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-rw-r--r--libs/hwui/DisplayListRenderer.cpp382
1 files changed, 323 insertions, 59 deletions
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index 8153823..9f2bacd 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -16,17 +16,17 @@
#define LOG_TAG "OpenGLRenderer"
+#include <SkCamera.h>
+
+#include <private/hwui/DrawGlInfo.h>
#include "DisplayListLogBuffer.h"
#include "DisplayListRenderer.h"
#include "Caches.h"
-#include <utils/String8.h>
-
namespace android {
namespace uirenderer {
-
///////////////////////////////////////////////////////////////////////////////
// Display list
///////////////////////////////////////////////////////////////////////////////
@@ -93,7 +93,10 @@ void DisplayList::outputLogBuffer(int fd) {
fflush(file);
}
-DisplayList::DisplayList(const DisplayListRenderer& recorder) {
+DisplayList::DisplayList(const DisplayListRenderer& recorder) :
+ mTransformMatrix(NULL), mTransformCamera(NULL), mTransformMatrix3D(NULL),
+ mStaticMatrix(NULL), mAnimationMatrix(NULL) {
+
initFromDisplayListRenderer(recorder);
}
@@ -101,9 +104,58 @@ DisplayList::~DisplayList() {
clearResources();
}
+void DisplayList::initProperties() {
+ mLeft = 0;
+ mTop = 0;
+ mRight = 0;
+ mBottom = 0;
+ mClipChildren = true;
+ mAlpha = 1;
+ mMultipliedAlpha = 255;
+ mHasOverlappingRendering = true;
+ mTranslationX = 0;
+ mTranslationY = 0;
+ mRotation = 0;
+ mRotationX = 0;
+ mRotationY= 0;
+ mScaleX = 1;
+ mScaleY = 1;
+ mPivotX = 0;
+ mPivotY = 0;
+ mCameraDistance = 0;
+ mMatrixDirty = false;
+ mMatrixFlags = 0;
+ mPrevWidth = -1;
+ mPrevHeight = -1;
+ mWidth = 0;
+ mHeight = 0;
+ mPivotExplicitlySet = false;
+ mCaching = false;
+}
+
+void DisplayList::destroyDisplayListDeferred(DisplayList* displayList) {
+ if (displayList) {
+ DISPLAY_LIST_LOGD("Deferring display list destruction");
+ Caches::getInstance().deleteDisplayListDeferred(displayList);
+ }
+}
+
void DisplayList::clearResources() {
sk_free((void*) mReader.base());
+ if (USE_DISPLAY_LIST_PROPERTIES) {
+ delete mTransformMatrix;
+ delete mTransformCamera;
+ delete mTransformMatrix3D;
+ delete mStaticMatrix;
+ delete mAnimationMatrix;
+ mTransformMatrix = NULL;
+ mTransformCamera = NULL;
+ mTransformMatrix3D = NULL;
+ mStaticMatrix = NULL;
+ mAnimationMatrix = NULL;
+ }
+
Caches& caches = Caches::getInstance();
for (size_t i = 0; i < mBitmapResources.size(); i++) {
@@ -152,6 +204,7 @@ void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorde
// re-using display list - clear out previous allocations
clearResources();
}
+ initProperties();
mSize = writer.size();
void* buffer = sk_malloc_throw(mSize);
@@ -223,6 +276,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
int saveCount = renderer.getSaveCount() - 1;
+ outputViewProperties(renderer, (char*) indent);
mReader.rewind();
while (!mReader.eof()) {
@@ -231,7 +285,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
int skip = mReader.readInt();
ALOGD("%sSkip %d", (char*) indent, skip);
op &= ~OP_MAY_BE_SKIPPED_MASK;
- }
+ }
switch (op) {
case DrawGLFunction: {
@@ -261,7 +315,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
SkPaint* paint = getPaint(renderer);
int flags = getInt();
ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p, 0x%x", (char*) indent,
- OP_NAMES[op], f1, f2, f3, f4, paint, flags);
+ OP_NAMES[op], f1, f2, f3, f4, paint, flags);
}
break;
case SaveLayerAlpha: {
@@ -272,7 +326,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
int alpha = getInt();
int flags = getInt();
ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d, 0x%x", (char*) indent,
- OP_NAMES[op], f1, f2, f3, f4, alpha, flags);
+ OP_NAMES[op], f1, f2, f3, f4, alpha, flags);
}
break;
case Translate: {
@@ -305,7 +359,10 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
break;
case ConcatMatrix: {
SkMatrix* matrix = getMatrix();
- ALOGD("%s%s %p", (char*) indent, OP_NAMES[op], matrix);
