diff options
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 6243b01..6c9c0eb 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1478,8 +1478,7 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int * within that boundary region and how far into the region it is. */ void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom, - int color, SkXfermode::Mode mode) -{ + int color, SkXfermode::Mode mode) { float inverseScaleX = 1.0f; float inverseScaleY = 1.0f; // The quad that we use needs to account for scaling. @@ -1935,7 +1934,7 @@ void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, } int color = p->getColor(); - if (p->isAntiAlias()) { + if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) { drawAARect(left, top, right, bottom, color, mode); } else { drawColorRect(left, top, right, bottom, color, mode); @@ -1949,7 +1948,16 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, } if (mSnapshot->isIgnored()) return; + // TODO: We should probably make a copy of the paint instead of modifying + // it; modifying the paint will change its generationID the first + // time, which might impact caches. More investigation needed to + // see if it matters. + // If we make a copy, then drawTextDecorations() should *not* make + // its own copy as it does right now. paint->setAntiAlias(true); +#if RENDER_TEXT_AS_GLYPHS + paint->setTextEncoding(SkPaint::kGlyphID_TextEncoding); +#endif float length = -1.0f; switch (paint->getTextAlign()) { @@ -1983,8 +1991,8 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, if (mHasShadow) { mCaches.dropShadowCache.setFontRenderer(fontRenderer); - const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount, - count, mShadowRadius); + const ShadowTexture* shadow = mCaches.dropShadowCache.get( + paint, text, bytesCount, count, mShadowRadius); const AutoTexture autoCleanup(shadow); const float sx = oldX - shadow->left + mShadowDx; @@ -2073,11 +2081,6 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, drawTextDecorations(text, bytesCount, length, oldX, oldY, paint); } -void OpenGLRenderer::drawGlyphs(const char* glyphs, int index, int count, float x, float y, - SkPaint* paint) { - // TODO -} - void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) { if (mSnapshot->isIgnored()) return; @@ -2230,14 +2233,15 @@ void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float // Handle underline and strike-through uint32_t flags = paint->getFlags(); if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) { + SkPaint paintCopy(*paint); float underlineWidth = length; // If length is > 0.0f, we already measured the text for the text alignment if (length <= 0.0f) { - underlineWidth = paint->measureText(text, bytesCount); + underlineWidth = paintCopy.measureText(text, bytesCount); } float offsetX = 0; - switch (paint->getTextAlign()) { + switch (paintCopy.getTextAlign()) { case SkPaint::kCenter_Align: offsetX = underlineWidth * 0.5f; break; @@ -2249,8 +2253,7 @@ void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float } if (underlineWidth > 0.0f) { - const float textSize = paint->getTextSize(); - // TODO: Support stroke width < 1.0f when we have AA lines + const float textSize = paintCopy.getTextSize(); const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f); const float left = x - offsetX; @@ -2280,10 +2283,9 @@ void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float points[currentPoint++] = top; } - SkPaint linesPaint(*paint); - linesPaint.setStrokeWidth(strokeWidth); + paintCopy.setStrokeWidth(strokeWidth); - drawLines(&points[0], pointsCount, &linesPaint); + drawLines(&points[0], pointsCount, &paintCopy); } } } |