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-rw-r--r--libs/hwui/OpenGLRenderer.cpp244
1 files changed, 132 insertions, 112 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 4d22646..75c6d0a 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -47,6 +47,8 @@ namespace uirenderer {
// TODO: This should be set in properties
#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
+#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
+
///////////////////////////////////////////////////////////////////////////////
// Globals
///////////////////////////////////////////////////////////////////////////////
@@ -101,12 +103,6 @@ static const Blender gBlendsSwap[] = {
{ SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
};
-static const GLenum gTextureUnits[] = {
- GL_TEXTURE0,
- GL_TEXTURE1,
- GL_TEXTURE2
-};
-
///////////////////////////////////////////////////////////////////////////////
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
@@ -131,8 +127,6 @@ OpenGLRenderer::~OpenGLRenderer() {
///////////////////////////////////////////////////////////////////////////////
void OpenGLRenderer::setViewport(int width, int height) {
- glDisable(GL_DITHER);
- glViewport(0, 0, width, height);
mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
mWidth = width;
@@ -141,7 +135,11 @@ void OpenGLRenderer::setViewport(int width, int height) {
mFirstSnapshot->height = height;
mFirstSnapshot->viewport.set(0, 0, width, height);
- mDirtyClip = false;
+ glDisable(GL_DITHER);
+ glEnable(GL_SCISSOR_TEST);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ glEnableVertexAttribArray(Program::kBindingPosition);
}
void OpenGLRenderer::prepare(bool opaque) {
@@ -154,17 +152,15 @@ void OpenGLRenderer::prepareDirty(float left, float top, float right, float bott
mSnapshot = new Snapshot(mFirstSnapshot,
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
mSnapshot->fbo = getTargetFbo();
-
mSaveCount = 1;
glViewport(0, 0, mWidth, mHeight);
+ mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
- glEnable(GL_SCISSOR_TEST);
- glScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
mSnapshot->setClip(left, top, right, bottom);
+ mDirtyClip = false;
if (!opaque) {
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
}
@@ -198,20 +194,22 @@ void OpenGLRenderer::interrupt() {
}
}
mCaches.unbindMeshBuffer();
+ mCaches.unbindIndicesBuffer();
+ mCaches.resetVertexPointers();
+ mCaches.disbaleTexCoordsVertexArray();
}
void OpenGLRenderer::resume() {
sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glEnable(GL_SCISSOR_TEST);
dirtyClip();
- glDisable(GL_DITHER);
-
+ mCaches.activeTexture(0);
glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
mCaches.blend = true;
glEnable(GL_BLEND);
@@ -451,7 +449,7 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
return false;
}
- glActiveTexture(gTextureUnits[0]);
+ mCaches.activeTexture(0);
Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
if (!layer) {
return false;
@@ -552,9 +550,8 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> sna
#endif
// Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
- glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
+ mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
dirtyClip();
@@ -594,7 +591,7 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
mCaches.unbindMeshBuffer();
- glActiveTexture(gTextureUnits[0]);
+ mCaches.activeTexture(0);
// When the layer is stored in an FBO, we can save a bit of fillrate by
// drawing only the dirty region
@@ -613,6 +610,11 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
}
if (fboLayer) {
+ // Note: No need to use glDiscardFramebufferEXT() since we never
+ // create/compose layers that are not on screen with this
+ // code path
+ // See LayerRenderer::destroyLayer(Layer*)
+
// Detach the texture from the FBO
glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
@@ -665,10 +667,10 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
- layer->setFilter(GL_NEAREST, GL_NEAREST);
+ layer->setFilter(GL_NEAREST);
setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
} else {
- layer->setFilter(GL_LINEAR, GL_LINEAR);
+ layer->setFilter(GL_LINEAR);
setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
}
setupDrawTextureTransformUniforms(layer->getTexTransform());
