diff options
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
| -rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 1522 |
1 files changed, 199 insertions, 1323 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 3781969..aa722d0 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -57,8 +57,6 @@ #define EVENT_LOGD(...) #endif -#define USE_GLOPS true - namespace android { namespace uirenderer { @@ -82,8 +80,6 @@ OpenGLRenderer::OpenGLRenderer(RenderState& renderState) // *set* draw modifiers to be 0 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers)); mDrawModifiers.mOverrideLayerAlpha = 1.0f; - - memcpy(mMeshVertices, kUnitQuadVertices, sizeof(kUnitQuadVertices)); } OpenGLRenderer::~OpenGLRenderer() { @@ -846,122 +842,42 @@ void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& resto } void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) { - if (USE_GLOPS) { - bool snap = !layer->getForceFilter() - && layer->getWidth() == (uint32_t) rect.getWidth() - && layer->getHeight() == (uint32_t) rect.getHeight(); - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO - .setFillTextureLayer(*layer, getLayerAlpha(layer)) - .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) - .setModelViewMapUnitToRectOptionalSnap(snap, rect) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) - .build(); - } - - float alpha = getLayerAlpha(layer); - setupDraw(); - if (layer->getRenderTarget() == GL_TEXTURE_2D) { - setupDrawWithTexture(); - } else { - setupDrawWithExternalTexture(); - } - setupDrawTextureTransform(); - setupDrawColor(alpha, alpha, alpha, alpha); - setupDrawColorFilter(layer->getColorFilter()); - setupDrawBlending(layer); - setupDrawProgram(); - setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(layer->getColorFilter()); - if (layer->getRenderTarget() == GL_TEXTURE_2D) { - setupDrawTexture(layer->getTextureId()); - } else { - setupDrawExternalTexture(layer->getTextureId()); - } - if (currentTransform()->isPureTranslate() - && !layer->getForceFilter() + bool snap = !layer->getForceFilter() && layer->getWidth() == (uint32_t) rect.getWidth() - && layer->getHeight() == (uint32_t) rect.getHeight()) { - const float x = floorf(rect.left + currentTransform()->getTranslateX() + 0.5f); - const float y = floorf(rect.top + currentTransform()->getTranslateY() + 0.5f); - - layer->setFilter(GL_NEAREST); - setupDrawModelView(kModelViewMode_TranslateAndScale, false, - x, y, x + rect.getWidth(), y + rect.getHeight(), true); - } else { - layer->setFilter(GL_LINEAR); - setupDrawModelView(kModelViewMode_TranslateAndScale, false, - rect.left, rect.top, rect.right, rect.bottom); - } - setupDrawTextureTransformUniforms(layer->getTexTransform()); - setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u); - - glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount); + && layer->getHeight() == (uint32_t) rect.getHeight(); + Glop glop; + GlopBuilder(mRenderState, mCaches, &glop) + .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO + .setFillTextureLayer(*layer, getLayerAlpha(layer)) + .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) + .setModelViewMapUnitToRectOptionalSnap(snap, rect) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) + .build(); + renderGlop(glop); } void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) { if (layer->isTextureLayer()) { EVENT_LOGD("composeTextureLayerRect"); - resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f); drawTextureLayer(layer, rect); - resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); } else { EVENT_LOGD("composeHardwareLayerRect"); - if (USE_GLOPS) { - Blend::ModeOrderSwap modeUsage = swap ? - Blend::ModeOrderSwap::Swap : Blend::ModeOrderSwap::NoSwap; - const Matrix4& transform = swap ? Matrix4::identity() : *currentTransform(); - bool snap = !swap - && layer->getWidth() == static_cast<uint32_t>(rect.getWidth()) - && layer->getHeight() == static_cast<uint32_t>(rect.getHeight()); - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setMeshTexturedUvQuad(nullptr, layer->texCoords) - .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), modeUsage) - .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false) - .setModelViewMapUnitToRectOptionalSnap(snap, rect) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) - .build(); - renderGlop(glop); - return; - } - - const Rect& texCoords = layer->texCoords; - resetDrawTextureTexCoords(texCoords.left, texCoords.top, - texCoords.right, texCoords.bottom); - - float x = rect.left; - float y = rect.top; - bool simpleTransform = currentTransform()->isPureTranslate() - && layer->getWidth() == (uint32_t) rect.getWidth() - && layer->getHeight() == (uint32_t) rect.getHeight(); - - if (simpleTransform) { - // When we're swapping, the layer is already in screen coordinates - if (!swap) { - x = floorf(rect.left + currentTransform()->getTranslateX() + 0.5f); - y = floorf(rect.top + currentTransform()->getTranslateY() + 0.5f); - } - - layer->setFilter(GL_NEAREST, true); - } else { - layer->setFilter(GL_LINEAR, true); - } - - SkPaint layerPaint; - layerPaint.setAlpha(getLayerAlpha(layer) * 255); - layerPaint.setXfermodeMode(layer->getMode()); - layerPaint.setColorFilter(layer->getColorFilter()); - - bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f; - drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(), - layer->getTextureId(), &layerPaint, blend, - &mMeshVertices[0].x, &mMeshVertices[0].u, - GL_TRIANGLE_STRIP, kUnitQuadCount, swap, swap || simpleTransform); - - resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); + Blend::ModeOrderSwap modeUsage = swap ? + Blend::ModeOrderSwap::Swap : Blend::ModeOrderSwap::NoSwap; + const Matrix4& transform = swap ? Matrix4::identity() : *currentTransform(); + bool snap = !swap + && layer->getWidth() == static_cast<uint32_t>(rect.getWidth()) + && layer->getHeight() == static_cast<uint32_t>(rect.getHeight()); + Glop glop; + GlopBuilder(mRenderState, mCaches, &glop) + .setMeshTexturedUvQuad(nullptr, layer->texCoords) + .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), modeUsage) + .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false) + .setModelViewMapUnitToRectOptionalSnap(snap, rect) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) + .build(); + renderGlop(glop); } } @@ -1077,69 +993,8 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { const float texY = 1.0f / float(layer->getHeight()); const float height = rect.getHeight(); - if (USE_GLOPS) { - TextureVertex quadVertices[count * 4]; - //std::unique_ptr<TextureVertex[]> quadVertices(new TextureVertex[count * 4]); - TextureVertex* mesh = &quadVertices[0]; - for (size_t i = 0; i < count; i++) { - const android::Rect* r = &rects[i]; - - const float u1 = r->left * texX; - const float v1 = (height - r->top) * texY; - const float u2 = r->right * texX; - const float v2 = (height - r->bottom) * texY; - - // TODO: Reject quads outside of the clip - TextureVertex::set(mesh++, r->left, r->top, u1, v1); - TextureVertex::set(mesh++, r->right, r->top, u2, v1); - TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); - TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); - } - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setMeshTexturedIndexedQuads(&quadVertices[0], count * 6) - .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap) - .