diff options
Diffstat (limited to 'libs/hwui/DisplayList.cpp')
| -rw-r--r-- | libs/hwui/DisplayList.cpp | 324 |
1 files changed, 111 insertions, 213 deletions
diff --git a/libs/hwui/DisplayList.cpp b/libs/hwui/DisplayList.cpp index b954c1f..346fbce 100644 --- a/libs/hwui/DisplayList.cpp +++ b/libs/hwui/DisplayList.cpp @@ -29,7 +29,7 @@ namespace android { namespace uirenderer { -void DisplayList::outputLogBuffer(int fd) { +void RenderNode::outputLogBuffer(int fd) { DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); if (logBuffer.isEmpty()) { return; @@ -48,65 +48,24 @@ void DisplayList::outputLogBuffer(int fd) { fflush(file); } -DisplayList::DisplayList() : - mDisplayListData(0), mDestroyed(false), mTransformMatrix(NULL), mTransformCamera(NULL), - mTransformMatrix3D(NULL), mStaticMatrix(NULL), mAnimationMatrix(NULL) { - - mLeft = 0; - mTop = 0; - mRight = 0; - mBottom = 0; - mClipToBounds = true; - mIsolatedZVolume = true; - mProjectBackwards = false; - mProjectionReceiver = false; - mOutline.rewind(); - mClipToOutline = false; - mCastsShadow = false; - mUsesGlobalCamera = false; - mAlpha = 1; - mHasOverlappingRendering = true; - mTranslationX = 0; - mTranslationY = 0; - mTranslationZ = 0; - mRotation = 0; - mRotationX = 0; - mRotationY= 0; - mScaleX = 1; - mScaleY = 1; - mPivotX = 0; - mPivotY = 0; - mCameraDistance = 0; - mMatrixDirty = false; - mMatrixFlags = 0; - mPrevWidth = -1; - mPrevHeight = -1; - mWidth = 0; - mHeight = 0; - mPivotExplicitlySet = false; - mCaching = false; +RenderNode::RenderNode() : mDestroyed(false), mDisplayListData(0) { } -DisplayList::~DisplayList() { +RenderNode::~RenderNode() { LOG_ALWAYS_FATAL_IF(mDestroyed, "Double destroyed DisplayList %p", this); mDestroyed = true; delete mDisplayListData; - delete mTransformMatrix; - delete mTransformCamera; - delete mTransformMatrix3D; - delete mStaticMatrix; - delete mAnimationMatrix; } -void DisplayList::destroyDisplayListDeferred(DisplayList* displayList) { +void RenderNode::destroyDisplayListDeferred(RenderNode* displayList) { if (displayList) { DISPLAY_LIST_LOGD("Deferring display list destruction"); Caches::getInstance().deleteDisplayListDeferred(displayList); } } -void DisplayList::setData(DisplayListData* data) { +void RenderNode::setData(DisplayListData* data) { delete mDisplayListData; mDisplayListData = data; if (mDisplayListData) { @@ -118,7 +77,7 @@ void DisplayList::setData(DisplayListData* data) { * This function is a simplified version of replay(), where we simply retrieve and log the * display list. This function should remain in sync with the replay() function. */ -void DisplayList::output(uint32_t level) { +void RenderNode::output(uint32_t level) { ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, mName.string(), isRenderable()); ALOGD("%*s%s %d", level * 2, "", "Save", @@ -133,97 +92,35 @@ void DisplayList::output(uint32_t level) { ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string()); } -float DisplayList::getPivotX() { - updateMatrix(); - return mPivotX; -} - -float DisplayList::getPivotY() { - updateMatrix(); - return mPivotY; -} - -void DisplayList::updateMatrix() { - if (mMatrixDirty) { - // NOTE: mTransformMatrix won't be up to date if a DisplayList goes from a complex transform - // to a pure translate. This is safe because the matrix isn't read in pure translate cases. - if (mMatrixFlags && mMatrixFlags != TRANSLATION) { - if (!mTransformMatrix) { - // only allocate a matrix if we have a complex transform - mTransformMatrix = new Matrix4(); - } - if (!mPivotExplicitlySet) { - if (mWidth != mPrevWidth || mHeight != mPrevHeight) { - mPrevWidth = mWidth; - mPrevHeight = mHeight; - mPivotX = mPrevWidth / 2.0f; - mPivotY = mPrevHeight / 2.0f; - } - } - - if ((mMatrixFlags & ROTATION_3D) == 0) { - mTransformMatrix->loadTranslate( - mPivotX + mTranslationX, - mPivotY + mTranslationY, - 0); - mTransformMatrix->rotate(mRotation, 0, 0, 1); - mTransformMatrix->scale(mScaleX, mScaleY, 1); - mTransformMatrix->translate(-mPivotX, -mPivotY); - } else { - if (!mTransformCamera) { - mTransformCamera = new Sk3DView(); - mTransformMatrix3D = new SkMatrix(); - } - SkMatrix transformMatrix; - transformMatrix.reset(); - mTransformCamera->save(); - transformMatrix.preScale(mScaleX, mScaleY, mPivotX, mPivotY); - mTransformCamera->rotateX(mRotationX); - mTransformCamera->rotateY(mRotationY); - mTransformCamera->rotateZ(-mRotation); - mTransformCamera->getMatrix(mTransformMatrix3D); - mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY); - mTransformMatrix3D->postTranslate(mPivotX + mTranslationX, - mPivotY + mTranslationY); - transformMatrix.postConcat(*mTransformMatrix3D); - mTransformCamera->restore(); - - mTransformMatrix->load(transformMatrix); - } - } - mMatrixDirty = false; - } -} - -void DisplayList::outputViewProperties(const int level) { - updateMatrix(); - if (mLeft != 0 || mTop != 0) { - ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mLeft, mTop); +void RenderNode::outputViewProperties(const int level) { + properties().updateMatrix(); + if (properties().mLeft != 0 || properties().mTop != 0) { + ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", properties().mLeft, properties().mTop); } - if (mStaticMatrix) { + if (properties().mStaticMatrix) { ALOGD("%*sConcatMatrix (static) %p: " SK_MATRIX_STRING, - level * 2, "", mStaticMatrix, SK_MATRIX_ARGS(mStaticMatrix)); + level * 2, "", properties().mStaticMatrix, SK_MATRIX_ARGS(properties().mStaticMatrix)); } - if (mAnimationMatrix) { + if (properties().mAnimationMatrix) { ALOGD("%*sConcatMatrix (animation) %p: " SK_MATRIX_STRING, - level * 2, "", mAnimationMatrix, SK_MATRIX_ARGS(mAnimationMatrix)); + level * 2, "", properties().mAnimationMatrix, SK_MATRIX_ARGS(properties().mAnimationMatrix)); } - if (mMatrixFlags != 0) { - if (mMatrixFlags == TRANSLATION) { + if (properties().mMatrixFlags != 0) { + if (properties().mMatrixFlags == TRANSLATION) { ALOGD("%*sTranslate %.2f, %.2f, %.2f", - level * 2, "", mTranslationX, mTranslationY, mTranslationZ); + level * 2, "", properties().mTranslationX, properties().mTranslationY, properties().mTranslationZ); } else { ALOGD("%*sConcatMatrix %p: " MATRIX_4_STRING, - level * 2, "", mTransformMatrix, MATRIX_4_ARGS(mTransformMatrix)); + level * 2, "", properties().mTransformMatrix, MATRIX_4_ARGS(properties().mTransformMatrix)); } } - bool clipToBoundsNeeded = mCaching ? false : mClipToBounds; - if (mAlpha < 1) { - if (mCaching) { - ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", mAlpha); - } else if (!mHasOverlappingRendering) { - ALOGD("%*sScaleAlpha %.2f", level * 2, "", mAlpha); + bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds; + if (properties().mAlpha < 1) { + if (properties().mCaching) { + ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", properties().mAlpha); + } else if (!properties().mHasOverlappingRendering) { + ALOGD("%*sScaleAlpha %.2f", level * 2, "", properties().mAlpha); } else { int flags = SkCanvas::kHasAlphaLayer_SaveFlag; if (clipToBoundsNeeded) { @@ -231,51 +128,51 @@ void DisplayList::outputViewProperties(const int level) { clipToBoundsNeeded = false; // clipping done by save layer } ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "", - (float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop, - (int)(mAlpha * 255), flags); + (float) 0, (float) 0, (float) properties().mRight - properties().mLeft, (float) properties().mBottom - properties().mTop, + (int)(properties().mAlpha * 255), flags); } } if (clipToBoundsNeeded) { ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f, - (float) mRight - mLeft, (float) mBottom - mTop); + (float) properties().mRight - properties().mLeft, (float) properties().mBottom - properties().mTop); } } /* * For property operations, we pass a savecount of 0, since the operations aren't part of the * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in - * base saveCount (i.e., how RestoreToCount uses saveCount + mCount) + * base saveCount (i.e., how RestoreToCount uses saveCount + properties().mCount) */ #define PROPERTY_SAVECOUNT 0 template <class T> -void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler, +void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler, const int level) { #if DEBUG_DISPLAY_LIST outputViewProperties(level); #endif - updateMatrix(); - if (mLeft != 0 || mTop != 0) { - renderer.translate(mLeft, mTop); - } - if (mStaticMatrix) { - renderer.concatMatrix(mStaticMatrix); - } else if (mAnimationMatrix) { - renderer.concatMatrix(mAnimationMatrix); - } - if (mMatrixFlags != 0) { - if (mMatrixFlags == TRANSLATION) { - renderer.translate(mTranslationX, mTranslationY); + properties().updateMatrix(); + if (properties().mLeft != 0 || properties().mTop != 0) { + renderer.translate(properties().mLeft, properties().mTop); + } + if (properties().mStaticMatrix) { + renderer.concatMatrix(properties().mStaticMatrix); + } else if (properties().mAnimationMatrix) { + renderer.concatMatrix(properties().mAnimationMatrix); + } + if (properties().mMatrixFlags != 0) { + if (properties().mMatrixFlags == TRANSLATION) { + renderer.translate(properties().mTranslationX, properties().mTranslationY); } else { - renderer.concatMatrix(*mTransformMatrix); + renderer.concatMatrix(*properties().mTransformMatrix); } } - bool clipToBoundsNeeded = mCaching ? false : mClipToBounds; - if (mAlpha < 1) { - if (mCaching) { - renderer.setOverrideLayerAlpha(mAlpha); - } else if (!mHasOverlappingRendering) { - renderer.scaleAlpha(mAlpha); + bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds; + if (properties().mAlpha < 1) { + if (properties().mCaching) { + renderer.setOverrideLayerAlpha(properties().mAlpha); + } else if (!properties().mHasOverlappingRendering) { + renderer.scaleAlpha(properties().mAlpha); } else { // TODO: should be able to store the size of a DL at record time and not // have to pass it into this call. In fact, this information might be in the @@ -287,18 +184,18 @@ void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler, } SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( - 0, 0, mRight - mLeft, mBottom - mTop, mAlpha * 255, saveFlags); - handler(op, PROPERTY_SAVECOUNT, mClipToBounds); + 0, 0, properties().mRight - properties().mLeft, properties().mBottom - properties().mTop, properties().mAlpha * 255, saveFlags); + handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds); } } if (clipToBoundsNeeded) { ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0, - mRight - mLeft, mBottom - mTop, SkRegion::kIntersect_Op); - handler(op, PROPERTY_SAVECOUNT, mClipToBounds); + properties().mRight - properties().mLeft, properties().mBottom - properties().mTop, SkRegion::kIntersect_Op); + handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds); } - if (CC_UNLIKELY(mClipToOutline && !mOutline.isEmpty())) { - ClipPathOp* op = new (handler.allocator()) ClipPathOp(&mOutline, SkRegion::kIntersect_Op); - handler(op, PROPERTY_SAVECOUNT, mClipToBounds); + if (CC_UNLIKELY(properties().mClipToOutline && !properties().mOutline.isEmpty())) { + ClipPathOp* op = new (handler.allocator()) ClipPathOp(&properties().mOutline, SkRegion::kIntersect_Op); + handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds); } } @@ -308,36 +205,36 @@ void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler, * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 * matrix computation instead of the Skia 3x3 matrix + camera hackery. */ -void DisplayList::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) { - if (mLeft != 0 || mTop != 0) { - matrix.translate(mLeft, mTop); +void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) { + if (properties().mLeft != 0 || properties().mTop != 0) { + matrix.translate(properties().mLeft, properties().mTop); } - if (mStaticMatrix) { - mat4 stat(*mStaticMatrix); + if (properties().mStaticMatrix) { + mat4 stat(*properties().mStaticMatrix); matrix.multiply(stat); - } else if (mAnimationMatrix) { - mat4 anim(*mAnimationMatrix); + } else if (properties().mAnimationMatrix) { + mat4 anim(*properties().mAnimationMatrix); matrix.multiply(anim); } - if (mMatrixFlags != 0) { - updateMatrix(); - if (mMatrixFlags == TRANSLATION) { - matrix.translate(mTranslationX, mTranslationY, - true3dTransform ? mTranslationZ : 0.0f); + if (properties().mMatrixFlags != 0) { + properties().updateMatrix(); + if (properties().mMatrixFlags == TRANSLATION) { + matrix.translate(properties().mTranslationX, properties().mTranslationY, + true3dTransform ? properties().mTranslationZ : 0.0f); } else { if (!true3dTransform) { - matrix.multiply(*mTransformMatrix); + matrix.multiply(*properties().mTransformMatrix); } else { mat4 true3dMat; true3dMat.loadTranslate( - mPivotX + mTranslationX, - mPivotY + mTranslationY, - mTranslationZ); - true3dMat.rotate(mRotationX, 1, 0, 0); - true3dMat.rotate(mRotationY, 0, 1, 0); - true3dMat.rotate(mRotation, 0, 0, 1); - true3dMat.scale(mScaleX, mScaleY, 1); - true3dMat.translate(-mPivotX, -mPivotY); + properties().mPivotX + properties().mTranslationX, + properties().mPivotY + properties().mTranslationY, + properties().mTranslationZ); + true3dMat.rotate(properties().mRotationX, 1, 0, 0); + true3dMat.rotate(properties().mRotationY, 0, 1, 0); + true3dMat.rotate(properties().mRotation, 0, 0, 1); + true3dMat.scale(properties().mScaleX, properties().mScaleY, 1); + true3dMat.translate(-properties().mPivotX, -properties().mPivotY); matrix.multiply(true3dMat); } @@ -353,7 +250,7 @@ void DisplayList::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform * Each DisplayList that serves as a 3d root builds its list of composited children, * which are flagged to not draw in the standard draw loop. */ -void DisplayList::computeOrdering() { +void RenderNode::computeOrdering() { ATRACE_CALL(); mProjectedNodes.clear(); @@ -367,7 +264,7 @@ void DisplayList::computeOrdering() { } } -void DisplayList::computeOrderingImpl( +void