diff options
Diffstat (limited to 'libs/hwui/DisplayListOp.h')
| -rw-r--r-- | libs/hwui/DisplayListOp.h | 508 |
1 files changed, 218 insertions, 290 deletions
diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h index 8a5e21d..1963475 100644 --- a/libs/hwui/DisplayListOp.h +++ b/libs/hwui/DisplayListOp.h @@ -17,29 +17,24 @@ #ifndef ANDROID_HWUI_DISPLAY_OPERATION_H #define ANDROID_HWUI_DISPLAY_OPERATION_H -#ifndef LOG_TAG - #define LOG_TAG "OpenGLRenderer" -#endif - -#include <SkColor.h> -#include <SkPath.h> -#include <SkPathOps.h> -#include <SkXfermode.h> - -#include <private/hwui/DrawGlInfo.h> - #include "OpenGLRenderer.h" #include "AssetAtlas.h" #include "DeferredDisplayList.h" #include "DisplayListRenderer.h" -#include "RenderState.h" +#include "GammaFontRenderer.h" +#include "Patch.h" +#include "RenderNode.h" +#include "renderstate/RenderState.h" #include "UvMapper.h" #include "utils/LinearAllocator.h" +#include "utils/PaintUtils.h" -#define CRASH() do { \ - *(int *)(uintptr_t) 0xbbadbeef = 0; \ - ((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \ -} while(false) +#include <SkColor.h> +#include <SkPath.h> +#include <SkPathOps.h> +#include <SkXfermode.h> + +#include <private/hwui/DrawGlInfo.h> // Use OP_LOG for logging with arglist, OP_LOGS if just printing char* #define OP_LOGS(s) OP_LOG("%s", (s)) @@ -63,9 +58,9 @@ class DisplayListOp { public: // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted. // standard new() intentionally not implemented, and delete/deconstructor should never be used. - virtual ~DisplayListOp() { CRASH(); } - static void operator delete(void* ptr) { CRASH(); } - /** static void* operator new(size_t size); PURPOSELY OMITTED **/ + virtual ~DisplayListOp() { LOG_ALWAYS_FATAL("Destructor not supported"); } + static void operator delete(void* ptr) { LOG_ALWAYS_FATAL("delete not supported"); } + static void* operator new(size_t size) = delete; /** PURPOSELY OMITTED **/ static void* operator new(size_t size, LinearAllocator& allocator) { return allocator.alloc(size); } @@ -90,12 +85,8 @@ public: class StateOp : public DisplayListOp { public: - StateOp() {}; - - virtual ~StateOp() {} - virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, - bool useQuickReject) { + bool useQuickReject) override { // default behavior only affects immediate, deferrable state, issue directly to renderer applyState(deferStruct.mRenderer, saveCount); } @@ -105,7 +96,7 @@ public: * list to flush */ virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, - bool useQuickReject) { + bool useQuickReject) override { applyState(replayStruct.mRenderer, saveCount); } @@ -119,7 +110,7 @@ public: : mPaint(paint), mQuickRejected(false) {} virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, - bool useQuickReject) { + bool useQuickReject) override { if (mQuickRejected && CC_LIKELY(useQuickReject)) { return; } @@ -128,15 +119,15 @@ public: } virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, - bool useQuickReject) { + bool useQuickReject) override { if (mQuickRejected && CC_LIKELY(useQuickReject)) { return; } - replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty); + applyDraw(replayStruct.mRenderer, replayStruct.mDirty); } - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0; + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0; /** * Draw multiple instances of an operation, must be overidden for operations that merge @@ -145,14 +136,12 @@ public: * and pure translation transformations. Other guarantees of similarity should be enforced by * reducing which operations are tagged as mergeable. */ - virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty, + virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty, const Vector<OpStatePair>& ops, const Rect& bounds) { - status_t status = DrawGlInfo::kStatusDone; for (unsigned int i = 0; i < ops.size(); i++) { renderer.restoreDisplayState(*(ops[i].state), true); - status |= ops[i].op->applyDraw(renderer, dirty); + ops[i].op->applyDraw(renderer, dirty); } - return status; } /** @@ -199,10 +188,6 @@ public: } protected: - const SkPaint* getPaint(OpenGLRenderer& renderer) { - return renderer.filterPaint(mPaint); - } - // Helper method for determining op opaqueness. Assumes op fills its bounds in local // coordinates, and that paint's alpha is used inline bool isOpaqueOverBounds(const DeferredDisplayState& state) { @@ -219,7 +204,7 @@ protected: if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) { return false; } - if (Renderer::isBlendedColorFilter(mPaint->getColorFilter())) { + if (PaintUtils::isBlendedColorFilter(mPaint->getColorFilter())) { return false; } } @@ -232,7 +217,7 @@ protected: } - const SkPaint* mPaint; // should be accessed via getPaint() when applying + const SkPaint* mPaint; bool mQuickRejected; }; @@ -260,7 +245,7 @@ public: // default empty constructor for bounds, to be overridden in