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-rw-r--r--libs/hwui/GlopBuilder.cpp609
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diff --git a/libs/hwui/GlopBuilder.cpp b/libs/hwui/GlopBuilder.cpp
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+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#include "GlopBuilder.h"
+
+#include "Caches.h"
+#include "Glop.h"
+#include "Matrix.h"
+#include "Patch.h"
+#include "renderstate/MeshState.h"
+#include "renderstate/RenderState.h"
+#include "SkiaShader.h"
+#include "Texture.h"
+#include "utils/PaintUtils.h"
+#include "VertexBuffer.h"
+
+#include <GLES2/gl2.h>
+#include <SkPaint.h>
+
+namespace android {
+namespace uirenderer {
+
+#define TRIGGER_STAGE(stageFlag) \
+ LOG_ALWAYS_FATAL_IF((stageFlag) & mStageFlags, "Stage %d cannot be run twice", (stageFlag)); \
+ mStageFlags = static_cast<StageFlags>(mStageFlags | (stageFlag))
+
+#define REQUIRE_STAGES(requiredFlags) \
+ LOG_ALWAYS_FATAL_IF((mStageFlags & (requiredFlags)) != (requiredFlags), \
+ "not prepared for current stage")
+
+static void setUnitQuadTextureCoords(Rect uvs, TextureVertex* quadVertex) {
+ quadVertex[0] = {0, 0, uvs.left, uvs.top};
+ quadVertex[1] = {1, 0, uvs.right, uvs.top};
+ quadVertex[2] = {0, 1, uvs.left, uvs.bottom};
+ quadVertex[3] = {1, 1, uvs.right, uvs.bottom};
+}
+
+GlopBuilder::GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop)
+ : mRenderState(renderState)
+ , mCaches(caches)
+ , mShader(nullptr)
+ , mOutGlop(outGlop) {
+ mStageFlags = kInitialStage;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Mesh
+////////////////////////////////////////////////////////////////////////////////
+
+GlopBuilder& GlopBuilder::setMeshUnitQuad() {
+ TRIGGER_STAGE(kMeshStage);
+
+ mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
+ mOutGlop->mesh.indices = { 0, nullptr };
+ mOutGlop->mesh.vertices = {
+ mRenderState.meshState().getUnitQuadVBO(),
+ static_cast<int>(VertexAttribFlags::kNone),
+ nullptr, nullptr, nullptr,
+ kTextureVertexStride };
+ mOutGlop->mesh.elementCount = 4;
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setMeshTexturedUnitQuad(const UvMapper* uvMapper) {
+ if (uvMapper) {
+ // can't use unit quad VBO, so build UV vertices manually
+ return setMeshTexturedUvQuad(uvMapper, Rect(0, 0, 1, 1));
+ }
+
+ TRIGGER_STAGE(kMeshStage);
+
+ mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
+ mOutGlop->mesh.indices = { 0, nullptr };
+ mOutGlop->mesh.vertices = {
+ mRenderState.meshState().getUnitQuadVBO(),
+ static_cast<int>(VertexAttribFlags::kTextureCoord),
+ nullptr, (const void*) kMeshTextureOffset, nullptr,
+ kTextureVertexStride };
+ mOutGlop->mesh.elementCount = 4;
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setMeshTexturedUvQuad(const UvMapper* uvMapper, Rect uvs) {
+ TRIGGER_STAGE(kMeshStage);
+
+ if (CC_UNLIKELY(uvMapper)) {
+ uvMapper->map(uvs);
+ }
+ setUnitQuadTextureCoords(uvs, &mOutGlop->mesh.mappedVertices[0]);
+
+ const TextureVertex* textureVertex = mOutGlop->mesh.mappedVertices;
+ mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
+ mOutGlop->mesh.indices = { 0, nullptr };
+ mOutGlop->mesh.vertices = {
+ 0,
+ static_cast<int>(VertexAttribFlags::kTextureCoord),
+ &textureVertex[0].x, &textureVertex[0].u, nullptr,
+ kTextureVertexStride };
+ mOutGlop->mesh.elementCount = 4;
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) {
+ TRIGGER_STAGE(kMeshStage);
+
+ mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
+ mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
+ mOutGlop->mesh.vertices = {
+ 0,
+ static_cast<int>(VertexAttribFlags::kNone),
+ vertexData, nullptr, nullptr,
+ kVertexStride };
+ mOutGlop->mesh.elementCount = 6 * quadCount;
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) {
+ TRIGGER_STAGE(kMeshStage);
+
+ mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
+ mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
+ mOutGlop->mesh.vertices = {
+ 0,
+ static_cast<int>(VertexAttribFlags::kTextureCoord),
+ &vertexData[0].x, &vertexData[0].u, nullptr,
+ kTextureVertexStride };
+ mOutGlop->mesh.elementCount = elementCount;
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setMeshTexturedMesh(TextureVertex* vertexData, int elementCount) {
+ TRIGGER_STAGE(kMeshStage);
+
+ mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
+ mOutGlop->mesh.indices = { 0, nullptr };
+ mOutGlop->mesh.vertices = {
+ 0,
+ static_cast<int>(VertexAttribFlags::kTextureCoord),
+ &vertexData[0].x, &vertexData[0].u, nullptr,
+ kTextureVertexStride };
+ mOutGlop->mesh.elementCount = elementCount;
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount) {
+ TRIGGER_STAGE(kMeshStage);
+
+ mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
+ mOutGlop->mesh.indices = { 0, nullptr };
+ mOutGlop->mesh.vertices = {
+ 0,
+ VertexAttribFlags::kTextureCoord | VertexAttribFlags::kColor,
+ &vertexData[0].x, &vertexData[0].u, &vertexData[0].r,
+ kColorTextureVertexStride };
+ mOutGlop->mesh.elementCount = elementCount;
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp) {
+ TRIGGER_STAGE(kMeshStage);
+
+ const VertexBuffer::MeshFeatureFlags flags = vertexBuffer.getMeshFeatureFlags();
+
+ bool alphaVertex = flags & VertexBuffer::kAlpha;
+ bool indices = flags & VertexBuffer::kIndices;
+
+ mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
+ mOutGlop->mesh.indices = { 0, vertexBuffer.getIndices() };
+ mOutGlop->mesh.vertices = {
+ 0,
+ static_cast<int>(alphaVertex ? VertexAttribFlags::kAlpha : VertexAttribFlags::kNone),
+ vertexBuffer.getBuffer(), nullptr, nullptr,
+ alphaVertex ? kAlphaVertexStride : kVertexStride };
+ mOutGlop->mesh.elementCount = indices
+ ? vertexBuffer.getIndexCount() : vertexBuffer.getVertexCount();
+
+ mDescription.useShadowAlphaInterp = shadowInterp;
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setMeshPatchQuads(const Patch& patch) {
+ TRIGGER_STAGE(kMeshStage);
+
+ mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
+ mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
+ mOutGlop->mesh.vertices = {
+ mCaches.patchCache.getMeshBuffer(),
+ static_cast<int>(VertexAttribFlags::kTextureCoord),
+ (void*)patch.positionOffset, (void*)patch.textureOffset, nullptr,
+ kTextureVertexStride };
+ mOutGlop->mesh.elementCount = patch.indexCount;
+ return *this;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Fill
+////////////////////////////////////////////////////////////////////////////////
+
+void GlopBuilder::setFill(int color, float alphaScale,
+ SkXfermode::Mode mode, Blend::ModeOrderSwap modeUsage,
+ const SkShader* shader, const SkColorFilter* colorFilter) {
+ if (mode != SkXfermode::kClear_Mode) {
+ float alpha = (SkColorGetA(color) / 255.0f) * alphaScale;
+ if (!shader) {
+ float colorScale = alpha / 255.0f;
+ mOutGlop->fill.color = {
+ colorScale * SkColorGetR(color),
+ colorScale * SkColorGetG(color),
+ colorScale * SkColorGetB(color),
+ alpha
+ };
+ } else {
+ mOutGlop->fill.color = { 1, 1, 1, alpha };
