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-rw-r--r--libs/hwui/DeferredDisplayList.cpp262
1 files changed, 210 insertions, 52 deletions
diff --git a/libs/hwui/DeferredDisplayList.cpp b/libs/hwui/DeferredDisplayList.cpp
index fe51bf9..f0084f2 100644
--- a/libs/hwui/DeferredDisplayList.cpp
+++ b/libs/hwui/DeferredDisplayList.cpp
@@ -21,7 +21,9 @@
#include <utils/Trace.h>
+#include "Caches.h"
#include "Debug.h"
+#include "DeferredDisplayList.h"
#include "DisplayListOp.h"
#include "OpenGLRenderer.h"
@@ -37,15 +39,27 @@ namespace uirenderer {
// Depth of the save stack at the beginning of batch playback at flush time
#define FLUSH_SAVE_STACK_DEPTH 2
+#define DEBUG_COLOR_BARRIER 0x1f000000
+#define DEBUG_COLOR_MERGEDBATCH 0x5f7f7fff
+#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
+
/////////////////////////////////////////////////////////////////////////////////
// Operation Batches
/////////////////////////////////////////////////////////////////////////////////
-class DrawOpBatch {
+class Batch {
public:
- DrawOpBatch() { mOps.clear(); }
+ virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
+ virtual ~Batch() {}
+};
+
+class DrawBatch : public Batch {
+public:
+ DrawBatch(int batchId, mergeid_t mergeId) : mBatchId(batchId), mMergeId(mergeId) {
+ mOps.clear();
+ }
- virtual ~DrawOpBatch() { mOps.clear(); }
+ virtual ~DrawBatch() { mOps.clear(); }
void add(DrawOp* op) {
// NOTE: ignore empty bounds special case, since we don't merge across those ops
@@ -53,7 +67,7 @@ public:
mOps.add(op);
}
- virtual bool intersects(Rect& rect) {
+ bool intersects(Rect& rect) {
if (!rect.intersects(mBounds)) return false;
for (unsigned int i = 0; i < mOps.size(); i++) {
@@ -70,8 +84,9 @@ public:
return false;
}
- virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty) {
- DEFER_LOGD("replaying draw batch %p", this);
+ virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
+ DEFER_LOGD("%d replaying DrawingBatch %p, with %d ops (batch id %x, merge id %p)",
+ index, this, mOps.size(), mOps[0]->getBatchId(), mOps[0]->getMergeId());
status_t status = DrawGlInfo::kStatusDone;
DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
@@ -83,31 +98,127 @@ public:
#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
renderer.eventMark(op->name());
#endif
- status |= op->applyDraw(renderer, dirty, 0);
+ status |= op->applyDraw(renderer, dirty);
logBuffer.writeCommand(0, op->name());
+
+#if DEBUG_MERGE_BEHAVIOR
+ Rect& bounds = mOps[i]->state.mBounds;
+ int batchColor = 0x1f000000;
+ if (getBatchId() & 0x1) batchColor |= 0x0000ff;
+ if (getBatchId() & 0x2) batchColor |= 0x00ff00;
+ if (getBatchId() & 0x4) batchColor |= 0xff0000;
+ renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
+ batchColor);
+#endif
}
return status;
}
+ inline int getBatchId() const { return mBatchId; }
+ inline mergeid_t getMergeId() const { return mMergeId; }
inline int count() const { return mOps.size(); }
-private:
+
+protected:
Vector<DrawOp*> mOps;
Rect mBounds;
+private:
+ int mBatchId;
+ mergeid_t mMergeId;
};
-class StateOpBatch : public DrawOpBatch {
+// compare alphas approximately, with a small margin
+#define NEQ_FALPHA(lhs, rhs) \
+ fabs((float)lhs - (float)rhs) > 0.001f
+
+class MergingDrawBatch : public DrawBatch {
public:
- // creates a single operation batch
- StateOpBatch(StateOp* op) : mOp(op) {}
+ MergingDrawBatch(int batchId, mergeid_t mergeId) : DrawBatch(batchId, mergeId) {}
- bool intersects(Rect& rect) {
- // if something checks for intersection, it's trying to go backwards across a state op,
- // something not currently supported - state ops are always barriers
- CRASH();
- return false;
+ /*
+ * Checks if a (mergeable) op can be merged into this batch
+ *
+ * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
+ * important to consider all paint attributes used in the draw calls in deciding both a) if an
+ * op tries to merge at all, and b) if the op
+ *
+ * False positives can lead to information from the paints of subsequent merged operations being
+ * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
+ */
+ bool canMergeWith(DrawOp* op) {
+ if (!op->state.mMatrix.isPureTranslate()) return false;
+
+ bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
+ getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
+
+ // Overlapping other operations is only allowed for text without shadow. For other ops,
+ // multiDraw isn't guaranteed to overdraw correctly
+ if (!isTextBatch || op->state.mDrawModifiers.mHasShadow) {
+ if (intersects(op->state.mBounds)) return false;
+ }
+
+ const DeferredDisplayState& lhs = op->state;
+ const DeferredDisplayState& rhs = mOps[0]->state;
+
+ if (NEQ_FALPHA(lhs.mAlpha, rhs.mAlpha)) return false;
+
+ // if paints are equal, then modifiers + paint attribs don't need to be compared
+ if (op->mPaint == mOps[0]->mPaint) return true;
+
+ if (op->getPaintAlpha() != mOps[0]->getPaintAlpha()) return false;
+
+ /* Draw Modifiers compatibility check
+ *
+ * Shadows are ignored, as only text uses them, and in that case they are drawn
+ * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge
+ * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered
+ * above with the intersection check.