child constructor body DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { } - virtual bool getLocalBounds(Rect& localBounds) { + virtual bool getLocalBounds(Rect& localBounds) override { localBounds.set(mLocalBounds); OpenGLRenderer::TextShadow textShadow; if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) { @@ -287,20 +272,20 @@ public: : mFlags(flags) {} virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, - bool useQuickReject) { + bool useQuickReject) override { int newSaveCount = deferStruct.mRenderer.save(mFlags); deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount); } - virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { + virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { renderer.save(mFlags); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Save flags %x", mFlags); } - virtual const char* name() { return "Save"; } + virtual const char* name() override { return "Save"; } int getFlags() const { return mFlags; } private: @@ -313,21 +298,21 @@ public: : mCount(count) {} virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, - bool useQuickReject) { + bool useQuickReject) override { deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer, this, saveCount + mCount); deferStruct.mRenderer.restoreToCount(saveCount + mCount); } - virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { + virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { renderer.restoreToCount(saveCount + mCount); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Restore to count %d", mCount); } - virtual const char* name() { return "RestoreToCount"; } + virtual const char* name() override { return "RestoreToCount"; } private: int mCount; @@ -339,7 +324,7 @@ public: : mArea(left, top, right, bottom) , mPaint(&mCachedPaint) , mFlags(flags) - , mConvexMask(NULL) { + , mConvexMask(nullptr) { mCachedPaint.setAlpha(alpha); } @@ -347,11 +332,11 @@ public: : mArea(left, top, right, bottom) , mPaint(paint) , mFlags(flags) - , mConvexMask(NULL) + , mConvexMask(nullptr) {} virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, - bool useQuickReject) { + bool useQuickReject) override { // NOTE: don't bother with actual saveLayer, instead issuing it at flush time int newSaveCount = deferStruct.mRenderer.getSaveCount(); deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount); @@ -362,17 +347,19 @@ public: mPaint, mFlags); } - virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { + virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom, mPaint, mFlags, mConvexMask); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("SaveLayer%s of area " RECT_STRING, (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea)); } - virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; } + virtual const char* name() override { + return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; + } int getFlags() { return mFlags; } @@ -403,15 +390,15 @@ public: TranslateOp(float dx, float dy) : mDx(dx), mDy(dy) {} - virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { + virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { renderer.translate(mDx, mDy); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Translate by %f %f", mDx, mDy); } - virtual const char* name() { return "Translate"; } + virtual const char* name() override { return "Translate"; } private: float mDx; @@ -423,15 +410,15 @@ public: RotateOp(float degrees) : mDegrees(degrees) {} - virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { + virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { renderer.rotate(mDegrees); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Rotate by %f degrees", mDegrees); } - virtual const char* name() { return "Rotate"; } + virtual const char* name() override { return "Rotate"; } private: float mDegrees; @@ -442,15 +429,15 @@ public: ScaleOp(float sx, float sy) : mSx(sx), mSy(sy) {} - virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { + virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { renderer.scale(mSx, mSy); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Scale by %f %f", mSx, mSy); } - virtual const char* name() { return "Scale"; } + virtual const char* name() override { return "Scale"; } private: float mSx; @@ -462,15 +449,15 @@ public: SkewOp(float sx, float sy) : mSx(sx), mSy(sy) {} - virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { + virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { renderer.skew(mSx, mSy); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Skew by %f %f", mSx, mSy); } - virtual const char* name() { return "Skew"; } + virtual const char* name() override { return "Skew"; } private: float mSx; @@ -482,11 +469,11 @@ public: SetMatrixOp(const SkMatrix& matrix) : mMatrix(matrix) {} - virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { + virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { renderer.setMatrix(mMatrix); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { if (mMatrix.isIdentity()) { OP_LOGS("SetMatrix (reset)"); } else { @@ -494,7 +481,7 @@ public: } } - virtual const char* name() { return "SetMatrix"; } + virtual const char* name() override { return "SetMatrix"; } private: const SkMatrix mMatrix; @@ -505,15 +492,15 @@ public: ConcatMatrixOp(const SkMatrix& matrix) : mMatrix(matrix) {} - virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { + virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { renderer.concatMatrix(mMatrix); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix)); } - virtual const char* name() { return "ConcatMatrix"; } + virtual const char* name() override { return "ConcatMatrix"; } private: const SkMatrix mMatrix; @@ -524,7 +511,7 @@ public: ClipOp(SkRegion::Op op) : mOp(op) {} virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, - bool useQuickReject) { + bool useQuickReject) override { // NOTE: must defer op BEFORE applying state, since it may read clip deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this); @@ -547,18 +534,18 @@ public: ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op) : ClipOp(op), mArea(left, top, right, bottom) {} - virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { + virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea)); } - virtual const char* name() { return "ClipRect"; } + virtual const char* name() override { return "ClipRect"; } protected: - virtual bool isRect() { return true; } + virtual bool isRect() override { return true; } private: Rect mArea; @@ -569,17 +556,17 @@ public: ClipPathOp(const SkPath* path, SkRegion::Op op) : ClipOp(op), mPath(path) {} - virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { + virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { renderer.clipPath(mPath, mOp); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { SkRect bounds = mPath->getBounds(); OP_LOG("ClipPath bounds " RECT_STRING, bounds.left(), bounds.top(), bounds.right(), bounds.bottom()); } - virtual const char* name() { return "ClipPath"; } + virtual const char* name() override { return "ClipPath"; } private: const SkPath* mPath; @@ -590,55 +577,22 @@ public: ClipRegionOp(const SkRegion* region, SkRegion::Op op) : ClipOp(op), mRegion(region) {} - virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { + virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { renderer.clipRegion(mRegion, mOp); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { SkIRect bounds = mRegion->getBounds(); OP_LOG("ClipRegion bounds %d %d %d %d", bounds.left(), bounds.top(), bounds.right(), bounds.bottom()); } - virtual const char* name() { return "ClipRegion"; } + virtual const char* name() override { return "ClipRegion"; } private: const SkRegion* mRegion; }; -class ResetPaintFilterOp : public StateOp { -public: - virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { - renderer.resetPaintFilter(); - } - - virtual void output(int level, uint32_t logFlags) const { - OP_LOGS("ResetPaintFilter"); - } - - virtual const char* name() { return "ResetPaintFilter"; } -}; - -class SetupPaintFilterOp : public StateOp { -public: - SetupPaintFilterOp(int clearBits, int setBits) - : mClearBits(clearBits), mSetBits(setBits) {} - - virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { - renderer.setupPaintFilter(mClearBits, mSetBits); - } - - virtual void output(int level, uint32_t logFlags) const { - OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits); - } - - virtual const char* name() { return "SetupPaintFilter"; } - -private: - int mClearBits; - int mSetBits; -}; - /////////////////////////////////////////////////////////////////////////////// // DRAW OPERATIONS - these are operations that can draw to the canvas's device /////////////////////////////////////////////////////////////////////////////// @@ -648,11 +602,11 @@ public: DrawBitmapOp(const SkBitmap* bitmap, const SkPaint* paint) : DrawBoundedOp(0, 0, bitmap->width(), bitmap->height(), paint) , mBitmap(bitmap) - , mEntryValid(false), mEntry(NULL) { + , mEntryValid(false), mEntry(nullptr) { } - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawBitmap(mBitmap, getPaint(renderer)); + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { + renderer.drawBitmap(mBitmap, mPaint); } AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) { @@ -672,8 +626,8 @@ public: * for each bitmap in the batch. This method is also responsible for dirtying * the current layer, if any. */ - virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty, - const Vector<OpStatePair>& ops, const Rect& bounds) { + virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty, + const Vector<OpStatePair>& ops, const Rect& bounds) override { const DeferredDisplayState& firstState = *(ops[0].state); renderer.restoreDisplayState(firstState, true); // restore all but the clip @@ -709,19 +663,20 @@ public: } } - return renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0], + renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0], pureTranslate, bounds, mPaint); } - virtual void output(int level, uint32_t logFlags) const { - OP_LOG("Draw bitmap %p at %f %f%s", mBitmap, mLocalBounds.left, mLocalBounds.top, + virtual void output(int level, uint32_t logFlags) const override { + OP_LOG("Draw bitmap %p of size %dx%d%s", + mBitmap, mBitmap->width(), mBitmap->height(), mEntry ? " using AssetAtlas" : ""); } - virtual const char* name() { return "DrawBitmap"; } + virtual const char* name() override { return "DrawBitmap"; } virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, - const DeferredDisplayState& state) { + const DeferredDisplayState& state) override { deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; deferInfo.mergeId = getAtlasEntry(renderer) ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap; @@ -757,21 +712,19 @@ public: : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint), mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {} - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom, - mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom, - getPaint(renderer)); + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { + renderer.drawBitmap(mBitmap, mSrc, mLocalBounds, mPaint); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw bitmap %p src=" RECT_STRING ", dst=" RECT_STRING, mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds)); } - virtual const char* name() { return "DrawBitmapRect"; } + virtual const char* name() override { return "DrawBitmapRect"; } virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, - const DeferredDisplayState& state) { + const DeferredDisplayState& state) override { deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; } @@ -780,27 +733,6 @@ private: Rect mSrc; }; -class DrawBitmapDataOp : public DrawBitmapOp { -public: - DrawBitmapDataOp(const SkBitmap* bitmap, const SkPaint* paint) - : DrawBitmapOp(bitmap, paint) {} - - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawBitmapData(mBitmap, getPaint(renderer)); - } - - virtual void output(int level, uint32_t logFlags) const { - OP_LOG("Draw bitmap %p", mBitmap); - } - - virtual const char* name() { return "DrawBitmapData"; } - - virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, - const DeferredDisplayState& state) { - deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; - } -}; - class DrawBitmapMeshOp : public DrawBoundedOp { public: DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight, @@ -809,19 +741,19 @@ public: mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight), mVertices(vertices), mColors(colors) {} - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight, - mVertices, mColors, getPaint(renderer)); + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { + renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight, + mVertices, mColors, mPaint); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight); } - virtual const char* name() { return "DrawBitmapMesh"; } + virtual const char* name() override { return "DrawBitmapMesh"; } virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, - const DeferredDisplayState& state) { + const DeferredDisplayState& state) override { deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; } @@ -838,8 +770,8 @@ public: DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch, float left, float top, float right, float bottom, const SkPaint* paint) : DrawBoundedOp(left, top, right, bottom, paint), - mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL), - mEntryValid(false), mEntry(NULL) { + mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(nullptr), + mEntryValid(false), mEntry(nullptr) { }; AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) { @@ -865,8 +797,8 @@ public: * and transforming the vertices of each 9-patch in the batch. This method * is also responsible for dirtying the current layer, if any. */ - virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty, - const Vector<OpStatePair>& ops, const Rect& bounds) { + virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty, + const Vector<OpStatePair>& ops, const Rect& bounds) override { const DeferredDisplayState& firstState = *(ops[0].state); renderer.restoreDisplayState(firstState, true); // restore all but the clip @@ -905,7 +837,7 @@ public: patchOp->mLocalBounds.top + 0.5f); // Copy & transform all the vertices for the current operation - TextureVertex* opVertices = opMesh->vertices; + TextureVertex* opVertices = opMesh->vertices.get(); for (uint32_t j = 0; j < vertexCount; j++, opVertices++) { TextureVertex::set(vertex++, opVertices->x + tx, opVertices->y + ty, @@ -935,27 +867,27 @@ public: indexCount += opMesh->indexCount; } - return