diff options
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rwxr-xr-x | libs/hwui/OpenGLRenderer.cpp | 25 |
1 files changed, 10 insertions, 15 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 6f1e8a2..355a31f 100755 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -402,6 +402,8 @@ void OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const { va_end(ap); eventMark(buf); +#else + (void)fmt; #endif } @@ -457,7 +459,6 @@ void OpenGLRenderer::renderOverdraw() { bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) { if (layer->deferredUpdateScheduled && layer->renderer && layer->renderNode.get() && layer->renderNode->isRenderable()) { - Rect& dirty = layer->dirtyRect; if (inFrame) { endTiling(); @@ -736,8 +737,10 @@ int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float */ bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom, const SkPaint* paint, int flags, const SkPath* convexMask) { - LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top); - LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize()); + if (kDebugLayers) { + ALOGD("Requesting layer %.2fx%.2f", right - left, bottom - top); + ALOGD("Layer cache size = %d", mCaches.layerCache.getSize()); + } const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag; @@ -915,7 +918,9 @@ void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& resto // Failing to add the layer to the cache should happen only if the layer is too large layer->setConvexMask(NULL); if (!mCaches.layerCache.put(layer)) { - LAYER_LOGD("Deleting layer"); + if (kDebugLayers) { + ALOGD("Deleting layer"); + } layer->decStrong(0); } } @@ -1931,8 +1936,6 @@ status_t OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int } void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) { - int color = paint != NULL ? paint->getColor() : 0; - float x = left; float y = top; @@ -2354,7 +2357,7 @@ status_t OpenGLRenderer::drawVertexBuffer(float translateX, float translateY, setupDrawShaderUniforms(getShader(paint)); const void* vertices = vertexBuffer.getBuffer(); - bool force = mCaches.unbindMeshBuffer(); + mCaches.unbindMeshBuffer(); mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride); mCaches.resetTexCoordsVertexPointer(); @@ -3129,14 +3132,6 @@ status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* return drawColorRects(rects, count, paint, false, true, true); } -static void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) { - // map z coordinate with true 3d matrix - point.z = transformZ.mapZ(point); - - // map x,y coordinates with draw/Skia matrix - transformXY.mapPoint(point.x, point.y); -} - status_t OpenGLRenderer::drawShadow(float casterAlpha, const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) { if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone; |