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-rw-r--r--libs/hwui/DisplayList.h527
1 files changed, 69 insertions, 458 deletions
diff --git a/libs/hwui/DisplayList.h b/libs/hwui/DisplayList.h
index 1cd5f1c..b2ead5b 100644
--- a/libs/hwui/DisplayList.h
+++ b/libs/hwui/DisplayList.h
@@ -26,6 +26,7 @@
#include <private/hwui/DrawGlInfo.h>
+#include <utils/KeyedVector.h>
#include <utils/LinearAllocator.h>
#include <utils/RefBase.h>
#include <utils/SortedVector.h>
@@ -37,12 +38,9 @@
#include <androidfw/ResourceTypes.h>
#include "Debug.h"
-
-#define TRANSLATION 0x0001
-#define ROTATION 0x0002
-#define ROTATION_3D 0x0004
-#define SCALE 0x0008
-#define PIVOT 0x0010
+#include "Matrix.h"
+#include "DeferredDisplayList.h"
+#include "RenderProperties.h"
class SkBitmap;
class SkPaint;
@@ -58,492 +56,105 @@ class DisplayListRenderer;
class OpenGLRenderer;
class Rect;
class Layer;
-class SkiaColorFilter;
class SkiaShader;
class ClipRectOp;
class SaveLayerOp;
class SaveOp;
class RestoreToCountOp;
+class DrawDisplayListOp;
-struct DeferStateStruct {
- DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags)
- : mDeferredList(deferredList), mRenderer(renderer), mReplayFlags(replayFlags) {}
- DeferredDisplayList& mDeferredList;
+/**
+ * Holds data used in the playback a tree of DisplayLists.
+ */
+class PlaybackStateStruct {
+protected:
+ PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator)
+ : mRenderer(renderer), mReplayFlags(replayFlags), mAllocator(allocator){}
+
+public:
OpenGLRenderer& mRenderer;
const int mReplayFlags;
+
+ // Allocator with the lifetime of a single frame.
+ // replay uses an Allocator owned by the struct, while defer shares the DeferredDisplayList's Allocator
+ LinearAllocator * const mAllocator;
};
-struct ReplayStateStruct {
- ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags)
- : mRenderer(renderer), mDirty(dirty), mReplayFlags(replayFlags),
- mDrawGlStatus(DrawGlInfo::kStatusDone) {}
- OpenGLRenderer& mRenderer;
- Rect& mDirty;
- const int mReplayFlags;
- status_t mDrawGlStatus;
+class DeferStateStruct : public PlaybackStateStruct {
+public:
+ DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags)
+ : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)),
+ mDeferredList(deferredList) {}
+
+ DeferredDisplayList& mDeferredList;
};
-/**
- * Refcounted structure that holds data used in display list stream
- */
-class DisplayListData : public LightRefBase<DisplayListData> {
+class ReplayStateStruct : public PlaybackStateStruct {
public:
- LinearAllocator allocator;
- Vector<DisplayListOp*> displayListOps;
+ ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags)
+ : PlaybackStateStruct(renderer, replayFlags, &mReplayAllocator),
+ mDirty(dirty), mDrawGlStatus(DrawGlInfo::kStatusDone) {}
+
+ Rect& mDirty;
+ status_t mDrawGlStatus;
+ LinearAllocator mReplayAllocator;
};
/**
- * Replays recorded drawing commands.