+ }
+ } else {
+ mOutGlop->fill.color = { 0, 0, 0, 1 };
+ }
+
+ mOutGlop->blend = { GL_ZERO, GL_ZERO };
+ if (mOutGlop->fill.color.a < 1.0f
+ || (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::kAlpha)
+ || (mOutGlop->fill.texture.texture && mOutGlop->fill.texture.texture->blend)
+ || mOutGlop->roundRectClipState
+ || PaintUtils::isBlendedShader(shader)
+ || PaintUtils::isBlendedColorFilter(colorFilter)
+ || mode != SkXfermode::kSrcOver_Mode) {
+ if (CC_LIKELY(mode <= SkXfermode::kScreen_Mode)) {
+ Blend::getFactors(mode, modeUsage,
+ &mOutGlop->blend.src, &mOutGlop->blend.dst);
+ } else {
+ // These blend modes are not supported by OpenGL directly and have
+ // to be implemented using shaders. Since the shader will perform
+ // the blending, don't enable GL blending off here
+ // If the blend mode cannot be implemented using shaders, fall
+ // back to the default SrcOver blend mode instead
+ if (CC_UNLIKELY(mCaches.extensions().hasFramebufferFetch())) {
+ mDescription.framebufferMode = mode;
+ mDescription.swapSrcDst = (modeUsage == Blend::ModeOrderSwap::Swap);
+ // blending in shader, don't enable
+ } else {
+ // unsupported
+ Blend::getFactors(SkXfermode::kSrcOver_Mode, modeUsage,
+ &mOutGlop->blend.src, &mOutGlop->blend.dst);
+ }
+ }
+ }
+ mShader = shader; // shader resolved in ::build()
+
+ if (colorFilter) {
+ SkColor color;
+ SkXfermode::Mode mode;
+ SkScalar srcColorMatrix[20];
+ if (colorFilter->asColorMode(&color, &mode)) {
+ mOutGlop->fill.filterMode = mDescription.colorOp = ProgramDescription::kColorBlend;
+ mDescription.colorMode = mode;
+
+ const float alpha = SkColorGetA(color) / 255.0f;
+ float colorScale = alpha / 255.0f;
+ mOutGlop->fill.filter.color = {
+ colorScale * SkColorGetR(color),
+ colorScale * SkColorGetG(color),
+ colorScale * SkColorGetB(color),
+ alpha,
+ };
+ } else if (colorFilter->asColorMatrix(srcColorMatrix)) {
+ mOutGlop->fill.filterMode = mDescription.colorOp = ProgramDescription::kColorMatrix;
+
+ float* colorMatrix = mOutGlop->fill.filter.matrix.matrix;
+ memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
+ memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
+ memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
+ memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
+
+ // Skia uses the range [0..255] for the addition vector, but we need
+ // the [0..1] range to apply the vector in GLSL
+ float* colorVector = mOutGlop->fill.filter.matrix.vector;
+ colorVector[0] = srcColorMatrix[4] / 255.0f;
+ colorVector[1] = srcColorMatrix[9] / 255.0f;
+ colorVector[2] = srcColorMatrix[14] / 255.0f;
+ colorVector[3] = srcColorMatrix[19] / 255.0f;
+ } else {
+ LOG_ALWAYS_FATAL("unsupported ColorFilter");
+ }
+ } else {
+ mOutGlop->fill.filterMode = ProgramDescription::kColorNone;
+ }
+}
+
+GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture, int textureFillFlags,
+ const SkPaint* paint, float alphaScale) {
+ TRIGGER_STAGE(kFillStage);
+ REQUIRE_STAGES(kMeshStage);
+
+ GLenum filter = (textureFillFlags & TextureFillFlags::kForceFilter)
+ ? GL_LINEAR : PaintUtils::getFilter(paint);
+ mOutGlop->fill.texture = { &texture,
+ GL_TEXTURE_2D, filter, GL_CLAMP_TO_EDGE, nullptr };
+
+ if (paint) {
+ int color = paint->getColor();
+ SkShader* shader = paint->getShader();
+
+ if (!(textureFillFlags & TextureFillFlags::kIsAlphaMaskTexture)) {
+ // Texture defines color, so disable shaders, and reset all non-alpha color channels
+ color |= 0x00FFFFFF;
+ shader = nullptr;
