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-rw-r--r--libs/hwui/PathTessellator.cpp401
1 files changed, 209 insertions, 192 deletions
diff --git a/libs/hwui/PathTessellator.cpp b/libs/hwui/PathTessellator.cpp
index 3970913..e30ac19 100644
--- a/libs/hwui/PathTessellator.cpp
+++ b/libs/hwui/PathTessellator.cpp
@@ -14,9 +14,9 @@
* limitations under the License.
*/
-#define LOG_TAG "PathTessellator"
+#define LOG_TAG "OpenGLRenderer"
#define LOG_NDEBUG 1
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+#define ATRACE_TAG ATRACE_TAG_VIEW
#define VERTEX_DEBUG 0
@@ -24,11 +24,11 @@
#define DEBUG_DUMP_ALPHA_BUFFER() \
for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
ALOGD("point %d at %f %f, alpha %f", \
- i, buffer[i].position[0], buffer[i].position[1], buffer[i].alpha); \
+ i, buffer[i].x, buffer[i].y, buffer[i].alpha); \
}
#define DEBUG_DUMP_BUFFER() \
for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
- ALOGD("point %d at %f %f", i, buffer[i].position[0], buffer[i].position[1]); \
+ ALOGD("point %d at %f %f", i, buffer[i].x, buffer[i].y); \
}
#else
#define DEBUG_DUMP_ALPHA_BUFFER()
@@ -49,31 +49,34 @@
#include "Matrix.h"
#include "Vector.h"
#include "Vertex.h"
+#include "utils/MathUtils.h"
namespace android {
namespace uirenderer {
-#define THRESHOLD 0.5f
+#define OUTLINE_REFINE_THRESHOLD_SQUARED (0.5f * 0.5f)
#define ROUND_CAP_THRESH 0.25f
#define PI 3.1415926535897932f
+#define MAX_DEPTH 15
-void PathTessellator::expandBoundsForStroke(SkRect& bounds, const SkPaint* paint,
- bool forceExpand) {
- if (forceExpand || paint->getStyle() != SkPaint::kFill_Style) {
- float outset = paint->getStrokeWidth() * 0.5f;
- if (outset == 0) outset = 0.5f; // account for hairline
- bounds.outset(outset, outset);
+/**
+ * Extracts the x and y scale from the transform as positive values, and clamps them
+ */
+void PathTessellator::extractTessellationScales(const Matrix4& transform,
+ float* scaleX, float* scaleY) {
+ if (CC_LIKELY(transform.isPureTranslate())) {
+ *scaleX = 1.0f;
+ *scaleY = 1.0f;
+ } else {
+ float m00 = transform.data[Matrix4::kScaleX];
+ float m01 = transform.data[Matrix4::kSkewY];
+ float m10 = transform.data[Matrix4::kSkewX];
+ float m11 = transform.data[Matrix4::kScaleY];
+ *scaleX = MathUtils::clampTessellationScale(sqrt(m00 * m00 + m01 * m01));
+ *scaleY = MathUtils::clampTessellationScale(sqrt(m10 * m10 + m11 * m11));
}
}
-inline static void copyVertex(Vertex* destPtr, const Vertex* srcPtr) {
- Vertex::set(destPtr, srcPtr->position[0], srcPtr->position[1]);
-}
-
-inline static void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) {
- AlphaVertex::set(destPtr, srcPtr->position[0], srcPtr->position[1], srcPtr->alpha);
-}
-
/**
* Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset
* from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices
@@ -84,7 +87,7 @@ inline static void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcP
*
* NOTE: assumes angles between normals 90 degrees or less
*/
-inline static vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) {
+inline static Vector2 totalOffsetFromNormals(const Vector2& normalA, const Vector2& normalB) {
return (normalA + normalB) / (1 + fabs(normalA.dot(normalB)));
}
@@ -93,24 +96,23 @@ inline static vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& norma
*/
struct PaintInfo {
public:
- PaintInfo(const SkPaint* paint, const mat4 *transform) :
+ PaintInfo(const SkPaint* paint, const mat4& transform) :
style(paint->getStyle()), cap(paint->getStrokeCap()), isAA(paint->isAntiAlias()),
- inverseScaleX(1.0f), inverseScaleY(1.0f),
halfStrokeWidth(paint->getStrokeWidth() * 0.5f), maxAlpha(1.0f) {
// compute inverse scales
- if (CC_UNLIKELY(!transform->isPureTranslate())) {
- float m00 = transform->data[Matrix4::kScaleX];
- float m01 = transform->data[Matrix4::kSkewY];
- float m10 = transform->data[Matrix4::kSkewX];
- float m11 = transform->data[Matrix4::kScaleY];
- float scaleX = sqrt(m00 * m00 + m01 * m01);
- float scaleY = sqrt(m10 * m10 + m11 * m11);
- inverseScaleX = (scaleX != 0) ? (1.0f / scaleX) : 1.0f;
- inverseScaleY = (scaleY != 0) ? (1.0f / scaleY) : 1.0f;
+ if (CC_LIKELY(transform.isPureTranslate())) {
+ inverseScaleX = 1.0f;
+ inverseScaleY = 1.0f;
+ } else {
+ float scaleX, scaleY;
+ PathTessellator::extractTessellationScales(transform, &scaleX, &scaleY);
+ inverseScaleX = 1.0f / scaleX;
+ inverseScaleY = 1.0f / scaleY;
}
if (isAA && halfStrokeWidth != 0 && inverseScaleX == inverseScaleY &&
2 * halfStrokeWidth < inverseScaleX) {
+ // AA, with non-hairline stroke, width < 1 pixel. Scale alpha and treat as hairline.
maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX;
halfStrokeWidth = 0.0f;
}
@@ -124,7 +126,7 @@ public:
float halfStrokeWidth;
float maxAlpha;
- inline void scaleOffsetForStrokeWidth(vec2& offset) const {
+ inline void scaleOffsetForStrokeWidth(Vector2& offset) const {
if (halfStrokeWidth == 0.0f) {
// hairline - compensate for scale
offset.x *= 0.5f * inverseScaleX;
@@ -138,9 +140,8 @@ public:
* NOTE: the input will not always be a normal, especially for sharp edges - it should be the
* result of totalOffsetFromNormals (see documentation there)
*/
- inline vec2 deriveAAOffset(const vec2& offset) const {
- return vec2(offset.x * 0.5f * inverseScaleX,
- offset.y * 0.5f * inverseScaleY);
+ inline Vector2 deriveAAOffset(const Vector2& offset) const {
+ return (Vector2){offset.x * 0.5f * inverseScaleX, offset.y * 0.5f * inverseScaleY};
}
/**
@@ -159,6 +160,17 @@ public:
}
return 0;
}
+
+ /**
+ * Outset the bounds of point data (for line endpoints or points) to account for AA stroke
+ * geometry.
+ */
+ void expandBoundsForStroke(Rect* bounds) const {
+ float outset = halfStrokeWidth;
+ if (outset == 0) outset = 0.5f;
+ bounds->outset(outset * inverseScaleX + Vertex::GeometryFudgeFactor(),
+ outset * inverseScaleY + Vertex::GeometryFudgeFactor());
+ }
};
void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) {
@@ -170,9 +182,9 @@ void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer&
int srcAindex = 0;
int srcBindex = perimeter.size() - 1;
while (srcAindex <= srcBindex) {
- copyVertex(&buffer[currentIndex++], &perimeter[srcAindex]);
+ buffer[currentIndex++] = perimeter[srcAindex];
if (srcAindex == srcBindex) break;
- copyVertex(&buffer[currentIndex++], &perimeter[srcBindex]);
+ buffer[currentIndex++] = perimeter[srcBindex];
srcAindex++;
srcBindex--;
}
@@ -192,25 +204,23 @@ void getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Ver
int currentIndex = 0;
const Vertex* last = &(perimeter[perimeter.size() - 1]);
const Vertex* current = &(perimeter[0]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
+ Vector2 lastNormal = {current->y - last->y, last->x - current->x};
lastNormal.normalize();
for (unsigned int i = 0; i < perimeter.size(); i++) {
const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
+ Vector2 nextNormal = {next->y - current->y, current->x - next->x};
nextNormal.normalize();
- vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
+ Vector2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
paintInfo.scaleOffsetForStrokeWidth(totalOffset);
Vertex::set(&buffer[currentIndex++],
- current->position[0] + totalOffset.x,
- current->position[1] + totalOffset.y);
+ current->x + totalOffset.x,
+ current->y + totalOffset.y);
Vertex::set(&buffer[currentIndex++],
- current->position[0] - totalOffset.x,
- current->position[1] - totalOffset.y);
+ current->x - totalOffset.x,
+ current->y - totalOffset.y);
last = current;
current = next;
@@ -218,20 +228,21 @@ void getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Ver
}
// wrap around to beginning
- copyVertex(&buffer[currentIndex++], &buffer[0]);
- copyVertex(&buffer[currentIndex++], &buffer[1]);
+ buffer[currentIndex++] = buffer[0];
+ buffer[currentIndex++] = buffer[1];
DEBUG_DUMP_BUFFER();
}
static inline void storeBeginEnd(const PaintInfo& paintInfo, const Vertex& center,
- const vec2& normal, Vertex* buffer, int& currentIndex, bool begin) {
- vec2 strokeOffset = normal;
+ const Vector2& normal, Vertex* buffer, int& currentIndex, bool begin) {
+ Vector2 strokeOffset = normal;
paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
- vec2 referencePoint(center.position[0], center.position[1]);
+ Vector2 referencePoint = {center.x, center.y};
if (paintInfo.cap == SkPaint::kSquare_Cap) {
- referencePoint += vec2(-strokeOffset.y, strokeOffset.x) * (begin ? -1 : 1);
+ Vector2 rotated = {-strokeOffset.y, strokeOffset.x};
+ referencePoint += rotated * (begin ? -1 : 1);
}
Vertex::set(&buffer[currentIndex++], referencePoint + strokeOffset);
