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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
+#define ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
+
+#include <SkDrawFilter.h>
+#include <SkMatrix.h>
+#include <SkPaint.h>
+#include <SkPath.h>
+#include <SkRegion.h>
+#include <SkTLazy.h>
+#include <cutils/compiler.h>
+
+#include "Canvas.h"
+#include "CanvasState.h"
+#include "DisplayList.h"
+#include "SkiaCanvasProxy.h"
+#include "RenderNode.h"
+#include "ResourceCache.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+// Debug
+#if DEBUG_DISPLAY_LIST
+ #define DISPLAY_LIST_LOGD(...) ALOGD(__VA_ARGS__)
+#else
+ #define DISPLAY_LIST_LOGD(...)
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// Display list
+///////////////////////////////////////////////////////////////////////////////
+
+class DeferredDisplayList;
+class DeferredLayerUpdater;
+class DisplayListOp;
+class DrawOp;
+class RenderNode;
+class StateOp;
+
+/**
+ * Records drawing commands in a display list for later playback into an OpenGLRenderer.
+ */
+class ANDROID_API DisplayListCanvas: public Canvas, public CanvasStateClient {
+public:
+ DisplayListCanvas();
+ virtual ~DisplayListCanvas();
+
+ void insertReorderBarrier(bool enableReorder);
+
+ DisplayListData* finishRecording();
+
+// ----------------------------------------------------------------------------
+// HWUI Frame state operations
+// ----------------------------------------------------------------------------
+
+ void prepareDirty(float left, float top, float right, float bottom);
+ void prepare() { prepareDirty(0.0f, 0.0f, width(), height()); }
+ bool finish();
+ void interrupt();
+ void resume();
+
+// ----------------------------------------------------------------------------
+// HWUI Canvas state operations
+// ----------------------------------------------------------------------------
+
+ void setViewport(int width, int height) { mState.setViewport(width, height); }
+
+ const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
+
+ bool isCurrentTransformSimple() {
+ return mState.currentTransform()->isSimple();
+ }
+
+// ----------------------------------------------------------------------------
+// HWUI Canvas draw operations
+// ----------------------------------------------------------------------------
+
+ // Bitmap-based
+ void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
+ // TODO: move drawPatch() to Canvas.h
+ void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
+ float left, float top, float right, float bottom, const SkPaint* paint);
+
+ // Shapes
+ void drawRects(const float* rects, int count, const SkPaint* paint);
+ void drawRoundRect(CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top,
+ CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
+ CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
+ CanvasPropertyPaint* paint);
+ void drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
+ CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint);
+
+
+// ----------------------------------------------------------------------------
+// HWUI Canvas draw operations - special
+// ----------------------------------------------------------------------------
+ void drawLayer(DeferredLayerUpdater* layerHandle, float x, float y);
+ void drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags);
+
+ // TODO: rename for consistency
+ void callDrawGLFunction(Functor* functor, Rect& dirty);
+
+ void setHighContrastText(bool highContrastText) {
+ mHighContrastText = highContrastText;
+ }
+
+// ----------------------------------------------------------------------------
+// CanvasStateClient interface
+// ----------------------------------------------------------------------------
+ virtual void onViewportInitialized() override { }
+ virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override { }
+ virtual GLuint getTargetFbo() const override { return -1; }
+
+// ----------------------------------------------------------------------------
+// android/graphics/Canvas interface
+// ----------------------------------------------------------------------------
+ virtual SkCanvas* asSkCanvas() override;
+
+ virtual void setBitmap(SkBitmap* bitmap, bool copyState) override {
+ LOG_ALWAYS_FATAL("DisplayListCanvas is not backed by a bitmap.");
+ }
+
+ virtual bool isOpaque() override { return false; }
+ virtual int width() override { return mState.getWidth(); }
+ virtual int height() override { return mState.getHeight(); }
+
+// ----------------------------------------------------------------------------
+// android/graphics/Canvas state operations
+// ----------------------------------------------------------------------------
+ // Save (layer)
+ virtual int getSaveCount() const override { return mState.getSaveCount(); }
+ virtual int save(SkCanvas::SaveFlags flags) override;
+ virtual void restore() override;
+ virtual void restoreToCount(int saveCount) override;
+
+ virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint,
+ SkCanvas::SaveFlags flags) override;
+ virtual int saveLayerAlpha(float left, float top, float right, float bottom,
