diff options
Diffstat (limited to 'libs/hwui/LayerRenderer.h')
-rw-r--r-- | libs/hwui/LayerRenderer.h | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/libs/hwui/LayerRenderer.h b/libs/hwui/LayerRenderer.h index e79e7b8..9202e49 100644 --- a/libs/hwui/LayerRenderer.h +++ b/libs/hwui/LayerRenderer.h @@ -27,6 +27,8 @@ namespace android { namespace uirenderer { +class RenderState; + /////////////////////////////////////////////////////////////////////////////// // Defines /////////////////////////////////////////////////////////////////////////////// @@ -44,7 +46,7 @@ namespace uirenderer { class LayerRenderer: public OpenGLRenderer { public: - ANDROID_API LayerRenderer(Layer* layer); + LayerRenderer(RenderState& renderState, Layer* layer); virtual ~LayerRenderer(); virtual void onViewportInitialized(int width, int height) { /* do nothing */ } @@ -52,16 +54,16 @@ public: virtual status_t clear(float left, float top, float right, float bottom, bool opaque); virtual void finish(); - ANDROID_API static Layer* createTextureLayer(); - ANDROID_API static Layer* createRenderLayer(uint32_t width, uint32_t height); - ANDROID_API static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height); - ANDROID_API static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, + static Layer* createTextureLayer(RenderState& renderState); + static Layer* createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height); + static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height); + static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform); - ANDROID_API static void destroyLayer(Layer* layer); + static void destroyLayer(Layer* layer); ANDROID_API static void destroyLayerDeferred(Layer* layer); - ANDROID_API static bool copyLayer(Layer* layer, SkBitmap* bitmap); + static bool copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap); - static void flushLayer(Layer* layer); + static void flushLayer(RenderState& renderState, Layer* layer); protected: virtual void ensureStencilBuffer(); |