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) - .setModelViewOffsetRectSnap(0, 0, rect) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) - .build(); - DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop)); - return; - } - - const float alpha = getLayerAlpha(layer); - - setupDraw(); - - // We must get (and therefore bind) the region mesh buffer - // after we setup drawing in case we need to mess with the - // stencil buffer in setupDraw() - TextureVertex* mesh = mCaches.getRegionMesh(); - uint32_t numQuads = 0; - - setupDrawWithTexture(); - setupDrawColor(alpha, alpha, alpha, alpha); - setupDrawColorFilter(layer->getColorFilter()); - setupDrawBlending(layer); - setupDrawProgram(); - setupDrawDirtyRegionsDisabled(); - setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(layer->getColorFilter()); - setupDrawTexture(layer->getTextureId()); - if (currentTransform()->isPureTranslate()) { - const float x = floorf(rect.left + currentTransform()->getTranslateX() + 0.5f); - const float y = floorf(rect.top + currentTransform()->getTranslateY() + 0.5f); - - layer->setFilter(GL_NEAREST); - setupDrawModelView(kModelViewMode_Translate, false, - x, y, x + rect.getWidth(), y + rect.getHeight(), true); - } else { - layer->setFilter(GL_LINEAR); - setupDrawModelView(kModelViewMode_Translate, false, - rect.left, rect.top, rect.right, rect.bottom); - } - setupDrawMeshIndices(&mesh[0].x, &mesh[0].u); - + TextureVertex quadVertices[count * 4]; + TextureVertex* mesh = &quadVertices[0]; for (size_t i = 0; i < count; i++) { const android::Rect* r = &rects[i]; @@ -1153,21 +1008,16 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { TextureVertex::set(mesh++, r->right, r->top, u2, v1); TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); - - numQuads++; - - if (numQuads >= kMaxNumberOfQuads) { - DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6, - GL_UNSIGNED_SHORT, nullptr)); - numQuads = 0; - mesh = mCaches.getRegionMesh(); - } - } - - if (numQuads > 0) { - DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6, - GL_UNSIGNED_SHORT, nullptr)); } + Glop glop; + GlopBuilder(mRenderState, mCaches, &glop) + .setMeshTexturedIndexedQuads(&quadVertices[0], count * 6) + .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap) + .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) + .setModelViewOffsetRectSnap(0, 0, rect) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) + .build(); + DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop)); #if DEBUG_LAYERS_AS_REGIONS drawRegionRectsDebug(layer->region); @@ -1246,21 +1096,6 @@ void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) { } } -void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) { - GLsizei elementsCount = quadsCount * 6; - while (elementsCount > 0) { - GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6); - - setupDrawIndexedVertices(&mesh[0].x); - glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr); - - elementsCount -= drawCount; - // Though there are 4 vertices in a quad, we use 6 indices per - // quad to draw with GL_TRIANGLES - mesh += (drawCount / 6) * 4; - } -} - void OpenGLRenderer::clearLayerRegions() { const size_t quadCount = mLayers.size(); if (quadCount == 0) return; @@ -1288,34 +1123,19 @@ void OpenGLRenderer::clearLayerRegions() { Vertex::set(vertex++, bounds.right, bounds.bottom); } // We must clear the list of dirty rects before we - // call setupDraw() to prevent stencil setup to do - // the same thing again + // call clearLayerRegions() in renderGlop to prevent + // stencil setup from doing the same thing again mLayers.clear(); - if (USE_GLOPS) { - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setMeshIndexedQuads(&mesh[0], quadCount) - .setFillClear() - .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false) - .setModelViewOffsetRect(0, 0, Rect(currentSnapshot()->getClipRect())) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) - .build(); - renderGlop(glop, false); - } else { - SkPaint clearPaint; - clearPaint.setXfermodeMode(SkXfermode::kClear_Mode); - - setupDraw(false); - setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f); - setupDrawBlending(&clearPaint, true); - setupDrawProgram(); - setupDrawPureColorUniforms(); - setupDrawModelView(kModelViewMode_Translate, false, - 0.0f, 0.0f, 0.0f, 0.0f, true); - - issueIndexedQuadDraw(&mesh[0], quadCount); - } + Glop glop; + GlopBuilder(mRenderState, mCaches, &glop) + .setMeshIndexedQuads(&mesh[0], quadCount) + .setFillClear() + .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false) + .setModelViewOffsetRect(0, 0, Rect(currentSnapshot()->getClipRect())) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) + .build(); + renderGlop(glop, false); if (scissorChanged) mRenderState.scissor().setEnabled(true); } else { @@ -1496,35 +1316,16 @@ void OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) { mRenderState.scissor().set(scissorBox.left, getViewportHeight() - scissorBox.bottom, scissorBox.getWidth(), scissorBox.getHeight()); - if (USE_GLOPS) { - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setMeshIndexedQuads(&rectangleVertices[0], rectangleVertices.size() / 4) - .setFillBlack() - .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false) - .setModelViewOffsetRect(0, 0, scissorBox) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) - .build(); - renderGlop(glop); - return; - } - - const SkPaint* paint = nullptr; - setupDraw(); - setupDrawNoTexture(); - setupDrawColor(0, 0xff * currentSnapshot()->alpha); - setupDrawShader(getShader(paint)); - setupDrawColorFilter(getColorFilter(paint)); - setupDrawBlending(paint); - setupDrawProgram(); - setupDrawDirtyRegionsDisabled(); - setupDrawModelView(kModelViewMode_Translate, false, - 0.0f, 0.0f, 0.0f, 0.0f, true); - setupDrawColorUniforms(getShader(paint)); - setupDrawShaderUniforms(getShader(paint)); - setupDrawColorFilterUniforms(getColorFilter(paint)); - - issueIndexedQuadDraw(&rectangleVertices[0], rectangleVertices.size() / 4); + Glop glop; + Vertex* vertices = &rectangleVertices[0]; + GlopBuilder(mRenderState, mCaches, &glop) + .setMeshIndexedQuads(vertices, rectangleVertices.size() / 4) + .setFillBlack() + .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false) + .setModelViewOffsetRect(0, 0, scissorBox) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) + .build(); + renderGlop(glop); } void OpenGLRenderer::setStencilFromClip() { @@ -1664,355 +1465,6 @@ void OpenGLRenderer::renderGlop(const Glop& glop, bool clearLayer) { } /////////////////////////////////////////////////////////////////////////////// -// Drawing commands -/////////////////////////////////////////////////////////////////////////////// - -void OpenGLRenderer::setupDraw(bool clearLayer) { - // TODO: It would be best if we could do this before quickRejectSetupScissor() - // changes the scissor test state - if (clearLayer) clearLayerRegions(); - // Make sure setScissor & setStencil happen at the beginning of - // this method - if (mState.getDirtyClip()) { - if (mRenderState.scissor().isEnabled()) { - setScissorFromClip(); - } - - setStencilFromClip(); - } - - mDescription.reset(); - - mSetShaderColor = false; - mColorSet = false; - mColor.a = mColor.r = mColor.g = mColor.b = 0.0f; - mTextureUnit = 0; - mTrackDirtyRegions = true; - - // Enable debug highlight when what we're about to draw is tested against - // the stencil buffer and if stencil highlight debugging is on - mDescription.hasDebugHighlight = !mCaches.debugOverdraw - && mCaches.debugStencilClip == Caches::kStencilShowHighlight - && mRenderState.stencil().isTestEnabled(); -} - -void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) { - mDescription.hasTexture = true; - mDescription.hasAlpha8Texture = isAlpha8; -} - -void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) { - mDescription.hasTexture = true; - mDescription.hasColors = true; - mDescription.hasAlpha8Texture = isAlpha8; -} - -void