+ ALOGD("%s%s new concat %p: [%f, %f, %f] [%f, %f, %f] [%f, %f, %f]",
+ (char*) indent, OP_NAMES[op], matrix, matrix->get(0), matrix->get(1),
+ matrix->get(2), matrix->get(3), matrix->get(4), matrix->get(5),
+ matrix->get(6), matrix->get(7), matrix->get(8));
}
break;
case ClipRect: {
@@ -315,7 +372,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f4 = getFloat();
int regionOp = getInt();
ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d", (char*) indent, OP_NAMES[op],
- f1, f2, f3, f4, regionOp);
+ f1, f2, f3, f4, regionOp);
}
break;
case DrawDisplayList: {
@@ -324,7 +381,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
uint32_t height = getUInt();
int32_t flags = getInt();
ALOGD("%s%s %p, %dx%d, 0x%x %d", (char*) indent, OP_NAMES[op],
- displayList, width, height, flags, level + 1);
+ displayList, width, height, flags, level + 1);
renderer.outputDisplayList(displayList, level + 1);
}
break;
@@ -334,7 +391,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float y = getFloat();
SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
- layer, x, y, paint);
+ layer, x, y, paint);
}
break;
case DrawBitmap: {
@@ -343,7 +400,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float y = getFloat();
SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
- bitmap, x, y, paint);
+ bitmap, x, y, paint);
}
break;
case DrawBitmapMatrix: {
@@ -351,7 +408,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
SkMatrix* matrix = getMatrix();
SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %p, %p, %p", (char*) indent, OP_NAMES[op],
- bitmap, matrix, paint);
+ bitmap, matrix, paint);
}
break;
case DrawBitmapRect: {
@@ -366,7 +423,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f8 = getFloat();
SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %p, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p",
- (char*) indent, OP_NAMES[op], bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint);
+ (char*) indent, OP_NAMES[op], bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint);
}
break;
case DrawBitmapMesh: {
@@ -415,7 +472,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f4 = getFloat();
SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
- f1, f2, f3, f4, paint);
+ f1, f2, f3, f4, paint);
}
break;
case DrawRoundRect: {
@@ -427,7 +484,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f6 = getFloat();
SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p",
- (char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, paint);
+ (char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, paint);
}
break;
case DrawCircle: {
@@ -436,7 +493,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f3 = getFloat();
SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %.2f, %.2f, %.2f, %p",
- (char*) indent, OP_NAMES[op], f1, f2, f3, paint);
+ (char*) indent, OP_NAMES[op], f1, f2, f3, paint);
}
break;
case DrawOval: {
@@ -446,7 +503,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f4 = getFloat();
SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p",
- (char*) indent, OP_NAMES[op], f1, f2, f3, f4, paint);
+ (char*) indent, OP_NAMES[op], f1, f2, f3, f4, paint);
}
break;
case DrawArc: {
@@ -459,7 +516,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
int i1 = getInt();
SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %d, %p",
- (char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, i1, paint);
+ (char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, i1, paint);
}
break;
case DrawPath: {
@@ -490,7 +547,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
SkPaint* paint = getPaint(renderer);
float length = getFloat();
ALOGD("%s%s %s, %d, %d, %.2f, %.2f, %p, %.2f", (char*) indent, OP_NAMES[op],
- text.text(), text.length(), count, x, y, paint, length);
+ text.text(), text.length(), count, x, y, paint, length);
}
break;
case DrawTextOnPath: {
@@ -511,7 +568,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float* positions = getFloats(positionsCount);