renderer.drawPatches(mBitmap, getAtlasEntry(renderer), - &vertices[0], indexCount, getPaint(renderer)); + renderer.drawPatches(mBitmap, getAtlasEntry(renderer), + &vertices[0], indexCount, mPaint); } - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { // We're not calling the public variant of drawPatch() here // This method won't perform the quickReject() since we've already done it at this point - return renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(renderer), + renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(renderer), mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom, - getPaint(renderer)); + mPaint); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw patch " RECT_STRING "%s", RECT_ARGS(mLocalBounds), mEntry ? " with AssetAtlas" : ""); } - virtual const char* name() { return "DrawPatch"; } + virtual const char* name() override { return "DrawPatch"; } virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, - const DeferredDisplayState& state) { + const DeferredDisplayState& state) override { deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch; deferInfo.mergeId = getAtlasEntry(renderer) ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap; deferInfo.mergeable = state.mMatrix.isPureTranslate() && @@ -977,17 +909,17 @@ private: class DrawColorOp : public DrawOp { public: DrawColorOp(int color, SkXfermode::Mode mode) - : DrawOp(NULL), mColor(color), mMode(mode) {}; + : DrawOp(nullptr), mColor(color), mMode(mode) {}; - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawColor(mColor, mMode); + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { + renderer.drawColor(mColor, mMode); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw color %#x, mode %d", mColor, mMode); } - virtual const char* name() { return "DrawColor"; } + virtual const char* name() override { return "DrawColor"; } private: int mColor; @@ -1001,7 +933,7 @@ public: DrawStrokableOp(const Rect& localBounds, const SkPaint* paint) : DrawBoundedOp(localBounds, paint) {}; - virtual bool getLocalBounds(Rect& localBounds) { + virtual bool getLocalBounds(Rect& localBounds) override { localBounds.set(mLocalBounds); if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) { localBounds.outset(strokeWidthOutset()); @@ -1010,7 +942,7 @@ public: } virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, - const DeferredDisplayState& state) { + const DeferredDisplayState& state) override { if (mPaint->getPathEffect()) { deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture; } else { @@ -1026,23 +958,23 @@ public: DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint) : DrawStrokableOp(left, top, right, bottom, paint) {} - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawRect(mLocalBounds.left, mLocalBounds.top, - mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer)); + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { + renderer.drawRect(mLocalBounds.left, mLocalBounds.top, + mLocalBounds.right, mLocalBounds.bottom, mPaint); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw Rect " RECT_STRING, RECT_ARGS(mLocalBounds)); } virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, - const DeferredDisplayState& state) { + const DeferredDisplayState& state) override { DrawStrokableOp::onDefer(renderer, deferInfo, state); deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mPaint->getStyle() == SkPaint::kFill_Style; } - virtual const char* name() { return "DrawRect"; } + virtual const char* name() override { return "DrawRect"; } }; class DrawRectsOp : public DrawBoundedOp { @@ -1051,18 +983,18 @@ public: : DrawBoundedOp(rects, count, paint), mRects(rects), mCount(count) {} - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawRects(mRects, mCount, getPaint(renderer)); + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { + renderer.drawRects(mRects, mCount, mPaint); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw Rects count %d", mCount); } - virtual const char* name() { return "DrawRects"; } + virtual const char* name() override { return "DrawRects"; } virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, - const DeferredDisplayState& state) { + const DeferredDisplayState& state) override { deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices; } @@ -1077,17 +1009,17 @@ public: float rx, float ry, const SkPaint* paint) : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {} - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top, - mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer)); + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { + renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top, + mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, mPaint); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw RoundRect " RECT_STRING ", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy); } virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, - const