diff options
Diffstat (limited to 'libs/hwui/DisplayListRenderer.h')
-rw-r--r-- | libs/hwui/DisplayListRenderer.h | 192 |
1 files changed, 114 insertions, 78 deletions
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h index d233150..1360808 100644 --- a/libs/hwui/DisplayListRenderer.h +++ b/libs/hwui/DisplayListRenderer.h @@ -54,7 +54,7 @@ class DrawOp; class StateOp; /** - * Records drawing commands in a display list for latter playback. + * Records drawing commands in a display list for later playback into an OpenGLRenderer. */ class DisplayListRenderer: public OpenGLRenderer { public: @@ -63,69 +63,42 @@ public: ANDROID_API DisplayList* getDisplayList(DisplayList* displayList); - virtual bool isDeferred(); + virtual bool isRecording() const { return true; } +// ---------------------------------------------------------------------------- +// Frame state operations +// ---------------------------------------------------------------------------- virtual void setViewport(int width, int height); virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque); virtual void finish(); - - virtual status_t callDrawGLFunction(Functor *functor, Rect& dirty); - virtual void interrupt(); virtual void resume(); +// ---------------------------------------------------------------------------- +// Canvas state operations +// ---------------------------------------------------------------------------- + // Save (layer) virtual int save(int flags); virtual void restore(); virtual void restoreToCount(int saveCount); - virtual int saveLayer(float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode, int flags); - virtual void translate(float dx, float dy); + // Matrix + virtual void translate(float dx, float dy, float dz); virtual void rotate(float degrees); virtual void scale(float sx, float sy); virtual void skew(float sx, float sy); - virtual void setMatrix(SkMatrix* matrix); - virtual void concatMatrix(SkMatrix* matrix); + virtual void setMatrix(const SkMatrix* matrix); + virtual void concatMatrix(const SkMatrix* matrix); + // Clip virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); - virtual bool clipPath(SkPath* path, SkRegion::Op op); - virtual bool clipRegion(SkRegion* region, SkRegion::Op op); - - virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags); - virtual status_t drawLayer(Layer* layer, float x, float y); - virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); - virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); - virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, - float srcRight, float srcBottom, float dstLeft, float dstTop, - float dstRight, float dstBottom, SkPaint* paint); - virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint); - virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, - float* vertices, int* colors, SkPaint* paint); - virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, - float left, float top, float right, float bottom, SkPaint* paint); - virtual status_t drawColor(int color, SkXfermode::Mode mode); - virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint); - virtual status_t drawRoundRect(float left, float top, float right, float bottom, - float rx, float ry, SkPaint* paint); - virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint); - virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint); - virtual status_t drawArc(float left, float top, float right, float bottom, - float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); - virtual status_t drawPath(SkPath* path, SkPaint* paint); - virtual status_t drawLines(float* points, int count, SkPaint* paint); - virtual status_t drawPoints(float* points, int count, SkPaint* paint); - virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path, - float hOffset, float vOffset, SkPaint* paint); - virtual status_t drawPosText(const char* text, int bytesCount, int count, - const float* positions, SkPaint* paint); - virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y, - const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds, - DrawOpMode drawOpMode); - - virtual status_t drawRects(const float* rects, int count, SkPaint* paint); + virtual bool clipPath(const SkPath* path, SkRegion::Op op); + virtual bool clipRegion(const SkRegion* region, SkRegion::Op op); + // Misc - should be implemented with SkPaint inspection virtual void resetShader(); virtual void setupShader(SkiaShader* shader); @@ -138,17 +111,74 @@ public: virtual void resetPaintFilter(); virtual void