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-rw-r--r--libs/hwui/LayerCache.cpp158
1 files changed, 158 insertions, 0 deletions
diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <GLES2/gl2.h>
+
+#include <utils/Log.h>
+
+#include "LayerCache.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+LayerCache::LayerCache(): mSize(0), mMaxSize(MB(DEFAULT_LAYER_CACHE_SIZE)) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting layer cache size to %sMB", property);
+ setMaxSize(MB(atof(property)));
+ } else {
+ LOGD(" Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
+ }
+}
+
+LayerCache::~LayerCache() {
+ clear();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Size management
+///////////////////////////////////////////////////////////////////////////////
+
+uint32_t LayerCache::getSize() {
+ return mSize;
+}
+
+uint32_t LayerCache::getMaxSize() {
+ return mMaxSize;
+}
+
+void LayerCache::setMaxSize(uint32_t maxSize) {
+ clear();
+ mMaxSize = maxSize;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Caching
+///////////////////////////////////////////////////////////////////////////////
+
+void LayerCache::deleteLayer(Layer* layer) {
+ if (layer) {
+ mSize -= layer->width * layer->height * 4;
+ glDeleteTextures(1, &layer->texture);
+ delete layer;
+ }
+}
+
+void LayerCache::clear() {
+ size_t count = mCache.size();
+ for (size_t i = 0; i < count; i++) {
+ deleteLayer(mCache.itemAt(i).mLayer);
+ }
+ mCache.clear();
+}
+
+Layer* LayerCache::get(const uint32_t width, const uint32_t height) {
+ Layer* layer = NULL;
+
+ LayerEntry entry(width, height);
+ ssize_t index = mCache.indexOf(entry);
+
+ if (index >= 0) {
+ entry = mCache.itemAt(index);
+ mCache.removeAt(index);
+
+ layer = entry.mLayer;
+ mSize -= layer->width * layer->height * 4;
+
+ LAYER_LOGD("Reusing layer %dx%d", layer->width, layer->height);
+ } else {
+ LAYER_LOGD("Creating new layer %dx%d", entry.mWidth, entry.mHeight);
+
+ layer = new Layer(entry.mWidth, entry.mHeight);
+ layer->blend = true;
+ layer->empty = true;
+ layer->fbo = 0;
+
+ glGenTextures(1, &layer->texture);
+ glBindTexture(GL_TEXTURE_2D, layer->texture);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+#if DEBUG_LAYERS
+ size_t size = mCache.size();
+ for (size_t i = 0; i < size; i++) {
+ const LayerEntry& entry = mCache.itemAt(i);
+ LAYER_LOGD(" Layer size %dx%d", entry.mWidth, entry.mHeight);
+ }
+#endif
+ }
+
+ return layer;
+}
+
+bool LayerCache::put(Layer* layer) {
+ const uint32_t size = layer->width * layer->height * 4;
+ // Don't even try to cache a layer that's bigger than the cache
+ if (size < mMaxSize) {
+ // TODO: Use an LRU
+ while (mSize + size > mMaxSize) {
+ size_t position = 0;
+#if LAYER_REMOVE_BIGGEST
+ position = mCache.size() - 1;
+#endif
+ Layer* victim = mCache.itemAt(position).mLayer;
+ deleteLayer(victim);
+ mCache.removeAt(position);
+
+ LAYER_LOGD(" Deleting layer %.2fx%.2f", victim->layer.getWidth(),
+ victim->layer.getHeight());
+ }
+
+ LayerEntry entry(layer);
+
+ mCache.add(entry);
+ mSize += size;
+
+ return true;
+ }
+ return false;
+}
+
+}; // namespace uirenderer
+}; // namespace android