OpenGLRenderer::setupDrawWithExternalTexture() { - mDescription.hasExternalTexture = true; -} - -void OpenGLRenderer::setupDrawNoTexture() { - mRenderState.meshState().disableTexCoordsVertexArray(); -} - -void OpenGLRenderer::setupDrawVertexAlpha(bool useShadowAlphaInterp) { - mDescription.hasVertexAlpha = true; - mDescription.useShadowAlphaInterp = useShadowAlphaInterp; -} - -void OpenGLRenderer::setupDrawColor(int color, int alpha) { - mColor.a = alpha / 255.0f; - mColor.r = mColor.a * ((color >> 16) & 0xFF) / 255.0f; - mColor.g = mColor.a * ((color >> 8) & 0xFF) / 255.0f; - mColor.b = mColor.a * ((color ) & 0xFF) / 255.0f; - mColorSet = true; - mSetShaderColor = mDescription.setColorModulate(mColor.a); -} - -void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) { - mColor.a = alpha / 255.0f; - mColor.r = mColor.a * ((color >> 16) & 0xFF) / 255.0f; - mColor.g = mColor.a * ((color >> 8) & 0xFF) / 255.0f; - mColor.b = mColor.a * ((color ) & 0xFF) / 255.0f; - mColorSet = true; - mSetShaderColor = mDescription.setAlpha8ColorModulate(mColor.r, mColor.g, mColor.b, mColor.a); -} - -void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) { - mCaches.fontRenderer->describe(mDescription, paint); -} - -void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) { - mColor.a = a; - mColor.r = r; - mColor.g = g; - mColor.b = b; - mColorSet = true; - mSetShaderColor = mDescription.setColorModulate(a); -} - -void OpenGLRenderer::setupDrawShader(const SkShader* shader) { - if (shader != nullptr) { - SkiaShader::describe(&mCaches, mDescription, mCaches.extensions(), *shader); - } -} - -void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) { - if (filter == nullptr) { - return; - } - - SkXfermode::Mode mode; - if (filter->asColorMode(nullptr, &mode)) { - mDescription.colorOp = ProgramDescription::kColorBlend; - mDescription.colorMode = mode; - } else if (filter->asColorMatrix(nullptr)) { - mDescription.colorOp = ProgramDescription::kColorMatrix; - } -} - -void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) { - if (mColorSet && mode == SkXfermode::kClear_Mode) { - mColor.a = 1.0f; - mColor.r = mColor.g = mColor.b = 0.0f; - mSetShaderColor = mDescription.modulate = true; - } -} - -void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) { - SkXfermode::Mode mode = layer->getMode(); - // When the blending mode is kClear_Mode, we need to use a modulate color - // argb=1,0,0,0 - accountForClear(mode); - // TODO: check shader blending, once we have shader drawing support for layers. - bool blend = layer->isBlend() - || getLayerAlpha(layer) < 1.0f - || (mColorSet && mColor.a < 1.0f) - || PaintUtils::isBlendedColorFilter(layer->getColorFilter()); - chooseBlending(blend, mode, mDescription, swapSrcDst); -} - -void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) { - SkXfermode::Mode mode = getXfermodeDirect(paint); - // When the blending mode is kClear_Mode, we need to use a modulate color - // argb=1,0,0,0 - accountForClear(mode); - blend |= (mColorSet && mColor.a < 1.0f) - || (getShader(paint) && !getShader(paint)->isOpaque()) - || PaintUtils::isBlendedColorFilter(getColorFilter(paint)); - chooseBlending(blend, mode, mDescription, swapSrcDst); -} - -void OpenGLRenderer::setupDrawProgram() { - mCaches.setProgram(mDescription); - if (mDescription.hasRoundRectClip) { - // TODO: avoid doing this repeatedly, stashing state pointer in program - const RoundRectClipState* state = writableSnapshot()->roundRectClipState; - const Rect& innerRect = state->innerRect; - glUniform4f(mCaches.program().getUniform("roundRectInnerRectLTRB"), - innerRect.left, innerRect.top, - innerRect.right, innerRect.bottom); - glUniformMatrix4fv(mCaches.program().getUniform("roundRectInvTransform"), - 1, GL_FALSE, &state->matrix.data[0]); - - // add half pixel to round out integer rect space to cover pixel centers - float roundedOutRadius = state->radius + 0.5f; - glUniform1f(mCaches.program().getUniform("roundRectRadius"), - roundedOutRadius); - } -} - -void OpenGLRenderer::setupDrawDirtyRegionsDisabled() { - mTrackDirtyRegions = false; -} - -void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset, - float left, float top, float right, float bottom, bool ignoreTransform) { - mModelViewMatrix.loadTranslate(left, top, 0.0f); - if (mode == kModelViewMode_TranslateAndScale) { - mModelViewMatrix.scale(right - left, bottom - top, 1.0f); - } - - bool dirty = right - left > 0.0f && bottom - top > 0.0f; - const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform(); - - mCaches.program().set(currentSnapshot()->getOrthoMatrix(), - mModelViewMatrix, transformMatrix, offset); - if (dirty && mTrackDirtyRegions) { - if (!ignoreTransform) { - dirtyLayer(left, top, right, bottom, *currentTransform()); - } else { - dirtyLayer(left, top, right, bottom); - } - } -} - -void OpenGLRenderer::setupDrawColorUniforms(bool hasShader) { - if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) { - mCaches.program().setColor(mColor); - } -} - -void OpenGLRenderer::setupDrawPureColorUniforms() { - if (mSetShaderColor) { - mCaches.program().setColor(mColor); - } -} - -void OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) { - if (shader == nullptr) { - return; - } - - if (ignoreTransform) { - // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform() - // because it was built into modelView / the geometry, and the description needs to - // compensate. - mat4 modelViewWithoutTransform; - modelViewWithoutTransform.loadInverse(*currentTransform()); - modelViewWithoutTransform.multiply(mModelViewMatrix); - mModelViewMatrix.load(modelViewWithoutTransform); - } - - SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, - mCaches.extensions(), *shader); -} - -void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) { - if (nullptr == filter) { - return; - } - - SkColor color; - SkXfermode::Mode mode; - if (filter->asColorMode(&color, &mode)) { - const int alpha = SkColorGetA(color); - const GLfloat a = alpha / 255.0f; - const GLfloat r = a * SkColorGetR(color) / 255.0f; - const GLfloat g = a * SkColorGetG(color) / 255.0f; - const GLfloat b = a * SkColorGetB(color) / 255.0f; - glUniform4f(mCaches.program().getUniform("colorBlend"), r, g, b, a); - return; - } - - SkScalar srcColorMatrix[20]; - if (filter->asColorMatrix(srcColorMatrix)) { - - float colorMatrix[16]; - memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float)); - memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float)); - memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float)); - memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float)); - - // Skia uses the range [0..255] for the addition vector, but we need - // the [0..1] range to apply the vector in GLSL - float colorVector[4]; - colorVector[0] = srcColorMatrix[4] / 255.0f; - colorVector[1] = srcColorMatrix[9] / 255.0f; - colorVector[2] = srcColorMatrix[14] / 255.0f; - colorVector[3] = srcColorMatrix[19] / 255.0f; - - glUniformMatrix4fv(mCaches.program().getUniform("colorMatrix"), 1, - GL_FALSE, colorMatrix); - glUniform4fv(mCaches.program().getUniform("colorMatrixVector"), 1, colorVector); - return; - } - - // it is an error if we ever get here -} - -void OpenGLRenderer::setupDrawTextGammaUniforms() { - mCaches.fontRenderer->setupProgram(mDescription, mCaches.program()); -} - -void OpenGLRenderer::setupDrawSimpleMesh() { - bool force = mRenderState.meshState().bindMeshBuffer(); - mRenderState.meshState().bindPositionVertexPointer(force, nullptr); - mRenderState.meshState().unbindIndicesBuffer(); -} - -void OpenGLRenderer::setupDrawTexture(GLuint texture) { - if (texture) mCaches.textureState().bindTexture(texture); - mTextureUnit++; - mRenderState.meshState().enableTexCoordsVertexArray(); -} - -void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) { - mCaches.textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, texture); - mTextureUnit++; - mRenderState.meshState().enableTexCoordsVertexArray(); -} - -void OpenGLRenderer::setupDrawTextureTransform() { - mDescription.hasTextureTransform = true; -} - -void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) { - glUniformMatrix4fv(mCaches.program().getUniform("mainTextureTransform"), 1, - GL_FALSE, &transform.data[0]); -} - -void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices, - const GLvoid* texCoords, GLuint vbo) { - bool force = false; - if (!vertices || vbo) { - force = mRenderState.meshState().bindMeshBuffer(vbo); - } else { - force = mRenderState.meshState().unbindMeshBuffer(); - } - - mRenderState.meshState().bindPositionVertexPointer(force, vertices); - if (mCaches.program().texCoords >= 0) { - mRenderState.meshState().bindTexCoordsVertexPointer(force, texCoords); - } - - mRenderState.meshState().unbindIndicesBuffer(); -} - -void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices, - const GLvoid* texCoords, const GLvoid* colors) { - bool force = mRenderState.meshState().unbindMeshBuffer(); - GLsizei stride = sizeof(ColorTextureVertex); - - mRenderState.meshState().bindPositionVertexPointer(force, vertices, stride); - if (mCaches.program().texCoords >= 0) { - mRenderState.meshState().bindTexCoordsVertexPointer(force, texCoords, stride); - } - int slot = mCaches.program().getAttrib("colors"); - if (slot >= 0) { - glEnableVertexAttribArray(slot); - glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors); - } - - mRenderState.meshState().unbindIndicesBuffer(); -} - -void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices, - const GLvoid* texCoords, GLuint vbo) { - bool force = false; - // If vbo is != 0 we want to treat the vertices parameter as an offset inside - // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to - // use the default VBO found in RenderState - if (!vertices || vbo) { - force = mRenderState.meshState().bindMeshBuffer(vbo); - } else { - force = mRenderState.meshState().unbindMeshBuffer(); - } - mRenderState.meshState().bindQuadIndicesBuffer(); - - mRenderState.meshState().bindPositionVertexPointer(force, vertices); - if (mCaches.program().texCoords >= 0) { - mRenderState.meshState().bindTexCoordsVertexPointer(force, texCoords); - } -} - -void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) { - bool force = mRenderState.meshState().unbindMeshBuffer(); - mRenderState.meshState().bindQuadIndicesBuffer(); - mRenderState.meshState().bindPositionVertexPointer(force, vertices, kVertexStride); -} - -/////////////////////////////////////////////////////////////////////////////// // Drawing /////////////////////////////////////////////////////////////////////////////// @@ -2047,30 +1499,6 @@ void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t } } -void OpenGLRenderer::drawAlphaBitmap(Texture* texture, const SkPaint* paint) { - float x = 0; - float y = 0; - - texture->setWrap(GL_CLAMP_TO_EDGE, true); - - bool ignoreTransform = false; - if (currentTransform()->isPureTranslate()) { - x = floorf(currentTransform()->getTranslateX() + 0.5f); - y = floorf(currentTransform()->getTranslateY() + 0.5f); - ignoreTransform = true; - - texture->setFilter(GL_NEAREST, true); - } else { - texture->setFilter(PaintUtils::getFilter(paint), true); - } - - // No need to check for a UV mapper on the texture object, only ARGB_8888 - // bitmaps get packed in the atlas - drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id, - paint, (GLvoid*) nullptr, (GLvoid*) kMeshTextureOffset, - GL_TRIANGLE_STRIP, kUnitQuadCount, ignoreTransform); -} - /** * Important note: this method is intended to draw batches of bitmaps and * will not set the scissor enable or dirty the current layer, if any. @@ -2084,45 +1512,22 @@ void OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entr const AutoTexture autoCleanup(texture); - if (USE_GLOPS) { - // TODO: remove layer dirty in multi-draw callers - // TODO: snap doesn't need to touch transform, only texture filter. - bool snap = pureTranslate; - const float x = floorf(bounds.left + 0.5f); - const float y = floorf(bounds.top + 0.5f); - int textureFillFlags = static_cast<int>((bitmap->colorType() == kAlpha_8_SkColorType) - ? TextureFillFlags::kIsAlphaMaskTexture : TextureFillFlags::kNone); - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setMeshTexturedMesh(vertices, bitmapCount * 6) - .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) - .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false) - .setModelViewOffsetRectOptionalSnap(snap, x, y, Rect(0, 0, bounds.getWidth(), bounds.getHeight())) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) - .build(); - renderGlop(glop); - return; - } - - mCaches.textureState().activateTexture(0); - texture->setWrap(GL_CLAMP_TO_EDGE, true); - texture->setFilter(pureTranslate ? GL_NEAREST : PaintUtils::getFilter(paint), true); - + // TODO: remove layer dirty in multi-draw callers + // TODO: snap doesn't need to touch transform, only texture filter. + bool snap = pureTranslate; const float x = floorf(bounds.left + 0.5f); const float y = floorf(bounds.top + 0.5f); - if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) { - drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(), - texture->id, paint, &vertices[0].x, &vertices[0].u, - GL_TRIANGLES, bitmapCount * 6, true, - kModelViewMode_Translate, false); - } else { - drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(), - texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u, - GL_TRIANGLES, bitmapCount * 6, false, true, 0, - kModelViewMode_Translate, false); - } - - mDirty = true; + int textureFillFlags = static_cast<int>((bitmap->colorType() == kAlpha_8_SkColorType) + ? TextureFillFlags::kIsAlphaMaskTexture : TextureFillFlags::kNone); + Glop glop; + GlopBuilder(mRenderState, mCaches, &glop) + .setMeshTexturedMesh(vertices, bitmapCount * 6) + .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) + .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false) + .setModelViewOffsetRectOptionalSnap(snap, x, y, Rect(0, 0, bounds.getWidth(), bounds.getHeight())) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) + .build(); + renderGlop(glop); } void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) { @@ -2135,28 +1540,17 @@ void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) { if (!texture) return; const AutoTexture autoCleanup(texture); - if (USE_GLOPS) { - int textureFillFlags = static_cast<int>((bitmap->colorType() == kAlpha_8_SkColorType) - ? TextureFillFlags::kIsAlphaMaskTexture : TextureFillFlags::kNone); - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setMeshTexturedUnitQuad(texture->uvMapper) - .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) - .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) - .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height)) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) - .build(); - renderGlop(glop); - return; - } - - if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) { - drawAlphaBitmap(texture, paint); - } else { - drawTextureRect(texture, paint); - } - - mDirty = true; + int textureFillFlags = static_cast<int>((bitmap->colorType() == kAlpha_8_SkColorType) + ? TextureFillFlags::kIsAlphaMaskTexture : TextureFillFlags::kNone); + Glop glop; + GlopBuilder(mRenderState, mCaches, &glop) + .setMeshTexturedUnitQuad(texture->uvMapper) + .