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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_PIXEL_BUFFER_H
+#define ANDROID_HWUI_PIXEL_BUFFER_H
+
+#include <GLES3/gl3.h>
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * Represents a pixel buffer. A pixel buffer will be backed either by a
+ * PBO on OpenGL ES 3.0 and higher or by an array of uint8_t on other
+ * versions. If the buffer is backed by a PBO it will of type
+ * GL_PIXEL_UNPACK_BUFFER.
+ *
+ * To read from or write into a PixelBuffer you must first map the
+ * buffer using the map(AccessMode) method. This method returns a
+ * pointer to the beginning of the buffer.
+ *
+ * Before the buffer can be used by the GPU, for instance to upload
+ * a texture, you must first unmap the buffer. To do so, call the
+ * unmap() method.
+ *
+ * Mapping and unmapping a PixelBuffer can have the side effect of
+ * changing the currently active GL_PIXEL_UNPACK_BUFFER. It is
+ * therefore recommended to call Caches::unbindPixelbuffer() after
+ * using a PixelBuffer to upload to a texture.
+ */
+class PixelBuffer {
+public:
+ enum BufferType {
+ kBufferType_Auto,
+ kBufferType_CPU
+ };
+
+ enum AccessMode {
+ kAccessMode_None = 0,
+ kAccessMode_Read = GL_MAP_READ_BIT,
+ kAccessMode_Write = GL_MAP_WRITE_BIT,
+ kAccessMode_ReadWrite = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT
+ };
+
+ /**
+ * Creates a new PixelBuffer object with the specified format and
+ * dimensions. The buffer is immediately allocated.
+ *
+ * The buffer type specifies how the buffer should be allocated.
+ * By default this method will automatically choose whether to allocate
+ * a CPU or GPU buffer.
+ */
+ static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height,
+ BufferType type = kBufferType_Auto);
+
+ virtual ~PixelBuffer() {
+ }
+
+ /**
+ * Returns the format of this render buffer.
+ */
+ GLenum getFormat() const {
+ return mFormat;
+ }
+
+ /**
+ * Maps this before with the specified access mode. This method
+ * returns a pointer to the region of memory where the buffer was
+ * mapped.
+ *
+ * If the buffer is already mapped when this method is invoked,
+ * this method will return the previously mapped pointer. The
+ * access mode can only be changed by calling unmap() first.
+ *
+ * The specified access mode cannot be kAccessMode_None.
+ */
+ virtual uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) = 0;
+
+ /**
+ * Unmaps this buffer, if needed. After the buffer is unmapped,
+ * the pointer previously returned by map() becomes invalid and
+ * should not be used. After calling this method, getMappedPointer()
+ * will always return NULL.
+ */
+ virtual void unmap() = 0;
+
+ /**
+ * Returns the current access mode for this buffer. If the buffer
+ * is not mapped, this method returns kAccessMode_None.
+ */
+ AccessMode getAccessMode() const {
+ return mAccessMode;
+ }
+
+ /**
+ * Returns the currently mapped pointer. Returns NULL if the buffer
+ * is not mapped.
+ */
+ virtual uint8_t* getMappedPointer() const = 0;
+
+ /**
+ * Upload the specified rectangle of this pixe buffer as a
+ * GL_TEXTURE_2D texture. Calling this method will trigger
+ * an unmap() if necessary.
+ */
+ virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0;
+
+ /**
+ * Returns the width of the render buffer in pixels.
+ */
+ uint32_t getWidth() const {
+ return mWidth;
+ }
+
+ /**
+ * Returns the height of the render buffer in pixels.
+ */
+ uint32_t getHeight() const {
+ return mHeight;
+ }
+
+ /**
+ * Returns the size of this pixel buffer in bytes.
+ */
+ uint32_t getSize() const {
+ return mWidth * mHeight * formatSize(mFormat);
+ }
+
+ /**
+ * Returns the number of bytes per pixel in the specified format.
+ *
+ * Supported formats:
+ * GL_ALPHA
+ * GL_RGBA
+ */
+ static uint32_t formatSize(GLenum format) {
+ switch (format) {
+ case GL_ALPHA:
+ return 1;
+ case GL_RGBA:
+ return 4;
+ }
+ return 0;
+ }
+
+protected:
+ /**
+ * Creates a new render buffer in the specified format and dimensions.
+ * The format must be GL_ALPHA or GL_RGBA.
+ */
+ PixelBuffer(GLenum format, uint32_t width, uint32_t height):
+ mFormat(format), mWidth(width), mHeight(height), mAccessMode(kAccessMode_None) {
+ }
+
+ GLenum mFormat;
+
+ uint32_t mWidth;
+ uint32_t mHeight;
+
+ AccessMode mAccessMode;
+
+}; // class PixelBuffer
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_PIXEL_BUFFER_H