@@ -255,11 +266,11 @@ void getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo,
if (extra > 0) {
// tessellate both round caps
float beginTheta = atan2(
- - (vertices[0].position[0] - vertices[1].position[0]),
- vertices[0].position[1] - vertices[1].position[1]);
+ - (vertices[0].x - vertices[1].x),
+ vertices[0].y - vertices[1].y);
float endTheta = atan2(
- - (vertices[lastIndex].position[0] - vertices[lastIndex - 1].position[0]),
- vertices[lastIndex].position[1] - vertices[lastIndex - 1].position[1]);
+ - (vertices[lastIndex].x - vertices[lastIndex - 1].x),
+ vertices[lastIndex].y - vertices[lastIndex - 1].y);
const float dTheta = PI / (extra + 1);
const float radialScale = 2.0f / (1 + cos(dTheta));
@@ -272,40 +283,38 @@ void getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo,
}
beginTheta += dTheta;
- vec2 beginRadialOffset(cos(beginTheta), sin(beginTheta));
+ Vector2 beginRadialOffset = {cos(beginTheta), sin(beginTheta)};
paintInfo.scaleOffsetForStrokeWidth(beginRadialOffset);
Vertex::set(&buffer[capOffset],
- vertices[0].position[0] + beginRadialOffset.x,
- vertices[0].position[1] + beginRadialOffset.y);
+ vertices[0].x + beginRadialOffset.x,
+ vertices[0].y + beginRadialOffset.y);
endTheta += dTheta;
- vec2 endRadialOffset(cos(endTheta), sin(endTheta));
+ Vector2 endRadialOffset = {cos(endTheta), sin(endTheta)};
paintInfo.scaleOffsetForStrokeWidth(endRadialOffset);
Vertex::set(&buffer[allocSize - 1 - capOffset],
- vertices[lastIndex].position[0] + endRadialOffset.x,
- vertices[lastIndex].position[1] + endRadialOffset.y);
+ vertices[lastIndex].x + endRadialOffset.x,
+ vertices[lastIndex].y + endRadialOffset.y);
}
}
int currentIndex = extra;
const Vertex* last = &(vertices[0]);
const Vertex* current = &(vertices[1]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
+ Vector2 lastNormal = {current->y - last->y, last->x - current->x};
lastNormal.normalize();
storeBeginEnd(paintInfo, vertices[0], lastNormal, buffer, currentIndex, true);
for (unsigned int i = 1; i < vertices.size() - 1; i++) {
const Vertex* next = &(vertices[i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
+ Vector2 nextNormal = {next->y - current->y, current->x - next->x};
nextNormal.normalize();
- vec2 strokeOffset = totalOffsetFromNormals(lastNormal, nextNormal);
+ Vector2 strokeOffset = totalOffsetFromNormals(lastNormal, nextNormal);
paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
- vec2 center(current->position[0], current->position[1]);
+ Vector2 center = {current->x, current->y};
Vertex::set(&buffer[currentIndex++], center + strokeOffset);
Vertex::set(&buffer[currentIndex++], center - strokeOffset);
@@ -329,7 +338,7 @@ void getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo,
* 3 - zig zag back and forth inside the shape to fill it (using perimeter.size() vertices)
*/
void getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter,
- VertexBuffer& vertexBuffer) {
+ VertexBuffer& vertexBuffer, float maxAlpha = 1.0f) {
AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(perimeter.size() * 3 + 2);
// generate alpha points - fill Alpha vertex gaps in between each point with
@@ -337,27 +346,25 @@ void getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Ver
int currentIndex = 0;
const Vertex* last = &(perimeter[perimeter.size() - 1]);
const Vertex* current = &(perimeter[0]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
+ Vector2 lastNormal = {current->y - last->y, last->x - current->x};
lastNormal.normalize();
for (unsigned int i = 0; i < perimeter.size(); i++) {
const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
+ Vector2 nextNormal = {next->y - current->y, current->x - next->x};
nextNormal.normalize();
// AA point offset from original point is that point's normal, such that each side is offset
// by .5 pixels
- vec2 totalOffset = paintInfo.deriveAAOffset(totalOffsetFromNormals(lastNormal, nextNormal));
+ Vector2 totalOffset = paintInfo.deriveAAOffset(totalOffsetFromNormals(lastNormal, nextNormal));
AlphaVertex::set(&buffer[currentIndex++],