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) + .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) + .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height)) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) + .build(); + renderGlop(glop); } void OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, @@ -2233,56 +1627,19 @@ void OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int m } const AutoTexture autoCleanup(texture); - if (USE_GLOPS) { - /* - * TODO: handle alpha_8 textures correctly by applying paint color, but *not* - * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh. - */ - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setMeshColoredTexturedMesh(mesh.get(), elementCount) - .setFillTexturePaint(*texture, static_cast<int>(TextureFillFlags::kNone), paint, currentSnapshot()->alpha) - .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) - .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom)) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) - .build(); - renderGlop(glop); - return; - } - - mCaches.textureState().activateTexture(0); - texture->setWrap(GL_CLAMP_TO_EDGE, true); - texture->setFilter(PaintUtils::getFilter(paint), true); - - int alpha; - SkXfermode::Mode mode; - getAlphaAndMode(paint, &alpha, &mode); - - - dirtyLayer(left, top, right, bottom, *currentTransform()); - - float a = alpha / 255.0f; - setupDraw(); - setupDrawWithTextureAndColor(); - setupDrawColor(a, a, a, a); - setupDrawColorFilter(getColorFilter(paint)); - setupDrawBlending(paint, true); - setupDrawProgram(); - setupDrawDirtyRegionsDisabled(); - setupDrawModelView(kModelViewMode_Translate, false, 0, 0, 0, 0); - setupDrawTexture(texture->id); - setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(getColorFilter(paint)); - setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r); - - glDrawArrays(GL_TRIANGLES, 0, elementCount); - - int slot = mCaches.program().getAttrib("colors"); - if (slot >= 0) { - glDisableVertexAttribArray(slot); - } - - mDirty = true; + /* + * TODO: handle alpha_8 textures correctly by applying paint color, but *not* + * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh. + */ + Glop glop; + GlopBuilder(mRenderState, mCaches, &glop) + .setMeshColoredTexturedMesh(mesh.get(), elementCount) + .setFillTexturePaint(*texture, static_cast<int>(TextureFillFlags::kNone), paint, currentSnapshot()->alpha) + .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) + .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom)) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) + .build(); + renderGlop(glop); } void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst, const SkPaint* paint) { @@ -2294,80 +1651,22 @@ void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst, cons if (!texture) return; const AutoTexture autoCleanup(texture); - if (USE_GLOPS) { - Rect uv(fmax(0.0f, src.left / texture->width), - fmax(0.0f, src.top / texture->height), - fmin(1.0f, src.right / texture->width), - fmin(1.0f, src.bottom / texture->height)); + Rect uv(fmax(0.0f, src.left / texture->width), + fmax(0.0f, src.top / texture->height), + fmin(1.0f, src.right / texture->width), + fmin(1.0f, src.bottom / texture->height)); - int textureFillFlags = static_cast<int>((bitmap->colorType() == kAlpha_8_SkColorType) - ? TextureFillFlags::kIsAlphaMaskTexture : TextureFillFlags::kNone); - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setMeshTexturedUvQuad(texture->uvMapper, uv) - .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) - .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) - .setModelViewMapUnitToRectSnap(dst) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) - .build(); - renderGlop(glop); - return; - } - - mCaches.textureState().activateTexture(0); - - const float width = texture->width; - const float height = texture->height; - - float u1 = fmax(0.0f, src.left / width); - float v1 = fmax(0.0f, src.top / height); - float u2 = fmin(1.0f, src.right / width); - float v2 = fmin(1.0f, src.bottom / height); - - getMapper(texture).map(u1, v1, u2, v2); - - mRenderState.meshState().unbindMeshBuffer(); - resetDrawTextureTexCoords(u1, v1, u2, v2); - - texture->setWrap(GL_CLAMP_TO_EDGE, true); - - float scaleX = (dst.right - dst.left) / (src.right - src.left); - float scaleY = (dst.bottom - dst.top) / (src.bottom - src.top); - - bool scaled = scaleX != 1.0f || scaleY != 1.0f; - bool ignoreTransform = false; - - if (CC_LIKELY(currentTransform()->isPureTranslate())) { - float x = floorf(dst.left + currentTransform()->getTranslateX() + 0.5f); - float y = floorf(dst.top + currentTransform()->getTranslateY() + 0.5f); - - dst.right = x + (dst.right - dst.left); - dst.bottom = y + (dst.bottom - dst.top); - - dst.left = x; - dst.top = y; - - texture->setFilter(scaled ? PaintUtils::getFilter(paint) : GL_NEAREST, true); - ignoreTransform = true; - } else { - texture->setFilter(PaintUtils::getFilter(paint), true); - } - - if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) { - drawAlpha8TextureMesh(dst.left, dst.top, dst.right, dst.bottom, - texture->id, paint, - &mMeshVertices[0].x, &mMeshVertices[0].u, - GL_TRIANGLE_STRIP, kUnitQuadCount, ignoreTransform); - } else { - drawTextureMesh(dst.left, dst.top, dst.right, dst.bottom, - texture->id, paint, texture->blend, - &mMeshVertices[0].x, &mMeshVertices[0].u, - GL_TRIANGLE_STRIP, kUnitQuadCount, false, ignoreTransform); - } - - resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); - - mDirty = true; + int textureFillFlags = static_cast<int>((bitmap->colorType() == kAlpha_8_SkColorType) + ? TextureFillFlags::kIsAlphaMaskTexture : TextureFillFlags::kNone); + Glop glop; + GlopBuilder(mRenderState, mCaches, &glop) + .setMeshTexturedUvQuad(texture->uvMapper, uv) + .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) + .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) + .setModelViewMapUnitToRectSnap(dst) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) + .build(); + renderGlop(glop); } void OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh, @@ -2380,66 +1679,20 @@ void OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh, Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); if (!texture) return; - if (USE_GLOPS) { - // 9 patches are built for stretching - always filter - int textureFillFlags = static_cast<int>(TextureFillFlags::kForceFilter); - if (bitmap->colorType() == kAlpha_8_SkColorType) { - textureFillFlags |= TextureFillFlags::kIsAlphaMaskTexture; - } - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setMeshPatchQuads(*mesh) - .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) - .