+ * Data structure that holds the list of commands used in display list stream
*/
-class DisplayList {
+class DisplayListData {
public:
- DisplayList(const DisplayListRenderer& recorder);
- ANDROID_API ~DisplayList();
-
- // See flags defined in DisplayList.java
- enum ReplayFlag {
- kReplayFlag_ClipChildren = 0x1
- };
-
-
- ANDROID_API size_t getSize();
- ANDROID_API static void destroyDisplayListDeferred(DisplayList* displayList);
- ANDROID_API static void outputLogBuffer(int fd);
-
- void initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing = false);
+ DisplayListData();
+ ~DisplayListData();
- void defer(DeferStateStruct& deferStruct, const int level);
- void replay(ReplayStateStruct& replayStruct, const int level);
-
- void output(uint32_t level = 0);
-
- ANDROID_API void reset();
-
- void setRenderable(bool renderable) {
- mIsRenderable = renderable;
- }
-
- bool isRenderable() const {
- return mIsRenderable;
- }
-
- void setName(const char* name) {
- if (name) {
- char* lastPeriod = strrchr(name, '.');
- if (lastPeriod) {
- mName.setTo(lastPeriod + 1);
- } else {
- mName.setTo(name);
- }
- }
- }
-
- const char* getName() const {
- return mName.string();
- }
-
- void setClipToBounds(bool clipToBounds) {
- mClipToBounds = clipToBounds;
- }
-
- void setStaticMatrix(SkMatrix* matrix) {
- delete mStaticMatrix;
- mStaticMatrix = new SkMatrix(*matrix);
- }
-
- // Can return NULL
- SkMatrix* getStaticMatrix() {
- return mStaticMatrix;
- }
-
- void setAnimationMatrix(SkMatrix* matrix) {
- delete mAnimationMatrix;
- if (matrix) {
- mAnimationMatrix = new SkMatrix(*matrix);
- } else {
- mAnimationMatrix = NULL;
- }
- }
-
- void setAlpha(float alpha) {
- alpha = fminf(1.0f, fmaxf(0.0f, alpha));
- if (alpha != mAlpha) {
- mAlpha = alpha;
- }
- }
-
- float getAlpha() const {
- return mAlpha;
- }
-
- void setHasOverlappingRendering(bool hasOverlappingRendering) {
- mHasOverlappingRendering = hasOverlappingRendering;
- }
-
- bool hasOverlappingRendering() const {
- return mHasOverlappingRendering;
- }
-
- void setTranslationX(float translationX) {
- if (translationX != mTranslationX) {
- mTranslationX = translationX;
- mMatrixDirty = true;
- if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
- mMatrixFlags &= ~TRANSLATION;
- } else {
- mMatrixFlags |= TRANSLATION;
- }
- }
- }
-
- float getTranslationX() const {
- return mTranslationX;
- }
-
- void setTranslationY(float translationY) {
- if (translationY != mTranslationY) {
- mTranslationY = translationY;
- mMatrixDirty = true;
- if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
- mMatrixFlags &= ~TRANSLATION;
- } else {
- mMatrixFlags |= TRANSLATION;
- }
- }
- }
-
- float getTranslationY() const {
- return mTranslationY;
- }
-
- void setRotation(float rotation) {
- if (rotation != mRotation) {
- mRotation = rotation;
- mMatrixDirty = true;
- if (mRotation == 0.0f) {
- mMatrixFlags &= ~ROTATION;
- } else {
- mMatrixFlags |= ROTATION;
- }
- }
- }
-
- float getRotation() const {
- return mRotation;
- }
-
- void setRotationX(float rotationX) {
- if (rotationX != mRotationX) {
- mRotationX = rotationX;
- mMatrixDirty = true;
- if (mRotationX == 0.0f && mRotationY == 0.0f) {
- mMatrixFlags &= ~ROTATION_3D;
- } else {
- mMatrixFlags |= ROTATION_3D;
- }
- }
- }
-
- float getRotationX() const {
- return mRotationX;
- }
-
- void setRotationY(float rotationY) {
- if (rotationY != mRotationY) {
- mRotationY = rotationY;
- mMatrixDirty = true;
- if (mRotationX == 0.0f && mRotationY == 0.0f) {
- mMatrixFlags &= ~ROTATION_3D;