@@ -702,9 +704,9 @@ void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap)
y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
}
- layer->setFilter(GL_NEAREST, GL_NEAREST, true);
+ layer->setFilter(GL_NEAREST, true);
} else {
- layer->setFilter(GL_LINEAR, GL_LINEAR, true);
+ layer->setFilter(GL_LINEAR, true);
}
drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
@@ -760,13 +762,13 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
- layer->setFilter(GL_NEAREST, GL_NEAREST);
+ layer->setFilter(GL_NEAREST);
setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
} else {
- layer->setFilter(GL_LINEAR, GL_LINEAR);
+ layer->setFilter(GL_LINEAR);
setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
}
- setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
+ setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
for (size_t i = 0; i < count; i++) {
const android::Rect* r = &rects[i];
@@ -795,7 +797,6 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
}
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
finishDrawTexture();
#if DEBUG_LAYERS_AS_REGIONS
@@ -904,10 +905,8 @@ void OpenGLRenderer::clearLayerRegions() {
setupDrawProgram();
setupDrawPureColorUniforms();
setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
+ setupDrawVertices(&mesh[0].position[0]);
- mCaches.unbindMeshBuffer();
- glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
- gVertexStride, &mesh[0].position[0]);
glDrawArrays(GL_TRIANGLES, 0, count * 6);
glEnable(GL_SCISSOR_TEST);
@@ -941,7 +940,11 @@ void OpenGLRenderer::skew(float sx, float sy) {
}
void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
- mSnapshot->transform->load(*matrix);
+ if (matrix) {
+ mSnapshot->transform->load(*matrix);
+ } else {
+ mSnapshot->transform->loadIdentity();
+ }
}
void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
@@ -962,7 +965,10 @@ void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
void OpenGLRenderer::setScissorFromClip() {
Rect clip(*mSnapshot->clipRect);
clip.snapToPixelBoundaries();
- glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
+
+ mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
+ clip.getWidth(), clip.getHeight());
+
mDirtyClip = false;
}
@@ -1008,7 +1014,6 @@ void OpenGLRenderer::setupDraw(bool clear) {
mColorA = mColorR = mColorG = mColorB = 0.0f;
mTextureUnit = 0;
mTrackDirtyRegions = true;
- mTexCoordsSlot = -1;
}
void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
@@ -1020,6 +1025,10 @@ void OpenGLRenderer::setupDrawWithExternalTexture() {
mDescription.hasExternalTexture = true;
}
+void OpenGLRenderer::setupDrawNoTexture() {
+ mCaches.disbaleTexCoordsVertexArray();
+}
+
void OpenGLRenderer::setupDrawAALine() {
mDescription.isAA = true;
}
@@ -1194,25 +1203,21 @@ void OpenGLRenderer::setupDrawColorFilterUniforms() {
}
void OpenGLRenderer::setupDrawSimpleMesh() {
- mCaches.bindMeshBuffer();
- glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
- gMeshStride, 0);
+ bool force = mCaches.bindMeshBuffer();
+ mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
+ mCaches.unbindIndicesBuffer();
}
void OpenGLRenderer::setupDrawTexture(GLuint texture) {
bindTexture(texture);
- glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
-
- mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
- glEnableVertexAttribArray(mTexCoordsSlot);
+ mTextureUnit++;
+ mCaches.enableTexCoordsVertexArray();
}
void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
bindExternalTexture(texture);
- glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
-
- mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
- glEnableVertexAttribArray(mTexCoordsSlot);
+ mTextureUnit++;
+ mCaches.enableTexCoordsVertexArray();
}
void OpenGLRenderer::setupDrawTextureTransform() {
@@ -1225,22 +1230,34 @@ void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
}
void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
+ bool force = false;
if (!vertices) {
- mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
+ force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
} else {
- mCaches.unbindMeshBuffer();
+ force = mCaches.unbindMeshBuffer();
}
- glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
- gMeshStride, vertices);
- if (mTexCoordsSlot >= 0) {
- glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
+
+ mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
+ if (mCaches.currentProgram->texCoords >= 0) {
+ mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
+ }
+
+ mCaches.unbindIndicesBuffer();
+}
+
+void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
+ bool force = mCaches.unbindMeshBuffer();
+ mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
+ if (mCaches.currentProgram->texCoords >= 0) {
+ mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
}
}
void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
- mCaches.unbindMeshBuffer();
- glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
- gVertexStride, vertices);
+ bool force = mCaches.unbindMeshBuffer();
+ mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
+ vertices, gVertexStride);
+ mCaches.unbindIndicesBuffer();
}
/**
@@ -1256,24 +1273,29 @@ void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
*/
void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
GLvoid* lengthCoords, float boundaryWidthProportion) {
- mCaches.unbindMeshBuffer();
- glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
- gAAVertexStride, vertices);
+ bool force = mCaches.unbindMeshBuffer();
+ mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
+ vertices, gAAVertexStride);
+ mCaches.resetTexCoordsVertexPointer();
+ mCaches.unbindIndicesBuffer();
+
int widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
glEnableVertexAttribArray(widthSlot);
glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
+
int lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
glEnableVertexAttribArray(lengthSlot);
glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
+
int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
+
// Setting the inverse value saves computations per-fragment in the shader
int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
}
void OpenGLRenderer::finishDrawTexture() {
- glDisableVertexAttribArray(mTexCoordsSlot);
}
///////////////////////////////////////////////////////////////////////////////
@@ -1316,6 +1338,8 @@ void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, Sk
y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
ignoreTransform = true;
filter = GL_NEAREST;
+ } else {
+ filter = FILTER(paint);
}
setupDraw();
@@ -1330,8 +1354,8 @@ void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, Sk
setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
setupDrawTexture(texture->id);
- texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
- texture->setFilter(filter, filter);
+ texture->setWrap(GL_CLAMP_TO_EDGE);
+ texture->setFilter(filter);
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms();
@@ -1351,7 +1375,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint
return;
}
- glActiveTexture(gTextureUnits[0]);
+ mCaches.activeTexture(0);
Texture* texture = mCaches.textureCache.get(bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
@@ -1372,7 +1396,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* pai
return;
}
- glActiveTexture(gTextureUnits[0]);
+ mCaches.activeTexture(0);
Texture* texture = mCaches.textureCache.get(bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
@@ -1392,13 +1416,13 @@ void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHei
return;
}
- glActiveTexture(gTextureUnits[0]);
+ mCaches.activeTexture(0);
Texture* texture = mCaches.textureCache.get(bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
- texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
- texture->setFilter(GL_LINEAR, GL_LINEAR, true);
+ texture->setWrap(GL_CLAMP_TO_EDGE, true);
+ texture->setFilter(FILTER(paint), true);
int alpha;
SkXfermode::Mode mode;
@@ -1477,11 +1501,10 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
return;
}
- glActiveTexture(gTextureUnits[0]);
+ mCaches.activeTexture(0);
Texture* texture = mCaches.textureCache.get(bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
- texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
const float width = texture->width;
const float height = texture->height;
@@ -1498,6 +1521,8 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
SkXfermode::Mode mode;
getAlphaAndMode(paint, &alpha, &mode);
+ texture->setWrap(GL_CLAMP_TO_EDGE, true);
+
if (mSnapshot->transform->isPureTranslate()) {
