diff options
Diffstat (limited to 'libs/hwui/OpenGLDebugRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLDebugRenderer.cpp | 156 |
1 files changed, 0 insertions, 156 deletions
diff --git a/libs/hwui/OpenGLDebugRenderer.cpp b/libs/hwui/OpenGLDebugRenderer.cpp deleted file mode 100644 index 05870bb..0000000 --- a/libs/hwui/OpenGLDebugRenderer.cpp +++ /dev/null @@ -1,156 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#define LOG_TAG "OpenGLRenderer" - -#include <utils/StopWatch.h> - -#include "OpenGLDebugRenderer.h" - -namespace android { -namespace uirenderer { - -void OpenGLDebugRenderer::prepareDirty(float left, float top, - float right, float bottom, bool opaque) { - mPrimitivesCount = 0; - LOGD("========= Frame start ========="); - OpenGLRenderer::prepareDirty(left, top, right, bottom, opaque); -} - -void OpenGLDebugRenderer::finish() { - LOGD("========= Frame end ========="); - LOGD("Primitives draw count = %d", mPrimitivesCount); - OpenGLRenderer::finish(); -} - -void OpenGLDebugRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { - mPrimitivesCount++; - StopWatch w("composeLayer"); - return OpenGLRenderer::composeLayer(current, previous); -} - -int OpenGLDebugRenderer::saveLayer(float left, float top, float right, float bottom, - SkPaint* p, int flags) { - mPrimitivesCount++; - StopWatch w("saveLayer"); - return OpenGLRenderer::saveLayer(left, top, right, bottom, p, flags); -} - -bool OpenGLDebugRenderer::drawDisplayList(DisplayList* displayList, uint32_t level) { - mPrimitivesCount++; - StopWatch w("drawDisplayList"); - return OpenGLRenderer::drawDisplayList(displayList); -} - -void OpenGLDebugRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawLayer"); - OpenGLRenderer::drawLayer(layer, x, y, paint); -} - -void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, - SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawBitmap"); - OpenGLRenderer::drawBitmap(bitmap, left, top, paint); -} - -void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, - SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawBitmapMatrix"); - OpenGLRenderer::drawBitmap(bitmap, matrix, paint); -} - -void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, - float srcRight, float srcBottom, float dstLeft, float dstTop, - float dstRight, float dstBottom, SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawBitmapRect"); - OpenGLRenderer::drawBitmap(bitmap, srcLeft, srcTop, srcRight, srcBottom, - dstLeft, dstTop, dstRight, dstBottom, paint); -} - -void OpenGLDebugRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, - const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, - float left, float top, float right, float bottom, SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawPatch"); - OpenGLRenderer::drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors, - left, top, right, bottom, paint); -} - -void OpenGLDebugRenderer::drawColor(int color, SkXfermode::Mode mode) { - mPrimitivesCount++; - StopWatch w("drawColor"); - OpenGLRenderer::drawColor(color, mode); -} - -void OpenGLDebugRenderer::drawRect(float left, float top, float right, float bottom, - SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawRect"); - OpenGLRenderer::drawRect(left, top, right, bottom, paint); -} - -void OpenGLDebugRenderer::drawRoundRect(float left, float top, float right, float bottom, - float rx, float ry, SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawRoundRect"); - OpenGLRenderer::drawRoundRect(left, top, right, bottom, rx, ry, paint); -} - -void OpenGLDebugRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawCircle"); - OpenGLRenderer::drawCircle(x, y, radius, paint); -} - -void OpenGLDebugRenderer::drawOval(float left, float top, float right, float bottom, - SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawOval"); - OpenGLRenderer::drawOval(left, top, right, bottom, paint); -} - -void OpenGLDebugRenderer::drawArc(float left, float top, float right, float bottom, - float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawArc"); - OpenGLRenderer::drawArc(left, top, right, bottom, startAngle, sweepAngle, useCenter, paint); -} - -void OpenGLDebugRenderer::drawPath(SkPath* path, SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawPath"); - OpenGLRenderer::drawPath(path, paint); -} - -void OpenGLDebugRenderer::drawLines(float* points, int count, SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawLines"); - OpenGLRenderer::drawLines(points, count, paint); -} - -void OpenGLDebugRenderer::drawText(const char* text, int bytesCount, int count, float x, float y, - SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawText"); - OpenGLRenderer::drawText(text, bytesCount, count, x, y, paint); -} - -}; // namespace uirenderer -}; // namespace android |