- } else {
- mMatrixFlags |= ROTATION_3D;
- }
- }
- }
-
- float getRotationY() const {
- return mRotationY;
- }
-
- void setScaleX(float scaleX) {
- if (scaleX != mScaleX) {
- mScaleX = scaleX;
- mMatrixDirty = true;
- if (mScaleX == 1.0f && mScaleY == 1.0f) {
- mMatrixFlags &= ~SCALE;
- } else {
- mMatrixFlags |= SCALE;
- }
- }
- }
-
- float getScaleX() const {
- return mScaleX;
- }
-
- void setScaleY(float scaleY) {
- if (scaleY != mScaleY) {
- mScaleY = scaleY;
- mMatrixDirty = true;
- if (mScaleX == 1.0f && mScaleY == 1.0f) {
- mMatrixFlags &= ~SCALE;
- } else {
- mMatrixFlags |= SCALE;
- }
- }
- }
-
- float getScaleY() const {
- return mScaleY;
- }
-
- void setPivotX(float pivotX) {
- mPivotX = pivotX;
- mMatrixDirty = true;
- if (mPivotX == 0.0f && mPivotY == 0.0f) {
- mMatrixFlags &= ~PIVOT;
- } else {
- mMatrixFlags |= PIVOT;
- }
- mPivotExplicitlySet = true;
- }
-
- ANDROID_API float getPivotX();
-
- void setPivotY(float pivotY) {
- mPivotY = pivotY;
- mMatrixDirty = true;
- if (mPivotX == 0.0f && mPivotY == 0.0f) {
- mMatrixFlags &= ~PIVOT;
- } else {
- mMatrixFlags |= PIVOT;
- }
- mPivotExplicitlySet = true;
- }
-
- ANDROID_API float getPivotY();
-
- void setCameraDistance(float distance) {
- if (distance != mCameraDistance) {
- mCameraDistance = distance;
- mMatrixDirty = true;
- if (!mTransformCamera) {
- mTransformCamera = new Sk3DView();
- mTransformMatrix3D = new SkMatrix();
- }
- mTransformCamera->setCameraLocation(0, 0, distance);
- }
- }
-
- float getCameraDistance() const {
- return mCameraDistance;
- }
-
- void setLeft(int left) {
- if (left != mLeft) {
- mLeft = left;
- mWidth = mRight - mLeft;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- float getLeft() const {
- return mLeft;
- }
-
- void setTop(int top) {
- if (top != mTop) {
- mTop = top;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- float getTop() const {
- return mTop;
- }
-
- void setRight(int right) {
- if (right != mRight) {
- mRight = right;
- mWidth = mRight - mLeft;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
+ // allocator into which all ops were allocated
+ LinearAllocator allocator;
- float getRight() const {
- return mRight;
- }
+ // pointers to all ops within display list, pointing into allocator data
+ Vector<DisplayListOp*> displayListOps;
- void setBottom(int bottom) {
- if (bottom != mBottom) {
- mBottom = bottom;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
+ // index of DisplayListOp restore, after which projected descendents should be drawn
+ int projectionReceiveIndex;
- float getBottom() const {
- return mBottom;
- }
+ Vector<const SkBitmap*> bitmapResources;
+ Vector<const SkBitmap*> ownedBitmapResources;
+ Vector<const Res_png_9patch*> patchResources;
- void setLeftTop(int left, int top) {
- if (left != mLeft || top != mTop) {
- mLeft = left;
- mTop = top;
- mWidth = mRight - mLeft;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
+ Vector<const SkPaint*> paints;
+ Vector<const SkPath*> paths;
+ SortedVector<const SkPath*> sourcePaths;
+ Vector<const SkRegion*> regions;
+ Vector<const SkMatrix*> matrices;
+ Vector<SkiaShader*> shaders;
+ Vector<Layer*> layers;
+ uint32_t functorCount;
+ bool hasDrawOps;
- void setLeftTopRightBottom(int left, int top, int right, int bottom) {
- if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) {
- mLeft = left;
- mTop = top;
- mRight = right;
- mBottom = bottom;
- mWidth = mRight - mLeft;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
+ bool isEmpty() {