setupPaintFilter(int clearBits, int setBits); +// ---------------------------------------------------------------------------- +// Canvas draw operations +// ---------------------------------------------------------------------------- + virtual status_t drawColor(int color, SkXfermode::Mode mode); + + // Bitmap-based + virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top, + const SkPaint* paint); + virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix, + const SkPaint* paint); + virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop, + float srcRight, float srcBottom, float dstLeft, float dstTop, + float dstRight, float dstBottom, const SkPaint* paint); + virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top, + const SkPaint* paint); + virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, + const float* vertices, const int* colors, const SkPaint* paint); + virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch, + float left, float top, float right, float bottom, const SkPaint* paint); + + // Shapes + virtual status_t drawRect(float left, float top, float right, float bottom, + const SkPaint* paint); + virtual status_t drawRects(const float* rects, int count, const SkPaint* paint); + virtual status_t drawRoundRect(float left, float top, float right, float bottom, + float rx, float ry, const SkPaint* paint); + virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint); + virtual status_t drawOval(float left, float top, float right, float bottom, + const SkPaint* paint); + virtual status_t drawArc(float left, float top, float right, float bottom, + float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint); + virtual status_t drawPath(const SkPath* path, const SkPaint* paint); + virtual status_t drawLines(const float* points, int count, const SkPaint* paint); + virtual status_t drawPoints(const float* points, int count, const SkPaint* paint); + + // Text + virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y, + const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds, + DrawOpMode drawOpMode = kDrawOpMode_Immediate); + virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path, + float hOffset, float vOffset, const SkPaint* paint); + virtual status_t drawPosText(const char* text, int bytesCount, int count, + const float* positions, const SkPaint* paint); + +// ---------------------------------------------------------------------------- +// Canvas draw operations - special +// ---------------------------------------------------------------------------- + virtual status_t drawLayer(Layer* layer, float x, float y); + virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, + int32_t replayFlags); + + // TODO: rename for consistency + virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty); + +// ---------------------------------------------------------------------------- +// DisplayList / resource management +// ---------------------------------------------------------------------------- ANDROID_API void reset(); sp<DisplayListData> getDisplayListData() const { return mDisplayListData; } - const Vector<SkBitmap*>& getBitmapResources() const { + const Vector<const SkBitmap*>& getBitmapResources() const { return mBitmapResources; } - const Vector<SkBitmap*>& getOwnedBitmapResources() const { + const Vector<const SkBitmap*>& getOwnedBitmapResources() const { return mOwnedBitmapResources; } @@ -156,7 +186,7 @@ public: return mFilterResources; } - const Vector<Res_png_9patch*>& getPatchResources() const { + const Vector<const Res_png_9patch*>& getPatchResources() const { return mPatchResources; } @@ -164,19 +194,19 @@ public: return mShaders; } - const Vector<SkPaint*>& getPaints() const { + const Vector<const SkPaint*>& getPaints() const { return mPaints; } - const Vector<SkPath*>& getPaths() const { + const Vector<const SkPath*>& getPaths() const { return mPaths; } - const SortedVector<SkPath*>& getSourcePaths() const { + const SortedVector<const SkPath*>& getSourcePaths() const { return mSourcePaths; } - const Vector<SkRegion*>& getRegions() const { + const Vector<const SkRegion*>& getRegions() const { return mRegions; } @@ -184,13 +214,15 @@ public: return mLayers; } - const Vector<SkMatrix*>& getMatrices() const { + const Vector<const SkMatrix*>& getMatrices() const { return mMatrices; } uint32_t getFunctorCount() const { return mFunctorCount; } +protected: + virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored); private: void insertRestoreToCount(); @@ -206,8 +238,9 @@ private: } template<class T> - inline T* refBuffer(const T* srcBuffer, int32_t count) { - if (srcBuffer == NULL) return NULL; + inline const T* refBuffer(const T* srcBuffer, int32_t count) { + if (!srcBuffer) return NULL; + T* dstBuffer = (T*) mDisplayListData->allocator.alloc(count * sizeof(T)); memcpy(dstBuffer, srcBuffer, count * sizeof(T)); return dstBuffer; @@ -217,13 +250,15 @@ private: return (char*) refBuffer<uint8_t>((uint8_t*)text, byteLength); } - inline SkPath* refPath(SkPath* path) { + inline const SkPath* refPath(const SkPath* path) { if (!path) return NULL; - SkPath* pathCopy = mPathMap.valueFor(path); + const SkPath* pathCopy = mPathMap.valueFor(path); if (pathCopy == NULL || pathCopy->getGenerationID() != path->getGenerationID()) { - pathCopy = new SkPath(*path); - pathCopy->setSourcePath(path); + SkPath* newPathCopy = new SkPath(*path); + newPathCopy->setSourcePath(path); + + pathCopy = newPathCopy; // replaceValueFor() performs an add if the entry doesn't exist mPathMap.replaceValueFor(path, pathCopy); mPaths.add(pathCopy); @@ -235,12 +270,12 @@ private: return pathCopy; } - inline SkPaint* refPaint(SkPaint* paint) { + inline const SkPaint* refPaint(const SkPaint* paint) { if (!paint) { return paint; } - SkPaint* paintCopy = mPaintMap.valueFor(paint); + const SkPaint* paintCopy = mPaintMap.valueFor(paint); if (paintCopy == NULL || paintCopy->getGenerationID() != paint->getGenerationID()) { paintCopy = new SkPaint(*paint); // replaceValueFor() performs an add if the entry doesn't exist @@ -251,12 +286,12 @@ private: return paintCopy; } - inline SkRegion* refRegion(SkRegion* region) { + inline const SkRegion* refRegion(const SkRegion* region) { if (!region) { return region; } - SkRegion* regionCopy = mRegionMap.valueFor(region); + const SkRegion* regionCopy = mRegionMap.valueFor(region); // TODO: Add generation ID to SkRegion if (regionCopy == NULL) { regionCopy = new SkRegion(*region); @@ -268,11 +303,11 @@ private: return regionCopy; } - inline SkMatrix* refMatrix(SkMatrix* matrix) { + inline const SkMatrix* refMatrix(const SkMatrix* matrix) { if (matrix) { // Copying the matrix is cheap and prevents against the user changing // the original matrix before the operation that uses it - SkMatrix* copy = new SkMatrix(*matrix); + const SkMatrix* copy = new SkMatrix(*matrix); mMatrices.add(copy); return copy; } @@ -285,7 +320,7 @@ private: return layer; } - inline SkBitmap* refBitmap(SkBitmap* bitmap) { + inline const SkBitmap* refBitmap(const SkBitmap* bitmap) { // Note that this assumes the bitmap is immutable. There are cases this won't handle // correctly, such as creating the bitmap from scratch, drawing with it, changing its // contents, and drawing again. The only fix would be to always copy it the first time, @@ -295,7 +330,7 @@ private: return bitmap; } - inline SkBitmap* refBitmapData(SkBitmap* bitmap) { + inline const SkBitmap* refBitmapData(const SkBitmap* bitmap) { mOwnedBitmapResources.add(bitmap); mCaches.resourceCache.incrementRefcount(bitmap); return bitmap; @@ -322,32 +357,33 @@ private: return colorFilter; } - inline Res_png_9patch* refPatch(Res_png_9patch* patch) { + inline const Res_png_9patch* refPatch(const Res_png_9patch* patch) { mPatchResources.add(patch); mCaches.resourceCache.incrementRefcount(patch); return patch; } - Vector<SkBitmap*> mBitmapResources; - Vector<SkBitmap*> mOwnedBitmapResources; + // TODO: move these to DisplayListData + Vector<const SkBitmap*> mBitmapResources; + Vector<const SkBitmap*> mOwnedBitmapResources; Vector<SkiaColorFilter*> mFilterResources; - Vector<Res_png_9patch*> mPatchResources; + Vector<const Res_png_9patch*> mPatchResources; - Vector<SkPaint*> mPaints; - DefaultKeyedVector<SkPaint*, SkPaint*> mPaintMap; + Vector<const SkPaint*> mPaints; + DefaultKeyedVector<const SkPaint*, const SkPaint*> mPaintMap; - Vector<SkPath*> mPaths; - DefaultKeyedVector<SkPath*, SkPath*> mPathMap; + Vector<const SkPath*> mPaths; + DefaultKeyedVector<const SkPath*, const SkPath*> mPathMap; - SortedVector<SkPath*> mSourcePaths; + SortedVector<const SkPath*> mSourcePaths; - Vector<SkRegion*> mRegions; - DefaultKeyedVector<SkRegion*, SkRegion*> mRegionMap; + Vector<const SkRegion*> mRegions; + DefaultKeyedVector<const SkRegion*, const SkRegion*> mRegionMap; Vector<SkiaShader*> mShaders; DefaultKeyedVector<SkiaShader*, SkiaShader*> mShaderMap; - Vector<SkMatrix*> mMatrices; + Vector<const SkMatrix*> mMatrices; Vector<Layer*> mLayers; |