RenderNode::computeOrderingImpl( DrawDisplayListOp* opState, Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface, const mat4* transformFromProjectionSurface) { @@ -379,7 +276,7 @@ void DisplayList::computeOrderingImpl( Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); - if (mProjectBackwards) { + if (properties().mProjectBackwards) { // composited projectee, flag for out of order draw, save matrix, and store in proj surface opState->mSkipInOrderDraw = true; opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); @@ -394,11 +291,11 @@ void DisplayList::computeOrderingImpl( bool haveAppliedPropertiesToProjection = false; for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) { DrawDisplayListOp* childOp = mDisplayListData->children[i]; - DisplayList* child = childOp->mDisplayList; + RenderNode* child = childOp->mDisplayList; Vector<DrawDisplayListOp*>* projectionChildren = NULL; const mat4* projectionTransform = NULL; - if (isProjectionReceiver && !child->mProjectBackwards) { + if (isProjectionReceiver && !child->properties().mProjectBackwards) { // if receiving projections, collect projecting descendent // Note that if a direct descendent is projecting backwards, we pass it's @@ -434,7 +331,7 @@ private: const int mLevel; }; -void DisplayList::defer(DeferStateStruct& deferStruct, const int level) { +void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { DeferOperationHandler handler(deferStruct, level); iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level); } @@ -445,7 +342,7 @@ public: : mReplayStruct(replayStruct), mLevel(level) {} inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS - mReplayStruct.mRenderer.eventMark(operation->name()); + properties().mReplayStruct.mRenderer.eventMark(operation->name()); #endif operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); } @@ -456,7 +353,7 @@ private: const int mLevel; }; -void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) { +void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { ReplayOperationHandler handler(replayStruct, level); replayStruct.mRenderer.startMark(mName.string()); @@ -467,18 +364,18 @@ void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) { replayStruct.mDrawGlStatus); } -void DisplayList::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) { +void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) { if (mDisplayListData == NULL || mDisplayListData->children.size() == 0) return; for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) { DrawDisplayListOp* childOp = mDisplayListData->children[i]; - DisplayList* child = childOp->mDisplayList; - float childZ = child->mTranslationZ; + RenderNode* child = childOp->mDisplayList; + float childZ = child->properties().mTranslationZ; if (childZ != 0.0f) { zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp)); childOp->mSkipInOrderDraw = true; - } else if (!child->mProjectBackwards) { + } else if (!child->properties().mProjectBackwards) { // regular, in order drawing DisplayList childOp->mSkipInOrderDraw = false; } @@ -491,7 +388,7 @@ void DisplayList::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTransla #define SHADOW_DELTA 0.1f template <class T> -void DisplayList::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes, +void RenderNode::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes, ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) { const int size = zTranslatedNodes.size(); if (size == 0 @@ -503,9 +400,9 @@ void DisplayList::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTrans int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); LinearAllocator& alloc = handler.allocator(); - ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, mWidth, mHeight, + ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight, SkRegion::kIntersect_Op); // clip to 3d root bounds - handler(clipOp, PROPERTY_SAVECOUNT, mClipToBounds); + handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds); /** * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters @@ -529,13 +426,13 @@ void DisplayList::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTrans while (shadowIndex < endIndex || drawIndex < endIndex) { if (shadowIndex < endIndex) { DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value; - DisplayList* caster = casterOp->mDisplayList; + RenderNode* caster = casterOp->mDisplayList; const float casterZ = zTranslatedNodes[shadowIndex].key; // attempt to render the shadow if the caster about to be drawn is its caster, // OR if its caster's Z value is similar to the previous potential caster if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { - if (caster->mCastsShadow && caster->mAlpha > 0.0f) { + if (caster->properties().mCastsShadow && caster->properties().mAlpha > 0.0f) { mat4 shadowMatrixXY(casterOp->mTransformFromParent); caster->applyViewPropertyTransforms(shadowMatrixXY); @@ -545,8 +442,9 @@ void DisplayList::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTrans DisplayListOp* shadowOp = new (alloc) DrawShadowOp( shadowMatrixXY, shadowMatrixZ, - caster->mAlpha, &(caster->mOutline), caster->mWidth, caster->mHeight); - handler(shadowOp, PROPERTY_SAVECOUNT, mClipToBounds); + caster->properties().mAlpha, &(caster->properties().mOutline), + caster->properties().mWidth, caster->properties().mHeight); + handler(shadowOp, PROPERTY_SAVECOUNT, properties().mClipToBounds); } lastCasterZ = casterZ; // must do this even if current caster not casting a shadow @@ -560,26 +458,26 @@ void DisplayList::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTrans int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value; - DisplayList* child = childOp->mDisplayList; + RenderNode* child = childOp->mDisplayList; renderer.concatMatrix(childOp->mTransformFromParent); childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone - handler(childOp, renderer.getSaveCount() - 1, mClipToBounds); + handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds); childOp->mSkipInOrderDraw = true; renderer.restoreToCount(restoreTo); drawIndex++; } - handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds); + handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds); } template <class T> -void DisplayList::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) { +void RenderNode::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) { int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); LinearAllocator& alloc = handler.allocator(); - ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, mWidth, mHeight, + ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight, SkRegion::kReplace_Op); // clip to projection surface root bounds - handler(clipOp, PROPERTY_SAVECOUNT, mClipToBounds); + handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds); for (size_t i = 0; i < mProjectedNodes.size(); i++) { DrawDisplayListOp* childOp = mProjectedNodes[i]; @@ -588,11 +486,11 @@ void DisplayList::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone - handler(childOp, renderer.getSaveCount() - 1, mClipToBounds); + handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds); childOp->mSkipInOrderDraw = true; renderer.restoreToCount(restoreTo); } - handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds); + handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds); } /** @@ -605,12 +503,12 @@ void DisplayList::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, * defer vs replay logic, per operation */ template <class T> -void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) { +void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level) { if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging - ALOGW("Error: %s is drawing after destruction", getName()); + ALOGW("Error: %s is drawing after destruction", mName.string()); CRASH(); } - if (mDisplayListData->isEmpty() || mAlpha <= 0) { + if (mDisplayListData->isEmpty() || properties().mAlpha <= 0) { DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string()); return; } @@ -625,14 +523,14 @@ void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) LinearAllocator& alloc = handler.allocator(); int restoreTo = renderer.getSaveCount(); handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), - PROPERTY_SAVECOUNT, mClipToBounds); + PROPERTY_SAVECOUNT, properties().mClipToBounds); DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); setViewProperties<T>(renderer, handler, level + 1); - bool quickRejected = mClipToBounds && renderer.quickRejectConservative(0, 0, mWidth, mHeight); + bool quickRejected = properties().mClipToBounds && renderer.quickRejectConservative(0, 0, properties().mWidth, properties().mHeight); if (!quickRejected) { Vector<ZDrawDisplayListOpPair> zTranslatedNodes; buildZSortedChildList(zTranslatedNodes); @@ -651,7 +549,7 @@ void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) #endif logBuffer.writeCommand(level, op->name()); - handler(op, saveCountOffset, mClipToBounds); + handler(op, saveCountOffset, properties().mClipToBounds); if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) { iterateProjectedChildren(renderer, handler, level); @@ -664,7 +562,7 @@ void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); handler(new (alloc) RestoreToCountOp(restoreTo), - PROPERTY_SAVECOUNT, mClipToBounds); + PROPERTY_SAVECOUNT, properties().mClipToBounds); renderer.setOverrideLayerAlpha(1.0f); } |
