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-rw-r--r--libs/hwui/GradientCache.cpp147
1 files changed, 94 insertions, 53 deletions
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp
index d681609..507ed95 100644
--- a/libs/hwui/GradientCache.cpp
+++ b/libs/hwui/GradientCache.cpp
@@ -27,13 +27,6 @@ namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
-// Defines
-///////////////////////////////////////////////////////////////////////////////
-
-#define GRADIENT_TEXTURE_HEIGHT 2
-#define GRADIENT_BYTES_PER_PIXEL 4
-
-///////////////////////////////////////////////////////////////////////////////
// Functions
///////////////////////////////////////////////////////////////////////////////
@@ -83,6 +76,10 @@ GradientCache::GradientCache():
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
mCache.setOnEntryRemovedListener(this);
+
+ const Extensions& extensions = Extensions::getInstance();
+ mUseFloatTexture = extensions.getMajorGlVersion() >= 3;
+ mHasNpot = extensions.hasNPot();
}
GradientCache::GradientCache(uint32_t maxByteSize):
@@ -120,7 +117,7 @@ void GradientCache::setMaxSize(uint32_t maxSize) {
void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) {
if (texture) {
- const uint32_t size = texture->width * texture->height * GRADIENT_BYTES_PER_PIXEL;
+ const uint32_t size = texture->width * texture->height * bytesPerPixel();
mSize -= size;
glDeleteTextures(1, &texture->id);
@@ -151,8 +148,11 @@ void GradientCache::getGradientInfo(const uint32_t* colors, const int count,
GradientInfo& info) {
uint32_t width = 256 * (count - 1);
- if (!Extensions::getInstance().hasNPot()) {
- width = 1 << (31 - __builtin_clz(width));
+ // If the npot extension is not supported we cannot use non-clamp
+ // wrap modes. We therefore find the nearest largest power of 2
+ // unless width is already a power of 2
+ if (!mHasNpot && (width & (width - 1)) != 0) {
+ width = 1 << (32 - __builtin_clz(width));
}
bool hasAlpha = false;
@@ -175,12 +175,12 @@ Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
Texture* texture = new Texture;
texture->width = info.width;
- texture->height = GRADIENT_TEXTURE_HEIGHT;
+ texture->height = 2;
texture->blend = info.hasAlpha;
texture->generation = 1;
// Asume the cache is always big enough
- const uint32_t size = texture->width * texture->height * GRADIENT_BYTES_PER_PIXEL;
+ const uint32_t size = texture->width * texture->height * bytesPerPixel();
while (getSize() + size > mMaxSize) {
mCache.removeOldest();
}
@@ -193,69 +193,110 @@ Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
return texture;
}
+size_t GradientCache::bytesPerPixel() const {
+ // We use 4 channels (RGBA)
+ return 4 * (mUseFloatTexture ? sizeof(float) : sizeof(uint8_t));
+}
+
+void GradientCache::splitToBytes(uint32_t inColor, GradientColor& outColor) const {
+ outColor.r = (inColor >> 16) & 0xff;
+ outColor.g = (inColor >> 8) & 0xff;
+ outColor.b = (inColor >> 0) & 0xff;
+ outColor.a = (inColor >> 24) & 0xff;
+}
+
+void GradientCache::splitToFloats(uint32_t inColor, GradientColor& outColor) const {
+ outColor.r = ((inColor >> 16) & 0xff) / 255.0f;
+ outColor.g = ((inColor >> 8) & 0xff) / 255.0f;
+ outColor.b = ((inColor >> 0) & 0xff) / 255.0f;
+ outColor.a = ((inColor >> 24) & 0xff) / 255.0f;
+}
+
+void GradientCache::mixBytes(GradientColor& start, GradientColor& end, float amount,
+ uint8_t*& dst) const {
+ float oppAmount = 1.0f - amount;
+ const float alpha = start.a * oppAmount + end.a * amount;
+ const float a = alpha / 255.0f;
+
+ *dst++ = uint8_t(a * (start.r * oppAmount + end.r * amount));
+ *dst++ = uint8_t(a * (start.g * oppAmount + end.g * amount));
+ *dst++ = uint8_t(a * (start.b * oppAmount + end.b * amount));
+ *dst++ = uint8_t(alpha);
+}
+
