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diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <SkCanvas.h>
+
+#include <cutils/properties.h>
+#include <utils/Log.h>
+
+#include "OpenGLRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+// These properties are defined in mega-bytes
+#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
+#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
+
+#define DEFAULT_TEXTURE_CACHE_SIZE 20
+#define DEFAULT_LAYER_CACHE_SIZE 10
+
+// Converts a number of mega-bytes into bytes
+#define MB(s) s * 1024 * 1024
+
+// Generates simple and textured vertices
+#define SV(x, y) { { x, y } }
+#define FV(x, y, u, v) { { x, y }, { u, v } }
+
+///////////////////////////////////////////////////////////////////////////////
+// Globals
+///////////////////////////////////////////////////////////////////////////////
+
+static const SimpleVertex gDrawColorVertices[] = {
+ SV(0.0f, 0.0f),
+ SV(1.0f, 0.0f),
+ SV(0.0f, 1.0f),
+ SV(1.0f, 1.0f)
+};
+static const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
+static const GLsizei gDrawColorVertexCount = 4;
+
+// This array is never used directly but used as a memcpy source in the
+// OpenGLRenderer constructor
+static const TextureVertex gDrawTextureVertices[] = {
+ FV(0.0f, 0.0f, 0.0f, 0.0f),
+ FV(1.0f, 0.0f, 1.0f, 0.0f),
+ FV(0.0f, 1.0f, 0.0f, 1.0f),
+ FV(1.0f, 1.0f, 1.0f, 1.0f)
+};
+static const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
+static const GLsizei gDrawTextureVertexCount = 4;
+
+// In this array, the index of each Blender equals the value of the first
+// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
+static const Blender gBlends[] = {
+ { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
+ { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
+ { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
+ { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
+ { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
+ { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
+ { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
+ { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
+ { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
+ { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
+ { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
+ { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+OpenGLRenderer::OpenGLRenderer():
+ mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
+ mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)) {
+ LOGD("Create OpenGLRenderer");
+
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting texture cache size to %sMB", property);
+ mTextureCache.setMaxSize(MB(atoi(property)));
+ } else {
+ LOGD(" Using default texture cache size of %dMB", DEFAULT_TEXTURE_CACHE_SIZE);
+ }
+
+ if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting layer cache size to %sMB", property);
+ mLayerCache.setMaxSize(MB(atoi(property)));
+ } else {
+ LOGD(" Using default layer cache size of %dMB", DEFAULT_LAYER_CACHE_SIZE);
+ }
+
+ mDrawColorShader = new DrawColorProgram;
+ mDrawTextureShader = new DrawTextureProgram;
+
+ memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices));
+}
+
+OpenGLRenderer::~OpenGLRenderer() {
+ LOGD("Destroy OpenGLRenderer");
+
+ mTextureCache.clear();
+ mLayerCache.clear();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Setup
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::setViewport(int width, int height) {
+ glViewport(0, 0, width, height);
+
+ mat4 ortho;
+ ortho.loadOrtho(0, width, height, 0, -1, 1);
+ ortho.copyTo(mOrthoMatrix);
+
+ mWidth = width;
+ mHeight = height;
+ mFirstSnapshot.height = height;
+}
+
+void OpenGLRenderer::prepare() {
+ mSnapshot = &mFirstSnapshot;
+ mSaveCount = 0;
+
+ glDisable(GL_SCISSOR_TEST);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(0, 0, mWidth, mHeight);
+
+ mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// State management
+///////////////////////////////////////////////////////////////////////////////
+
+int OpenGLRenderer::getSaveCount() const {
+ return mSaveCount;
+}
+
+int OpenGLRenderer::save(int flags) {
+ return saveSnapshot();
+}
+
+void OpenGLRenderer::restore() {
+ if (mSaveCount == 0) return;
+
+ if (restoreSnapshot()) {
+ setScissorFromClip();