+ return !displayListOps.size();
}
- void offsetLeftRight(float offset) {
- if (offset != 0) {
- mLeft += offset;
- mRight += offset;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
+ void addChild(DrawDisplayListOp* childOp);
+ const Vector<DrawDisplayListOp*>& children() { return mChildren; }
- void offsetTopBottom(float offset) {
- if (offset != 0) {
- mTop += offset;
- mBottom += offset;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
+ void refProperty(CanvasPropertyPrimitive* prop) {
+ mReferenceHolders.push(prop);
}
- void setCaching(bool caching) {
- mCaching = caching;
+ void refProperty(CanvasPropertyPaint* prop) {
+ mReferenceHolders.push(prop);
}
- int getWidth() {
- return mWidth;
- }
+private:
+ Vector< sp<VirtualLightRefBase> > mReferenceHolders;
- int getHeight() {
- return mHeight;
- }
+ // list of children display lists for quick, non-drawing traversal
+ Vector<DrawDisplayListOp*> mChildren;
-private:
- void outputViewProperties(const int level);
-
- template <class T>
- inline void setViewProperties(OpenGLRenderer& renderer, T& handler, const int level);
-
- template <class T>
- inline void iterate(OpenGLRenderer& renderer, T& handler, const int level);
-
- void init();
-
- void clearResources();
-
- void updateMatrix();
-
- class TextContainer {
- public:
- size_t length() const {
- return mByteLength;
- }
-
- const char* text() const {
- return (const char*) mText;
- }
-
- size_t mByteLength;
- const char* mText;
- };
-
- Vector<SkBitmap*> mBitmapResources;
- Vector<SkBitmap*> mOwnedBitmapResources;
- Vector<SkiaColorFilter*> mFilterResources;
- Vector<Res_png_9patch*> mPatchResources;
-
- Vector<SkPaint*> mPaints;
- Vector<SkPath*> mPaths;
- SortedVector<SkPath*> mSourcePaths;
- Vector<SkRegion*> mRegions;
- Vector<SkMatrix*> mMatrices;
- Vector<SkiaShader*> mShaders;
- Vector<Layer*> mLayers;
-
- sp<DisplayListData> mDisplayListData;
-
- size_t mSize;
-
- bool mIsRenderable;
- uint32_t mFunctorCount;
-
- String8 mName;
- bool mDestroyed; // used for debugging crash, TODO: remove once invalid state crash fixed
-
- // View properties
- bool mClipToBounds;
- float mAlpha;
- bool mHasOverlappingRendering;
- float mTranslationX, mTranslationY;
- float mRotation, mRotationX, mRotationY;
- float mScaleX, mScaleY;
- float mPivotX, mPivotY;
- float mCameraDistance;
- int mLeft, mTop, mRight, mBottom;
- int mWidth, mHeight;
- int mPrevWidth, mPrevHeight;
- bool mPivotExplicitlySet;
- bool mMatrixDirty;
- bool mMatrixIsIdentity;
- uint32_t mMatrixFlags;
- SkMatrix* mTransformMatrix;
- Sk3DView* mTransformCamera;
- SkMatrix* mTransformMatrix3D;
- SkMatrix* mStaticMatrix;
- SkMatrix* mAnimationMatrix;
- bool mCaching;
-
- /**
- * State operations - needed to defer displayList property operations (for example, when setting
- * an alpha causes a SaveLayerAlpha to occur). These operations point into mDisplayListData's
- * allocation, or null if uninitialized.
- *
- * These are initialized (via friend re-constructors) when a displayList is issued in either
- * replay or deferred mode. If replaying, the ops are not used until the next frame. If
- * deferring, the ops may be stored in the DeferredDisplayList to be played back a second time.
- *
- * They should be used at most once per frame (one call to 'iterate') to avoid overwriting data
- */
- ClipRectOp* mClipRectOp;
- SaveLayerOp* mSaveLayerOp;
- SaveOp* mSaveOp;
- RestoreToCountOp* mRestoreToCountOp;
-}; // class DisplayList
+ void cleanupResources();
+};
}; // namespace uirenderer
}; // namespace android