SkPaint* paint = getPaint(renderer);
ALOGD("%s%s %s, %d, %d, %p", (char*) indent, OP_NAMES[op],
- text.text(), text.length(), count, paint);
+ text.text(), text.length(), count, paint);
}
case ResetShader: {
ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
@@ -541,7 +598,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float dy = getFloat();
int color = getInt();
ALOGD("%s%s %.2f, %.2f, %.2f, 0x%x", (char*) indent, OP_NAMES[op],
- radius, dx, dy, color);
+ radius, dx, dy, color);
}
break;
case ResetPaintFilter: {
@@ -556,12 +613,191 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
break;
default:
ALOGD("Display List error: op not handled: %s%s",
- (char*) indent, OP_NAMES[op]);
+ (char*) indent, OP_NAMES[op]);
break;
}
}
+ ALOGD("%sDone (%p, %s)", (char*) indent + 2, this, mName.string());
+}
+
+void DisplayList::updateMatrix() {
+ if (mMatrixDirty) {
+ if (!mTransformMatrix) {
+ mTransformMatrix = new SkMatrix();
+ }
+ if (mMatrixFlags == 0 || mMatrixFlags == TRANSLATION) {
+ mTransformMatrix->reset();
+ } else {
+ if (!mPivotExplicitlySet) {
+ if (mWidth != mPrevWidth || mHeight != mPrevHeight) {
+ mPrevWidth = mWidth;
+ mPrevHeight = mHeight;
+ mPivotX = mPrevWidth / 2;
+ mPivotY = mPrevHeight / 2;
+ }
+ }
+ if ((mMatrixFlags & ROTATION_3D) == 0) {
+ mTransformMatrix->setTranslate(mTranslationX, mTranslationY);
+ mTransformMatrix->preRotate(mRotation, mPivotX, mPivotY);
+ mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY);
+ } else {
+ if (!mTransformCamera) {
+ mTransformCamera = new Sk3DView();
+ mTransformMatrix3D = new SkMatrix();
+ }
+ mTransformMatrix->reset();
+ mTransformCamera->save();
+ mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY);
+ mTransformCamera->rotateX(mRotationX);
+ mTransformCamera->rotateY(mRotationY);
+ mTransformCamera->rotateZ(-mRotation);
+ mTransformCamera->getMatrix(mTransformMatrix3D);
+ mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY);
+ mTransformMatrix3D->postTranslate(mPivotX + mTranslationX,
+ mPivotY + mTranslationY);
+ mTransformMatrix->postConcat(*mTransformMatrix3D);
+ mTransformCamera->restore();
+ }
+ }
+ mMatrixDirty = false;
+ }
+}
+
+void DisplayList::outputViewProperties(OpenGLRenderer& renderer, char* indent) {
+ if (USE_DISPLAY_LIST_PROPERTIES) {
+ updateMatrix();
+ if (mLeft != 0 || mTop != 0) {
+ ALOGD("%s%s %d, %d", indent, "Translate (left, top)", mLeft, mTop);
+ }
+ if (mStaticMatrix) {
+ ALOGD("%s%s %p: [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f]",
+ indent, "ConcatMatrix (static)", mStaticMatrix,
+ mStaticMatrix->get(0), mStaticMatrix->get(1),
+ mStaticMatrix->get(2), mStaticMatrix->get(3),
+ mStaticMatrix->get(4), mStaticMatrix->get(5),
+ mStaticMatrix->get(6), mStaticMatrix->get(7),
+ mStaticMatrix->get(8));
+ }
+ if (mAnimationMatrix) {
+ ALOGD("%s%s %p: [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f]",
+ indent, "ConcatMatrix (animation)", mAnimationMatrix,
+ mAnimationMatrix->get(0), mAnimationMatrix->get(1),
+ mAnimationMatrix->get(2), mAnimationMatrix->get(3),
+ mAnimationMatrix->get(4), mAnimationMatrix->get(5),
+ mAnimationMatrix->get(6), mAnimationMatrix->get(7),
+ mAnimationMatrix->get(8));
+ }
+ if (mMatrixFlags != 0) {
+ if (mMatrixFlags == TRANSLATION) {
+ ALOGD("%s%s %f, %f", indent, "Translate", mTranslationX, mTranslationY);
+ } else {
+ ALOGD("%s%s %p: [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f]",
+ indent, "ConcatMatrix", mTransformMatrix,
+ mTransformMatrix->get(0), mTransformMatrix->get(1),
+ mTransformMatrix->get(2), mTransformMatrix->get(3),
+ mTransformMatrix->get(4), mTransformMatrix->get(5),
+ mTransformMatrix->get(6), mTransformMatrix->get(7),
+ mTransformMatrix->get(8));
+ }
+ }
+ if (mAlpha < 1 && !mCaching) {
+ // TODO: should be able to store the size of a DL at record time and not
+ // have to pass it into this call. In fact, this information might be in the
+ // location/size info that we store with the new native transform data.