+ }
+ setFill(color, alphaScale,
+ PaintUtils::getXfermode(paint->getXfermode()), Blend::ModeOrderSwap::NoSwap,
+ shader, paint->getColorFilter());
+ } else {
+ mOutGlop->fill.color = { alphaScale, alphaScale, alphaScale, alphaScale };
+
+ if (alphaScale < 1.0f
+ || (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::kAlpha)
+ || texture.blend
+ || mOutGlop->roundRectClipState) {
+ Blend::getFactors(SkXfermode::kSrcOver_Mode, Blend::ModeOrderSwap::NoSwap,
+ &mOutGlop->blend.src, &mOutGlop->blend.dst);
+ } else {
+ mOutGlop->blend = { GL_ZERO, GL_ZERO };
+ }
+ }
+
+ if (textureFillFlags & TextureFillFlags::kIsAlphaMaskTexture) {
+ mDescription.modulate = mOutGlop->fill.color.isNotBlack();
+ mDescription.hasAlpha8Texture = true;
+ } else {
+ mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
+ }
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setFillPaint(const SkPaint& paint, float alphaScale) {
+ TRIGGER_STAGE(kFillStage);
+ REQUIRE_STAGES(kMeshStage);
+
+ mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
+
+ setFill(paint.getColor(), alphaScale,
+ PaintUtils::getXfermode(paint.getXfermode()), Blend::ModeOrderSwap::NoSwap,
+ paint.getShader(), paint.getColorFilter());
+ mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setFillPathTexturePaint(PathTexture& texture,
+ const SkPaint& paint, float alphaScale) {
+ TRIGGER_STAGE(kFillStage);
+ REQUIRE_STAGES(kMeshStage);
+
+ //specify invalid filter/clamp, since these are always static for PathTextures
+ mOutGlop->fill.texture = { &texture, GL_TEXTURE_2D, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
+
+ setFill(paint.getColor(), alphaScale,
+ PaintUtils::getXfermode(paint.getXfermode()), Blend::ModeOrderSwap::NoSwap,
+ paint.getShader(), paint.getColorFilter());
+
+ mDescription.hasAlpha8Texture = true;
+ mDescription.modulate = mOutGlop->fill.color.isNotBlack();
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setFillShadowTexturePaint(ShadowTexture& texture, int shadowColor,
+ const SkPaint& paint, float alphaScale) {
+ TRIGGER_STAGE(kFillStage);
+ REQUIRE_STAGES(kMeshStage);
+
+ //specify invalid filter/clamp, since these are always static for ShadowTextures
+ mOutGlop->fill.texture = { &texture, GL_TEXTURE_2D, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
+
+ const int ALPHA_BITMASK = SK_ColorBLACK;
+ const int COLOR_BITMASK = ~ALPHA_BITMASK;
+ if ((shadowColor & ALPHA_BITMASK) == ALPHA_BITMASK) {
+ // shadow color is fully opaque: override its alpha with that of paint
+ shadowColor &= paint.getColor() | COLOR_BITMASK;
+ }
+
+ setFill(shadowColor, alphaScale,
+ PaintUtils::getXfermode(paint.getXfermode()), Blend::ModeOrderSwap::NoSwap,
+ paint.getShader(), paint.getColorFilter());
+
+ mDescription.hasAlpha8Texture = true;
+ mDescription.modulate = mOutGlop->fill.color.isNotBlack();
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setFillBlack() {
+ TRIGGER_STAGE(kFillStage);
+ REQUIRE_STAGES(kMeshStage);
+
+ mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
+ setFill(SK_ColorBLACK, 1.0f, SkXfermode::kSrcOver_Mode, Blend::ModeOrderSwap::NoSwap,
+ nullptr, nullptr);
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setFillClear() {
+ TRIGGER_STAGE(kFillStage);
+ REQUIRE_STAGES(kMeshStage);
+
+ mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
+ setFill(SK_ColorBLACK, 1.0f, SkXfermode::kClear_Mode, Blend::ModeOrderSwap::NoSwap,
+ nullptr, nullptr);
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
