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-rw-r--r--libs/hwui/RenderNode.cpp291
1 files changed, 221 insertions, 70 deletions
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index d964efc..131384a 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -15,19 +15,24 @@
*/
#define ATRACE_TAG ATRACE_TAG_VIEW
+#define LOG_TAG "OpenGLRenderer"
#include "RenderNode.h"
#include <algorithm>
+#include <string>
#include <SkCanvas.h>
#include <algorithm>
#include <utils/Trace.h>
+#include "DamageAccumulator.h"
#include "Debug.h"
#include "DisplayListOp.h"
#include "DisplayListLogBuffer.h"
+#include "LayerRenderer.h"
+#include "OpenGLRenderer.h"
#include "utils/MathUtils.h"
namespace android {
@@ -57,12 +62,14 @@ RenderNode::RenderNode()
, mNeedsDisplayListDataSync(false)
, mDisplayListData(0)
, mStagingDisplayListData(0)
- , mNeedsAnimatorsSync(false) {
+ , mNeedsAnimatorsSync(false)
+ , mLayer(0) {
}
RenderNode::~RenderNode() {
delete mDisplayListData;
delete mStagingDisplayListData;
+ LayerRenderer::destroyLayerDeferred(mLayer);
}
void RenderNode::setStagingDisplayList(DisplayListData* data) {
@@ -110,14 +117,97 @@ void RenderNode::prepareTree(TreeInfo& info) {
prepareTreeImpl(info);
}
-void RenderNode::prepareTreeImpl(TreeInfo& info) {
- if (info.performStagingPush) {
- pushStagingChanges(info);
+void RenderNode::damageSelf(TreeInfo& info) {
+ if (isRenderable()) {
+ if (properties().getClipDamageToBounds()) {
+ info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
+ } else {
+ // Hope this is big enough?
+ // TODO: Get this from the display list ops or something
+ info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX);
+ }
+ }
+}
+
+void RenderNode::prepareLayer(TreeInfo& info) {
+ LayerType layerType = properties().layerProperties().type();
+ if (CC_UNLIKELY(layerType == kLayerTypeRenderLayer)) {
+ // We push a null transform here as we don't care what the existing dirty
+ // area is, only what our display list dirty is as well as our children's
+ // dirty area
+ info.damageAccumulator->pushNullTransform();
+ }
+}
+
+void RenderNode::pushLayerUpdate(TreeInfo& info) {
+ LayerType layerType = properties().layerProperties().type();
+ // If we are not a layer OR we cannot be rendered (eg, view was detached)
+ // we need to destroy any Layers we may have had previously
+ if (CC_LIKELY(layerType != kLayerTypeRenderLayer) || CC_UNLIKELY(!isRenderable())) {
+ if (layerType == kLayerTypeRenderLayer) {
+ info.damageAccumulator->popTransform();
+ }
+ if (CC_UNLIKELY(mLayer)) {
+ LayerRenderer::destroyLayer(mLayer);
+ mLayer = NULL;
+ }
+ return;
+ }
+
+ if (!mLayer) {
+ mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight());
+ applyLayerPropertiesToLayer(info);
+ damageSelf(info);
+ } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) {
+ if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) {
+ LayerRenderer::destroyLayer(mLayer);
+ mLayer = 0;
+ }
+ damageSelf(info);
+ }
+
+ SkRect dirty;
+ info.damageAccumulator->peekAtDirty(&dirty);
+ info.damageAccumulator->popTransform();
+
+ if (!mLayer) {
+ if (info.errorHandler) {
+ std::string msg = "Unable to create layer for ";
+ msg += getName();
+ info.errorHandler->onError(msg);
+ }
+ return;
}
- if (info.evaluateAnimations) {
+
+ if (!dirty.isEmpty()) {
+ mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom);
+ }
+ // This is not inside the above if because we may have called
+ // updateDeferred on a previous prepare pass that didn't have a renderer
+ if (info.renderer && mLayer->deferredUpdateScheduled) {
+ info.renderer->pushLayerUpdate(mLayer);
+ }
+}
+
+void RenderNode::prepareTreeImpl(TreeInfo& info) {
+ info.damageAccumulator->pushTransform(this);
+ if (info.mode == TreeInfo::MODE_FULL) {
+ pushStagingPropertiesChanges(info);
evaluateAnimations(info);
+ } else if (info.mode == TreeInfo::MODE_MAYBE_DETACHING) {
+ pushStagingPropertiesChanges(info);
+ } else if (info.mode == TreeInfo::MODE_RT_ONLY) {
+ evaluateAnimations(info);
+ }
+
+ prepareLayer(info);
+ if (info.mode == TreeInfo::MODE_FULL) {
+ pushStagingDisplayListChanges(info);
}
prepareSubTree(info, mDisplayListData);
+ pushLayerUpdate(info);
+
+ info.damageAccumulator->popTransform();
}
class PushAnimatorsFunctor {
@@ -134,7 +224,7 @@ private:
TreeInfo& mInfo;
};
-void RenderNode::pushStagingChanges(TreeInfo& info) {
+void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
// Push the animators first so that setupStartValueIfNecessary() is called
// before properties() is trampled by stagingProperties(), as they are
// required by some animators.
@@ -149,18 +239,41 @@ void RenderNode::pushStagingChanges(TreeInfo& info) {
}
if (mDirtyPropertyFields) {
mDirtyPropertyFields = 0;
+ damageSelf(info);
+ info.damageAccumulator->popTransform();
mProperties = mStagingProperties;
+ applyLayerPropertiesToLayer(info);
+ // We could try to be clever and only re-damage if the matrix changed.