DeferredDisplayState& state) { + const DeferredDisplayState& state) override { DrawStrokableOp::onDefer(renderer, deferInfo, state); if (!mPaint->getPathEffect()) { renderer.getCaches().tessellationCache.precacheRoundRect(state.mMatrix, *mPaint, @@ -1095,7 +1027,7 @@ public: } } - virtual const char* name() { return "DrawRoundRect"; } + virtual const char* name() override { return "DrawRoundRect"; } private: float mRx; @@ -1109,17 +1041,17 @@ public: : DrawOp(paint), mLeft(left), mTop(top), mRight(right), mBottom(bottom), mRx(rx), mRy(ry) {} - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawRoundRect(*mLeft, *mTop, *mRight, *mBottom, - *mRx, *mRy, getPaint(renderer)); + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { + renderer.drawRoundRect(*mLeft, *mTop, *mRight, *mBottom, + *mRx, *mRy, mPaint); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw RoundRect Props " RECT_STRING ", rx %f, ry %f", *mLeft, *mTop, *mRight, *mBottom, *mRx, *mRy); } - virtual const char* name() { return "DrawRoundRectProps"; } + virtual const char* name() override { return "DrawRoundRectProps"; } private: float* mLeft; @@ -1136,15 +1068,15 @@ public: : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint), mX(x), mY(y), mRadius(radius) {} - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer)); + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { + renderer.drawCircle(mX, mY, mRadius, mPaint); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius); } - virtual const char* name() { return "DrawCircle"; } + virtual const char* name() override { return "DrawCircle"; } private: float mX; @@ -1157,15 +1089,15 @@ public: DrawCirclePropsOp(float* x, float* y, float* radius, const SkPaint* paint) : DrawOp(paint), mX(x), mY(y), mRadius(radius) {} - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawCircle(*mX, *mY, *mRadius, getPaint(renderer)); + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { + renderer.drawCircle(*mX, *mY, *mRadius, mPaint); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw Circle Props x %p, y %p, r %p", mX, mY, mRadius); } - virtual const char* name() { return "DrawCircleProps"; } + virtual const char* name() override { return "DrawCircleProps"; } private: float* mX; @@ -1178,16 +1110,16 @@ public: DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint) : DrawStrokableOp(left, top, right, bottom, paint) {} - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawOval(mLocalBounds.left, mLocalBounds.top, - mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer)); + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { + renderer.drawOval(mLocalBounds.left, mLocalBounds.top, + mLocalBounds.right, mLocalBounds.bottom, mPaint); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw Oval " RECT_STRING, RECT_ARGS(mLocalBounds)); } - virtual const char* name() { return "DrawOval"; } + virtual const char* name() override { return "DrawOval"; } }; class DrawArcOp : public DrawStrokableOp { @@ -1197,18 +1129,18 @@ public: : DrawStrokableOp(left, top, right, bottom, paint), mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {} - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawArc(mLocalBounds.left, mLocalBounds.top, + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { + renderer.drawArc(mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom, - mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer)); + mStartAngle, mSweepAngle, mUseCenter, mPaint); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw Arc " RECT_STRING ", start %f, sweep %f, useCenter %d", RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter); } - virtual const char* name() { return "DrawArc"; } + virtual const char* name() override { return "DrawArc"; } private: float mStartAngle; @@ -1228,23 +1160,22 @@ public: mLocalBounds.set(left, top, left + width, top + height); } - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawPath(mPath, getPaint(renderer)); + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { + renderer.drawPath(mPath, mPaint); } virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, - const DeferredDisplayState& state) { - const SkPaint* paint = getPaint(renderer); - renderer.getCaches().pathCache.precache(mPath, paint); + const DeferredDisplayState& state) override { + renderer.getCaches().pathCache.precache(mPath, mPaint); deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture; } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw Path %p in " RECT_STRING, mPath, RECT_ARGS(mLocalBounds)); } - virtual const char* name() { return "DrawPath"; } + virtual const char* name() override { return "DrawPath"; } private: const SkPath* mPath; @@ -1258,18 +1189,18 @@ public: mLocalBounds.outset(strokeWidthOutset()); } - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawLines(mPoints, mCount, getPaint(renderer)); + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { + renderer.drawLines(mPoints, mCount, mPaint); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw Lines count %d", mCount); } - virtual const char* name() { return "DrawLines"; } + virtual const char* name() override { return "DrawLines"; } virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, - const DeferredDisplayState& state) { + const DeferredDisplayState& state) override { deferInfo.batchId = mPaint->isAntiAlias() ? DeferredDisplayList::kOpBatch_AlphaVertices : DeferredDisplayList::kOpBatch_Vertices; @@ -1285,15 +1216,15 @@ public: DrawPointsOp(const float* points, int count, const SkPaint* paint) : DrawLinesOp(points, count, paint) {} - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawPoints(mPoints, mCount, getPaint(renderer)); + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { + renderer.drawPoints(mPoints, mCount, mPaint); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw Points count %d", mCount); } - virtual const char* name() { return "DrawPoints"; } + virtual const char* name() override { return "DrawPoints"; } }; class DrawSomeTextOp : public DrawOp { @@ -1301,19 +1232,18 @@ public: DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint) : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {}; - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw some text, %d bytes", mBytesCount); } - virtual bool hasTextShadow() const { + virtual bool hasTextShadow() const override { return OpenGLRenderer::hasTextShadow(mPaint); } virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, - const DeferredDisplayState& state) { - const SkPaint* paint = getPaint(renderer); - FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint); - fontRenderer.precache(paint, mText, mCount, SkMatrix::I()); + const DeferredDisplayState& state) override { + FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(mPaint); + fontRenderer.precache(mPaint, mText, mCount, SkMatrix::I()); deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ? DeferredDisplayList::kOpBatch_Text : @@ -1335,12 +1265,12 @@ public: /* TODO: inherit from DrawBounded and init mLocalBounds */ } - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath, - mHOffset, mVOffset, getPaint(renderer)); + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { + renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath, + mHOffset, mVOffset, mPaint); } - virtual const char* name() { return "DrawTextOnPath"; } + virtual const char* name() override { return "DrawTextOnPath"; } private: const SkPath* mPath; @@ -1356,11 +1286,11 @@ public: /* TODO: inherit from DrawBounded and init mLocalBounds */ } - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer)); + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { + renderer.drawPosText(mText, mBytesCount, mCount, mPositions, mPaint); } - virtual const char* name() { return "DrawPosText"; } + virtual const char* name() override { return "DrawPosText"; } private: const float* mPositions; @@ -1376,13 +1306,12 @@ public: } virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, - const DeferredDisplayState& state) { - const SkPaint* paint = getPaint(renderer); - FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint); + const DeferredDisplayState& state) override { + FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(mPaint); SkMatrix transform; renderer.findBestFontTransform(state.mMatrix, &transform); if (mPrecacheTransform != transform) { - fontRenderer.precache(paint, mText, mCount, transform); + fontRenderer.precache(mPaint, mText, mCount, transform); mPrecacheTransform = transform; } deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ? @@ -1400,36 +1329,34 @@ public: && OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode; } - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { Rect bounds; getLocalBounds(bounds); - return renderer.drawText(mText, mBytesCount, mCount, mX, mY, - mPositions, getPaint(renderer), mTotalAdvance, bounds); + renderer.drawText(mText, mBytesCount, mCount, mX, mY, + mPositions, mPaint, mTotalAdvance, bounds); } - virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty, - const Vector<OpStatePair>& ops, const Rect& bounds) { - status_t status = DrawGlInfo::kStatusDone; + virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty, + const Vector<OpStatePair>& ops, const Rect& bounds) override { for (unsigned int i = 0; i < ops.size(); i++) { const DeferredDisplayState& state = *(ops[i].state); - DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer; + DrawOpMode drawOpMode = (i == ops.size() - 1) ? DrawOpMode::kFlush : DrawOpMode::kDefer; renderer.restoreDisplayState(state, true); // restore all but the clip DrawTextOp& op = *((DrawTextOp*)ops[i].op); // quickReject() will not occure in drawText() so we can use mLocalBounds // directly, we do not need to account for shadow by calling