diff options
Diffstat (limited to 'libs/hwui/OpenGLDebugRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLDebugRenderer.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/libs/hwui/OpenGLDebugRenderer.cpp b/libs/hwui/OpenGLDebugRenderer.cpp index d492e23..fe75ca2 100644 --- a/libs/hwui/OpenGLDebugRenderer.cpp +++ b/libs/hwui/OpenGLDebugRenderer.cpp @@ -42,21 +42,21 @@ void OpenGLDebugRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previo } int OpenGLDebugRenderer::saveLayer(float left, float top, float right, float bottom, - const SkPaint* p, int flags) { + SkPaint* p, int flags) { mPrimitivesCount++; StopWatch w("saveLayer"); return OpenGLRenderer::saveLayer(left, top, right, bottom, p, flags); } void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, - const SkPaint* paint) { + SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawBitmap"); OpenGLRenderer::drawBitmap(bitmap, left, top, paint); } -void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, - const SkPaint* paint) { +void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, + SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawBitmapMatrix"); OpenGLRenderer::drawBitmap(bitmap, matrix, paint); @@ -64,7 +64,7 @@ void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, - float dstRight, float dstBottom, const SkPaint* paint) { + float dstRight, float dstBottom, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawBitmapRect"); OpenGLRenderer::drawBitmap(bitmap, srcLeft, srcTop, srcRight, srcBottom, @@ -73,7 +73,7 @@ void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcT void OpenGLDebugRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, - float left, float top, float right, float bottom, const SkPaint* paint) { + float left, float top, float right, float bottom, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawPatch"); OpenGLRenderer::drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors, @@ -87,7 +87,7 @@ void OpenGLDebugRenderer::drawColor(int color, SkXfermode::Mode mode) { } void OpenGLDebugRenderer::drawRect(float left, float top, float right, float bottom, - const SkPaint* paint) { + SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawRect"); OpenGLRenderer::drawRect(left, top, right, bottom, paint); @@ -99,7 +99,7 @@ void OpenGLDebugRenderer::drawPath(SkPath* path, SkPaint* paint) { OpenGLRenderer::drawPath(path, paint); } -void OpenGLDebugRenderer::drawLines(float* points, int count, const SkPaint* paint) { +void OpenGLDebugRenderer::drawLines(float* points, int count, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawLines"); OpenGLRenderer::drawLines(points, count, paint); |