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) - .setModelViewOffsetRectSnap(left, top, Rect(0, 0, right - left, bottom - top)) // TODO: get minimal bounds from patch - .setRoundRectClipState(currentSnapshot()->roundRectClipState) - .build(); - renderGlop(glop); - return; - } - - mCaches.textureState().activateTexture(0); - const AutoTexture autoCleanup(texture); - - texture->setWrap(GL_CLAMP_TO_EDGE, true); - texture->setFilter(GL_LINEAR, true); - - const bool pureTranslate = currentTransform()->isPureTranslate(); - // Mark the current layer dirty where we are going to draw the patch - if (hasLayer() && mesh->hasEmptyQuads) { - const float offsetX = left + currentTransform()->getTranslateX(); - const float offsetY = top + currentTransform()->getTranslateY(); - const size_t count = mesh->quads.size(); - for (size_t i = 0; i < count; i++) { - const Rect& bounds = mesh->quads.itemAt(i); - if (CC_LIKELY(pureTranslate)) { - const float x = floorf(bounds.left + offsetX + 0.5f); - const float y = floorf(bounds.top + offsetY + 0.5f); - dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight()); - } else { - dirtyLayer(left + bounds.left, top + bounds.top, - left + bounds.right, top + bounds.bottom, *currentTransform()); - } - } + // 9 patches are built for stretching - always filter + int textureFillFlags = static_cast<int>(TextureFillFlags::kForceFilter); + if (bitmap->colorType() == kAlpha_8_SkColorType) { + textureFillFlags |= TextureFillFlags::kIsAlphaMaskTexture; } - - bool ignoreTransform = false; - if (CC_LIKELY(pureTranslate)) { - const float x = floorf(left + currentTransform()->getTranslateX() + 0.5f); - const float y = floorf(top + currentTransform()->getTranslateY() + 0.5f); - - right = x + right - left; - bottom = y + bottom - top; - left = x; - top = y; - ignoreTransform = true; - } - drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint, - texture->blend, (GLvoid*) mesh->positionOffset, (GLvoid*) mesh->textureOffset, - GL_TRIANGLES, mesh->indexCount, false, ignoreTransform, - mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads); - - mDirty = true; + Glop glop; + GlopBuilder(mRenderState, mCaches, &glop) + .setMeshPatchQuads(*mesh) + .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) + .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) + .setModelViewOffsetRectSnap(left, top, Rect(0, 0, right - left, bottom - top)) // TODO: get minimal bounds from patch + .setRoundRectClipState(currentSnapshot()->roundRectClipState) + .build(); + renderGlop(glop); } /** @@ -2454,33 +1707,21 @@ void OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entr if (!texture) return; const AutoTexture autoCleanup(texture); - if (USE_GLOPS) { - // TODO: get correct bounds from caller - // 9 patches are built for stretching - always filter - int textureFillFlags = static_cast<int>(TextureFillFlags::kForceFilter); - if (bitmap->colorType() == kAlpha_8_SkColorType) { - textureFillFlags |= TextureFillFlags::kIsAlphaMaskTexture; - } - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setMeshTexturedIndexedQuads(vertices, elementCount) - .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) - .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false) - .setModelViewOffsetRect(0, 0, Rect(0, 0, 0, 0)) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) - .build(); - renderGlop(glop); - return; + // TODO: get correct bounds from caller + // 9 patches are built for stretching - always filter + int textureFillFlags = static_cast<int>(TextureFillFlags::kForceFilter); + if (bitmap->colorType() == kAlpha_8_SkColorType) { + textureFillFlags |= TextureFillFlags::kIsAlphaMaskTexture; } - - texture->setWrap(GL_CLAMP_TO_EDGE, true); - texture->setFilter(GL_LINEAR, true); - - drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint, - texture->blend, &vertices[0].x, &vertices[0].u, - GL_TRIANGLES, elementCount, false, true, 0, kModelViewMode_Translate, false); - - mDirty = true; + Glop glop; + GlopBuilder(mRenderState, mCaches, &glop) + .setMeshTexturedIndexedQuads(vertices, elementCount) + .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) + .setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false) + .setModelViewOffsetRect(0, 0, Rect(0, 0, 0, 0)) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) + .build(); + renderGlop(glop); } void OpenGLRenderer::drawVertexBuffer(float translateX, float translateY, @@ -2491,72 +1732,17 @@ void OpenGLRenderer::drawVertexBuffer(float translateX, float translateY, return; } - if (USE_GLOPS) { - bool fudgeOffset = displayFlags & kVertexBuffer_Offset; - bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp; - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setMeshVertexBuffer(vertexBuffer, shadowInterp) - .setFillPaint(*paint, currentSnapshot()->alpha) - .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset) - .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds()) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) - .build(); - renderGlop(glop); - return; - } - - const VertexBuffer::MeshFeatureFlags meshFeatureFlags = vertexBuffer.getMeshFeatureFlags(); - Rect bounds(vertexBuffer.getBounds()); - bounds.translate(translateX, translateY); - dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform()); - - int color = paint->getColor(); - bool isAA = meshFeatureFlags & VertexBuffer::kAlpha; - - setupDraw(); - setupDrawNoTexture(); - if (isAA) setupDrawVertexAlpha((displayFlags & kVertexBuffer_ShadowInterp)); - setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha); - setupDrawColorFilter(getColorFilter(paint)); - setupDrawShader(getShader(paint)); - setupDrawBlending(paint, isAA); - setupDrawProgram(); - setupDrawModelView(kModelViewMode_Translate, (displayFlags & kVertexBuffer_Offset), - translateX, translateY, 0, 0); - setupDrawColorUniforms(getShader(paint)); - setupDrawColorFilterUniforms(getColorFilter(paint)); - setupDrawShaderUniforms(getShader(paint)); - - const void* vertices = vertexBuffer.getBuffer(); - mRenderState.meshState().unbindMeshBuffer(); - mRenderState.meshState().bindPositionVertexPointer(true, vertices, - isAA ? kAlphaVertexStride : kVertexStride); - mRenderState.meshState().resetTexCoordsVertexPointer(); - - int alphaSlot = -1; - if (isAA) { - void* alphaCoords = ((GLbyte*) vertices) + kVertexAlphaOffset; - alphaSlot = mCaches.program().getAttrib("vtxAlpha"); - // TODO: avoid enable/disable in back to back uses of the alpha attribute - glEnableVertexAttribArray(alphaSlot); - glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, kAlphaVertexStride, alphaCoords); - } - - if (meshFeatureFlags & VertexBuffer::kIndices) { - mRenderState.meshState().unbindIndicesBuffer(); - glDrawElements(GL_TRIANGLE_STRIP, vertexBuffer.getIndexCount(), - GL_UNSIGNED_SHORT, vertexBuffer.getIndices()); - } else { - mRenderState.meshState().unbindIndicesBuffer(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount()); - } - - if (isAA) { - glDisableVertexAttribArray(alphaSlot); - } - - mDirty = true; + bool fudgeOffset = displayFlags & kVertexBuffer_Offset; + bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp; + Glop glop; + GlopBuilder(mRenderState, mCaches, &glop) + .setMeshVertexBuffer(vertexBuffer, shadowInterp) + .setFillPaint(*paint, currentSnapshot()->alpha) + .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset) + .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds()) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) + .build(); + renderGlop(glop); } /** @@ -2811,40 +1997,15 @@ void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text, const float sx = x - texture->left + textShadow.dx; const float sy = y - texture->top + textShadow.dy; - if (USE_GLOPS) { - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setMeshTexturedUnitQuad(nullptr) - .setFillShadowTexturePaint(*texture, textShadow.color, *paint, currentSnapshot()->alpha) - .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) - .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height)) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) - .build(); - renderGlop(glop); - return; - } - - const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * currentSnapshot()->alpha; - if (getShader(paint)) { - textShadow.color = SK_ColorWHITE; - } - - setupDraw(); - setupDrawWithTexture(true); - setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha); - setupDrawColorFilter(getColorFilter(paint)); - setupDrawShader(getShader(paint)); - setupDrawBlending(paint, true); - setupDrawProgram(); - setupDrawModelView(kModelViewMode_TranslateAndScale, false, - sx, sy, sx + texture->width, sy + texture->height); - setupDrawTexture(texture->id); - setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(getColorFilter(paint)); - setupDrawShaderUniforms(getShader(paint)); - setupDrawMesh(nullptr, (GLvoid*) kMeshTextureOffset); - - glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount); + Glop glop; + GlopBuilder(mRenderState, mCaches, &glop) + .setMeshTexturedUnitQuad(nullptr) + .setFillShadowTexturePaint(*texture, textShadow.color, *paint, currentSnapshot()->alpha) + .