+ int alpha, SkCanvas::SaveFlags flags) override {
+ SkPaint paint;
+ paint.setAlpha(alpha);
+ return saveLayer(left, top, right, bottom, &paint, flags);
+ }
+
+ // Matrix
+ virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); }
+ virtual void setMatrix(const SkMatrix& matrix) override;
+
+ virtual void concat(const SkMatrix& matrix) override;
+ virtual void rotate(float degrees) override;
+ virtual void scale(float sx, float sy) override;
+ virtual void skew(float sx, float sy) override;
+ virtual void translate(float dx, float dy) override;
+
+ // Clip
+ virtual bool getClipBounds(SkRect* outRect) const override;
+ virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
+ virtual bool quickRejectPath(const SkPath& path) const override;
+
+ virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) override;
+ virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
+ virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
+
+ // Misc
+ virtual SkDrawFilter* getDrawFilter() override { return mDrawFilter.get(); }
+ virtual void setDrawFilter(SkDrawFilter* filter) override;
+
+// ----------------------------------------------------------------------------
+// android/graphics/Canvas draw operations
+// ----------------------------------------------------------------------------
+ virtual void drawColor(int color, SkXfermode::Mode mode) override;
+ virtual void drawPaint(const SkPaint& paint) override;
+
+ // Geometry
+ virtual void drawPoint(float x, float y, const SkPaint& paint) override {
+ float points[2] = { x, y };
+ drawPoints(points, 2, paint);
+ }
+ virtual void drawPoints(const float* points, int count, const SkPaint& paint) override;
+ virtual void drawLine(float startX, float startY, float stopX, float stopY,
+ const SkPaint& paint) override {
+ float points[4] = { startX, startY, stopX, stopY };
+ drawLines(points, 4, paint);
+ }
+ virtual void drawLines(const float* points, int count, const SkPaint& paint) override;
+ virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint) override;
+ virtual void drawRoundRect(float left, float top, float right, float bottom,
+ float rx, float ry, const SkPaint& paint) override;
+ virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
+ virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint) override;
+ virtual void drawArc(float left, float top, float right, float bottom,
+ float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override;
+ virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
+ virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
+ const float* verts, const float* tex, const int* colors,
+ const uint16_t* indices, int indexCount, const SkPaint& paint) override
+ { /* DisplayListCanvas does not support drawVertices(); ignore */ }
+
+ // Bitmap-based
+ virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) override;
+ virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
+ const SkPaint* paint) override;
+ virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
+ float srcRight, float srcBottom, float dstLeft, float dstTop,
+ float dstRight, float dstBottom, const SkPaint* paint) override;
+ virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
+ const float* vertices, const int* colors, const SkPaint* paint) override;
+
+ // Text
+ virtual void drawText(const uint16_t* glyphs, const float* positions, int count,
+ const SkPaint& paint, float x, float y, float boundsLeft, float boundsTop,
+ float boundsRight, float boundsBottom, float totalAdvance) override;
+ virtual void drawPosText(const uint16_t* text, const float* positions, int count,
+ int posCount, const SkPaint& paint) override;
+ virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
+ float hOffset, float vOffset, const SkPaint& paint) override;
+ virtual bool drawTextAbsolutePos() const override { return false; }
+
+
+private:
+
+ CanvasState mState;
+ std::unique_ptr<SkiaCanvasProxy> mSkiaCanvasProxy;
+
+ enum DeferredBarrierType {
+ kBarrier_None,
+ kBarrier_InOrder,
+ kBarrier_OutOfOrder,
+ };
+
+ void flushRestoreToCount();
+ void flushTranslate();
+ void flushReorderBarrier();
+
+ LinearAllocator& alloc() { return mDisplayListData->allocator; }
+
+ // Each method returns final index of op
+ size_t addOpAndUpdateChunk(DisplayListOp* op);
+ // flushes any deferred operations, and appends the op
+ size_t flushAndAddOp(DisplayListOp* op);
+
+ size_t addStateOp(StateOp* op);
+ size_t addDrawOp(DrawOp* op);
+ size_t addRenderNodeOp(DrawRenderNodeOp* op);
+
+
+ template<class T>
+ inline const T* refBuffer(const T* srcBuffer, int32_t count) {
+ if (!srcBuffer) return nullptr;
+
+ T* dstBuffer = (T*) mDisplayListData->allocator.alloc(count * sizeof(T));
+ memcpy(dstBuffer, srcBuffer, count * sizeof(T));
+ return dstBuffer;
+ }
+
+ inline char* refText(const char* text, size_t byteLength) {
+ return (char*) refBuffer<uint8_t>((uint8_t*)text, byteLength);
+ }
+
+ inline const SkPath* refPath(const SkPath* path) {
+ if (!path) return nullptr;
+
+ // The points/verbs within the path are refcounted so this copy operation
+ // is inexpensive and maintains the generationID of the original path.
