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Diffstat (limited to 'libs/hwui/Layer.h')
-rw-r--r-- | libs/hwui/Layer.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h new file mode 100644 index 0000000..2afe2fa --- /dev/null +++ b/libs/hwui/Layer.h @@ -0,0 +1,93 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_UI_LAYER_H +#define ANDROID_UI_LAYER_H + +#include <sys/types.h> + +#include <GLES2/gl2.h> + +#include <SkXfermode.h> + +#include "Rect.h" + +namespace android { +namespace uirenderer { + +/////////////////////////////////////////////////////////////////////////////// +// Layers +/////////////////////////////////////////////////////////////////////////////// + +/** + * A layer has dimensions and is backed by an OpenGL texture or FBO. + */ +struct Layer { + Layer(const uint32_t layerWidth, const uint32_t layerHeight): + width(layerWidth), height(layerHeight) { + } + + /** + * Bounds of the layer. + */ + Rect layer; + /** + * Texture coordinates of the layer. + */ + Rect texCoords; + + /** + * Name of the FBO used to render the layer. If the name is 0 + * this layer is not backed by an FBO, but a simple texture. + */ + GLuint fbo; + + /** + * Opacity of the layer. + */ + int alpha; + /** + * Blending mode of the layer. + */ + SkXfermode::Mode mode; + /** + * Indicates whether this layer should be blended. + */ + bool blend; + + /** + * Indicates whether this layer has been used already. + */ + bool empty; + + /** + * Name of the texture used to render the layer. + */ + GLuint texture; + /** + * Width of the layer texture. + */ + uint32_t width; + /** + * Height of the layer texture. + */ + uint32_t height; +}; // struct Layer + +}; // namespace uirenderer +}; // namespace android + +#endif // ANDROID_UI_LAYER_H |