diff options
Diffstat (limited to 'libs/hwui/DisplayListRenderer.cpp')
| -rw-r--r-- | libs/hwui/DisplayListRenderer.cpp | 246 |
1 files changed, 205 insertions, 41 deletions
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp index ffd3be4..a768efe 100644 --- a/libs/hwui/DisplayListRenderer.cpp +++ b/libs/hwui/DisplayListRenderer.cpp @@ -117,7 +117,8 @@ const char* DisplayList::OP_NAMES[] = { "ResetColorFilter", "SetupColorFilter", "ResetShadow", - "SetupShadow" + "SetupShadow", + "DrawGLFunction" }; DisplayList::DisplayList(const DisplayListRenderer& recorder) { @@ -212,7 +213,8 @@ void DisplayList::init() { mPathHeap = NULL; } -void DisplayList::replay(OpenGLRenderer& renderer, uint32_t level) { +bool DisplayList::replay(OpenGLRenderer& renderer, uint32_t level) { + bool needsInvalidate = false; TextContainer text; mReader.rewind(); @@ -229,87 +231,165 @@ void DisplayList::replay(OpenGLRenderer& renderer, uint32_t level) { int saveCount = renderer.getSaveCount() - 1; while (!mReader.eof()) { int op = mReader.readInt(); - DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); switch (op) { + case DrawGLFunction: { + Functor *functor = (Functor *) getInt(); + DISPLAY_LIST_LOGD("%s%s %p", (char*) indent, OP_NAMES[op], functor); + needsInvalidate |= renderer.callDrawGLFunction(functor); + } + break; case AcquireContext: { + DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); renderer.acquireContext(); } break; case ReleaseContext: { + DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); renderer.releaseContext(); } break; case Save: { - renderer.save(getInt()); + int rendererNum = getInt(); + DISPLAY_LIST_LOGD("%s%s %d", (char*) indent, OP_NAMES[op], rendererNum); + renderer.save(rendererNum); } break; case Restore: { + DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); renderer.restore(); } break; case RestoreToCount: { - renderer.restoreToCount(saveCount + getInt()); + int restoreCount = saveCount + getInt(); + DISPLAY_LIST_LOGD("%s%s %d", (char*) indent, OP_NAMES[op], restoreCount); + renderer.restoreToCount(restoreCount); } break; case SaveLayer: { - renderer.saveLayer(getFloat(), getFloat(), getFloat(), getFloat(), - getPaint(), getInt()); + float f1 = getFloat(); + float f2 = getFloat(); + float f3 = getFloat(); + float f4 = getFloat(); + SkPaint* paint = getPaint(); + int flags = getInt(); + DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p, 0x%x", (char*) indent, + OP_NAMES[op], f1, f2, f3, f4, paint, flags); + renderer.saveLayer(f1, f2, f3, f4, paint, flags); } break; case SaveLayerAlpha: { - renderer.saveLayerAlpha(getFloat(), getFloat(), getFloat(), getFloat(), - getInt(), getInt()); + float f1 = getFloat(); + float f2 = getFloat(); + float f3 = getFloat(); + float f4 = getFloat(); + int alpha = getInt(); + int flags = getInt(); + DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d, 0x%x", (char*) indent, + OP_NAMES[op], f1, f2, f3, f4, alpha, flags); + renderer.saveLayerAlpha(f1, f2, f3, f4, alpha, flags); } break; case Translate: { - renderer.translate(getFloat(), getFloat()); + float f1 = getFloat(); + float f2 = getFloat(); + DISPLAY_LIST_LOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], f1, f2); + renderer.translate(f1, f2); } break; case Rotate: { - renderer.rotate(getFloat()); + float rotation = getFloat(); + DISPLAY_LIST_LOGD("%s%s %.2f", (char*) indent, OP_NAMES[op], rotation); + renderer.rotate(rotation); } break; case Scale: { - renderer.scale(getFloat(), getFloat()); + float sx = getFloat(); + float sy = getFloat(); + DISPLAY_LIST_LOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], sx, sy); + renderer.scale(sx, sy); } break; case Skew: { - renderer.skew(getFloat(), getFloat()); + float sx = getFloat(); + float sy = getFloat(); + DISPLAY_LIST_LOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], sx, sy); + renderer.skew(sx, sy); } break; case SetMatrix: { - renderer.setMatrix(getMatrix()); + SkMatrix* matrix = getMatrix(); + DISPLAY_LIST_LOGD("%s%s %p", (char*) indent, OP_NAMES[op], matrix); + renderer.setMatrix(matrix); } break; case ConcatMatrix: { - renderer.concatMatrix(getMatrix()); + SkMatrix* matrix = getMatrix(); + DISPLAY_LIST_LOGD("%s%s %p", (char*) indent, OP_NAMES[op], matrix); + renderer.concatMatrix(matrix); } break; case ClipRect: { - renderer.clipRect(getFloat(), getFloat(), getFloat(), getFloat(), - (SkRegion::Op) getInt()); + float f1 = getFloat(); + float f2 = getFloat(); + float f3 = getFloat(); + float f4 = getFloat(); + int regionOp = getInt(); + DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d", (char*) indent, OP_NAMES[op], + f1, f2, f3, f4, regionOp); + renderer.clipRect(f1, f2, f3, f4, (SkRegion::Op) regionOp); } break; case DrawDisplayList: { - renderer.drawDisplayList(getDisplayList(), level + 1); + DisplayList* displayList = getDisplayList(); + DISPLAY_LIST_LOGD("%s%s %p, %d", (char*) indent, OP_NAMES[op], + displayList, level + 1); + needsInvalidate |= renderer.drawDisplayList(displayList, level + 1); } break; case DrawLayer: { - renderer.drawLayer((Layer*) getInt(), getFloat(), getFloat(), getPaint()); + Layer* layer = (Layer*) getInt(); + float x = getFloat(); + float y = getFloat(); + SkPaint* paint = getPaint(); + DISPLAY_LIST_LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], + layer, x, y, paint); + renderer.drawLayer(layer, x, y, paint); } break; case DrawBitmap: { - renderer.drawBitmap(getBitmap(), getFloat(), getFloat(), getPaint()); + SkBitmap* bitmap = getBitmap(); + float x = getFloat(); + float y = getFloat(); + SkPaint* paint = getPaint(); + DISPLAY_LIST_LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], + bitmap, x, y, paint); + renderer.drawBitmap(bitmap, x, y, paint); } break; case DrawBitmapMatrix: { - renderer.drawBitmap(getBitmap(), getMatrix(), getPaint()); + SkBitmap* bitmap = getBitmap(); + SkMatrix* matrix = getMatrix(); + SkPaint* paint = getPaint(); + DISPLAY_LIST_LOGD("%s%s %p, %p, %p", (char*) indent, OP_NAMES[op], + bitmap, matrix, paint); + renderer.drawBitmap(bitmap, matrix, paint); } break; case DrawBitmapRect: { - renderer.drawBitmap(getBitmap(), getFloat(), getFloat(), getFloat(), getFloat(), - getFloat(), getFloat(), getFloat(), getFloat(), getPaint()); + SkBitmap* bitmap = getBitmap(); + float f1 = getFloat(); + float f2 = getFloat(); + float f3 = getFloat(); + float f4 = getFloat(); + float f5 = getFloat(); + float f6 = getFloat(); + float f7 = getFloat(); + float f8 = getFloat(); + SkPaint* paint = getPaint(); + DISPLAY_LIST_LOGD("%s%s %p, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p", + (char*) indent, OP_NAMES[op], bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint); + renderer.drawBitmap(bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint); } break; case DrawBitmapMesh: { @@ -323,6 +403,7 @@ void DisplayList::replay(OpenGLRenderer& renderer, uint32_t level) { bool hasColors = getInt(); int* colors = hasColors ? getInts(colorsCount) : NULL; + DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); renderer.drawBitmapMesh(bitmap, meshWidth, meshHeight, vertices, colors, getPaint()); } break; @@ -340,80 +421,148 @@ void DisplayList::replay(OpenGLRenderer& renderer, uint32_t level) { yDivs = getInts(yDivsCount); colors = getUInts(numColors); + DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); renderer.drawPatch(bitmap, xDivs, yDivs, colors, xDivsCount, yDivsCount, numColors, getFloat(), getFloat(), getFloat(), getFloat(), getPaint()); } break; case DrawColor: { - renderer.drawColor(getInt(), (SkXfermode::Mode) getInt()); + int color = getInt(); + int xferMode = getInt(); + DISPLAY_LIST_LOGD("%s%s 0x%x %d", (char*) indent, OP_NAMES[op], color, xferMode); + renderer.drawColor(color, (SkXfermode::Mode) xferMode); } break; case DrawRect: { - renderer.drawRect(getFloat(), getFloat(), getFloat(), getFloat(), getPaint()); + float f1 = getFloat(); + float f2 = getFloat(); + float f3 = getFloat(); + float f4 = getFloat(); + SkPaint* paint = getPaint(); + DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], + f1, f2, f3, f4, paint); + renderer.drawRect(f1, f2, f3, f4, paint); } break; case DrawRoundRect: { - renderer.drawRoundRect(getFloat(), getFloat(), getFloat(), getFloat(), - getFloat(), getFloat(), getPaint()); + float f1 = getFloat(); + float f2 = getFloat(); + float f3 = getFloat(); + float f4 = getFloat(); + float f5 = getFloat(); + float f6 = getFloat(); + SkPaint* paint = getPaint(); + DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p", + (char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, paint); + renderer.drawRoundRect(f1, f2, f3, f4, f5, f6, paint); } break; case DrawCircle: { - renderer.drawCircle(getFloat(), getFloat(), getFloat(), getPaint()); + float f1 = getFloat(); + float f2 = getFloat(); + float f3 = getFloat(); + SkPaint* paint = getPaint(); + DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %p", + (char*) indent, OP_NAMES[op], f1, f2, f3, paint); + renderer.drawCircle(f1, f2, f3, paint); } break; case DrawOval: { - renderer.drawOval(getFloat(), getFloat(), getFloat(), getFloat(), getPaint()); + float f1 = getFloat(); + float f2 = getFloat(); + float f3 = getFloat(); + float f4 = getFloat(); + SkPaint* paint = getPaint(); + DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p", + (char*) indent, OP_NAMES[op], f1, f2, f3, f4, paint); + renderer.drawOval(f1, f2, f3, f4, paint); } break; case DrawArc: { - renderer.drawArc(getFloat(), getFloat(), getFloat(), getFloat(), - getFloat(), getFloat(), getInt() == 1, getPaint()); + float f1 = getFloat(); + float f2 = getFloat(); + float f3 = getFloat(); + float f4 = getFloat(); + float f5 = getFloat(); + float f6 = getFloat(); + int i1 = getInt(); + SkPaint* paint = getPaint(); + DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %d, %p", + (char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, i1, paint); + renderer.drawArc(f1, f2, f3, f4, f5, f6, i1 == 1, paint); } break; case DrawPath: { - renderer.drawPath(getPath(), getPaint()); + SkPath* path = getPath(); + SkPaint* paint = getPaint(); + DISPLAY_LIST_LOGD("%s%s %p, %p", (char*) indent, OP_NAMES[op], path, paint); + renderer.drawPath(path, paint); } break; case DrawLines: { int count = 0; float* points = getFloats(count); + DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); renderer.drawLines(points, count, getPaint()); } break; case DrawText: { getText(&text); - renderer.drawText(text.text(), text.length(), getInt(), - getFloat(), getFloat(), getPaint()); + int count = getInt(); + float x = getFloat(); + float y = getFloat(); + SkPaint* paint = getPaint(); + DISPLAY_LIST_LOGD("%s%s %s, %d, %d, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], + text.text(), text.length(), count, x, y, paint); + renderer.drawText(text.text(), text.length(), count, x, y, paint); } break; case ResetShader: { + DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); renderer.resetShader(); } break; case SetupShader: { - renderer.setupShader(getShader()); + SkiaShader* shader = getShader(); + DISPLAY_LIST_LOGD("%s%s %p", (char*) indent, OP_NAMES[op], shader); + renderer.setupShader(shader); } break; case ResetColorFilter: { + DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); renderer.resetColorFilter(); } break; case SetupColorFilter: { - renderer.setupColorFilter(getColorFilter()); + SkiaColorFilter *colorFilter = getColorFilter(); + DISPLAY_LIST_LOGD("%s%s %p", (char*) indent, OP_NAMES[op], colorFilter); + renderer.setupColorFilter(colorFilter); } break; case ResetShadow: { + DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); renderer.resetShadow(); } break; case SetupShadow: { - renderer.setupShadow(getFloat(), getFloat(), getFloat(), getInt()); - } - break; + float radius = getFloat(); + float dx = getFloat(); + float dy = getFloat(); + int color = getInt(); + DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, 0x%x", (char*) indent, OP_NAMES[op], + radius, dx, dy, color); + renderer.setupShadow(radius, dx, dy, color); + } + break; + default: + DISPLAY_LIST_LOGD("Display List error: op not handled: %s%s", + (char*) indent, OP_NAMES[op]); + break; } } - DISPLAY_LIST_LOGD("%sDone", (char*) indent + 2); + DISPLAY_LIST_LOGD("%sDone, returning %d", (char*) indent + 2, needsInvalidate); + return needsInvalidate; } /////////////////////////////////////////////////////////////////////////////// @@ -493,12 +642,26 @@ void DisplayListRenderer::finish() { OpenGLRenderer::finish(); } +void DisplayListRenderer::interrupt() { + +} +void DisplayListRenderer::resume() { + +} void DisplayListRenderer::acquireContext() { + // TODO: probably noop instead of calling super addOp(DisplayList::AcquireContext); OpenGLRenderer::acquireContext(); } +bool DisplayListRenderer::callDrawGLFunction(Functor *functor) { + addOp(DisplayList::DrawGLFunction); + addInt((int) functor); + return false; // No invalidate needed at record-time +} + void DisplayListRenderer::releaseContext() { + // TODO: probably noop instead of calling super addOp(DisplayList::ReleaseContext); OpenGLRenderer::releaseContext(); } @@ -581,9 +744,10 @@ bool DisplayListRenderer::clipRect(float left, float top, float right, float bot return OpenGLRenderer::clipRect(left, top, right, bottom, op); } -void DisplayListRenderer::drawDisplayList(DisplayList* displayList, uint32_t level) { +bool DisplayListRenderer::drawDisplayList(DisplayList* displayList, uint32_t level) { addOp(DisplayList::DrawDisplayList); addDisplayList(displayList); + return false; } void DisplayListRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) { |