+ *
+ * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never
+ * merged.
+ *
+ * These ignore cases prevent us from simply memcmp'ing the drawModifiers
+ */
+
+ const DrawModifiers& lhsMod = lhs.mDrawModifiers;
+ const DrawModifiers& rhsMod = rhs.mDrawModifiers;
+ if (lhsMod.mShader != rhsMod.mShader) return false;
+ if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false;
+
+ // Draw filter testing expects bit fields to be clear if filter not set.
+ if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
+ if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false;
+ if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false;
+
+ return true;
}
- virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
+ DEFER_LOGD("%d replaying DrawingBatch %p, with %d ops (batch id %x, merge id %p)",
+ index, this, mOps.size(), getBatchId(), getMergeId());
+ if (mOps.size() == 1) {
+ return DrawBatch::replay(renderer, dirty, false);
+ }
+
+ DrawOp* op = mOps[0];
+ status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
+ DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
+ buffer.writeCommand(0, "multiDraw");
+ buffer.writeCommand(1, op->name());
+
+#if DEBUG_MERGE_BEHAVIOR
+ renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
+ DEBUG_COLOR_MERGEDBATCH);
+#endif
+ return status;
+ }
+};
+
+class StateOpBatch : public Batch {
+public:
+ // creates a single operation batch
+ StateOpBatch(StateOp* op) : mOp(op) {}
+
+ virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
DEFER_LOGD("replaying state op batch %p", this);
renderer.restoreDisplayState(mOp->state);
@@ -123,18 +234,11 @@ private:
const StateOp* mOp;
};
-class RestoreToCountBatch : public DrawOpBatch {
+class RestoreToCountBatch : public Batch {
public:
RestoreToCountBatch(StateOp* op, int restoreCount) : mOp(op), mRestoreCount(restoreCount) {}
- bool intersects(Rect& rect) {
- // if something checks for intersection, it's trying to go backwards across a state op,
- // something not currently supported - state ops are always barriers
- CRASH();
- return false;
- }
-
- virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty) {
+ virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
renderer.restoreDisplayState(mOp->state);
@@ -154,14 +258,30 @@ private:
const int mRestoreCount;
};
+#if DEBUG_MERGE_BEHAVIOR
+class BarrierDebugBatch : public Batch {
+ virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
+ renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
+ return DrawGlInfo::kStatusDrew;
+ }
+};
+#endif
+
/////////////////////////////////////////////////////////////////////////////////
// DeferredDisplayList
/////////////////////////////////////////////////////////////////////////////////
void DeferredDisplayList::resetBatchingState() {
for (int i = 0; i < kOpBatch_Count; i++) {
- mBatchIndices[i] = -1;
+ mBatchLookup[i] = NULL;
+ mMergingBatches[i].clear();
}
+#if DEBUG_MERGE_BEHAVIOR
+ if (mBatches.size() != 0) {
+ mBatches.add(new BarrierDebugBatch());
+ }
+#endif
+ mEarliestBatchIndex = mBatches.size();
}
void DeferredDisplayList::clear() {
@@ -173,6 +293,7 @@ void DeferredDisplayList::clear() {
}
mBatches.clear();
mSaveStack.clear();
+ mEarliestBatchIndex = 0;
}
/////////////////////////////////////////////////////////////////////////////////
@@ -281,28 +402,35 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
return; // quick rejected
}
- op->onDrawOpDeferred(renderer);
+ int batchId = kOpBatch_None;
+ mergeid_t mergeId = (mergeid_t) -1;
+ bool mergeable = op->onDefer(renderer, &batchId, &mergeId);
+
+ // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
+ // the merge path in those cases
+ mergeable &= !recordingComplexClip();
if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
// TODO: elegant way to reuse batches?