+ }
+}
+
+void OpenGLRenderer::restoreToCount(int saveCount) {
+ if (saveCount <= 0 || saveCount > mSaveCount) return;
+
+ bool restoreClip = false;
+
+ while (mSaveCount != saveCount - 1) {
+ restoreClip |= restoreSnapshot();
+ }
+
+ if (restoreClip) {
+ setScissorFromClip();
+ }
+}
+
+int OpenGLRenderer::saveSnapshot() {
+ mSnapshot = new Snapshot(mSnapshot);
+ return ++mSaveCount;
+}
+
+bool OpenGLRenderer::restoreSnapshot() {
+ bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
+ bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
+ bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
+
+ sp<Snapshot> current = mSnapshot;
+ sp<Snapshot> previous = mSnapshot->previous;
+
+ if (restoreOrtho) {
+ memcpy(mOrthoMatrix, current->orthoMatrix, sizeof(mOrthoMatrix));
+ }
+
+ if (restoreLayer) {
+ composeLayer(current, previous);
+ }
+
+ mSnapshot = previous;
+ mSaveCount--;
+
+ return restoreClip;
+}
+
+void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
+ if (!current->layer) {
+ LOGE("Attempting to compose a layer that does not exist");
+ return;
+ }
+
+ // Unbind current FBO and restore previous one
+ // Most of the time, previous->fbo will be 0 to bind the default buffer
+ glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
+
+ // Restore the clip from the previous snapshot
+ const Rect& clip = previous->getMappedClip();
+ glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
+
+ Layer* layer = current->layer;
+
+ // Compute the correct texture coordinates for the FBO texture
+ // The texture is currently as big as the window but drawn with
+ // a quad of the appropriate size
+ const Rect& rect = layer->layer;
+
+ drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
+ layer->texture, layer->alpha, layer->mode, layer->blend, true);
+
+ LayerSize size(rect.getWidth(), rect.getHeight());
+ // Failing to add the layer to the cache should happen only if the
+ // layer is too large
+ if (!mLayerCache.put(size, layer)) {
+ LAYER_LOGD("Deleting layer");
+
+ glDeleteFramebuffers(1, &layer->fbo);
+ glDeleteTextures(1, &layer->texture);
+
+ delete layer;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Layers
+///////////////////////////////////////////////////////////////////////////////
+
+int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
+ const SkPaint* p, int flags) {
+ int count = saveSnapshot();
+
+ int alpha = 255;
+ SkXfermode::Mode mode;
+
+ if (p) {
+ alpha = p->getAlpha();
+ const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
+ if (!isMode) {
+ // Assume SRC_OVER
+ mode = SkXfermode::kSrcOver_Mode;
+ }
+ } else {
+ mode = SkXfermode::kSrcOver_Mode;
+ }
+
+ createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
+
+ return count;
+}
+
+int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
+ int alpha, int flags) {
+ int count = saveSnapshot();
+ createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
+ return count;
+}
+
+bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
+ float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
+
+ LAYER_LOGD("Requesting layer %dx%d", size.width, size.height);
+ LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
+
+ GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
+ LayerSize size(right - left, bottom - top);
+
+ // TODO VERY IMPORTANT: Fix TextView to not call saveLayer() all the time
+ Layer* layer = mLayerCache.get(size, previousFbo);
+ if (!layer) {
+ return false;
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
+
+ // Clear the FBO
+ glDisable(GL_SCISSOR_TEST);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glEnable(GL_SCISSOR_TEST);
+
+ // Save the layer in the snapshot
+ snapshot->flags |= Snapshot::kFlagIsLayer;
+ layer->mode = mode;
+ layer->alpha = alpha / 255.0f;
+ layer->layer.set(left, top, right, bottom);
+
+ snapshot->layer = layer;
+ snapshot->fbo = layer->fbo;
+
+ // Creates a new snapshot to draw into the FBO
+ saveSnapshot();
+ // TODO: This doesn't preserve other transformations (check Skia first)
+ mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
+ mSnapshot->clipRect.set(left, top, right, bottom);
+ mSnapshot->height = bottom - top;
+ setScissorFromClip();
+
+ mSnapshot->flags = Snapshot::kFlagDirtyTransform | Snapshot::kFlagDirtyOrtho |
+ Snapshot::kFlagClipSet;