const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
@@ -1505,17 +1530,16 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
GLenum filter = GL_NEAREST;
// Enable linear filtering if the source rectangle is scaled
if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
- filter = GL_LINEAR;
+ filter = FILTER(paint);
}
- texture->setFilter(filter, filter, true);
+ texture->setFilter(filter, true);
drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
texture->id, alpha / 255.0f, mode, texture->blend,
&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
GL_TRIANGLE_STRIP, gMeshCount, false, true);
} else {
- texture->setFilter(GL_LINEAR, GL_LINEAR, true);
-
+ texture->setFilter(FILTER(paint), true);
drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
GL_TRIANGLE_STRIP, gMeshCount);
@@ -1531,12 +1555,12 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int
return;
}
- glActiveTexture(gTextureUnits[0]);
+ mCaches.activeTexture(0);
Texture* texture = mCaches.textureCache.get(bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
- texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
- texture->setFilter(GL_LINEAR, GL_LINEAR, true);
+ texture->setWrap(GL_CLAMP_TO_EDGE, true);
+ texture->setFilter(GL_LINEAR, true);
int alpha;
SkXfermode::Mode mode;
@@ -1610,6 +1634,7 @@ void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom
}
setupDraw();
+ setupDrawNoTexture();
setupDrawAALine();
setupDrawColor(color);
setupDrawColorFilter();
@@ -1720,6 +1745,7 @@ void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
getAlphaAndMode(paint, &alpha, &mode);
setupDraw();
+ setupDrawNoTexture();
if (isAA) {
setupDrawAALine();
}
@@ -1929,6 +1955,7 @@ void OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
TextureVertex* vertex = &pointsData[0];
setupDraw();
+ setupDrawNoTexture();
setupDrawPoint(strokeWidth);
setupDrawColor(paint->getColor(), alpha);
setupDrawColorFilter();
@@ -1979,7 +2006,7 @@ void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bot
float rx, float ry, SkPaint* paint) {
if (mSnapshot->isIgnored()) return;
- glActiveTexture(gTextureUnits[0]);
+ mCaches.activeTexture(0);
const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
right - left, bottom - top, rx, ry, paint);
drawShape(left, top, texture, paint);
@@ -1988,7 +2015,7 @@ void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bot
void OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
if (mSnapshot->isIgnored()) return;
- glActiveTexture(gTextureUnits[0]);
+ mCaches.activeTexture(0);
const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
drawShape(x - radius, y - radius, texture, paint);
}
@@ -1996,7 +2023,7 @@ void OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint)
void OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
if (mSnapshot->isIgnored()) return;
- glActiveTexture(gTextureUnits[0]);
+ mCaches.activeTexture(0);
const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
drawShape(left, top, texture, paint);
}
@@ -2010,7 +2037,7 @@ void OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
return;
}
- glActiveTexture(gTextureUnits[0]);
+ mCaches.activeTexture(0);
const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
startAngle, sweepAngle, useCenter, paint);
drawShape(left, top, texture, paint);
@@ -2020,7 +2047,7 @@ void OpenGLRenderer::drawRectAsShape(float left, float top, float right, float b
SkPaint* paint) {
if (mSnapshot->isIgnored()) return;
- glActiveTexture(gTextureUnits[0]);
+ mCaches.activeTexture(0);
const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
drawShape(left, top, texture, paint);
}
@@ -2055,37 +2082,35 @@ void OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
}
void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
- float x, float y, SkPaint* paint) {
+ float x, float y, SkPaint* paint, float length) {
if (text == NULL || count == 0) {
return;
}
if (mSnapshot->isIgnored()) return;
- // TODO: We should probably make a copy of the paint instead of modifying
- // it; modifying the paint will change its generationID the first
- // time, which might impact caches. More investigation needed to
- // see if it matters.
- // If we make a copy, then drawTextDecorations() should *not* make
- // its own copy as it does right now.