- current->position[0] + totalOffset.x,
- current->position[1] + totalOffset.y,
+ current->x + totalOffset.x,
+ current->y + totalOffset.y,
0.0f);
AlphaVertex::set(&buffer[currentIndex++],
- current->position[0] - totalOffset.x,
- current->position[1] - totalOffset.y,
- 1.0f);
+ current->x - totalOffset.x,
+ current->y - totalOffset.y,
+ maxAlpha);
last = current;
current = next;
@@ -365,8 +372,8 @@ void getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Ver
}
// wrap around to beginning
- copyAlphaVertex(&buffer[currentIndex++], &buffer[0]);
- copyAlphaVertex(&buffer[currentIndex++], &buffer[1]);
+ buffer[currentIndex++] = buffer[0];
+ buffer[currentIndex++] = buffer[1];
// zig zag between all previous points on the inside of the hull to create a
// triangle strip that fills the hull, repeating the first inner point to
@@ -374,9 +381,9 @@ void getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Ver
int srcAindex = 0;
int srcBindex = perimeter.size() - 1;
while (srcAindex <= srcBindex) {
- copyAlphaVertex(&buffer[currentIndex++], &buffer[srcAindex * 2 + 1]);
+ buffer[currentIndex++] = buffer[srcAindex * 2 + 1];
if (srcAindex == srcBindex) break;
- copyAlphaVertex(&buffer[currentIndex++], &buffer[srcBindex * 2 + 1]);
+ buffer[currentIndex++] = buffer[srcBindex * 2 + 1];
srcAindex++;
srcBindex--;
}
@@ -391,7 +398,7 @@ void getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Ver
* getStrokeVerticesFromUnclosedVerticesAA() below.
*/
inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices,
- AlphaVertex* buffer, bool isFirst, vec2 normal, int offset) {
+ AlphaVertex* buffer, bool isFirst, Vector2 normal, int offset) {
const int extra = paintInfo.capExtraDivisions();
const int extraOffset = (extra + 1) / 2;
const int capIndex = isFirst
@@ -400,27 +407,28 @@ inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>&
if (isFirst) normal *= -1;
// TODO: this normal should be scaled by radialScale if extra != 0, see totalOffsetFromNormals()
- vec2 AAOffset = paintInfo.deriveAAOffset(normal);
+ Vector2 AAOffset = paintInfo.deriveAAOffset(normal);
- vec2 strokeOffset = normal;
+ Vector2 strokeOffset = normal;
paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
- vec2 outerOffset = strokeOffset + AAOffset;
- vec2 innerOffset = strokeOffset - AAOffset;
+ Vector2 outerOffset = strokeOffset + AAOffset;
+ Vector2 innerOffset = strokeOffset - AAOffset;
- vec2 capAAOffset;
+ Vector2 capAAOffset = {0, 0};
if (paintInfo.cap != SkPaint::kRound_Cap) {
// if the cap is square or butt, the inside primary cap vertices will be inset in two
// directions - both normal to the stroke, and parallel to it.
- capAAOffset = vec2(-AAOffset.y, AAOffset.x);
+ capAAOffset = (Vector2){-AAOffset.y, AAOffset.x};
}
// determine referencePoint, the center point for the 4 primary cap vertices
const Vertex* point = isFirst ? vertices.begin() : (vertices.end() - 1);
- vec2 referencePoint(point->position[0], point->position[1]);
+ Vector2 referencePoint = {point->x, point->y};
if (paintInfo.cap == SkPaint::kSquare_Cap) {
// To account for square cap, move the primary cap vertices (that create the AA edge) by the
// stroke offset vector (rotated to be parallel to the stroke)
- referencePoint += vec2(-strokeOffset.y, strokeOffset.x);
+ Vector2 rotated = {-strokeOffset.y, strokeOffset.x};
+ referencePoint += rotated;
}
AlphaVertex::set(&buffer[capIndex + 0],
@@ -453,7 +461,7 @@ inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>&
for (int i = 0; i < extra; i++) {
theta += dTheta;
- vec2 radialOffset(cos(theta), sin(theta));
+ Vector2 radialOffset = {cos(theta), sin(theta)};
// scale to compensate for pinching at sharp angles, see totalOffsetFromNormals()
radialOffset *= radialScale;
@@ -471,8 +479,8 @@ inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>&
if (isFirst && i == extra - extraOffset) {
//copy most recent two points to first two points
- copyAlphaVertex(&buffer[0], &buffer[capPerimIndex - 2]);
- copyAlphaVertex(&buffer[1], &buffer[capPerimIndex - 1]);