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) + .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height)) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) + .build(); + renderGlop(glop); } bool OpenGLRenderer::canSkipText(const SkPaint* paint) const { @@ -2896,7 +2057,7 @@ void OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count, const Rect& clip(pureTranslate ? writableSnapshot()->getClipRect() : writableSnapshot()->getLocalClip()); Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); - TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint); + TextDrawFunctor functor(this, x, y, pureTranslate, alpha, mode, paint); if (fontRenderer.renderPosText(paint, &clip, text, 0, bytesCount, count, x, y, positions, hasLayer() ? &bounds : nullptr, &functor)) { dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform()); @@ -3048,7 +2209,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); bool status; - TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint); + TextDrawFunctor functor(this, x, y, pureTranslate, alpha, mode, paint); // don't call issuedrawcommand, do it at end of batch bool forceFinish = (drawOpMode != DrawOpMode::kDefer); @@ -3090,7 +2251,7 @@ void OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, int alpha; SkXfermode::Mode mode; getAlphaAndMode(paint, &alpha, &mode); - TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint); + TextDrawFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint); const Rect* clip = &writableSnapshot()->getLocalClip(); Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); @@ -3157,56 +2318,15 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) { DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, composeLayerRect(layer, layer->regionRect)); } else if (layer->mesh) { - if (USE_GLOPS) { - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount) - .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap) - .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) - .setModelViewOffsetRectSnap(x, y, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight())) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) - .build(); - DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop)); - } else { - const float a = getLayerAlpha(layer); - setupDraw(); - setupDrawWithTexture(); - setupDrawColor(a, a, a, a); - setupDrawColorFilter(layer->getColorFilter()); - setupDrawBlending(layer); - setupDrawProgram(); - setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(layer->getColorFilter()); - setupDrawTexture(layer->getTextureId()); - if (CC_LIKELY(currentTransform()->isPureTranslate())) { - int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f); - int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f); - - layer->setFilter(GL_NEAREST); - setupDrawModelView(kModelViewMode_Translate, false, tx, ty, - tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true); - } else { - layer->setFilter(GL_LINEAR); - setupDrawModelView(kModelViewMode_Translate, false, x, y, - x + layer->layer.getWidth(), y + layer->layer.getHeight()); - } - - TextureVertex* mesh = &layer->mesh[0]; - GLsizei elementsCount = layer->meshElementCount; - - while (elementsCount > 0) { - GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6); - - setupDrawMeshIndices(&mesh[0].x, &mesh[0].u); - DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, - glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr)); - - elementsCount -= drawCount; - // Though there are 4 vertices in a quad, we use 6 indices per - // quad to draw with GL_TRIANGLES - mesh += (drawCount / 6) * 4; - } - } + Glop glop; + GlopBuilder(mRenderState, mCaches, &glop) + .setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount) + .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap) + .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) + .setModelViewOffsetRectSnap(x, y, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight())) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) + .build(); + DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop)); #if DEBUG_LAYERS_AS_REGIONS drawRegionRectsDebug(layer->region); #endif @@ -3256,40 +2376,15 @@ void OpenGLRenderer::drawPathTexture(PathTexture* texture, float x, float y, return; } - if (USE_GLOPS) { - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setMeshTexturedUnitQuad(nullptr) - .setFillPathTexturePaint(*texture, *paint, currentSnapshot()->alpha) - .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) - .setModelViewMapUnitToRect(Rect(x, y, x + texture->width, y + texture->height)) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) - .build(); - renderGlop(glop); - return; - } - - - int alpha; - SkXfermode::Mode mode; - getAlphaAndMode(paint, &alpha, &mode); - - setupDraw(); - setupDrawWithTexture(true); - setupDrawAlpha8Color(paint->getColor(), alpha); - setupDrawColorFilter(getColorFilter(paint)); - setupDrawShader(getShader(paint)); - setupDrawBlending(paint, true); - setupDrawProgram(); - setupDrawModelView(kModelViewMode_TranslateAndScale, false, - x, y, x + texture->width, y + texture->height); - setupDrawTexture(texture->id); - setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(getColorFilter(paint)); - setupDrawShaderUniforms(getShader(paint)); - setupDrawMesh(nullptr, (GLvoid*) kMeshTextureOffset); - - glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount); + Glop glop; + GlopBuilder(mRenderState, mCaches, &glop) + .setMeshTexturedUnitQuad(nullptr) + .setFillPathTexturePaint(*texture, *paint, currentSnapshot()->alpha) + .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false) + .setModelViewMapUnitToRect(Rect(x, y, x + texture->width, y + texture->height)) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) + .build(); + renderGlop(glop); } // Same values used by Skia @@ -3417,249 +2512,30 @@ void OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint return; } - if (USE_GLOPS) { - const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform(); - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setMeshIndexedQuads(&mesh[0], count / 4) - .setFillPaint(*paint, currentSnapshot()->alpha) - .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false) - .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom)) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) - .build(); - renderGlop(glop); - return; - } - - int color = paint->getColor(); - // If a shader is set, preserve only the alpha - if (getShader(paint)) { - color |= 0x00ffffff; - } - - setupDraw(); - setupDrawNoTexture(); - setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha); - setupDrawShader(getShader(paint)); - setupDrawColorFilter(getColorFilter(paint)); - setupDrawBlending(paint); - setupDrawProgram(); - setupDrawDirtyRegionsDisabled(); - setupDrawModelView(kModelViewMode_Translate, false, - 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform); - setupDrawColorUniforms(getShader(paint)); - setupDrawShaderUniforms(getShader(paint)); - setupDrawColorFilterUniforms(getColorFilter(paint)); - - if (dirty && hasLayer()) { - dirtyLayer(left, top, right, bottom, *currentTransform()); - } - - issueIndexedQuadDraw(&mesh[0], count / 4); - - mDirty = true; + const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform(); + Glop glop; + GlopBuilder(mRenderState, mCaches, &glop) + .setMeshIndexedQuads(&mesh[0], count / 4) + .setFillPaint(*paint, currentSnapshot()->alpha) + .