+ memcpy(mSnapshot->orthoMatrix, mOrthoMatrix, sizeof(mOrthoMatrix));
+
+ // Change the ortho projection
+ mat4 ortho;
+ ortho.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
+ ortho.copyTo(mOrthoMatrix);
+
+ return true;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Transforms
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::translate(float dx, float dy) {
+ mSnapshot->transform.translate(dx, dy, 0.0f);
+ mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
+}
+
+void OpenGLRenderer::rotate(float degrees) {
+ mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
+ mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
+}
+
+void OpenGLRenderer::scale(float sx, float sy) {
+ mSnapshot->transform.scale(sx, sy, 1.0f);
+ mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
+}
+
+void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
+ mSnapshot->transform.load(*matrix);
+ mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
+}
+
+void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
+ mSnapshot->transform.copyTo(*matrix);
+}
+
+void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
+ mat4 m(*matrix);
+ mSnapshot->transform.multiply(m);
+ mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Clipping
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::setScissorFromClip() {
+ const Rect& clip = mSnapshot->getMappedClip();
+ glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
+}
+
+const Rect& OpenGLRenderer::getClipBounds() {
+ return mSnapshot->clipRect;
+}
+
+bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
+ /*
+ * The documentation of quickReject() indicates that the specified rect
+ * is transformed before being compared to the clip rect. However, the
+ * clip rect is not stored transformed in the snapshot and can thus be
+ * compared directly
+ *
+ * The following code can be used instead to performed a mapped comparison:
+ *
+ * mSnapshot->transform.mapRect(r);
+ * const Rect& clip = mSnapshot->getMappedClip();
+ * return !clip.intersects(r);
+ */
+ Rect r(left, top, right, bottom);
+ return !mSnapshot->clipRect.intersects(r);
+}
+
+bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom) {
+ bool clipped = mSnapshot->clipRect.intersect(left, top, right, bottom);
+ if (clipped) {
+ mSnapshot->flags |= Snapshot::kFlagClipSet;
+ setScissorFromClip();
+ }
+ return clipped;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Drawing
+///////////////////////////////////////////////////////////////////////////////
+
+void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
+ const Texture* texture = mTextureCache.get(bitmap);
+
+ int alpha;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &alpha, &mode);
+
+ drawTextureRect(left, top, left + texture->width, top + texture->height, texture->id,
+ alpha / 255.0f, mode, texture->blend, true);
+}
+
+void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
+ Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
+ const mat4 transform(*matrix);
+ transform.mapRect(r);
+
+ const Texture* texture = mTextureCache.get(bitmap);
+
+ int alpha;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &alpha, &mode);
+
+ drawTextureRect(r.left, r.top, r.right, r.bottom, texture->id,
+ alpha / 255.0f, mode, texture->blend, true);
+}
+
+void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
+ float srcLeft, float srcTop, float srcRight, float srcBottom,
+ float dstLeft, float dstTop, float dstRight, float dstBottom,
+ const SkPaint* paint) {
+ const Texture* texture = mTextureCache.get(bitmap);
+
+ int alpha;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &alpha, &mode);
+
+ const float width = texture->width;
+ const float height = texture->height;
+
+ const float u1 = srcLeft / width;
+ const float v1 = srcTop / height;
+ const float u2 = srcRight / width;
+ const float v2 = srcBottom / height;
+
+ resetDrawTextureTexCoords(u1, v1, u2, v2);
+
+ drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture->id,
+ alpha / 255.0f, mode, texture->blend, true);
+
+ resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
+}
+
+void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
+ float left, float top, float right, float bottom, const SkPaint* paint) {
+ // TODO: Implement
+ LOGD("Draw 9patch, paddingLeft=%d", patch->paddingLeft);