getLocalBounds() - status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY, - op.mPositions, op.getPaint(renderer), op.mTotalAdvance, op.mLocalBounds, + renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY, + op.mPositions, op.mPaint, op.mTotalAdvance, op.mLocalBounds, drawOpMode); } - return status; } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount); } - virtual const char* name() { return "DrawText"; } + virtual const char* name() override { return "DrawText"; } private: const char* mText; @@ -1449,20 +1376,19 @@ private: class DrawFunctorOp : public DrawOp { public: DrawFunctorOp(Functor* functor) - : DrawOp(NULL), mFunctor(functor) {} + : DrawOp(nullptr), mFunctor(functor) {} - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { renderer.startMark("GL functor"); - status_t ret = renderer.callDrawGLFunction(mFunctor, dirty); + renderer.callDrawGLFunction(mFunctor, dirty); renderer.endMark(); - return ret; } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw Functor %p", mFunctor); } - virtual const char* name() { return "DrawFunctor"; } + virtual const char* name() override { return "DrawFunctor"; } private: Functor* mFunctor; @@ -1473,36 +1399,38 @@ class DrawRenderNodeOp : public DrawBoundedOp { friend class DisplayListData; // grant DisplayListData access to info of child public: DrawRenderNodeOp(RenderNode* renderNode, int flags, const mat4& transformFromParent) - : DrawBoundedOp(0, 0, renderNode->getWidth(), renderNode->getHeight(), 0), - mRenderNode(renderNode), mFlags(flags), mTransformFromParent(transformFromParent) {} + : DrawBoundedOp(0, 0, renderNode->getWidth(), renderNode->getHeight(), nullptr) + , mRenderNode(renderNode) + , mFlags(flags) + , mTransformFromParent(transformFromParent) + , mSkipInOrderDraw(false) {} virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, - bool useQuickReject) { + bool useQuickReject) override { if (mRenderNode->isRenderable() && !mSkipInOrderDraw) { mRenderNode->defer(deferStruct, level + 1); } } virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, - bool useQuickReject) { + bool useQuickReject) override { if (mRenderNode->isRenderable() && !mSkipInOrderDraw) { mRenderNode->replay(replayStruct, level + 1); } } - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { LOG_ALWAYS_FATAL("should not be called, because replay() is overridden"); - return 0; } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw RenderNode %p %s, flags %#x", mRenderNode, mRenderNode->getName(), mFlags); if (mRenderNode && (logFlags & kOpLogFlag_Recurse)) { mRenderNode->output(level + 1); } } - virtual const char* name() { return "DrawRenderNode"; } + virtual const char* name() override { return "DrawRenderNode"; } RenderNode* renderNode() { return mRenderNode; } @@ -1537,7 +1465,7 @@ class DrawShadowOp : public DrawOp { public: DrawShadowOp(const mat4& transformXY, const mat4& transformZ, float casterAlpha, const SkPath* casterOutline) - : DrawOp(NULL) + : DrawOp(nullptr) , mTransformXY(transformXY) , mTransformZ(transformZ) , mCasterAlpha(casterAlpha) @@ -1545,13 +1473,13 @@ public: } virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, - const DeferredDisplayState& state) { + const DeferredDisplayState& state) override { renderer.getCaches().tessellationCache.precacheShadows(&state.mMatrix, renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline, &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius()); } - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { TessellationCache::vertexBuffer_pair_t buffers; Matrix4 drawTransform(*(renderer.currentTransform())); renderer.getCaches().tessellationCache.getShadowBuffers(&drawTransform, @@ -1559,14 +1487,14 @@ public: &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius(), buffers); - return renderer.drawShadow(mCasterAlpha, buffers.first, buffers.second); + renderer.drawShadow(mCasterAlpha, buffers.first, buffers.second); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOGS("DrawShadow"); } - virtual const char* name() { return "DrawShadow"; } + virtual const char* name() override { return "DrawShadow"; } private: bool isCasterOpaque() { return mCasterAlpha >= 1.0f; } @@ -1580,17 +1508,17 @@ private: class DrawLayerOp : public DrawOp { public: DrawLayerOp(Layer* layer, float x, float y) - : DrawOp(NULL), mLayer(layer), mX(x), mY(y) {} + : DrawOp(nullptr), mLayer(layer), mX(x), mY(y) {} - virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { - return renderer.drawLayer(mLayer, mX, mY); + virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { + renderer.drawLayer(mLayer, mX, mY); } - virtual void output(int level, uint32_t logFlags) const { + virtual void output(int level, uint32_t logFlags) const override { OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY); } - virtual const char* name() { return "DrawLayer"; } + virtual const char* name() override { return "DrawLayer"; } private: Layer* mLayer; |
