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-rw-r--r--libs/hwui/PathTessellator.cpp145
1 files changed, 101 insertions, 44 deletions
diff --git a/libs/hwui/PathTessellator.cpp b/libs/hwui/PathTessellator.cpp
index 0879b1b..3970913 100644
--- a/libs/hwui/PathTessellator.cpp
+++ b/libs/hwui/PathTessellator.cpp
@@ -66,11 +66,11 @@ void PathTessellator::expandBoundsForStroke(SkRect& bounds, const SkPaint* paint
}
}
-inline void copyVertex(Vertex* destPtr, const Vertex* srcPtr) {
+inline static void copyVertex(Vertex* destPtr, const Vertex* srcPtr) {
Vertex::set(destPtr, srcPtr->position[0], srcPtr->position[1]);
}
-inline void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) {
+inline static void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) {
AlphaVertex::set(destPtr, srcPtr->position[0], srcPtr->position[1], srcPtr->alpha);
}
@@ -84,7 +84,7 @@ inline void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) {
*
* NOTE: assumes angles between normals 90 degrees or less
*/
-inline vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) {
+inline static vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) {
return (normalA + normalB) / (1 + fabs(normalA.dot(normalB)));
}
@@ -224,6 +224,20 @@ void getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Ver
DEBUG_DUMP_BUFFER();
}
+static inline void storeBeginEnd(const PaintInfo& paintInfo, const Vertex& center,
+ const vec2& normal, Vertex* buffer, int& currentIndex, bool begin) {
+ vec2 strokeOffset = normal;
+ paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
+
+ vec2 referencePoint(center.position[0], center.position[1]);
+ if (paintInfo.cap == SkPaint::kSquare_Cap) {
+ referencePoint += vec2(-strokeOffset.y, strokeOffset.x) * (begin ? -1 : 1);
+ }
+
+ Vertex::set(&buffer[currentIndex++], referencePoint + strokeOffset);
+ Vertex::set(&buffer[currentIndex++], referencePoint - strokeOffset);
+}
+
/**
* Fills a vertexBuffer with non-alpha vertices similar to getStrokeVerticesFromPerimeter, except:
*
@@ -235,19 +249,17 @@ void getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo,
const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) {
const int extra = paintInfo.capExtraDivisions();
const int allocSize = (vertices.size() + extra) * 2;
-
Vertex* buffer = vertexBuffer.alloc<Vertex>(allocSize);
+ const int lastIndex = vertices.size() - 1;
if (extra > 0) {
// tessellate both round caps
- const int last = vertices.size() - 1;
float beginTheta = atan2(
- - (vertices[0].position[0] - vertices[1].position[0]),
- vertices[0].position[1] - vertices[1].position[1]);
+ - (vertices[0].position[0] - vertices[1].position[0]),
+ vertices[0].position[1] - vertices[1].position[1]);
float endTheta = atan2(
- - (vertices[last].position[0] - vertices[last - 1].position[0]),
- vertices[last].position[1] - vertices[last - 1].position[1]);
-
+ - (vertices[lastIndex].position[0] - vertices[lastIndex - 1].position[0]),
+ vertices[lastIndex].position[1] - vertices[lastIndex - 1].position[1]);
const float dTheta = PI / (extra + 1);
const float radialScale = 2.0f / (1 + cos(dTheta));
@@ -270,56 +282,45 @@ void getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo,
vec2 endRadialOffset(cos(endTheta), sin(endTheta));
paintInfo.scaleOffsetForStrokeWidth(endRadialOffset);
Vertex::set(&buffer[allocSize - 1 - capOffset],
- vertices[last].position[0] + endRadialOffset.x,
- vertices[last].position[1] + endRadialOffset.y);
+ vertices[lastIndex].position[0] + endRadialOffset.x,
+ vertices[lastIndex].position[1] + endRadialOffset.y);
}
}
int currentIndex = extra;
- const Vertex* current = &(vertices[0]);
- vec2 lastNormal;
- for (unsigned int i = 0; i < vertices.size() - 1; i++) {
+ const Vertex* last = &(vertices[0]);
+ const Vertex* current = &(vertices[1]);
+ vec2 lastNormal(current->position[1] - last->position[1],
+ last->position[0] - current->position[0]);
+ lastNormal.normalize();
+
+ storeBeginEnd(paintInfo, vertices[0], lastNormal, buffer, currentIndex, true);
+
+ for (unsigned int i = 1; i < vertices.size() - 1; i++) {
const Vertex* next = &(vertices[i + 1]);
vec2 nextNormal(next->position[1] - current->position[1],
current->position[0] - next->position[0]);
nextNormal.normalize();
- vec2 totalOffset;
- if (i == 0) {
- totalOffset = nextNormal;
- } else {
- totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
- }
- paintInfo.scaleOffsetForStrokeWidth(totalOffset);
+ vec2 strokeOffset = totalOffsetFromNormals(lastNormal, nextNormal);
+ paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
- Vertex::set(&buffer[currentIndex++],
- current->position[0] + totalOffset.x,
- current->position[1] + totalOffset.y);
-
- Vertex::set(&buffer[currentIndex++],
- current->position[0] - totalOffset.x,
- current->position[1] - totalOffset.y);
+ vec2 center(current->position[0], current->position[1]);
+ Vertex::set(&buffer[currentIndex++], center + strokeOffset);
+ Vertex::set(&buffer[currentIndex++], center - strokeOffset);
current = next;
lastNormal = nextNormal;
}
- vec2 totalOffset = lastNormal;
- paintInfo.scaleOffsetForStrokeWidth(totalOffset);
-
- Vertex::set(&buffer[currentIndex++],
- current->position[0] + totalOffset.x,
- current->position[1] + totalOffset.y);
- Vertex::set(&buffer[currentIndex++],
- current->position[0] - totalOffset.x,
- current->position[1] - totalOffset.y);
+ storeBeginEnd(paintInfo, vertices[lastIndex], lastNormal, buffer, currentIndex, false);
DEBUG_DUMP_BUFFER();
}
/**
* Populates a vertexBuffer with AlphaVertices to create an anti-aliased fill shape tessellation
- *
+ *
* 1 - create the AA perimeter of unit width, by zig-zagging at each point around the perimeter of
* the shape (using 2 * perimeter.size() vertices)
*
@@ -389,7 +390,7 @@ void getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Ver
* For explanation of constants and general methodoloyg, see comments for
* getStrokeVerticesFromUnclosedVerticesAA() below.