+}
+
+void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
+ const Rect& clip = mSnapshot->clipRect;
+ drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode);
+}
+
+void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
+ SkXfermode::Mode mode;
+
+ const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
+ if (!isMode) {
+ // Assume SRC_OVER
+ mode = SkXfermode::kSrcOver_Mode;
+ }
+
+ // Skia draws using the color's alpha channel if < 255
+ // Otherwise, it uses the paint's alpha
+ int color = p->getColor();
+ if (((color >> 24) & 0xFF) == 255) {
+ color |= p->getAlpha() << 24;
+ }
+
+ drawColorRect(left, top, right, bottom, color, mode);
+}
+
+void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
+ int color, SkXfermode::Mode mode) {
+ const int alpha = (color >> 24) & 0xFF;
+ const bool blend = alpha < 255 || mode != SkXfermode::kSrcOver_Mode;
+
+ const GLfloat a = alpha / 255.0f;
+ const GLfloat r = ((color >> 16) & 0xFF) / 255.0f;
+ const GLfloat g = ((color >> 8) & 0xFF) / 255.0f;
+ const GLfloat b = ((color ) & 0xFF) / 255.0f;
+
+ if (blend) {
+ glEnable(GL_BLEND);
+ glBlendFunc(gBlends[mode].src, gBlends[mode].dst);
+ }
+
+ mModelView.loadTranslate(left, top, 0.0f);
+ mModelView.scale(right - left, bottom - top, 1.0f);
+
+ mDrawColorShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
+
+ const GLvoid* p = &gDrawColorVertices[0].position[0];
+
+ glEnableVertexAttribArray(mDrawColorShader->position);
+ glVertexAttribPointer(mDrawColorShader->position, 2, GL_FLOAT, GL_FALSE,
+ gDrawColorVertexStride, p);
+ glVertexAttrib4f(mDrawColorShader->color, r, g, b, a);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
+
+ glDisableVertexAttribArray(mDrawColorShader->position);
+
+ if (blend) {
+ glDisable(GL_BLEND);
+ }
+}
+
+void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
+ GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied) {
+ mModelView.loadTranslate(left, top, 0.0f);
+ mModelView.scale(right - left, bottom - top, 1.0f);
+
+ mDrawTextureShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
+
+ if (blend || alpha < 1.0f || mode != SkXfermode::kSrcOver_Mode) {
+ GLenum sourceMode = gBlends[mode].src;
+ if (!isPremultiplied && sourceMode == GL_ONE) {
+ sourceMode = GL_SRC_ALPHA;
+ }
+
+ glEnable(GL_BLEND);
+ glBlendFunc(sourceMode, gBlends[mode].dst);
+ }
+
+ glBindTexture(GL_TEXTURE_2D, texture);
+
+ // TODO handle tiling and filtering here
+
+ glActiveTexture(GL_TEXTURE0);
+ glUniform1i(mDrawTextureShader->sampler, 0);
+
+ const GLvoid* p = &mDrawTextureVertices[0].position[0];
+ const GLvoid* t = &mDrawTextureVertices[0].texture[0];
+
+ glEnableVertexAttribArray(mDrawTextureShader->position);
+ glVertexAttribPointer(mDrawTextureShader->position, 2, GL_FLOAT, GL_FALSE,
+ gDrawTextureVertexStride, p);
+
+ glEnableVertexAttribArray(mDrawTextureShader->texCoords);
+ glVertexAttribPointer(mDrawTextureShader->texCoords, 2, GL_FLOAT, GL_FALSE,
+ gDrawTextureVertexStride, t);
+
+ glVertexAttrib4f(mDrawTextureShader->color, 1.0f, 1.0f, 1.0f, alpha);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
+
+ glDisableVertexAttribArray(mDrawTextureShader->position);
+ glDisableVertexAttribArray(mDrawTextureShader->texCoords);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glDisable(GL_BLEND);
+}
+
+void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
+ mDrawTextureVertices[0].texture[0] = u1;
+ mDrawTextureVertices[0].texture[1] = v1;
+ mDrawTextureVertices[1].texture[0] = u2;
+ mDrawTextureVertices[1].texture[1] = v1;
+ mDrawTextureVertices[2].texture[0] = u1;
+ mDrawTextureVertices[2].texture[1] = v2;
+ mDrawTextureVertices[3].texture[0] = u2;
+ mDrawTextureVertices[3].texture[1] = v2;
+}
+
+void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
+ if (paint) {
+ const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
+ if (!isMode) {
+ // Assume SRC_OVER
+ *mode = SkXfermode::kSrcOver_Mode;
+ }
+
+ // Skia draws using the color's alpha channel if < 255
+ // Otherwise, it uses the paint's alpha
+ int color = paint->getColor();
+ *alpha = (color >> 24) & 0xFF;
+ if (*alpha == 255) {
+ *alpha = paint->getAlpha();
+ }
+ } else {
+ *mode = SkXfermode::kSrcOver_Mode;
+ *alpha = 255;
+ }
+}
+
+}; // namespace uirenderer
+}; // namespace android