+ buffer[0] = buffer[capPerimIndex - 2];
+ buffer[1] = buffer[capPerimIndex - 1];
capPerimIndex = 2; // start writing the rest of the round cap at index 2
}
@@ -482,28 +490,28 @@ inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>&
const int startCapFillIndex = capIndex + 2 * (extra - extraOffset) + 4;
int capFillIndex = startCapFillIndex;
for (int i = 0; i < extra + 2; i += 2) {
- copyAlphaVertex(&buffer[capFillIndex++], &buffer[1 + i]);
+ buffer[capFillIndex++] = buffer[1 + i];
// TODO: to support odd numbers of divisions, break here on the last iteration
- copyAlphaVertex(&buffer[capFillIndex++], &buffer[startCapFillIndex - 3 - i]);
+ buffer[capFillIndex++] = buffer[startCapFillIndex - 3 - i];
}
} else {
int capFillIndex = 6 * vertices.size() + 2 + 6 * extra - (extra + 2);
for (int i = 0; i < extra + 2; i += 2) {
- copyAlphaVertex(&buffer[capFillIndex++], &buffer[capIndex + 1 + i]);
+ buffer[capFillIndex++] = buffer[capIndex + 1 + i];
// TODO: to support odd numbers of divisions, break here on the last iteration
- copyAlphaVertex(&buffer[capFillIndex++], &buffer[capIndex + 3 + 2 * extra - i]);
+ buffer[capFillIndex++] = buffer[capIndex + 3 + 2 * extra - i];
}
}
return;
}
if (isFirst) {
- copyAlphaVertex(&buffer[0], &buffer[postCapIndex + 2]);
- copyAlphaVertex(&buffer[1], &buffer[postCapIndex + 3]);
- copyAlphaVertex(&buffer[postCapIndex + 4], &buffer[1]); // degenerate tris (the only two!)
- copyAlphaVertex(&buffer[postCapIndex + 5], &buffer[postCapIndex + 1]);
+ buffer[0] = buffer[postCapIndex + 2];
+ buffer[1] = buffer[postCapIndex + 3];
+ buffer[postCapIndex + 4] = buffer[1]; // degenerate tris (the only two!)
+ buffer[postCapIndex + 5] = buffer[postCapIndex + 1];
} else {
- copyAlphaVertex(&buffer[6 * vertices.size()], &buffer[postCapIndex + 1]);
- copyAlphaVertex(&buffer[6 * vertices.size() + 1], &buffer[postCapIndex + 3]);
+ buffer[6 * vertices.size()] = buffer[postCapIndex + 1];
+ buffer[6 * vertices.size() + 1] = buffer[postCapIndex + 3];
}
}
@@ -576,8 +584,7 @@ void getStrokeVerticesFromUnclosedVerticesAA(const PaintInfo& paintInfo,
const Vertex* last = &(vertices[0]);
const Vertex* current = &(vertices[1]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
+ Vector2 lastNormal = {current->y - last->y, last->x - current->x};
lastNormal.normalize();
// TODO: use normal from bezier traversal for cap, instead of from vertices
@@ -585,43 +592,42 @@ void getStrokeVerticesFromUnclosedVerticesAA(const PaintInfo& paintInfo,
for (unsigned int i = 1; i < vertices.size() - 1; i++) {
const Vertex* next = &(vertices[i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
+ Vector2 nextNormal = {next->y - current->y, current->x - next->x};
nextNormal.normalize();
- vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
- vec2 AAOffset = paintInfo.deriveAAOffset(totalOffset);
+ Vector2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
+ Vector2 AAOffset = paintInfo.deriveAAOffset(totalOffset);
- vec2 innerOffset = totalOffset;
+ Vector2 innerOffset = totalOffset;
paintInfo.scaleOffsetForStrokeWidth(innerOffset);
- vec2 outerOffset = innerOffset + AAOffset;
+ Vector2 outerOffset = innerOffset + AAOffset;
innerOffset -= AAOffset;
AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + outerOffset.x,
- current->position[1] + outerOffset.y,
+ current->x + outerOffset.x,
+ current->y + outerOffset.y,
0.0f);
AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + innerOffset.x,
- current->position[1] + innerOffset.y,
+ current->x + innerOffset.x,
+ current->y + innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] + innerOffset.x,
- current->position[1] + innerOffset.y,
+ current->x + innerOffset.x,
+ current->y + innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] - innerOffset.x,
- current->position[1] - innerOffset.y,
+ current->x - innerOffset.x,
+ current->y - innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentAAInnerIndex--],
- current->position[0] - innerOffset.x,
- current->position[1] - innerOffset.y,
