diff options
Diffstat (limited to 'libs/hwui/DisplayList.cpp')
-rw-r--r-- | libs/hwui/DisplayList.cpp | 264 |
1 files changed, 209 insertions, 55 deletions
diff --git a/libs/hwui/DisplayList.cpp b/libs/hwui/DisplayList.cpp index a3e4bb4..c616cd8 100644 --- a/libs/hwui/DisplayList.cpp +++ b/libs/hwui/DisplayList.cpp @@ -14,8 +14,12 @@ * limitations under the License. */ +#define ATRACE_TAG ATRACE_TAG_VIEW + #include <SkCanvas.h> +#include <utils/Trace.h> + #include "Debug.h" #include "DisplayList.h" #include "DisplayListOp.h" @@ -65,11 +69,6 @@ void DisplayList::destroyDisplayListDeferred(DisplayList* displayList) { void DisplayList::clearResources() { mDisplayListData = NULL; - mClipRectOp = NULL; - mSaveLayerOp = NULL; - mSaveOp = NULL; - mRestoreToCountOp = NULL; - delete mTransformMatrix; delete mTransformCamera; delete mTransformMatrix3D; @@ -168,17 +167,6 @@ void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorde return; } - // allocate reusable ops for state-deferral - LinearAllocator& alloc = mDisplayListData->allocator; - mClipRectOp = new (alloc) ClipRectOp(); - mSaveLayerOp = new (alloc) SaveLayerOp(); - mSaveOp = new (alloc) SaveOp(); - mRestoreToCountOp = new (alloc) RestoreToCountOp(); - if (CC_UNLIKELY(!mSaveOp)) { // temporary debug logging - ALOGW("Error: %s's SaveOp not allocated, size %d", getName(), mSize); - CRASH(); - } - mFunctorCount = recorder.getFunctorCount(); Caches& caches = Caches::getInstance(); @@ -253,6 +241,7 @@ void DisplayList::init() { mHasOverlappingRendering = true; mTranslationX = 0; mTranslationY = 0; + mTranslationZ = 0; mRotation = 0; mRotationX = 0; mRotationY= 0; @@ -269,6 +258,7 @@ void DisplayList::init() { mHeight = 0; mPivotExplicitlySet = false; mCaching = false; + mIs3dRoot = true; // TODO: setter, java side impl } size_t DisplayList::getSize() { @@ -320,27 +310,38 @@ void DisplayList::updateMatrix() { mPivotY = mPrevHeight / 2.0f; } } - if ((mMatrixFlags & ROTATION_3D) == 0) { + if (!DEBUG_ENABLE_3D && (mMatrixFlags & ROTATION_3D) == 0) { mTransformMatrix->setTranslate(mTranslationX, mTranslationY); mTransformMatrix->preRotate(mRotation, mPivotX, mPivotY); mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY); } else { - if (!mTransformCamera) { - mTransformCamera = new Sk3DView(); - mTransformMatrix3D = new SkMatrix(); + if (DEBUG_ENABLE_3D) { + mTransform.loadTranslate(mPivotX + mTranslationX, mPivotY + mTranslationY, + mTranslationZ); + mTransform.rotate(mRotationX, 1, 0, 0); + mTransform.rotate(mRotationY, 0, 1, 0); + mTransform.rotate(mRotation, 0, 0, 1); + mTransform.scale(mScaleX, mScaleY, 1); + mTransform.translate(-mPivotX, -mPivotY); + } else { + /* TODO: support this old transform approach, based on API level */ + if (!mTransformCamera) { + mTransformCamera = new Sk3DView(); + mTransformMatrix3D = new SkMatrix(); + } + mTransformMatrix->reset(); + mTransformCamera->save(); + mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY); + mTransformCamera->rotateX(mRotationX); + mTransformCamera->rotateY(mRotationY); + mTransformCamera->rotateZ(-mRotation); + mTransformCamera->getMatrix(mTransformMatrix3D); + mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY); + mTransformMatrix3D->postTranslate(mPivotX + mTranslationX, + mPivotY + mTranslationY); + mTransformMatrix->postConcat(*mTransformMatrix3D); + mTransformCamera->restore(); } - mTransformMatrix->reset(); - mTransformCamera->save(); - mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY); - mTransformCamera->rotateX(mRotationX); - mTransformCamera->rotateY(mRotationY); - mTransformCamera->rotateZ(-mRotation); - mTransformCamera->getMatrix(mTransformMatrix3D); - mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY); - mTransformMatrix3D->postTranslate(mPivotX + mTranslationX, - mPivotY + mTranslationY); - mTransformMatrix->postConcat(*mTransformMatrix3D); - mTransformCamera->restore(); } } mMatrixDirty = false; @@ -417,8 +418,13 @@ void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler, if (mMatrixFlags != 0) { if (mMatrixFlags == TRANSLATION) { renderer.translate(mTranslationX, mTranslationY); + renderer.translateZ(mTranslationZ); } else { +#if DEBUG_ENABLE_3D + renderer.concatMatrix(mTransform); +#else renderer.concatMatrix(mTransformMatrix); +#endif } } bool clipToBoundsNeeded = mCaching ? false : mClipToBounds; @@ -436,14 +442,107 @@ void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler, saveFlags |= SkCanvas::kClipToLayer_SaveFlag; clipToBoundsNeeded = false; // clipping done by saveLayer } - handler(mSaveLayerOp->reinit(0, 0, mRight - mLeft, mBottom - mTop, - mAlpha * 255, SkXfermode::kSrcOver_Mode, saveFlags), PROPERTY_SAVECOUNT, - mClipToBounds); + + SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( + 0, 0, mRight - mLeft, mBottom - mTop, + mAlpha * 255, SkXfermode::kSrcOver_Mode, saveFlags); + handler(op, PROPERTY_SAVECOUNT, mClipToBounds); } } if (clipToBoundsNeeded) { - handler(mClipRectOp->reinit(0, 0, mRight - mLeft, mBottom - mTop, SkRegion::kIntersect_Op), - PROPERTY_SAVECOUNT, mClipToBounds); + ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0, + mRight - mLeft, mBottom - mTop, SkRegion::kIntersect_Op); + handler(op, PROPERTY_SAVECOUNT, mClipToBounds); + } +} + +/** + * Apply property-based transformations to input matrix + */ +void DisplayList::applyViewPropertyTransforms(mat4& matrix) { + if (mLeft != 0 || mTop != 0) { + matrix.translate(mLeft, mTop); + } + if (mStaticMatrix) { + mat4 stat(*mStaticMatrix); + matrix.multiply(stat); + } else if (mAnimationMatrix) { + mat4 anim(*mAnimationMatrix); + matrix.multiply(anim); + } + if (mMatrixFlags != 0) { + if (mMatrixFlags == TRANSLATION) { + matrix.translate(mTranslationX, mTranslationY, mTranslationZ); + } else { +#if DEBUG_ENABLE_3D + matrix.multiply(mTransform); +#else + mat4 temp(*mTransformMatrix); + matrix.multiply(temp); +#endif + } + } +} + +/** + * Organizes the DisplayList hierarchy to prepare for Z-based draw order. + * + * This should be called before a call to defer() or drawDisplayList() + * + * Each DisplayList that serves as a 3d root builds its list of composited children, + * which are flagged to not draw in the standard draw loop. + */ +void DisplayList::computeOrdering() { + ATRACE_CALL(); + mat4::identity(); + for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) { + DrawDisplayListOp* childOp = mDisplayListData->children[i]; + childOp->mDisplayList->computeOrderingImpl(childOp, &m3dNodes, &mat4::identity()); + } +} + +void DisplayList::computeOrderingImpl( + DrawDisplayListOp* opState, + KeyedVector<float, Vector<DrawDisplayListOp*> >* compositedChildrenOf3dRoot, + const mat4* transformFrom3dRoot) { + // TODO: should avoid this calculation in most cases + opState->mTransformFrom3dRoot.load(*transformFrom3dRoot); + opState->mTransformFrom3dRoot.multiply(opState->mTransformFromParent); + + if (mTranslationZ != 0.0f) { // TODO: other signals, such as custom 4x4 matrix + // composited layer, insert into current 3d root and flag for out of order draw + opState->mSkipInOrderDraw = true; + + Vector3 pivot(mPivotX, mPivotY, 0.0f); + mat4 totalTransform(opState->mTransformFrom3dRoot); + applyViewPropertyTransforms(totalTransform); + totalTransform.mapPoint3d(pivot); + const float key = pivot.z; + + if (compositedChildrenOf3dRoot->indexOfKey(key) < 0) { + compositedChildrenOf3dRoot->add(key, Vector<DrawDisplayListOp*>()); + } + compositedChildrenOf3dRoot->editValueFor(key).push(opState); + } else { + // standard in order draw + opState->mSkipInOrderDraw = false; + } + + m3dNodes.clear(); + if (mIs3dRoot) { + // create a new 3d space for children by separating their ordering + compositedChildrenOf3dRoot = &m3dNodes; + transformFrom3dRoot = &mat4::identity(); + } else { + transformFrom3dRoot = &(opState->mTransformFrom3dRoot); + } + + if (mDisplayListData->children.size() > 0) { + for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) { + DrawDisplayListOp* childOp = mDisplayListData->children[i]; + childOp->mDisplayList->computeOrderingImpl(childOp, + compositedChildrenOf3dRoot, transformFrom3dRoot); + } } } @@ -454,6 +553,8 @@ public: inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); } + inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } + private: DeferStateStruct& mDeferStruct; const int mLevel; @@ -474,6 +575,8 @@ public: #endif operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); } + inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } + private: ReplayStateStruct& mReplayStruct; const int mLevel; @@ -490,11 +593,60 @@ void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) { replayStruct.mDrawGlStatus); } +template <class T> +void DisplayList::iterate3dChildren(ChildrenSelectMode mode, OpenGLRenderer& renderer, + T& handler, const int level) { + if (m3dNodes.size() == 0 || + (mode == kNegativeZChildren && m3dNodes.keyAt(0) > 0.0f) || + (mode == kPositiveZChildren && m3dNodes.keyAt(m3dNodes.size() - 1) < 0.0f)) { + // nothing to draw + return; + } + + LinearAllocator& alloc = handler.allocator(); + ClipRectOp* op = new (alloc) ClipRectOp(0, 0, mWidth, mHeight, + SkRegion::kIntersect_Op); // clip to 3d root bounds for now + handler(op, PROPERTY_SAVECOUNT, mClipToBounds); + int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); + + for (int i = 0; i < m3dNodes.size(); i++) { + const float zValue = m3dNodes.keyAt(i); + + if (mode == kPositiveZChildren && zValue < 0.0f) continue; + if (mode == kNegativeZChildren && zValue > 0.0f) break; + + const Vector<DrawDisplayListOp*>& nodesAtZ = m3dNodes[i]; + for (int j = 0; j < nodesAtZ.size(); j++) { + DrawDisplayListOp* op = nodesAtZ[j]; + if (mode == kPositiveZChildren) { + /* draw shadow on renderer with parent matrix applied, passing in the child's total matrix + * + * TODO: + * -determine and pass background shape (and possibly drawable alpha) + * -view must opt-in to shadows + * -consider shadows for other content + */ + mat4 shadowMatrix(op->mTransformFrom3dRoot); + op->mDisplayList->applyViewPropertyTransforms(shadowMatrix); + DisplayListOp* shadowOp = new (alloc) DrawShadowOp(shadowMatrix, op->mDisplayList->mAlpha, + op->mDisplayList->getWidth(), op->mDisplayList->getHeight()); + handler(shadowOp, PROPERTY_SAVECOUNT, mClipToBounds); + } + + renderer.concatMatrix(op->mTransformFrom3dRoot); + op->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone + handler(op, renderer.getSaveCount() - 1, mClipToBounds); + op->mSkipInOrderDraw = true; + } + } + handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds); +} + /** * This function serves both defer and replay modes, and will organize the displayList's component * operations for a single frame: * - * Every 'simple' operation that affects just the matrix and alpha (or other factors of + * Every 'simple' state operation that affects just the matrix and alpha (or other factors of * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom * defer logic) and operations in displayListOps are issued through the 'handler' which handles the * defer vs replay logic, per operation @@ -517,8 +669,9 @@ void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) clipRect->right, clipRect->bottom); #endif + LinearAllocator& alloc = handler.allocator(); int restoreTo = renderer.getSaveCount(); - handler(mSaveOp->reinit(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), + handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), PROPERTY_SAVECOUNT, mClipToBounds); DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", @@ -526,30 +679,31 @@ void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) setViewProperties<T>(renderer, handler, level + 1); - if (mClipToBounds && renderer.quickRejectConservative(0, 0, mWidth, mHeight)) { - DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); - handler(mRestoreToCountOp->reinit(restoreTo), PROPERTY_SAVECOUNT, mClipToBounds); - renderer.restoreToCount(restoreTo); - renderer.setOverrideLayerAlpha(1.0f); - return; - } + bool quickRejected = mClipToBounds && renderer.quickRejectConservative(0, 0, mWidth, mHeight); + if (!quickRejected) { + // for 3d root, draw children with negative z values + iterate3dChildren(kNegativeZChildren, renderer, handler, level); - DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); - int saveCount = renderer.getSaveCount() - 1; - for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { - DisplayListOp *op = mDisplayListData->displayListOps[i]; + DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); + const int saveCountOffset = renderer.getSaveCount() - 1; + for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { + DisplayListOp *op = mDisplayListData->displayListOps[i]; #if DEBUG_DISPLAY_LIST - op->output(level + 1); + op->output(level + 1); #endif - logBuffer.writeCommand(level, op->name()); - handler(op, saveCount, mClipToBounds); + logBuffer.writeCommand(level, op->name()); + handler(op, saveCountOffset, mClipToBounds); + } + + // for 3d root, draw children with positive z values + iterate3dChildren(kPositiveZChildren, renderer, handler, level); } DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); - handler(mRestoreToCountOp->reinit(restoreTo), PROPERTY_SAVECOUNT, mClipToBounds); - renderer.restoreToCount(restoreTo); + handler(new (alloc) RestoreToCountOp(restoreTo), + PROPERTY_SAVECOUNT, mClipToBounds); renderer.setOverrideLayerAlpha(1.0f); } |