diff options
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
| -rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 18 |
1 files changed, 2 insertions, 16 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 849c556..09dbf78 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1403,10 +1403,6 @@ void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords, int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth"); glUniform1f(boundaryWidthSlot, boundaryWidthProportion); - - // Setting the inverse value saves computations per-fragment in the shader - int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth"); - glUniform1f(inverseBoundaryWidthSlot, 1.0f / boundaryWidthProportion); } void OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) { @@ -1810,15 +1806,13 @@ void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom float width = right - left; float height = bottom - top; - float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0; - float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0; + float boundaryWidthProportion = .5 - ((width != 0) ? (2 * boundarySizeX) / width : 0); + float boundaryHeightProportion = .5 - ((height != 0) ? (2 * boundarySizeY) / height : 0); setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion, widthSlot, lengthSlot); int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength"); - int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength"); glUniform1f(boundaryLengthSlot, boundaryHeightProportion); - glUniform1f(inverseBoundaryLengthSlot, (1.0f / boundaryHeightProportion)); AAVertex::set(aaVertices++, left, bottom, 1, 1); AAVertex::set(aaVertices++, left, top, 1, 0); @@ -1955,9 +1949,7 @@ status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { Vertex* prevVertex = NULL; int boundaryLengthSlot = -1; - int inverseBoundaryLengthSlot = -1; int boundaryWidthSlot = -1; - int inverseBoundaryWidthSlot = -1; for (int i = 0; i < count; i += 4) { // a = start point, b = end point @@ -2060,22 +2052,16 @@ status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { if (boundaryWidthSlot < 0) { boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth"); - inverseBoundaryWidthSlot = - mCaches.currentProgram->getUniform("inverseBoundaryWidth"); } glUniform1f(boundaryWidthSlot, boundaryWidthProportion); - glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion)); } if (boundaryLengthSlot < 0) { boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength"); - inverseBoundaryLengthSlot = - mCaches.currentProgram->getUniform("inverseBoundaryLength"); } glUniform1f(boundaryLengthSlot, boundaryLengthProportion); - glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion)); if (prevAAVertex != NULL) { // Issue two repeat vertices to create degenerate triangles to bridge |