+ current->x - innerOffset.x,
+ current->y - innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentAAInnerIndex--],
- current->position[0] - outerOffset.x,
- current->position[1] - outerOffset.y,
+ current->x - outerOffset.x,
+ current->y - outerOffset.y,
0.0f);
current = next;
@@ -646,48 +652,46 @@ void getStrokeVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<V
const Vertex* last = &(perimeter[perimeter.size() - 1]);
const Vertex* current = &(perimeter[0]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
+ Vector2 lastNormal = {current->y - last->y, last->x - current->x};
lastNormal.normalize();
for (unsigned int i = 0; i < perimeter.size(); i++) {
const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
+ Vector2 nextNormal = {next->y - current->y, current->x - next->x};
nextNormal.normalize();
- vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
- vec2 AAOffset = paintInfo.deriveAAOffset(totalOffset);
+ Vector2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
+ Vector2 AAOffset = paintInfo.deriveAAOffset(totalOffset);
- vec2 innerOffset = totalOffset;
+ Vector2 innerOffset = totalOffset;
paintInfo.scaleOffsetForStrokeWidth(innerOffset);
- vec2 outerOffset = innerOffset + AAOffset;
+ Vector2 outerOffset = innerOffset + AAOffset;
innerOffset -= AAOffset;
AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + outerOffset.x,
- current->position[1] + outerOffset.y,
+ current->x + outerOffset.x,
+ current->y + outerOffset.y,
0.0f);
AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + innerOffset.x,
- current->position[1] + innerOffset.y,
+ current->x + innerOffset.x,
+ current->y + innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] + innerOffset.x,
- current->position[1] + innerOffset.y,
+ current->x + innerOffset.x,
+ current->y + innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] - innerOffset.x,
- current->position[1] - innerOffset.y,
+ current->x - innerOffset.x,
+ current->y - innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentAAInnerIndex++],
- current->position[0] - innerOffset.x,
- current->position[1] - innerOffset.y,
+ current->x - innerOffset.x,
+ current->y - innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentAAInnerIndex++],
- current->position[0] - outerOffset.x,
- current->position[1] - outerOffset.y,
+ current->x - outerOffset.x,
+ current->y - outerOffset.y,
0.0f);
last = current;
@@ -696,23 +700,23 @@ void getStrokeVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<V
}
// wrap each strip around to beginning, creating degenerate tris to bridge strips
- copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[0]);
- copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[1]);
- copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[1]);
+ buffer[currentAAOuterIndex++] = buffer[0];
+ buffer[currentAAOuterIndex++] = buffer[1];
+ buffer[currentAAOuterIndex++] = buffer[1];
- copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset]);
- copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset + 1]);
- copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset + 1]);
+ buffer[currentStrokeIndex++] = buffer[offset];
+ buffer[currentStrokeIndex++] = buffer[offset + 1];
+ buffer[currentStrokeIndex++] = buffer[offset + 1];
- copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset]);
- copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset + 1]);
+ buffer[currentAAInnerIndex++] = buffer[2 * offset];
+ buffer[currentAAInnerIndex++] = buffer[2 * offset + 1];
// don't need to create last degenerate tri
DEBUG_DUMP_ALPHA_BUFFER();
}
void PathTessellator::tessellatePath(const SkPath &path, const SkPaint* paint,
- const mat4 *transform, VertexBuffer& vertexBuffer) {
+ const mat4& transform, VertexBuffer& vertexBuffer) {
ATRACE_CALL();
const PaintInfo paintInfo(paint, transform);
@@ -733,7 +737,8 @@ void PathTessellator::tessellatePath(const SkPath &path, const SkPaint* paint,
// force close if we're filling the path, since fill path expects closed perimeter.