+ float alpha, SkXfermode::Mode mode, Blend::ModeOrderSwap modeUsage) {
+ TRIGGER_STAGE(kFillStage);
+ REQUIRE_STAGES(kMeshStage);
+
+ mOutGlop->fill.texture = { &texture,
+ GL_TEXTURE_2D, GL_LINEAR, GL_CLAMP_TO_EDGE, nullptr };
+ mOutGlop->fill.color = { alpha, alpha, alpha, alpha };
+
+ setFill(SK_ColorWHITE, alpha, mode, modeUsage, nullptr, colorFilter);
+
+ mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setFillTextureLayer(Layer& layer, float alpha) {
+ TRIGGER_STAGE(kFillStage);
+ REQUIRE_STAGES(kMeshStage);
+
+ mOutGlop->fill.texture = { &(layer.getTexture()),
+ layer.getRenderTarget(), GL_LINEAR, GL_CLAMP_TO_EDGE, &layer.getTexTransform() };
+ mOutGlop->fill.color = { alpha, alpha, alpha, alpha };
+
+ setFill(SK_ColorWHITE, alpha, layer.getMode(), Blend::ModeOrderSwap::NoSwap,
+ nullptr, layer.getColorFilter());
+
+ mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
+ mDescription.hasTextureTransform = true;
+ return *this;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Transform
+////////////////////////////////////////////////////////////////////////////////
+
+GlopBuilder& GlopBuilder::setTransform(const Matrix4& ortho,
+ const Matrix4& transform, bool fudgingOffset) {
+ TRIGGER_STAGE(kTransformStage);
+
+ mOutGlop->transform.ortho.load(ortho);
+ mOutGlop->transform.canvas.load(transform);
+ mOutGlop->transform.fudgingOffset = fudgingOffset;
+ return *this;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// ModelView
+////////////////////////////////////////////////////////////////////////////////
+
+GlopBuilder& GlopBuilder::setModelViewMapUnitToRect(const Rect destination) {
+ TRIGGER_STAGE(kModelViewStage);
+
+ mOutGlop->transform.modelView.loadTranslate(destination.left, destination.top, 0.0f);
+ mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f);
+ mOutGlop->bounds = destination;
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setModelViewMapUnitToRectSnap(const Rect destination) {
+ TRIGGER_STAGE(kModelViewStage);
+ REQUIRE_STAGES(kTransformStage | kFillStage);
+
+ float left = destination.left;
+ float top = destination.top;
+
+ const Matrix4& canvasTransform = mOutGlop->transform.canvas;
+ if (CC_LIKELY(canvasTransform.isPureTranslate())) {
+ // snap by adjusting the model view matrix
+ const float translateX = canvasTransform.getTranslateX();
+ const float translateY = canvasTransform.getTranslateY();
+
+ left = (int) floorf(left + translateX + 0.5f) - translateX;
+ top = (int) floorf(top + translateY + 0.5f) - translateY;
+ mOutGlop->fill.texture.filter = GL_NEAREST;
+ }
+
+ mOutGlop->transform.modelView.loadTranslate(left, top, 0.0f);
+ mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f);
+ mOutGlop->bounds = destination;
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setModelViewOffsetRect(float offsetX, float offsetY, const Rect source) {
+ TRIGGER_STAGE(kModelViewStage);
+
+ mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
+ mOutGlop->bounds = source;
+ mOutGlop->bounds.translate(offsetX, offsetY);
+ return *this;
+}
+
+GlopBuilder& GlopBuilder::setModelViewOffsetRectSnap(float offsetX, float offsetY, const Rect source) {
+ TRIGGER_STAGE(kModelViewStage);
+ REQUIRE_STAGES(kTransformStage | kFillStage);
+
+ const Matrix4& canvasTransform = mOutGlop->transform.canvas;
+ if (CC_LIKELY(canvasTransform.isPureTranslate())) {
+ // snap by adjusting the model view matrix
+ const float translateX = canvasTransform.getTranslateX();
+ const float translateY = canvasTransform.getTranslateY();
