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-rw-r--r--libs/hwui/PathCache.cpp255
1 files changed, 255 insertions, 0 deletions
diff --git a/libs/hwui/PathCache.cpp b/libs/hwui/PathCache.cpp
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <GLES2/gl2.h>
+
+#include <SkCanvas.h>
+#include <SkRect.h>
+
+#include <utils/threads.h>
+
+#include "PathCache.h"
+#include "Properties.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+PathCache::PathCache():
+ mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting path cache size to %sMB", property);
+ setMaxSize(MB(atof(property)));
+ } else {
+ LOGD(" Using default path cache size of %.2fMB", DEFAULT_PATH_CACHE_SIZE);
+ }
+ init();
+}
+
+PathCache::PathCache(uint32_t maxByteSize):
+ mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(maxByteSize) {
+ init();
+}
+
+PathCache::~PathCache() {
+ mCache.clear();
+}
+
+void PathCache::init() {
+ mCache.setOnEntryRemovedListener(this);
+
+ GLint maxTextureSize;
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
+ mMaxTextureSize = maxTextureSize;
+
+ mDebugEnabled = readDebugLevel() & kDebugCaches;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Size management
+///////////////////////////////////////////////////////////////////////////////
+
+uint32_t PathCache::getSize() {
+ return mSize;
+}
+
+uint32_t PathCache::getMaxSize() {
+ return mMaxSize;
+}
+
+void PathCache::setMaxSize(uint32_t maxSize) {
+ mMaxSize = maxSize;
+ while (mSize > mMaxSize) {
+ mCache.removeOldest();
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Callbacks
+///////////////////////////////////////////////////////////////////////////////
+
+void PathCache::operator()(PathCacheEntry& path, PathTexture*& texture) {
+ removeTexture(texture);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Caching
+///////////////////////////////////////////////////////////////////////////////
+
+void PathCache::removeTexture(PathTexture* texture) {
+ if (texture) {
+ const uint32_t size = texture->width * texture->height;
+ mSize -= size;
+
+ PATH_LOGD("PathCache::callback: delete path: name, size, mSize = %d, %d, %d",
+ texture->id, size, mSize);
+ if (mDebugEnabled) {
+ LOGD("Path deleted, size = %d", size);
+ }
+
+ glDeleteTextures(1, &texture->id);
+ delete texture;
+ }
+}
+
+void PathCache::remove(SkPath* path) {
+ // TODO: Linear search...
+ Vector<uint32_t> pathsToRemove;
+ for (uint32_t i = 0; i < mCache.size(); i++) {
+ if (mCache.getKeyAt(i).path == path) {
+ pathsToRemove.push(i);
+ removeTexture(mCache.getValueAt(i));
+ }
+ }
+
+ mCache.setOnEntryRemovedListener(NULL);
+ for (size_t i = 0; i < pathsToRemove.size(); i++) {
+ mCache.removeAt(pathsToRemove.itemAt(i));
+ }
+ mCache.setOnEntryRemovedListener(this);
+}
+
+void PathCache::removeDeferred(SkPath* path) {
+ Mutex::Autolock _l(mLock);
+ mGarbage.push(path);
+}
+
+void PathCache::clearGarbage() {
+ Mutex::Autolock _l(mLock);
+ size_t count = mGarbage.size();
+ for (size_t i = 0; i < count; i++) {
+ remove(mGarbage.itemAt(i));
+ }
+ mGarbage.clear();
+}
+
+PathTexture* PathCache::get(SkPath* path, SkPaint* paint) {
+ PathCacheEntry entry(path, paint);
+
+ PathTexture* texture = mCache.get(entry);
+
+ if (!texture) {
+ texture = addTexture(entry, path, paint);
+ } else if (path->getGenerationID() != texture->generation) {
+ mCache.remove(entry);
+ texture = addTexture(entry, path, paint);
+ }
+
+ return texture;
+}
+
+PathTexture* PathCache::addTexture(const PathCacheEntry& entry,
+ const SkPath *path, const SkPaint* paint) {
+ const SkRect& bounds = path->getBounds();
+
+ const float pathWidth = fmax(bounds.width(), 1.0f);
+ const float pathHeight = fmax(bounds.height(), 1.0f);
+
+ if (pathWidth > mMaxTextureSize || pathHeight > mMaxTextureSize) {
+ LOGW("Path too large to be rendered into a texture");
+ return NULL;
+ }
+
+ const float offset = entry.strokeWidth * 1.5f;
+ const uint32_t width = uint32_t(pathWidth + offset * 2.0 + 0.5);
+ const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5);
+
+ const uint32_t size = width * height;
+ // Don't even try to cache a bitmap that's bigger than the cache
+ if (size < mMaxSize) {
+ while (mSize + size > mMaxSize) {
+ mCache.removeOldest();
+ }
+ }
+
+ PathTexture* texture = new PathTexture;
+ texture->left = bounds.fLeft;
+ texture->top = bounds.fTop;
+ texture->offset = offset;
+ texture->width = width;
+ texture->height = height;
+ texture->generation = path->getGenerationID();
+
+ SkBitmap bitmap;
+ bitmap.setConfig(SkBitmap::kA8_Config, width, height);
+ bitmap.allocPixels();
+ bitmap.eraseColor(0);
+
+ SkPaint pathPaint(*paint);
+ if (!pathPaint.getXfermode()) {
+ SkXfermode* mode = SkXfermode::Create(SkXfermode::kSrc_Mode);
+ pathPaint.setXfermode(mode)->safeUnref();
+ }
+
+ SkCanvas canvas(bitmap);
+ canvas.translate(-bounds.fLeft + offset, -bounds.fTop + offset);
+ canvas.drawPath(*path, pathPaint);
+
+ generateTexture(bitmap, texture);
+
+ if (size < mMaxSize) {
+ mSize += size;
+ PATH_LOGD("PathCache::get: create path: name, size, mSize = %d, %d, %d",
+ texture->id, size, mSize);
+ if (mDebugEnabled) {
+ LOGD("Path created, size = %d", size);
+ }
+ mCache.put(entry, texture);
+ } else {
+ texture->cleanup = true;
+ }
+
+ return texture;
+}
+
+void PathCache::clear() {
+ mCache.clear();
+}
+
+void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) {
+ SkAutoLockPixels alp(bitmap);
+ if (!bitmap.readyToDraw()) {
+ LOGE("Cannot generate texture from bitmap");
+ return;
+ }
+
+ glGenTextures(1, &texture->id);
+
+ glBindTexture(GL_TEXTURE_2D, texture->id);
+ // Textures are Alpha8
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ texture->blend = true;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
+ GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels());
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+}
+
+}; // namespace uirenderer
+}; // namespace android