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-rw-r--r--libs/hwui/DisplayList.h412
1 files changed, 12 insertions, 400 deletions
diff --git a/libs/hwui/DisplayList.h b/libs/hwui/DisplayList.h
index 189b544a..b80c118 100644
--- a/libs/hwui/DisplayList.h
+++ b/libs/hwui/DisplayList.h
@@ -40,12 +40,7 @@
#include "Debug.h"
#include "Matrix.h"
#include "DeferredDisplayList.h"
-
-#define TRANSLATION 0x0001
-#define ROTATION 0x0002
-#define ROTATION_3D 0x0004
-#define SCALE 0x0008
-#define PIVOT 0x0010
+#include "RenderProperties.h"
class SkBitmap;
class SkPaint;
@@ -160,17 +155,17 @@ private:
* recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay
* attached.
*/
-class DisplayList {
+class RenderNode {
public:
- ANDROID_API DisplayList();
- ANDROID_API ~DisplayList();
+ ANDROID_API RenderNode();
+ ANDROID_API ~RenderNode();
// See flags defined in DisplayList.java
enum ReplayFlag {
kReplayFlag_ClipChildren = 0x1
};
- ANDROID_API static void destroyDisplayListDeferred(DisplayList* displayList);
+ ANDROID_API static void destroyDisplayListDeferred(RenderNode* displayList);
ANDROID_API static void outputLogBuffer(int fd);
ANDROID_API void setData(DisplayListData* newData);
@@ -196,355 +191,20 @@ public:
}
}
- const char* getName() const {
- return mName.string();
- }
-
- void setClipToBounds(bool clipToBounds) {
- mClipToBounds = clipToBounds;
- }
-
- void setIsolatedZVolume(bool shouldIsolate) {
- mIsolatedZVolume = shouldIsolate;
- }
-
- void setCastsShadow(bool castsShadow) {
- mCastsShadow = castsShadow;
- }
-
- void setUsesGlobalCamera(bool usesGlobalCamera) {
- mUsesGlobalCamera = usesGlobalCamera;
- }
-
- void setProjectBackwards(bool shouldProject) {
- mProjectBackwards = shouldProject;
- }
-
- void setProjectionReceiver(bool shouldRecieve) {
- mProjectionReceiver = shouldRecieve;
+ RenderProperties& properties() {
+ return mProperties;
}
bool isProjectionReceiver() {
- return mProjectionReceiver;
- }
-
- void setOutline(const SkPath* outline) {
- if (!outline) {
- mOutline.reset();
- } else {
- mOutline = *outline;
- }
- }
-
- void setClipToOutline(bool clipToOutline) {
- mClipToOutline = clipToOutline;
- }
-
- void setStaticMatrix(SkMatrix* matrix) {
- delete mStaticMatrix;
- mStaticMatrix = new SkMatrix(*matrix);
- }
-
- // Can return NULL
- SkMatrix* getStaticMatrix() {
- return mStaticMatrix;
- }
-
- void setAnimationMatrix(SkMatrix* matrix) {
- delete mAnimationMatrix;
- if (matrix) {
- mAnimationMatrix = new SkMatrix(*matrix);
- } else {
- mAnimationMatrix = NULL;
- }
- }
-
- void setAlpha(float alpha) {
- alpha = fminf(1.0f, fmaxf(0.0f, alpha));
- if (alpha != mAlpha) {
- mAlpha = alpha;
- }
- }
-
- float getAlpha() const {
- return mAlpha;
- }
-
- void setHasOverlappingRendering(bool hasOverlappingRendering) {
- mHasOverlappingRendering = hasOverlappingRendering;
- }
-
- bool hasOverlappingRendering() const {
- return mHasOverlappingRendering;
- }
-
- void setTranslationX(float translationX) {
- if (translationX != mTranslationX) {
- mTranslationX = translationX;
- onTranslationUpdate();
- }
- }
-
- float getTranslationX() const {
- return mTranslationX;
- }
-
- void setTranslationY(float translationY) {
- if (translationY != mTranslationY) {