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false) + .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom)) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) + .build(); + renderGlop(glop); } void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, const SkPaint* paint, bool ignoreTransform) { - - if (USE_GLOPS) { - const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform(); - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setMeshUnitQuad() - .setFillPaint(*paint, currentSnapshot()->alpha) - .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false) - .setModelViewMapUnitToRect(Rect(left, top, right, bottom)) - .setRoundRectClipState(currentSnapshot()->roundRectClipState) - .build(); - renderGlop(glop); - return; - } - - int color = paint->getColor(); - // If a shader is set, preserve only the alpha - if (getShader(paint)) { - color |= 0x00ffffff; - } - - setupDraw(); - setupDrawNoTexture(); - setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha); - setupDrawShader(getShader(paint)); - setupDrawColorFilter(getColorFilter(paint)); - setupDrawBlending(paint); - setupDrawProgram(); - setupDrawModelView(kModelViewMode_TranslateAndScale, false, - left, top, right, bottom, ignoreTransform); - setupDrawColorUniforms(getShader(paint)); - setupDrawShaderUniforms(getShader(paint), ignoreTransform); - setupDrawColorFilterUniforms(getColorFilter(paint)); - setupDrawSimpleMesh(); - - glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount); -} - -void OpenGLRenderer::drawTextureRect(Texture* texture, const SkPaint* paint) { - texture->setWrap(GL_CLAMP_TO_EDGE, true); - - GLvoid* vertices = (GLvoid*) nullptr; - GLvoid* texCoords = (GLvoid*) kMeshTextureOffset; - - if (texture->uvMapper) { - vertices = &mMeshVertices[0].x; - texCoords = &mMeshVertices[0].u; - - Rect uvs(0.0f, 0.0f, 1.0f, 1.0f); - texture->uvMapper->map(uvs); - - resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom); - } - - if (CC_LIKELY(currentTransform()->isPureTranslate())) { - const float x = floorf(currentTransform()->getTranslateX() + 0.5f); - const float y = floorf(currentTransform()->getTranslateY() + 0.5f); - - texture->setFilter(GL_NEAREST, true); - drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id, - paint, texture->blend, vertices, texCoords, - GL_TRIANGLE_STRIP, kUnitQuadCount, false, true); - } else { - texture->setFilter(PaintUtils::getFilter(paint), true); - drawTextureMesh(0, 0, texture->width, texture->height, texture->id, paint, - texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, kUnitQuadCount); - } - - if (texture->uvMapper) { - resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); - } -} - -void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom, - GLuint texture, const SkPaint* paint, bool blend, - GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, - bool swapSrcDst, bool ignoreTransform, GLuint vbo, - ModelViewMode modelViewMode, bool dirty) { - - int a; - SkXfermode::Mode mode; - getAlphaAndMode(paint, &a, &mode); - const float alpha = a / 255.0f; - - setupDraw(); - setupDrawWithTexture(); - setupDrawColor(alpha, alpha, alpha, alpha); - setupDrawColorFilter(getColorFilter(paint)); - setupDrawBlending(paint, blend, swapSrcDst); - setupDrawProgram(); - if (!dirty) setupDrawDirtyRegionsDisabled(); - setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform); - setupDrawTexture(texture); - setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(getColorFilter(paint)); - setupDrawMesh(vertices, texCoords, vbo); - - glDrawArrays(drawMode, 0, elementsCount); -} - -void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom, - GLuint texture, const SkPaint* paint, bool blend, - GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, - bool swapSrcDst, bool ignoreTransform, GLuint vbo, - ModelViewMode modelViewMode, bool dirty) { - - int a; - SkXfermode::Mode mode; - getAlphaAndMode(paint, &a, &mode); - const float alpha = a / 255.0f; - - setupDraw(); - setupDrawWithTexture(); - setupDrawColor(alpha, alpha, alpha, alpha); - setupDrawColorFilter(getColorFilter(paint)); - setupDrawBlending(paint, blend, swapSrcDst); - setupDrawProgram(); - if (!dirty) setupDrawDirtyRegionsDisabled(); - setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform); - setupDrawTexture(texture); - setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(getColorFilter(paint)); - setupDrawMeshIndices(vertices, texCoords, vbo); - - glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, nullptr); -} - -void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom, - GLuint texture, const SkPaint* paint, - GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, - bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) { - - int color = paint != nullptr ? paint->getColor() : 0; - int alpha; - SkXfermode::Mode mode; - getAlphaAndMode(paint, &alpha, &mode); - - setupDraw(); - setupDrawWithTexture(true); - if (paint != nullptr) { - setupDrawAlpha8Color(color, alpha); - } - setupDrawColorFilter(getColorFilter(paint)); - setupDrawShader(getShader(paint)); - setupDrawBlending(paint, true); - setupDrawProgram(); - if (!dirty) setupDrawDirtyRegionsDisabled(); - setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform); - setupDrawTexture(texture); - setupDrawPureColorUniforms(); - setupDrawColorFilterUniforms(getColorFilter(paint)); - setupDrawShaderUniforms(getShader(paint), ignoreTransform); - setupDrawMesh(vertices, texCoords); - - glDrawArrays(drawMode, 0, elementsCount); -} - -void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, - ProgramDescription& description, bool swapSrcDst) { - - if (currentSnapshot()->roundRectClipState != nullptr /*&& !mSkipOutlineClip*/) { - blend = true; - mDescription.hasRoundRectClip = true; - } - mSkipOutlineClip = true; - - blend = blend || mode != SkXfermode::kSrcOver_Mode; - - if (blend) { - // These blend modes are not supported by OpenGL directly and have - // to be implemented using shaders. Since the shader will perform - // the blending, turn blending off here - // If the blend mode cannot be implemented using shaders, fall - // back to the default SrcOver blend mode instead - if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) { - if (CC_UNLIKELY(mCaches.extensions().hasFramebufferFetch())) { - description.framebufferMode = mode; - description.swapSrcDst = swapSrcDst; - - mRenderState.blend().disable(); - return; - } else { - mode = SkXfermode::kSrcOver_Mode; - } - } - mRenderState.blend().enable(mode, - swapSrcDst ? Blend::ModeOrderSwap::Swap : Blend::ModeOrderSwap::NoSwap); - } else { - mRenderState.blend().disable(); - } -} - -void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { - TextureVertex* v = &mMeshVertices[0]; - TextureVertex::setUV(v++, u1, v1); - TextureVertex::setUV(v++, u2, v1); - TextureVertex::setUV(v++, u1, v2); - TextureVertex::setUV(v++, u2, v2); + const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform(); + Glop glop; + GlopBuilder(mRenderState, mCaches, &glop) + .setMeshUnitQuad() + .setFillPaint(*paint, currentSnapshot()->alpha) + .setTransform(currentSnapshot()->getOrthoMatrix(), transform, false) + .setModelViewMapUnitToRect(Rect(left, top, right, bottom)) + .setRoundRectClipState(currentSnapshot()->roundRectClipState) + .build(); + renderGlop(glop); } void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, |