+ int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
+ if (mClipChildren) {
+ flags |= SkCanvas::kClipToLayer_SaveFlag;
+ }
+ ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d, 0x%x", indent, "SaveLayerAlpha",
+ (float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop,
+ mMultipliedAlpha, flags);
+ }
+ if (mClipChildren) {
+ ALOGD("%s%s %.2f, %.2f, %.2f, %.2f", indent, "ClipRect", 0.0f, 0.0f,
+ (float) mRight - mLeft, (float) mBottom - mTop);
+ }
+ }
+}
- ALOGD("%sDone", (char*) indent + 2);
+void DisplayList::setViewProperties(OpenGLRenderer& renderer, uint32_t width, uint32_t height,
+ uint32_t level) {
+ if (USE_DISPLAY_LIST_PROPERTIES) {
+#if DEBUG_DISPLAY_LIST
+ uint32_t count = (level + 1) * 2;
+ char indent[count + 1];
+ for (uint32_t i = 0; i < count; i++) {
+ indent[i] = ' ';
+ }
+ indent[count] = '\0';
+#endif
+ updateMatrix();
+ if (mLeft != 0 || mTop != 0) {
+ DISPLAY_LIST_LOGD("%s%s %d, %d", indent, "Translate (left, top)", mLeft, mTop);
+ renderer.translate(mLeft, mTop);
+ }
+ if (mStaticMatrix) {
+ DISPLAY_LIST_LOGD(
+ "%s%s %p: [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f]",
+ indent, "ConcatMatrix (static)", mStaticMatrix,
+ mStaticMatrix->get(0), mStaticMatrix->get(1),
+ mStaticMatrix->get(2), mStaticMatrix->get(3),
+ mStaticMatrix->get(4), mStaticMatrix->get(5),
+ mStaticMatrix->get(6), mStaticMatrix->get(7),
+ mStaticMatrix->get(8));
+ renderer.concatMatrix(mStaticMatrix);
+ } else if (mAnimationMatrix) {
+ DISPLAY_LIST_LOGD(
+ "%s%s %p: [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f]",
+ indent, "ConcatMatrix (animation)", mAnimationMatrix,
+ mAnimationMatrix->get(0), mAnimationMatrix->get(1),
+ mAnimationMatrix->get(2), mAnimationMatrix->get(3),
+ mAnimationMatrix->get(4), mAnimationMatrix->get(5),
+ mAnimationMatrix->get(6), mAnimationMatrix->get(7),
+ mAnimationMatrix->get(8));
+ renderer.concatMatrix(mAnimationMatrix);
+ }
+ if (mMatrixFlags != 0) {
+ if (mMatrixFlags == TRANSLATION) {
+ DISPLAY_LIST_LOGD("%s%s %f, %f", indent, "Translate", mTranslationX, mTranslationY);
+ renderer.translate(mTranslationX, mTranslationY);
+ } else {
+ DISPLAY_LIST_LOGD(
+ "%s%s %p: [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f]",
+ indent, "ConcatMatrix", mTransformMatrix,
+ mTransformMatrix->get(0), mTransformMatrix->get(1),
+ mTransformMatrix->get(2), mTransformMatrix->get(3),
+ mTransformMatrix->get(4), mTransformMatrix->get(5),
+ mTransformMatrix->get(6), mTransformMatrix->get(7),
+ mTransformMatrix->get(8));
+ renderer.concatMatrix(mTransformMatrix);
+ }
+ }
+ if (mAlpha < 1 && !mCaching) {
+ if (!mHasOverlappingRendering) {
+ DISPLAY_LIST_LOGD("%s%s %.2f", indent, "SetAlpha", mAlpha);
+ renderer.setAlpha(mAlpha);
+ } else {
+ // TODO: should be able to store the size of a DL at record time and not
+ // have to pass it into this call. In fact, this information might be in the
+ // location/size info that we store with the new native transform data.