- DrawOpBatch* b = new DrawOpBatch();
+ DrawBatch* b = new DrawBatch(batchId, mergeId);
b->add(op);
mBatches.add(b);
return;
}
- // disallowReorder isn't set, so find the latest batch of the new op's type, and try to merge
- // the new op into it
- DrawOpBatch* targetBatch = NULL;
- int batchId = op->getBatchId();
+ // find the latest batch of the new op's type, and try to merge the new op into it
+ DrawBatch* targetBatch = NULL;
+ // insertion point of a new batch, will hopefully be immediately after similar batch
+ // (eventually, should be similar shader)
+ int insertBatchIndex = mBatches.size();
if (!mBatches.isEmpty()) {
if (op->state.mBounds.isEmpty()) {
// don't know the bounds for op, so add to last batch and start from scratch on next op
- mBatches.top()->add(op);
- for (int i = 0; i < kOpBatch_Count; i++) {
- mBatchIndices[i] = -1;
- }
+ DrawBatch* b = new DrawBatch(batchId, mergeId);
+ b->add(op);
+ mBatches.add(b);
+ resetBatchingState();
#if DEBUG_DEFER
DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
op->output(2);
@@ -310,13 +438,36 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
return;
}
- if (batchId >= 0 && mBatchIndices[batchId] != -1) {
- int targetIndex = mBatchIndices[batchId];
- targetBatch = mBatches[targetIndex];
+ if (mergeable) {
+ // Try to merge with any existing batch with same mergeId.
+ if (mMergingBatches[batchId].get(mergeId, targetBatch)) {
+ if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op)) {
+ targetBatch = NULL;
+ }
+ }
+ } else {
+ // join with similar, non-merging batch
+ targetBatch = (DrawBatch*)mBatchLookup[batchId];
+ }
+
+ if (targetBatch || mergeable) {
// iterate back toward target to see if anything drawn since should overlap the new op
- for (int i = mBatches.size() - 1; i > targetIndex; i--) {
- DrawOpBatch* overBatch = mBatches[i];
+ // if no target, merging ops still interate to find similar batch to insert after
+ for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
+ DrawBatch* overBatch = (DrawBatch*)mBatches[i];
+
+ if (overBatch == targetBatch) break;
+
+ // TODO: also consider shader shared between batch types
+ if (batchId == overBatch->getBatchId()) {
+ insertBatchIndex = i + 1;
+ if (!targetBatch) break; // found insert position, quit
+ }
+
if (overBatch->intersects(op->state.mBounds)) {
+ // NOTE: it may be possible to optimize for special cases where two operations
+ // of the same batch/paint could swap order, such as with a non-mergeable
+ // (clipped) and a mergeable text operation
targetBatch = NULL;
#if DEBUG_DEFER
DEFER_LOGD("op couldn't join batch %d, was intersected by batch %d",
@@ -328,13 +479,21 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
}
}
}
+
if (!targetBatch) {
- targetBatch = new DrawOpBatch();
- mBatches.add(targetBatch);
- if (batchId >= 0) {
- mBatchIndices[batchId] = mBatches.size() - 1;
+ if (mergeable) {
+ targetBatch = new MergingDrawBatch(batchId, mergeId);
+ mMergingBatches[batchId].put(mergeId, targetBatch);
+ } else {
+ targetBatch = new DrawBatch(batchId, mergeId);
+ mBatchLookup[batchId] = targetBatch;
+ DEFER_LOGD("creating Batch %p, bid %x, at %d",
+ targetBatch, batchId, insertBatchIndex);
}
+
+ mBatches.insertAt(targetBatch, insertBatchIndex);
}
+
targetBatch->add(op);
}
@@ -362,21 +521,21 @@ void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, S
// Replay / flush
/////////////////////////////////////////////////////////////////////////////////
-static status_t replayBatchList(Vector<DrawOpBatch*>& batchList,
+static status_t replayBatchList(const Vector<Batch*>& batchList,
OpenGLRenderer& renderer, Rect& dirty) {
status_t status = DrawGlInfo::kStatusDone;
- int opCount = 0;
for (unsigned int i = 0; i < batchList.size(); i++) {
- status |= batchList[i]->replay(renderer, dirty);
- opCount += batchList[i]->count();
+ status |= batchList[i]->replay(renderer, dirty, i);
}
- DEFER_LOGD("--flushed, drew %d batches (total %d ops)", batchList.size(), opCount);
+ DEFER_LOGD("--flushed, drew %d batches", batchList.size());
return status;
}
status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
ATRACE_NAME("flush drawing commands");
+ Caches::getInstance().fontRenderer->endPrecaching();
+
status_t status = DrawGlInfo::kStatusDone;
if (isEmpty()) return status; // nothing to flush
@@ -397,7 +556,6 @@ status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
renderer.setDrawModifiers(restoreDrawModifiers);
DEFER_LOGD("--flush complete, returning %x", status);
-
clear();
return status;
}