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Diffstat (limited to 'libs/hwui/Program.cpp')
-rw-r--r-- | libs/hwui/Program.cpp | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp new file mode 100644 index 0000000..2acddfc --- /dev/null +++ b/libs/hwui/Program.cpp @@ -0,0 +1,154 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "OpenGLRenderer" + +#include "Program.h" + +namespace android { +namespace uirenderer { + +/////////////////////////////////////////////////////////////////////////////// +// Shaders +/////////////////////////////////////////////////////////////////////////////// + +#define SHADER_SOURCE(name, source) const char* name = #source + +#include "shaders/drawColor.vert" +#include "shaders/drawColor.frag" + +#include "shaders/drawTexture.vert" +#include "shaders/drawTexture.frag" + +/////////////////////////////////////////////////////////////////////////////// +// Base program +/////////////////////////////////////////////////////////////////////////////// + +Program::Program(const char* vertex, const char* fragment) { + vertexShader = buildShader(vertex, GL_VERTEX_SHADER); + fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); + + id = glCreateProgram(); + glAttachShader(id, vertexShader); + glAttachShader(id, fragmentShader); + glLinkProgram(id); + + GLint status; + glGetProgramiv(id, GL_LINK_STATUS, &status); + if (status != GL_TRUE) { + GLint infoLen = 0; + glGetProgramiv(id, GL_INFO_LOG_LENGTH, &infoLen); + if (infoLen > 1) { + char* log = (char*) malloc(sizeof(char) * infoLen); + glGetProgramInfoLog(id, infoLen, 0, log); + LOGE("Error while linking shaders: %s", log); + delete log; + } + glDeleteProgram(id); + } +} + +Program::~Program() { + glDeleteShader(vertexShader); + glDeleteShader(fragmentShader); + glDeleteProgram(id); +} + +void Program::use() { + glUseProgram(id); +} + +int Program::addAttrib(const char* name) { + int slot = glGetAttribLocation(id, name); + attributes.add(name, slot); + return slot; +} + +int Program::getAttrib(const char* name) { + return attributes.valueFor(name); +} + +int Program::addUniform(const char* name) { + int slot = glGetUniformLocation(id, name); + uniforms.add(name, slot); + return slot; +} + +int Program::getUniform(const char* name) { + return uniforms.valueFor(name); +} + +GLuint Program::buildShader(const char* source, GLenum type) { + GLuint shader = glCreateShader(type); + glShaderSource(shader, 1, &source, 0); + glCompileShader(shader); + + GLint status; + glGetShaderiv(shader, GL_COMPILE_STATUS, &status); + if (status != GL_TRUE) { + // Some drivers return wrong values for GL_INFO_LOG_LENGTH + // use a fixed size instead + GLchar log[512]; + glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]); + LOGE("Error while compiling shader: %s", log); + glDeleteShader(shader); + } + + return shader; +} + +/////////////////////////////////////////////////////////////////////////////// +// Draw color +/////////////////////////////////////////////////////////////////////////////// + +DrawColorProgram::DrawColorProgram(): + Program(gDrawColorVertexShader, gDrawColorFragmentShader) { + getAttribsAndUniforms(); +} + +DrawColorProgram::DrawColorProgram(const char* vertex, const char* fragment): + Program(vertex, fragment) { + getAttribsAndUniforms(); +} + +void DrawColorProgram::getAttribsAndUniforms() { + position = addAttrib("position"); + color = addAttrib("color"); + projection = addUniform("projection"); + modelView = addUniform("modelView"); + transform = addUniform("transform"); +} + +void DrawColorProgram::use(const GLfloat* projectionMatrix, const GLfloat* modelViewMatrix, + const GLfloat* transformMatrix) { + Program::use(); + glUniformMatrix4fv(projection, 1, GL_FALSE, projectionMatrix); + glUniformMatrix4fv(modelView, 1, GL_FALSE, modelViewMatrix); + glUniformMatrix4fv(transform, 1, GL_FALSE, transformMatrix); +} + +/////////////////////////////////////////////////////////////////////////////// +// Draw texture +/////////////////////////////////////////////////////////////////////////////// + +DrawTextureProgram::DrawTextureProgram(): + DrawColorProgram(gDrawTextureVertexShader, gDrawTextureFragmentShader) { + texCoords = addAttrib("texCoords"); + sampler = addUniform("sampler"); +} + +}; // namespace uirenderer +}; // namespace android |