- paint->setAntiAlias(true);
-#if RENDER_TEXT_AS_GLYPHS
- paint->setTextEncoding(SkPaint::kGlyphID_TextEncoding);
-#endif
+ // NOTE: AA and glyph id encoding are set in DisplayListRenderer.cpp
- float length = -1.0f;
switch (paint->getTextAlign()) {
case SkPaint::kCenter_Align:
- length = paint->measureText(text, bytesCount);
+ if (length < 0.0f) length = paint->measureText(text, bytesCount);
x -= length / 2.0f;
break;
case SkPaint::kRight_Align:
- length = paint->measureText(text, bytesCount);
+ if (length < 0.0f) length = paint->measureText(text, bytesCount);
x -= length;
break;
default:
break;
}
+ SkPaint::FontMetrics metrics;
+ paint->getFontMetrics(&metrics, 0.0f);
+ // If no length was specified, just perform the hit test on the Y axis
+ if (quickReject(x, y + metrics.fTop,
+ x + (length >= 0.0f ? length : INT_MAX / 2), y + metrics.fBottom)) {
+ return;
+ }
+
const float oldX = x;
const float oldY = y;
const bool pureTranslate = mSnapshot->transform->isPureTranslate();
@@ -2095,6 +2120,9 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
}
FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
+#if DEBUG_GLYPHS
+ LOGD("OpenGLRenderer drawText() with FontID=%d", SkTypeface::UniqueID(paint->getTypeface()));
+#endif
fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
paint->getTextSize());
@@ -2103,6 +2131,8 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
getAlphaAndMode(paint, &alpha, &mode);
if (mHasShadow) {
+ mCaches.activeTexture(0);
+
mCaches.dropShadowCache.setFontRenderer(fontRenderer);
const ShadowTexture* shadow = mCaches.dropShadowCache.get(
paint, text, bytesCount, count, mShadowRadius);
@@ -2117,7 +2147,6 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
shadowColor = 0xffffffff;
}
- glActiveTexture(gTextureUnits[0]);
setupDraw();
setupDrawWithTexture(true);
setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
@@ -2133,8 +2162,6 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
-
- finishDrawTexture();
}
if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
@@ -2147,7 +2174,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
}
- glActiveTexture(gTextureUnits[0]);
+ mCaches.activeTexture(0);
setupDraw();
setupDrawDirtyRegionsDisabled();
setupDrawWithTexture(true);
@@ -2170,12 +2197,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
#else
bool hasActiveLayer = false;
#endif
- mCaches.unbindMeshBuffer();
- // Tell font renderer the locations of position and texture coord
- // attributes so it can bind its data properly
- int positionSlot = mCaches.currentProgram->position;
- fontRenderer.setAttributeBindingSlots(positionSlot, mTexCoordsSlot);
if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
hasActiveLayer ? &bounds : NULL)) {
#if RENDER_LAYERS_AS_REGIONS
@@ -2188,16 +2210,13 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
#endif
}
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
-
drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
}
void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
if (mSnapshot->isIgnored()) return;
- glActiveTexture(gTextureUnits[0]);
+ mCaches.activeTexture(0);
const PathTexture* texture = mCaches.pathCache.get(path, paint);
if (!texture) return;
@@ -2214,7 +2233,7 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
return;
}
- glActiveTexture(gTextureUnits[0]);
+ mCaches.activeTexture(0);
int alpha;
SkXfermode::Mode mode;
@@ -2243,11 +2262,11 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
- layer->setFilter(GL_NEAREST, GL_NEAREST);
+ layer->setFilter(GL_NEAREST);
setupDrawModelViewTranslate(x, y,
x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
} else {
- layer->setFilter(GL_LINEAR, GL_LINEAR);
+ layer->setFilter(GL_LINEAR);
setupDrawModelViewTranslate(x, y,
x + layer->layer.getWidth(), y + layer->layer.getHeight());
}
@@ -2420,6 +2439,7 @@ void OpenGLRenderer::drawColorRect(float left, float top, float right, float bot
}
setupDraw();
+ setupDrawNoTexture();
setupDrawColor(color);
setupDrawShader();
setupDrawColorFilter();
@@ -2440,18 +2460,18 @@ void OpenGLRenderer::drawTextureRect(float left, float top, float right, float b
SkXfermode::Mode mode;
getAlphaAndMode(paint, &alpha, &mode);
- texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
+ texture->setWrap(GL_CLAMP_TO_EDGE, true);
if (mSnapshot->transform->isPureTranslate()) {
const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
- texture->setFilter(GL_NEAREST, GL_NEAREST, true);
+ texture->setFilter(GL_NEAREST, true);
drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
(GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
} else {
- texture->setFilter(GL_LINEAR, GL_LINEAR, true);
+ texture->setFilter(FILTER(paint), true);
drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
GL_TRIANGLE_STRIP, gMeshCount);