bool forceClose = paintInfo.style != SkPaint::kStroke_Style;
bool wasClosed = approximatePathOutlineVertices(path, forceClose,
- threshInvScaleX * threshInvScaleX, threshInvScaleY * threshInvScaleY, tempVertices);
+ threshInvScaleX * threshInvScaleX, threshInvScaleY * threshInvScaleY,
+ OUTLINE_REFINE_THRESHOLD_SQUARED, tempVertices);
if (!tempVertices.size()) {
// path was empty, return without allocating vertex buffer
@@ -743,7 +748,7 @@ void PathTessellator::tessellatePath(const SkPath &path, const SkPaint* paint,
#if VERTEX_DEBUG
for (unsigned int i = 0; i < tempVertices.size(); i++) {
ALOGD("orig path: point at %f %f",
- tempVertices[i].position[0], tempVertices[i].position[1]);
+ tempVertices[i].x, tempVertices[i].y);
}
#endif
@@ -771,21 +776,15 @@ void PathTessellator::tessellatePath(const SkPath &path, const SkPaint* paint,
getFillVerticesFromPerimeterAA(paintInfo, tempVertices, vertexBuffer);
}
}
-}
-static void expandRectToCoverVertex(SkRect& rect, float x, float y) {
- rect.fLeft = fminf(rect.fLeft, x);
- rect.fTop = fminf(rect.fTop, y);
- rect.fRight = fmaxf(rect.fRight, x);
- rect.fBottom = fmaxf(rect.fBottom, y);
-}
-static void expandRectToCoverVertex(SkRect& rect, const Vertex& vertex) {
- expandRectToCoverVertex(rect, vertex.position[0], vertex.position[1]);
+ Rect bounds(path.getBounds());
+ paintInfo.expandBoundsForStroke(&bounds);
+ vertexBuffer.setBounds(bounds);
}
template <class TYPE>
static void instanceVertices(VertexBuffer& srcBuffer, VertexBuffer& dstBuffer,
- const float* points, int count, SkRect& bounds) {
+ const float* points, int count, Rect& bounds) {
bounds.set(points[0], points[1], points[0], points[1]);
int numPoints = count / 2;
@@ -793,14 +792,14 @@ static void instanceVertices(VertexBuffer& srcBuffer, VertexBuffer& dstBuffer,
dstBuffer.alloc<TYPE>(numPoints * verticesPerPoint + (numPoints - 1) * 2);
for (int i = 0; i < count; i += 2) {
- expandRectToCoverVertex(bounds, points[i + 0], points[i + 1]);
+ bounds.expandToCoverVertex(points[i + 0], points[i + 1]);
dstBuffer.copyInto<TYPE>(srcBuffer, points[i + 0], points[i + 1]);
}
dstBuffer.createDegenerateSeparators<TYPE>(verticesPerPoint);
}
-void PathTessellator::tessellatePoints(const float* points, int count, SkPaint* paint,
- const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer) {
+void PathTessellator::tessellatePoints(const float* points, int count, const SkPaint* paint,
+ const mat4& transform, VertexBuffer& vertexBuffer) {
const PaintInfo paintInfo(paint, transform);
// determine point shape
@@ -818,10 +817,12 @@ void PathTessellator::tessellatePoints(const float* points, int count, SkPaint*
Vector<Vertex> outlineVertices;
approximatePathOutlineVertices(path, true,
paintInfo.inverseScaleX * paintInfo.inverseScaleX,
- paintInfo.inverseScaleY * paintInfo.inverseScaleY, outlineVertices);
+ paintInfo.inverseScaleY * paintInfo.inverseScaleY,
+ OUTLINE_REFINE_THRESHOLD_SQUARED, outlineVertices);
if (!outlineVertices.size()) return;
+ Rect bounds;
// tessellate, then duplicate outline across points
int numPoints = count / 2;
VertexBuffer tempBuffer;
@@ -829,15 +830,18 @@ void PathTessellator::tessellatePoints(const float* points, int count, SkPaint*
getFillVerticesFromPerimeter(outlineVertices, tempBuffer);
instanceVertices<Vertex>(tempBuffer, vertexBuffer, points, count, bounds);
} else {
- getFillVerticesFromPerimeterAA(paintInfo, outlineVertices, tempBuffer);
+ // note: pass maxAlpha directly, since we want fill to be alpha modulated
+ getFillVerticesFromPerimeterAA(paintInfo, outlineVertices, tempBuffer, paintInfo.maxAlpha);
instanceVertices<AlphaVertex>(tempBuffer, vertexBuffer, points, count, bounds);
}
- expandBoundsForStroke(bounds, paint, true); // force-expand bounds to incorporate stroke
+ // expand bounds from vertex coords to pixel data
+ paintInfo.expandBoundsForStroke(&bounds);
+ vertexBuffer.setBounds(bounds);
}
-void PathTessellator::tessellateLines(const float* points, int count, SkPaint* paint,
- const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer) {
+void PathTessellator::tessellateLines(const float* points, int count, const SkPaint* paint,
+ const mat4& transform, VertexBuffer& vertexBuffer) {
ATRACE_CALL();
const PaintInfo paintInfo(paint, transform);
@@ -857,6 +861,7 @@ void PathTessellator::tessellateLines(const float* points, int count, SkPaint* p
tempVertices.push();
tempVertices.push();
Vertex* tempVerticesData = tempVertices.editArray();
+ Rect bounds;
bounds.set(points[0], points[1], points[0], points[1]);
for (int i = 0; i < count; i += 4) {
Vertex::set(&(tempVerticesData[0]), points[i + 0], points[i + 1]);
@@ -869,24 +874,31 @@ void PathTessellator::tessellateLines(const float* points, int count, SkPaint* p
}
// calculate bounds
- expandRectToCoverVertex(bounds, tempVerticesData[0]);
- expandRectToCoverVertex(bounds, tempVerticesData[1]);
+ bounds.expandToCoverVertex(tempVerticesData[0].x, tempVerticesData[0].y);
+ bounds.expandToCoverVertex(tempVerticesData[1].x, tempVerticesData[1].y);
}
