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Diffstat (limited to 'libs/hwui/DisplayListRenderer.cpp')
-rw-r--r--libs/hwui/DisplayListRenderer.cpp78
1 files changed, 39 insertions, 39 deletions
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index 5a52464..b8ba23d 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -214,7 +214,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
indent[i] = ' ';
}
indent[count] = '\0';
- LOGD("%sStart display list (%p)", (char*) indent + 2, this);
+ ALOGD("%sStart display list (%p)", (char*) indent + 2, this);
int saveCount = renderer.getSaveCount() - 1;
@@ -226,21 +226,21 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
switch (op) {
case DrawGLFunction: {
Functor *functor = (Functor *) getInt();
- LOGD("%s%s %p", (char*) indent, OP_NAMES[op], functor);
+ ALOGD("%s%s %p", (char*) indent, OP_NAMES[op], functor);
}
break;
case Save: {
int rendererNum = getInt();
- LOGD("%s%s %d", (char*) indent, OP_NAMES[op], rendererNum);
+ ALOGD("%s%s %d", (char*) indent, OP_NAMES[op], rendererNum);
}
break;
case Restore: {
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
+ ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
}
break;
case RestoreToCount: {
int restoreCount = saveCount + getInt();
- LOGD("%s%s %d", (char*) indent, OP_NAMES[op], restoreCount);
+ ALOGD("%s%s %d", (char*) indent, OP_NAMES[op], restoreCount);
}
break;
case SaveLayer: {
@@ -250,7 +250,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f4 = getFloat();
SkPaint* paint = getPaint();
int flags = getInt();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p, 0x%x", (char*) indent,
+ ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p, 0x%x", (char*) indent,
OP_NAMES[op], f1, f2, f3, f4, paint, flags);
}
break;
@@ -261,41 +261,41 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f4 = getFloat();
int alpha = getInt();
int flags = getInt();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d, 0x%x", (char*) indent,
+ ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d, 0x%x", (char*) indent,
OP_NAMES[op], f1, f2, f3, f4, alpha, flags);
}
break;
case Translate: {
float f1 = getFloat();
float f2 = getFloat();
- LOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], f1, f2);
+ ALOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], f1, f2);
}
break;
case Rotate: {
float rotation = getFloat();
- LOGD("%s%s %.2f", (char*) indent, OP_NAMES[op], rotation);
+ ALOGD("%s%s %.2f", (char*) indent, OP_NAMES[op], rotation);
}
break;
case Scale: {
float sx = getFloat();
float sy = getFloat();
- LOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], sx, sy);
+ ALOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], sx, sy);
}
break;
case Skew: {
float sx = getFloat();
float sy = getFloat();
- LOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], sx, sy);
+ ALOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], sx, sy);
}
break;
case SetMatrix: {
SkMatrix* matrix = getMatrix();
- LOGD("%s%s %p", (char*) indent, OP_NAMES[op], matrix);
+ ALOGD("%s%s %p", (char*) indent, OP_NAMES[op], matrix);
}
break;
case ConcatMatrix: {
SkMatrix* matrix = getMatrix();
- LOGD("%s%s %p", (char*) indent, OP_NAMES[op], matrix);
+ ALOGD("%s%s %p", (char*) indent, OP_NAMES[op], matrix);
}
break;
case ClipRect: {
@@ -304,7 +304,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f3 = getFloat();
float f4 = getFloat();
int regionOp = getInt();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d", (char*) indent, OP_NAMES[op],
+ ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d", (char*) indent, OP_NAMES[op],
f1, f2, f3, f4, regionOp);
}
break;
@@ -312,7 +312,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
DisplayList* displayList = getDisplayList();
uint32_t width = getUInt();
uint32_t height = getUInt();
- LOGD("%s%s %p, %dx%d, %d", (char*) indent, OP_NAMES[op],
+ ALOGD("%s%s %p, %dx%d, %d", (char*) indent, OP_NAMES[op],
displayList, width, height, level + 1);
renderer.outputDisplayList(displayList, level + 1);
}
@@ -322,7 +322,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float x = getFloat();
float y = getFloat();
SkPaint* paint = getPaint();
- LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
+ ALOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
layer, x, y, paint);
}
break;
@@ -331,7 +331,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float x = getFloat();
float y = getFloat();
SkPaint* paint = getPaint();
- LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
+ ALOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
bitmap, x, y, paint);
}
break;
@@ -339,7 +339,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
SkBitmap* bitmap = getBitmap();
SkMatrix* matrix = getMatrix();
SkPaint* paint = getPaint();
- LOGD("%s%s %p, %p, %p", (char*) indent, OP_NAMES[op],
+ ALOGD("%s%s %p, %p, %p", (char*) indent, OP_NAMES[op],
bitmap, matrix, paint);
}
break;
@@ -354,7 +354,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f7 = getFloat();
float f8 = getFloat();
SkPaint* paint = getPaint();