*/
-inline void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices,
+inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices,
AlphaVertex* buffer, bool isFirst, vec2 normal, int offset) {
const int extra = paintInfo.capExtraDivisions();
const int extraOffset = (extra + 1) / 2;
@@ -772,11 +773,67 @@ void PathTessellator::tessellatePath(const SkPath &path, const SkPaint* paint,
}
}
+static void expandRectToCoverVertex(SkRect& rect, float x, float y) {
+ rect.fLeft = fminf(rect.fLeft, x);
+ rect.fTop = fminf(rect.fTop, y);
+ rect.fRight = fmaxf(rect.fRight, x);
+ rect.fBottom = fmaxf(rect.fBottom, y);
+}
static void expandRectToCoverVertex(SkRect& rect, const Vertex& vertex) {
- rect.fLeft = fminf(rect.fLeft, vertex.position[0]);
- rect.fTop = fminf(rect.fTop, vertex.position[1]);
- rect.fRight = fmaxf(rect.fRight, vertex.position[0]);
- rect.fBottom = fmaxf(rect.fBottom, vertex.position[1]);
+ expandRectToCoverVertex(rect, vertex.position[0], vertex.position[1]);
+}
+
+template <class TYPE>
+static void instanceVertices(VertexBuffer& srcBuffer, VertexBuffer& dstBuffer,
+ const float* points, int count, SkRect& bounds) {
+ bounds.set(points[0], points[1], points[0], points[1]);
+
+ int numPoints = count / 2;
+ int verticesPerPoint = srcBuffer.getVertexCount();
+ dstBuffer.alloc<TYPE>(numPoints * verticesPerPoint + (numPoints - 1) * 2);
+
+ for (int i = 0; i < count; i += 2) {
+ expandRectToCoverVertex(bounds, points[i + 0], points[i + 1]);
+ dstBuffer.copyInto<TYPE>(srcBuffer, points[i + 0], points[i + 1]);
+ }
+ dstBuffer.createDegenerateSeparators<TYPE>(verticesPerPoint);
+}
+
+void PathTessellator::tessellatePoints(const float* points, int count, SkPaint* paint,
+ const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer) {
+ const PaintInfo paintInfo(paint, transform);
+
+ // determine point shape
+ SkPath path;
+ float radius = paintInfo.halfStrokeWidth;
+ if (radius == 0.0f) radius = 0.25f;
+
+ if (paintInfo.cap == SkPaint::kRound_Cap) {
+ path.addCircle(0, 0, radius);
+ } else {
+ path.addRect(-radius, -radius, radius, radius);
+ }
+
+ // calculate outline
+ Vector<Vertex> outlineVertices;
+ approximatePathOutlineVertices(path, true,
+ paintInfo.inverseScaleX * paintInfo.inverseScaleX,
+ paintInfo.inverseScaleY * paintInfo.inverseScaleY, outlineVertices);
+
+ if (!outlineVertices.size()) return;
+
+ // tessellate, then duplicate outline across points
+ int numPoints = count / 2;
+ VertexBuffer tempBuffer;
+ if (!paintInfo.isAA) {
+ getFillVerticesFromPerimeter(outlineVertices, tempBuffer);
+ instanceVertices<Vertex>(tempBuffer, vertexBuffer, points, count, bounds);
+ } else {
+ getFillVerticesFromPerimeterAA(paintInfo, outlineVertices, tempBuffer);
+ instanceVertices<AlphaVertex>(tempBuffer, vertexBuffer, points, count, bounds);
+ }
+
+ expandBoundsForStroke(bounds, paint, true); // force-expand bounds to incorporate stroke
}
void PathTessellator::tessellateLines(const float* points, int count, SkPaint* paint,