+
+ offsetX = (int) floorf(offsetX + translateX + source.left + 0.5f) - translateX - source.left;
+ offsetY = (int) floorf(offsetY + translateY + source.top + 0.5f) - translateY - source.top;
+ mOutGlop->fill.texture.filter = GL_NEAREST;
+ }
+
+ mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
+ mOutGlop->bounds = source;
+ mOutGlop->bounds.translate(offsetX, offsetY);
+ return *this;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// RoundRectClip
+////////////////////////////////////////////////////////////////////////////////
+
+GlopBuilder& GlopBuilder::setRoundRectClipState(const RoundRectClipState* roundRectClipState) {
+ TRIGGER_STAGE(kRoundRectClipStage);
+
+ mOutGlop->roundRectClipState = roundRectClipState;
+ mDescription.hasRoundRectClip = roundRectClipState != nullptr;
+ return *this;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Build
+////////////////////////////////////////////////////////////////////////////////
+
+void verify(const ProgramDescription& description, const Glop& glop) {
+ if (glop.fill.texture.texture != nullptr) {
+ LOG_ALWAYS_FATAL_IF(((description.hasTexture && description.hasExternalTexture)
+ || (!description.hasTexture && !description.hasExternalTexture)
+ || ((glop.mesh.vertices.attribFlags & VertexAttribFlags::kTextureCoord) == 0)),
+ "Texture %p, hT%d, hET %d, attribFlags %x",
+ glop.fill.texture.texture,
+ description.hasTexture, description.hasExternalTexture,
+ glop.mesh.vertices.attribFlags);
+ } else {
+ LOG_ALWAYS_FATAL_IF((description.hasTexture
+ || description.hasExternalTexture
+ || ((glop.mesh.vertices.attribFlags & VertexAttribFlags::kTextureCoord) != 0)),
+ "No texture, hT%d, hET %d, attribFlags %x",
+ description.hasTexture, description.hasExternalTexture,
+ glop.mesh.vertices.attribFlags);
+ }
+
+ if ((glop.mesh.vertices.attribFlags & VertexAttribFlags::kAlpha)
+ && glop.mesh.vertices.bufferObject) {
+ LOG_ALWAYS_FATAL("VBO and alpha attributes are not currently compatible");
+ }
+
+ if (description.hasTextureTransform != (glop.fill.texture.textureTransform != nullptr)) {
+ LOG_ALWAYS_FATAL("Texture transform incorrectly specified");
+ }
+}
+
+void GlopBuilder::build() {
+ REQUIRE_STAGES(kAllStages);
+ if (mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::kTextureCoord) {
+ if (mOutGlop->fill.texture.target == GL_TEXTURE_2D) {
+ mDescription.hasTexture = true;
+ } else {
+ mDescription.hasExternalTexture = true;
+ }
+
+ }
+ mDescription.hasColors = mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::kColor;
+ mDescription.hasVertexAlpha = mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::kAlpha;
+
+ // serialize shader info into ShaderData
+ GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0;
+ SkiaShader::store(mCaches, mShader, mOutGlop->transform.modelView,
+ &textureUnit, &mDescription, &(mOutGlop->fill.skiaShaderData));
+
+ // duplicates ProgramCache's definition of color uniform presence
+ const bool singleColor = !mDescription.hasTexture
+ && !mDescription.hasExternalTexture
+ && !mDescription.hasGradient
+ && !mDescription.hasBitmap;
+ mOutGlop->fill.colorEnabled = mDescription.modulate || singleColor;
+
+ verify(mDescription, *mOutGlop);
+
+ // Final step: populate program and map bounds into render target space
+ mOutGlop->fill.program = mCaches.programCache.get(mDescription);
+ mOutGlop->transform.canvas.mapRect(mOutGlop->bounds);
+}
+
+} /* namespace uirenderer */
+} /* namespace android */