+ int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
+ if (mClipChildren) {
+ flags |= SkCanvas::kClipToLayer_SaveFlag;
+ }
+ DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d, 0x%x", indent, "SaveLayerAlpha",
+ (float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop,
+ mMultipliedAlpha, flags);
+ renderer.saveLayerAlpha(0, 0, mRight - mLeft, mBottom - mTop,
+ mMultipliedAlpha, flags);
+ }
+ }
+ if (mClipChildren) {
+ DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f", indent, "ClipRect", 0.0f, 0.0f,
+ (float) mRight - mLeft, (float) mBottom - mTop);
+ renderer.clipRect(0, 0, mRight - mLeft, mBottom - mTop,
+ SkRegion::kIntersect_Op);
+ }
+ }
}
/**
@@ -569,8 +805,9 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
* in the output() function, since that function processes the same list of opcodes for the
* purposes of logging display list info for a given view.
*/
-bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, uint32_t level) {
- bool needsInvalidate = false;
+status_t DisplayList::replay(OpenGLRenderer& renderer, uint32_t width,
+ uint32_t height, Rect& dirty, int32_t flags, uint32_t level) {
+ status_t drawGlStatus = 0;
TextContainer text;
mReader.rewind();
@@ -585,13 +822,26 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
#endif
renderer.startMark(mName.string());
+ int restoreTo = 0;
+ if (USE_DISPLAY_LIST_PROPERTIES) {
+ DISPLAY_LIST_LOGD("%s%s %d", indent, "Save",
+ SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
+ restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
+ }
+ setViewProperties(renderer, width, height, level);
+ if (USE_DISPLAY_LIST_PROPERTIES && renderer.quickReject(0, 0, width, height)) {
+ DISPLAY_LIST_LOGD("%s%s %d", (char*) indent, "RestoreToCount", restoreTo);
+ renderer.restoreToCount(restoreTo);
+ renderer.endMark();
+ return false;
+ }
DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
int saveCount = renderer.getSaveCount() - 1;
while (!mReader.eof()) {
int op = mReader.readInt();
if (op & OP_MAY_BE_SKIPPED_MASK) {
- int32_t skip = mReader.readInt() * 4;
+ int32_t skip = mReader.readInt();
if (CC_LIKELY(flags & kReplayFlag_ClipChildren)) {
mReader.skip(skip);
DISPLAY_LIST_LOGD("%s%s skipping %d bytes", (char*) indent,
@@ -599,7 +849,6 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
continue;
} else {
op &= ~OP_MAY_BE_SKIPPED_MASK;
- ALOGD("%s", OP_NAMES[op]);
}
}
logBuffer.writeCommand(level, op);
@@ -609,7 +858,7 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
Functor *functor = (Functor *) getInt();
DISPLAY_LIST_LOGD("%s%s %p", (char*) indent, OP_NAMES[op], functor);
renderer.startMark("GL functor");
- needsInvalidate |= renderer.callDrawGLFunction(functor, dirty);
+ drawGlStatus |= renderer.callDrawGLFunction(functor, dirty);
renderer.endMark();
}
break;
@@ -638,7 +887,7 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
SkPaint* paint = getPaint(renderer);
int32_t flags = getInt();
DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p, 0x%x", (char*) indent,
- OP_NAMES[op], f1, f2, f3, f4, paint, flags);
+ OP_NAMES[op], f1, f2, f3, f4, paint, flags);
renderer.saveLayer(f1, f2, f3, f4, paint, flags);
}
break;
@@ -650,7 +899,7 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
int32_t alpha = getInt();
int32_t flags = getInt();
DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d, 0x%x", (char*) indent,
- OP_NAMES[op], f1, f2, f3, f4, alpha, flags);
+ OP_NAMES[op], f1, f2, f3, f4, alpha, flags);
renderer.saveLayerAlpha(f1, f2, f3, f4, alpha, flags);
}
break;
@@ -689,7 +938,12 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
break;
case ConcatMatrix: {
SkMatrix* matrix = getMatrix();
- DISPLAY_LIST_LOGD("%s%s %p", (char*) indent, OP_NAMES[op], matrix);
+ DISPLAY_LIST_LOGD(
+ "%s%s %p: [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f]",
+ (char*) indent, OP_NAMES[op], matrix,
