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Diffstat (limited to 'libs/hwui/OpenGLDebugRenderer.h')
-rw-r--r-- | libs/hwui/OpenGLDebugRenderer.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/libs/hwui/OpenGLDebugRenderer.h b/libs/hwui/OpenGLDebugRenderer.h new file mode 100644 index 0000000..ee34d73 --- /dev/null +++ b/libs/hwui/OpenGLDebugRenderer.h @@ -0,0 +1,70 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_HWUI_OPENGL_DEBUG_RENDERER_H +#define ANDROID_HWUI_OPENGL_DEBUG_RENDERER_H + +#include "OpenGLRenderer.h" + +namespace android { +namespace uirenderer { + +/////////////////////////////////////////////////////////////////////////////// +// Renderer +/////////////////////////////////////////////////////////////////////////////// + +class OpenGLDebugRenderer: public OpenGLRenderer { +public: + OpenGLDebugRenderer(): mPrimitivesCount(0) { + } + + ~OpenGLDebugRenderer() { + } + + void prepare(bool opaque); + void finish(); + + int saveLayer(float left, float top, float right, float bottom, + SkPaint* p, int flags); + + void drawDisplayList(DisplayList* displayList); + void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); + void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); + void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, + float srcRight, float srcBottom, float dstLeft, float dstTop, + float dstRight, float dstBottom, SkPaint* paint); + void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, + const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, + float left, float top, float right, float bottom, SkPaint* paint); + void drawColor(int color, SkXfermode::Mode mode); + void drawRect(float left, float top, float right, float bottom, SkPaint* paint); + void drawPath(SkPath* path, SkPaint* paint); + void drawLines(float* points, int count, SkPaint* paint); + void drawText(const char* text, int bytesCount, int count, float x, float y, + SkPaint* paint); + +protected: + void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); + +private: + uint32_t mPrimitivesCount; + +}; // class OpenGLDebugRenderer + +}; // namespace uirenderer +}; // namespace android + +#endif // ANDROID_HWUI_OPENGL_DEBUG_RENDERER_H |