+ const SkPath* cachedPath = new SkPath(*path);
+ mDisplayListData->pathResources.add(cachedPath);
+ return cachedPath;
+ }
+
+ inline const SkPaint* refPaint(const SkPaint* paint) {
+ if (!paint) return nullptr;
+
+ // If there is a draw filter apply it here and store the modified paint
+ // so that we don't need to modify the paint every time we access it.
+ SkTLazy<SkPaint> filteredPaint;
+ if (mDrawFilter.get()) {
+ filteredPaint.set(*paint);
+ mDrawFilter->filter(filteredPaint.get(), SkDrawFilter::kPaint_Type);
+ paint = filteredPaint.get();
+ }
+
+ // compute the hash key for the paint and check the cache.
+ const uint32_t key = paint->getHash();
+ const SkPaint* cachedPaint = mPaintMap.valueFor(key);
+ // In the unlikely event that 2 unique paints have the same hash we do a
+ // object equality check to ensure we don't erroneously dedup them.
+ if (cachedPaint == nullptr || *cachedPaint != *paint) {
+ cachedPaint = new SkPaint(*paint);
+ std::unique_ptr<const SkPaint> copy(cachedPaint);
+ mDisplayListData->paints.push_back(std::move(copy));
+
+ // replaceValueFor() performs an add if the entry doesn't exist
+ mPaintMap.replaceValueFor(key, cachedPaint);
+ }
+
+ return cachedPaint;
+ }
+
+ inline SkPaint* copyPaint(const SkPaint* paint) {
+ if (!paint) return nullptr;
+
+ SkPaint* returnPaint = new SkPaint(*paint);
+ std::unique_ptr<const SkPaint> copy(returnPaint);
+ mDisplayListData->paints.push_back(std::move(copy));
+
+ return returnPaint;
+ }
+
+ inline const SkRegion* refRegion(const SkRegion* region) {
+ if (!region) {
+ return region;
+ }
+
+ const SkRegion* cachedRegion = mRegionMap.valueFor(region);
+ // TODO: Add generation ID to SkRegion
+ if (cachedRegion == nullptr) {
+ std::unique_ptr<const SkRegion> copy(new SkRegion(*region));
+ cachedRegion = copy.get();
+ mDisplayListData->regions.push_back(std::move(copy));
+
+ // replaceValueFor() performs an add if the entry doesn't exist
+ mRegionMap.replaceValueFor(region, cachedRegion);
+ }
+
+ return cachedRegion;
+ }
+
+ inline const SkBitmap* refBitmap(const SkBitmap* bitmap) {
+ // Note that this assumes the bitmap is immutable. There are cases this won't handle
+ // correctly, such as creating the bitmap from scratch, drawing with it, changing its
+ // contents, and drawing again. The only fix would be to always copy it the first time,
+ // which doesn't seem worth the extra cycles for this unlikely case.
+ const SkBitmap* cachedBitmap = mResourceCache.insert(bitmap);
+ mDisplayListData->bitmapResources.add(cachedBitmap);
+ return cachedBitmap;
+ }
+
+ inline const Res_png_9patch* refPatch(const Res_png_9patch* patch) {
+ mDisplayListData->patchResources.add(patch);
+ mResourceCache.incrementRefcount(patch);
+ return patch;
+ }
+
+ DefaultKeyedVector<uint32_t, const SkPaint*> mPaintMap;
+ DefaultKeyedVector<const SkPath*, const SkPath*> mPathMap;
+ DefaultKeyedVector<const SkRegion*, const SkRegion*> mRegionMap;
+
+ ResourceCache& mResourceCache;
+ DisplayListData* mDisplayListData;
+
+ float mTranslateX;
+ float mTranslateY;
+ bool mHasDeferredTranslate;
+ DeferredBarrierType mDeferredBarrierType;
+ bool mHighContrastText;
+
+ int mRestoreSaveCount;
+
+ SkAutoTUnref<SkDrawFilter> mDrawFilter;
+
+ friend class RenderNode;
+
+}; // class DisplayListCanvas
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_DISPLAY_LIST_RENDERER_H