- mTranslationY = translationY;
- onTranslationUpdate();
- }
- }
-
- float getTranslationY() const {
- return mTranslationY;
- }
-
- void setTranslationZ(float translationZ) {
- if (translationZ != mTranslationZ) {
- mTranslationZ = translationZ;
- onTranslationUpdate();
- }
- }
-
- float getTranslationZ() const {
- return mTranslationZ;
- }
-
- void setRotation(float rotation) {
- if (rotation != mRotation) {
- mRotation = rotation;
- mMatrixDirty = true;
- if (mRotation == 0.0f) {
- mMatrixFlags &= ~ROTATION;
- } else {
- mMatrixFlags |= ROTATION;
- }
- }
- }
-
- float getRotation() const {
- return mRotation;
- }
-
- void setRotationX(float rotationX) {
- if (rotationX != mRotationX) {
- mRotationX = rotationX;
- mMatrixDirty = true;
- if (mRotationX == 0.0f && mRotationY == 0.0f) {
- mMatrixFlags &= ~ROTATION_3D;
- } else {
- mMatrixFlags |= ROTATION_3D;
- }
- }
- }
-
- float getRotationX() const {
- return mRotationX;
- }
-
- void setRotationY(float rotationY) {
- if (rotationY != mRotationY) {
- mRotationY = rotationY;
- mMatrixDirty = true;
- if (mRotationX == 0.0f && mRotationY == 0.0f) {
- mMatrixFlags &= ~ROTATION_3D;
- } else {
- mMatrixFlags |= ROTATION_3D;
- }
- }
- }
-
- float getRotationY() const {
- return mRotationY;
- }
-
- void setScaleX(float scaleX) {
- if (scaleX != mScaleX) {
- mScaleX = scaleX;
- mMatrixDirty = true;
- if (mScaleX == 1.0f && mScaleY == 1.0f) {
- mMatrixFlags &= ~SCALE;
- } else {
- mMatrixFlags |= SCALE;
- }
- }
- }
-
- float getScaleX() const {
- return mScaleX;
- }
-
- void setScaleY(float scaleY) {
- if (scaleY != mScaleY) {
- mScaleY = scaleY;
- mMatrixDirty = true;
- if (mScaleX == 1.0f && mScaleY == 1.0f) {
- mMatrixFlags &= ~SCALE;
- } else {
- mMatrixFlags |= SCALE;
- }
- }
- }
-
- float getScaleY() const {
- return mScaleY;
- }
-
- void setPivotX(float pivotX) {
- mPivotX = pivotX;
- mMatrixDirty = true;
- if (mPivotX == 0.0f && mPivotY == 0.0f) {
- mMatrixFlags &= ~PIVOT;
- } else {
- mMatrixFlags |= PIVOT;
- }
- mPivotExplicitlySet = true;
- }
-
- ANDROID_API float getPivotX();
-
- void setPivotY(float pivotY) {
- mPivotY = pivotY;
- mMatrixDirty = true;
- if (mPivotX == 0.0f && mPivotY == 0.0f) {
- mMatrixFlags &= ~PIVOT;
- } else {
- mMatrixFlags |= PIVOT;
- }
- mPivotExplicitlySet = true;
- }
-
- ANDROID_API float getPivotY();
-
- void setCameraDistance(float distance) {
- if (distance != mCameraDistance) {
- mCameraDistance = distance;
- mMatrixDirty = true;
- if (!mTransformCamera) {
- mTransformCamera = new Sk3DView();
- mTransformMatrix3D = new SkMatrix();
- }
- mTransformCamera->setCameraLocation(0, 0, distance);
- }
- }
-
- float getCameraDistance() const {
- return mCameraDistance;
- }
-
- void setLeft(int left) {
- if (left != mLeft) {
- mLeft = left;
- mWidth = mRight - mLeft;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- float getLeft() const {
- return mLeft;
- }
-
- void setTop(int top) {
- if (top != mTop) {
- mTop = top;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- float getTop() const {
- return mTop;
- }
-
- void setRight(int right) {
- if (right != mRight) {
- mRight = right;
- mWidth = mRight - mLeft;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- float getRight() const {
- return mRight;