+ matrix->get(0), matrix->get(1), matrix->get(2),
+ matrix->get(3), matrix->get(4), matrix->get(5),
+ matrix->get(6), matrix->get(7), matrix->get(8));
renderer.concatMatrix(matrix);
}
break;
@@ -700,7 +954,7 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
float f4 = getFloat();
int32_t regionOp = getInt();
DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d", (char*) indent, OP_NAMES[op],
- f1, f2, f3, f4, regionOp);
+ f1, f2, f3, f4, regionOp);
renderer.clipRect(f1, f2, f3, f4, (SkRegion::Op) regionOp);
}
break;
@@ -710,9 +964,9 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
uint32_t height = getUInt();
int32_t flags = getInt();
DISPLAY_LIST_LOGD("%s%s %p, %dx%d, 0x%x %d", (char*) indent, OP_NAMES[op],
- displayList, width, height, flags, level + 1);
- needsInvalidate |= renderer.drawDisplayList(displayList, width, height,
- dirty, flags, level + 1);
+ displayList, width, height, flags, level + 1);
+ drawGlStatus |= renderer.drawDisplayList(displayList, width,
+ height, dirty, flags, level + 1);
}
break;
case DrawLayer: {
@@ -720,8 +974,11 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
float x = getFloat();
float y = getFloat();
SkPaint* paint = getPaint(renderer);
+ if (mCaching && mMultipliedAlpha < 255) {
+ paint->setAlpha(mMultipliedAlpha);
+ }
DISPLAY_LIST_LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
- layer, x, y, paint);
+ layer, x, y, paint);
renderer.drawLayer(layer, x, y, paint);
}
break;
@@ -730,8 +987,11 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
float x = getFloat();
float y = getFloat();
SkPaint* paint = getPaint(renderer);
+ if (mCaching && mMultipliedAlpha < 255) {
+ paint->setAlpha(mMultipliedAlpha);
+ }
DISPLAY_LIST_LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
- bitmap, x, y, paint);
+ bitmap, x, y, paint);
renderer.drawBitmap(bitmap, x, y, paint);
}
break;
@@ -740,7 +1000,7 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
SkMatrix* matrix = getMatrix();
SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s %p, %p, %p", (char*) indent, OP_NAMES[op],
- bitmap, matrix, paint);
+ bitmap, matrix, paint);
renderer.drawBitmap(bitmap, matrix, paint);
}
break;
@@ -756,7 +1016,8 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
float f8 = getFloat();
SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s %p, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p",
- (char*) indent, OP_NAMES[op], bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint);
+ (char*) indent, OP_NAMES[op], bitmap,
+ f1, f2, f3, f4, f5, f6, f7, f8,paint);
renderer.drawBitmap(bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint);
}
break;
@@ -815,7 +1076,7 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
float f4 = getFloat();
SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
- f1, f2, f3, f4, paint);
+ f1, f2, f3, f4, paint);
renderer.drawRect(f1, f2, f3, f4, paint);
}
break;
@@ -828,7 +1089,7 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
float f6 = getFloat();
SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p",
- (char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, paint);
+ (char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, paint);
renderer.drawRoundRect(f1, f2, f3, f4, f5, f6, paint);
}
break;
@@ -838,7 +1099,7 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
float f3 = getFloat();
SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %p",
- (char*) indent, OP_NAMES[op], f1, f2, f3, paint);
+ (char*) indent, OP_NAMES[op], f1, f2, f3, paint);
renderer.drawCircle(f1, f2, f3, paint);
}
break;
@@ -849,7 +1110,7 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
float f4 = getFloat();
SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p",
- (char*) indent, OP_NAMES[op], f1, f2, f3, f4, paint);
+ (char*) indent, OP_NAMES[op], f1, f2, f3, f4, paint);
renderer.drawOval(f1, f2, f3, f4, paint);