- expandBoundsForStroke(bounds, paint, true); // force-expand bounds to incorporate stroke
-
// since multiple objects tessellated into buffer, separate them with degen tris
if (paintInfo.isAA) {
vertexBuffer.createDegenerateSeparators<AlphaVertex>(lineAllocSize);
} else {
vertexBuffer.createDegenerateSeparators<Vertex>(lineAllocSize);
}
+
+ // expand bounds from vertex coords to pixel data
+ paintInfo.expandBoundsForStroke(&bounds);
+ vertexBuffer.setBounds(bounds);
}
///////////////////////////////////////////////////////////////////////////////
// Simple path line approximation
///////////////////////////////////////////////////////////////////////////////
+bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, float thresholdSquared,
+ Vector<Vertex>& outputVertices) {
+ return approximatePathOutlineVertices(path, true, 1.0f, 1.0f, thresholdSquared, outputVertices);
+}
+
void pushToVector(Vector<Vertex>& vertices, float x, float y) {
// TODO: make this not yuck
vertices.push();
@@ -895,7 +907,8 @@ void pushToVector(Vector<Vertex>& vertices, float x, float y) {
}
bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, bool forceClose,
- float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) {
+ float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
+ Vector<Vertex>& outputVertices) {
ATRACE_CALL();
// TODO: to support joins other than sharp miter, join vertices should be labelled in the
@@ -922,7 +935,7 @@ bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, bool fo
pts[0].x(), pts[0].y(),
pts[2].x(), pts[2].y(),
pts[1].x(), pts[1].y(),
- sqrInvScaleX, sqrInvScaleY, outputVertices);
+ sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices);
break;
case SkPath::kCubic_Verb:
ALOGV("kCubic_Verb");
@@ -931,7 +944,7 @@ bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, bool fo
pts[1].x(), pts[1].y(),
pts[3].x(), pts[3].y(),
pts[2].x(), pts[2].y(),
- sqrInvScaleX, sqrInvScaleY, outputVertices);
+ sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices);
break;
default:
break;
@@ -939,8 +952,8 @@ bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, bool fo
}
int size = outputVertices.size();
- if (size >= 2 && outputVertices[0].position[0] == outputVertices[size - 1].position[0] &&
- outputVertices[0].position[1] == outputVertices[size - 1].position[1]) {
+ if (size >= 2 && outputVertices[0].x == outputVertices[size - 1].x &&
+ outputVertices[0].y == outputVertices[size - 1].y) {
outputVertices.pop();
return true;
}
@@ -954,7 +967,8 @@ bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, bool fo
void PathTessellator::recursiveCubicBezierVertices(
float p1x, float p1y, float c1x, float c1y,
float p2x, float p2y, float c2x, float c2y,
- float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) {
+ float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
+ Vector<Vertex>& outputVertices, int depth) {
float dx = p2x - p1x;
float dy = p2y - p1y;
float d1 = fabs((c1x - p2x) * dy - (c1y - p2y) * dx);
@@ -962,8 +976,8 @@ void PathTessellator::recursiveCubicBezierVertices(
float d = d1 + d2;
// multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors
-
- if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
+ if (depth >= MAX_DEPTH
+ || d * d <= thresholdSquared * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
// below thresh, draw line by adding endpoint
pushToVector(outputVertices, p2x, p2y);
} else {
@@ -987,11 +1001,11 @@ void PathTessellator::recursiveCubicBezierVertices(
recursiveCubicBezierVertices(
p1x, p1y, p1c1x, p1c1y,
mx, my, p1c1c2x, p1c1c2y,
- sqrInvScaleX, sqrInvScaleY, outputVertices);
+ sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1);
recursiveCubicBezierVertices(
mx, my, p2c1c2x, p2c1c2y,
p2x, p2y, p2c2x, p2c2y,
- sqrInvScaleX, sqrInvScaleY, outputVertices);
+ sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1);
}
}
@@ -999,12 +1013,15 @@ void PathTessellator::recursiveQuadraticBezierVertices(
float ax, float ay,
float bx, float by,
float cx, float cy,
- float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) {
+ float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
+ Vector<Vertex>& outputVertices, int depth) {
float dx = bx - ax;
float dy = by - ay;
float d = (cx - bx) * dy - (cy - by) * dx;
- if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
+ // multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors
+ if (depth >= MAX_DEPTH
+ || d * d <= thresholdSquared * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
// below thresh, draw line by adding endpoint
pushToVector(outputVertices, bx, by);
} else {
@@ -1018,9 +1035,9 @@ void PathTessellator::recursiveQuadraticBezierVertices(
float my = (acy + bcy) * 0.5f;
recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy,
- sqrInvScaleX, sqrInvScaleY, outputVertices);
+ sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1);
recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy,
- sqrInvScaleX, sqrInvScaleY, outputVertices);
+ sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1);
}
}