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Diffstat (limited to 'libs/hwui/Program.cpp')
-rw-r--r--libs/hwui/Program.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp
index e6fd2dc..32713e9 100644
--- a/libs/hwui/Program.cpp
+++ b/libs/hwui/Program.cpp
@@ -46,7 +46,7 @@ Program::Program(const ProgramDescription& description, const char* vertex, cons
glAttachShader(mProgramId, mVertexShader);
glAttachShader(mProgramId, mFragmentShader);
- position = bindAttrib("position", kBindingPosition);
+ bindAttrib("position", kBindingPosition);
if (description.hasTexture || description.hasExternalTexture) {
texCoords = bindAttrib("texCoords", kBindingTexCoords);
} else {
@@ -64,7 +64,7 @@ Program::Program(const ProgramDescription& description, const char* vertex, cons
glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen);
if (infoLen > 1) {
GLchar log[infoLen];
- glGetProgramInfoLog(mProgramId, infoLen, 0, &log[0]);
+ glGetProgramInfoLog(mProgramId, infoLen, nullptr, &log[0]);
ALOGE("%s", log);
}
LOG_ALWAYS_FATAL("Error while linking shaders");
@@ -135,7 +135,7 @@ GLuint Program::buildShader(const char* source, GLenum type) {
ATRACE_NAME("Build GL Shader");
GLuint shader = glCreateShader(type);
- glShaderSource(shader, 1, &source, 0);
+ glShaderSource(shader, 1, &source, nullptr);
glCompileShader(shader);
GLint status;
@@ -145,7 +145,7 @@ GLuint Program::buildShader(const char* source, GLenum type) {
// Some drivers return wrong values for GL_INFO_LOG_LENGTH
// use a fixed size instead
GLchar log[512];
- glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]);
+ glGetShaderInfoLog(shader, sizeof(log), nullptr, &log[0]);
LOG_ALWAYS_FATAL("Shader info log: %s", log);
return 0;
}
@@ -177,12 +177,12 @@ void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
}
-void Program::setColor(const float r, const float g, const float b, const float a) {
+void Program::setColor(FloatColor color) {
if (!mHasColorUniform) {
mColorUniform = getUniform("color");
mHasColorUniform = true;
}
- glUniform4f(mColorUniform, r, g, b, a);
+ glUniform4f(mColorUniform, color.r, color.g, color.b, color.a);
}
void Program::use() {