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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_LAYER_H
+#define ANDROID_UI_LAYER_H
+
+#include <sys/types.h>
+
+#include <GLES2/gl2.h>
+
+#include <SkXfermode.h>
+
+#include "Rect.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Layers
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * A layer has dimensions and is backed by an OpenGL texture or FBO.
+ */
+struct Layer {
+ Layer(const uint32_t layerWidth, const uint32_t layerHeight):
+ width(layerWidth), height(layerHeight) {
+ }
+
+ /**
+ * Bounds of the layer.
+ */
+ Rect layer;
+ /**
+ * Texture coordinates of the layer.
+ */
+ Rect texCoords;
+
+ /**
+ * Name of the FBO used to render the layer. If the name is 0
+ * this layer is not backed by an FBO, but a simple texture.
+ */
+ GLuint fbo;
+
+ /**
+ * Opacity of the layer.
+ */
+ int alpha;
+ /**
+ * Blending mode of the layer.
+ */
+ SkXfermode::Mode mode;
+ /**
+ * Indicates whether this layer should be blended.
+ */
+ bool blend;
+
+ /**
+ * Indicates whether this layer has been used already.
+ */
+ bool empty;
+
+ /**
+ * Name of the texture used to render the layer.
+ */
+ GLuint texture;
+ /**
+ * Width of the layer texture.
+ */
+ uint32_t width;
+ /**
+ * Height of the layer texture.
+ */
+ uint32_t height;
+}; // struct Layer
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_LAYER_H