}
break;
@@ -863,7 +1124,7 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
int32_t i1 = getInt();
SkPaint* paint = getPaint(renderer);
DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %d, %p",
- (char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, i1, paint);
+ (char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, i1, paint);
renderer.drawArc(f1, f2, f3, f4, f5, f6, i1 == 1, paint);
}
break;
@@ -959,7 +1220,7 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
float dy = getFloat();
int32_t color = getInt();
DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, 0x%x", (char*) indent, OP_NAMES[op],
- radius, dx, dy, color);
+ radius, dx, dy, color);
renderer.setupShadow(radius, dx, dy, color);
}
break;
@@ -978,22 +1239,27 @@ bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, u
break;
default:
DISPLAY_LIST_LOGD("Display List error: op not handled: %s%s",
- (char*) indent, OP_NAMES[op]);
+ (char*) indent, OP_NAMES[op]);
break;
}
}
+ if (USE_DISPLAY_LIST_PROPERTIES) {
+ DISPLAY_LIST_LOGD("%s%s %d", (char*) indent, "RestoreToCount", restoreTo);
+ renderer.restoreToCount(restoreTo);
+ }
renderer.endMark();
- DISPLAY_LIST_LOGD("%sDone, returning %d", (char*) indent + 2, needsInvalidate);
- return needsInvalidate;
+ DISPLAY_LIST_LOGD("%sDone (%p, %s), returning %d", (char*) indent + 2, this, mName.string(),
+ drawGlStatus);
+ return drawGlStatus;
}
///////////////////////////////////////////////////////////////////////////////
// Base structure
///////////////////////////////////////////////////////////////////////////////
-DisplayListRenderer::DisplayListRenderer(): mWriter(MIN_WRITER_SIZE),
+DisplayListRenderer::DisplayListRenderer() : mWriter(MIN_WRITER_SIZE),
mTranslateX(0.0f), mTranslateY(0.0f), mHasTranslate(false), mHasDrawOps(false) {
}
@@ -1065,7 +1331,6 @@ void DisplayListRenderer::prepareDirty(float left, float top,
void DisplayListRenderer::finish() {
insertRestoreToCount();
insertTranlate();
- OpenGLRenderer::finish();
}
void DisplayListRenderer::interrupt() {
@@ -1074,11 +1339,11 @@ void DisplayListRenderer::interrupt() {
void DisplayListRenderer::resume() {
}
-bool DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
+status_t DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
// Ignore dirty during recording, it matters only when we replay
addOp(DisplayList::DrawGLFunction);
addInt((int) functor);
- return false; // No invalidate needed at record-time
+ return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
}
int DisplayListRenderer::save(int flags) {
@@ -1168,17 +1433,16 @@ bool DisplayListRenderer::clipRect(float left, float top, float right, float bot
return OpenGLRenderer::clipRect(left, top, right, bottom, op);
}
-bool DisplayListRenderer::drawDisplayList(DisplayList* displayList,
+status_t DisplayListRenderer::drawDisplayList(DisplayList* displayList,
uint32_t width, uint32_t height, Rect& dirty, int32_t flags, uint32_t level) {
// dirty is an out parameter and should not be recorded,
// it matters only when replaying the display list
- const bool reject = quickReject(0.0f, 0.0f, width, height);
- uint32_t* location = addOp(DisplayList::DrawDisplayList, reject);
+
+ addOp(DisplayList::DrawDisplayList);
addDisplayList(displayList);
addSize(width, height);
addInt(flags);
- addSkip(location);
- return false;
+ return DrawGlInfo::kStatusDone;
}
void DisplayListRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
@@ -1269,7 +1533,7 @@ void DisplayListRenderer::drawRect(float left, float top, float right, float bot
}
void DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom,
- float rx, float ry, SkPaint* paint) {
+ float rx, float ry, SkPaint* paint) {
const bool reject = paint->getStyle() == SkPaint::kFill_Style &&
quickReject(left, top, right, bottom);
uint32_t* location = addOp(DisplayList::DrawRoundRect, reject);