- LOGD("%s%s %p, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p",
+ ALOGD("%s%s %p, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p",
(char*) indent, OP_NAMES[op], bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint);
}
break;
@@ -368,7 +368,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
bool hasColors = getInt();
int* colors = hasColors ? getInts(colorsCount) : NULL;
SkPaint* paint = getPaint();
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
+ ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
}
break;
case DrawPatch: {
@@ -387,14 +387,14 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float right = getFloat();
float bottom = getFloat();
SkPaint* paint = getPaint();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f", (char*) indent, OP_NAMES[op],
+ ALOGD("%s%s %.2f, %.2f, %.2f, %.2f", (char*) indent, OP_NAMES[op],
left, top, right, bottom);
}
break;
case DrawColor: {
int color = getInt();
int xferMode = getInt();
- LOGD("%s%s 0x%x %d", (char*) indent, OP_NAMES[op], color, xferMode);
+ ALOGD("%s%s 0x%x %d", (char*) indent, OP_NAMES[op], color, xferMode);
}
break;
case DrawRect: {
@@ -403,7 +403,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f3 = getFloat();
float f4 = getFloat();
SkPaint* paint = getPaint();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
+ ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
f1, f2, f3, f4, paint);
}
break;
@@ -415,7 +415,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f5 = getFloat();
float f6 = getFloat();
SkPaint* paint = getPaint();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p",
+ ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p",
(char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, paint);
}
break;
@@ -424,7 +424,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f2 = getFloat();
float f3 = getFloat();
SkPaint* paint = getPaint();
- LOGD("%s%s %.2f, %.2f, %.2f, %p",
+ ALOGD("%s%s %.2f, %.2f, %.2f, %p",
(char*) indent, OP_NAMES[op], f1, f2, f3, paint);
}
break;
@@ -434,7 +434,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f3 = getFloat();
float f4 = getFloat();
SkPaint* paint = getPaint();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p",
+ ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p",
(char*) indent, OP_NAMES[op], f1, f2, f3, f4, paint);
}
break;
@@ -447,28 +447,28 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f6 = getFloat();
int i1 = getInt();
SkPaint* paint = getPaint();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %d, %p",
+ ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %d, %p",
(char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, i1, paint);
}
break;
case DrawPath: {
SkPath* path = getPath();
SkPaint* paint = getPaint();
- LOGD("%s%s %p, %p", (char*) indent, OP_NAMES[op], path, paint);
+ ALOGD("%s%s %p, %p", (char*) indent, OP_NAMES[op], path, paint);
}
break;
case DrawLines: {
int count = 0;
float* points = getFloats(count);
SkPaint* paint = getPaint();
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
+ ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
}
break;
case DrawPoints: {
int count = 0;
float* points = getFloats(count);
SkPaint* paint = getPaint();
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
+ ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
}
break;
case DrawText: {
@@ -478,30 +478,30 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float y = getFloat();
SkPaint* paint = getPaint();
float length = getFloat();
- LOGD("%s%s %s, %d, %d, %.2f, %.2f, %p, %.2f", (char*) indent, OP_NAMES[op],
+ ALOGD("%s%s %s, %d, %d, %.2f, %.2f, %p, %.2f", (char*) indent, OP_NAMES[op],
text.text(), text.length(), count, x, y, paint, length);
}
break;
case ResetShader: {
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
+ ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
}
break;
case SetupShader: {
SkiaShader* shader = getShader();
- LOGD("%s%s %p", (char*) indent, OP_NAMES[op], shader);
+ ALOGD("%s%s %p", (char*) indent, OP_NAMES[op], shader);
}
break;
case ResetColorFilter: {
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
+ ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
}
break;
case SetupColorFilter: {
SkiaColorFilter *colorFilter = getColorFilter();
- LOGD("%s%s %p", (char*) indent, OP_NAMES[op], colorFilter);
+ ALOGD("%s%s %p", (char*) indent, OP_NAMES[op], colorFilter);
}
break;
case ResetShadow: {
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
+ ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
}
break;
case SetupShadow: {
@@ -509,18 +509,18 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float dx = getFloat();
float dy = getFloat();
int color = getInt();
- LOGD("%s%s %.2f, %.2f, %.2f, 0x%x", (char*) indent, OP_NAMES[op],
+ ALOGD("%s%s %.2f, %.2f, %.2f, 0x%x", (char*) indent, OP_NAMES[op],
radius, dx, dy, color);
}
break;
default:
- LOGD("Display List error: op not handled: %s%s",
+ ALOGD("Display List error: op not handled: %s%s",
(char*) indent, OP_NAMES[op]);
break;
}
}
- LOGD("%sDone", (char*) indent + 2);
+ ALOGD("%sDone", (char*) indent + 2);
}
/**