+void GradientCache::mixFloats(GradientColor& start, GradientColor& end, float amount,
+ uint8_t*& dst) const {
+ float oppAmount = 1.0f - amount;
+ const float a = start.a * oppAmount + end.a * amount;
+
+ float* d = (float*) dst;
+ *d++ = a * (start.r * oppAmount + end.r * amount);
+ *d++ = a * (start.g * oppAmount + end.g * amount);
+ *d++ = a * (start.b * oppAmount + end.b * amount);
+ *d++ = a;
+
+ dst += 4 * sizeof(float);
+}
+
void GradientCache::generateTexture(uint32_t* colors, float* positions,
int count, Texture* texture) {
-
const uint32_t width = texture->width;
- const GLsizei rowBytes = width * GRADIENT_BYTES_PER_PIXEL;
- uint32_t pixels[width * texture->height];
+ const GLsizei rowBytes = width * bytesPerPixel();
+ uint8_t pixels[rowBytes * texture->height];
- int currentPos = 1;
+ static ChannelSplitter gSplitters[] = {
+ &android::uirenderer::GradientCache::splitToBytes,
+ &android::uirenderer::GradientCache::splitToFloats,
+ };
+ ChannelSplitter split = gSplitters[mUseFloatTexture];
- float startA = (colors[0] >> 24) & 0xff;
- float startR = (colors[0] >> 16) & 0xff;
- float startG = (colors[0] >> 8) & 0xff;
- float startB = (colors[0] >> 0) & 0xff;
+ static ChannelMixer gMixers[] = {
+ &android::uirenderer::GradientCache::mixBytes,
+ &android::uirenderer::GradientCache::mixFloats,
+ };
+ ChannelMixer mix = gMixers[mUseFloatTexture];
- float endA = (colors[1] >> 24) & 0xff;
- float endR = (colors[1] >> 16) & 0xff;
- float endG = (colors[1] >> 8) & 0xff;
- float endB = (colors[1] >> 0) & 0xff;
+ GradientColor start;
+ (this->*split)(colors[0], start);
- float start = positions[0];
- float distance = positions[1] - start;
+ GradientColor end;
+ (this->*split)(colors[1], end);
- uint8_t* p = (uint8_t*) pixels;
+ int currentPos = 1;
+ float startPos = positions[0];
+ float distance = positions[1] - startPos;
+
+ uint8_t* dst = pixels;
for (uint32_t x = 0; x < width; x++) {
float pos = x / float(width - 1);
if (pos > positions[currentPos]) {
- startA = endA;
- startR = endR;
- startG = endG;
- startB = endB;
- start = positions[currentPos];
+ start = end;
+ startPos = positions[currentPos];
currentPos++;
- endA = (colors[currentPos] >> 24) & 0xff;
- endR = (colors[currentPos] >> 16) & 0xff;
- endG = (colors[currentPos] >> 8) & 0xff;
- endB = (colors[currentPos] >> 0) & 0xff;
- distance = positions[currentPos] - start;
+ (this->*split)(colors[currentPos], end);
+ distance = positions[currentPos] - startPos;
}
- float amount = (pos - start) / distance;
- float oppAmount = 1.0f - amount;
-
- const float alpha = startA * oppAmount + endA * amount;
- const float a = alpha / 255.0f;
- *p++ = uint8_t(a * (startR * oppAmount + endR * amount));
- *p++ = uint8_t(a * (startG * oppAmount + endG * amount));
- *p++ = uint8_t(a * (startB * oppAmount + endB * amount));
- *p++ = uint8_t(alpha);
+ float amount = (pos - startPos) / distance;
+ (this->*mix)(start, end, amount, dst);
}
- for (int i = 1; i < GRADIENT_TEXTURE_HEIGHT; i++) {
- memcpy(pixels + width * i, pixels, rowBytes);
- }
+ memcpy(pixels + rowBytes, pixels, rowBytes);
glGenTextures(1, &texture->id);
-
glBindTexture(GL_TEXTURE_2D, texture->id);
- glPixelStorei(GL_UNPACK_ALIGNMENT, GRADIENT_BYTES_PER_PIXEL);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, texture->height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ if (mUseFloatTexture) {
+ // We have to use GL_RGBA16F because GL_RGBA32F does not support filtering
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, width, texture->height, 0,
+ GL_RGBA, GL_FLOAT, pixels);
+ } else {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, texture->height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ }
texture->setFilter(GL_LINEAR);
texture->setWrap(GL_CLAMP_TO_EDGE);