- }
-
- void setBottom(int bottom) {
- if (bottom != mBottom) {
- mBottom = bottom;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- float getBottom() const {
- return mBottom;
- }
-
- void setLeftTop(int left, int top) {
- if (left != mLeft || top != mTop) {
- mLeft = left;
- mTop = top;
- mWidth = mRight - mLeft;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- void setLeftTopRightBottom(int left, int top, int right, int bottom) {
- if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) {
- mLeft = left;
- mTop = top;
- mRight = right;
- mBottom = bottom;
- mWidth = mRight - mLeft;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- void offsetLeftRight(float offset) {
- if (offset != 0) {
- mLeft += offset;
- mRight += offset;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- void offsetTopBottom(float offset) {
- if (offset != 0) {
- mTop += offset;
- mBottom += offset;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- void setCaching(bool caching) {
- mCaching = caching;
+ return properties().isProjectionReceiver();
}
int getWidth() {
- return mWidth;
+ return properties().getWidth();
}
int getHeight() {
- return mHeight;
+ return properties().getHeight();
}
private:
@@ -562,15 +222,6 @@ private:
kPositiveZChildren
};
- void onTranslationUpdate() {
- mMatrixDirty = true;
- if (mTranslationX == 0.0f && mTranslationY == 0.0f && mTranslationZ == 0.0f) {
- mMatrixFlags &= ~TRANSLATION;
- } else {
- mMatrixFlags |= TRANSLATION;
- }
- }
-
void outputViewProperties(const int level);
void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false);
@@ -594,8 +245,6 @@ private:
template <class T>
inline void iterate(OpenGLRenderer& renderer, T& handler, const int level);
- void updateMatrix();
-
class TextContainer {
public:
size_t length() const {
@@ -610,48 +259,11 @@ private:
const char* mText;
};
- DisplayListData* mDisplayListData;
-
String8 mName;
bool mDestroyed; // used for debugging crash, TODO: remove once invalid state crash fixed
- // Rendering properties
- bool mClipToBounds;
- bool mIsolatedZVolume;
- bool mProjectBackwards;
- bool mProjectionReceiver;
- SkPath mOutline;
- bool mClipToOutline;
- bool mCastsShadow;
- bool mUsesGlobalCamera; // TODO: respect value when rendering
- float mAlpha;
- bool mHasOverlappingRendering;
- float mTranslationX, mTranslationY, mTranslationZ;
- float mRotation, mRotationX, mRotationY;
- float mScaleX, mScaleY;
- float mPivotX, mPivotY;
- float mCameraDistance;
- int mLeft, mTop, mRight, mBottom;
- int mWidth, mHeight;
- int mPrevWidth, mPrevHeight;
- bool mPivotExplicitlySet;
- bool mMatrixDirty;
- bool mMatrixIsIdentity;
-
- /**
- * Stores the total transformation of the DisplayList based upon its scalar
- * translate/rotate/scale properties.
- *
- * In the common translation-only case, the matrix isn't allocated and the mTranslation
- * properties are used directly.
- */
- Matrix4* mTransformMatrix;
- uint32_t mMatrixFlags;
- Sk3DView* mTransformCamera;
- SkMatrix* mTransformMatrix3D;
- SkMatrix* mStaticMatrix;
- SkMatrix* mAnimationMatrix;
- bool mCaching;
+ RenderProperties mProperties;
+ DisplayListData* mDisplayListData;
/**
* Draw time state - these properties are only set and used during rendering