+ // However, we don't need to worry about that. The cost of over-damaging
+ // here is only going to be a single additional map rect of this node
+ // plus a rect join(). The parent's transform (and up) will only be
+ // performed once.
+ info.damageAccumulator->pushTransform(this);
+ damageSelf(info);
}
+}
+
+void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) {
+ if (CC_LIKELY(!mLayer)) return;
+
+ const LayerProperties& props = properties().layerProperties();
+ mLayer->setAlpha(props.alpha(), props.xferMode());
+ mLayer->setColorFilter(props.colorFilter());
+ mLayer->setBlend(props.needsBlending());
+}
+
+void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
if (mNeedsDisplayListDataSync) {
mNeedsDisplayListDataSync = false;
// Do a push pass on the old tree to handle freeing DisplayListData
// that are no longer used
- TreeInfo oldTreeInfo;
+ TreeInfo oldTreeInfo(TreeInfo::MODE_MAYBE_DETACHING, info.renderState);
+ oldTreeInfo.damageAccumulator = info.damageAccumulator;
prepareSubTree(oldTreeInfo, mDisplayListData);
- // TODO: The damage for the old tree should be accounted for
delete mDisplayListData;
mDisplayListData = mStagingDisplayListData;
mStagingDisplayListData = 0;
+ damageSelf(info);
}
}
@@ -180,12 +293,21 @@ private:
void RenderNode::evaluateAnimations(TreeInfo& info) {
if (!mAnimators.size()) return;
+ // TODO: Can we target this better? For now treat it like any other staging
+ // property push and just damage self before and after animators are run
+
+ damageSelf(info);
+ info.damageAccumulator->popTransform();
+
AnimateFunctor functor(this, info);
std::vector< sp<BaseRenderNodeAnimator> >::iterator newEnd;
newEnd = std::remove_if(mAnimators.begin(), mAnimators.end(), functor);
mAnimators.erase(newEnd, mAnimators.end());
mProperties.updateMatrix();
info.out.hasAnimations |= mAnimators.size();
+
+ info.damageAccumulator->pushTransform(this);
+ damageSelf(info);
}
void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) {
@@ -201,8 +323,11 @@ void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) {
info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]);
}
for (size_t i = 0; i < subtree->children().size(); i++) {
- RenderNode* childNode = subtree->children()[i]->mDisplayList;
+ DrawRenderNodeOp* op = subtree->children()[i];
+ RenderNode* childNode = op->mRenderNode;
+ info.damageAccumulator->pushTransform(&op->mTransformFromParent);
childNode->prepareTreeImpl(info);
+ info.damageAccumulator->popTransform();
}
}
}
@@ -223,9 +348,9 @@ void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
renderer.translate(properties().getLeft(), properties().getTop());
}
if (properties().getStaticMatrix()) {
- renderer.concatMatrix(properties().getStaticMatrix());
+ renderer.concatMatrix(*properties().getStaticMatrix());
} else if (properties().getAnimationMatrix()) {
- renderer.concatMatrix(properties().getAnimationMatrix());
+ renderer.concatMatrix(*properties().getAnimationMatrix());
}
if (properties().hasTransformMatrix()) {
if (properties().isTransformTranslateOnly()) {
@@ -234,9 +359,10 @@ void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
renderer.concatMatrix(*properties().getTransformMatrix());
}
}
- bool clipToBoundsNeeded = properties().getCaching() ? false : properties().getClipToBounds();
+ const bool isLayer = properties().layerProperties().type() != kLayerTypeNone;
+ bool clipToBoundsNeeded = isLayer ? false : properties().getClipToBounds();
if (properties().getAlpha() < 1) {
- if (properties().getCaching()) {
+ if (isLayer) {
renderer.setOverrideLayerAlpha(properties().getAlpha());
} else if (!properties().getHasOverlappingRendering()) {
renderer.scaleAlpha(properties().getAlpha());
@@ -329,16 +455,16 @@ void RenderNode::computeOrdering() {
// transform properties are applied correctly to top level children
if (mDisplayListData == NULL) return;
for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
- DrawDisplayListOp* childOp = mDisplayListData->children()[i];
- childOp->mDisplayList->computeOrderingImpl(childOp,
+ DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
+ childOp->mRenderNode->computeOrderingImpl(childOp,
properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity());
}
}
void RenderNode::computeOrderingImpl(
- DrawDisplayListOp* opState,
+ DrawRenderNodeOp* opState,
const SkPath* outlineOfProjectionSurface,
- Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
+ Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
const mat4* transformFromProjectionSurface) {
mProjectedNodes.clear();
if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return;
@@ -362,11 +488,11 @@ void RenderNode::computeOrderingImpl(
const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
bool haveAppliedPropertiesToProjection = false;
for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
- DrawDisplayListOp* childOp = mDisplayListData->children()[i];
- RenderNode* child = childOp->mDisplayList;
+ DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
+ RenderNode* child = childOp->mRenderNode;
const SkPath* projectionOutline = NULL;
- Vector<DrawDisplayListOp*>* projectionChildren = NULL;
+ Vector<DrawRenderNodeOp*>* projectionChildren = NULL;
const mat4* projectionTransform = NULL;
if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
// if receiving projections, collect projecting descendent
@@ -410,15 +536,7 @@ private:
const int mLevel;
};
-void RenderNode::deferNodeTree(DeferStateStruct& deferStruct) {
- DeferOperationHandler handler(deferStruct, 0);
- if (MathUtils::isPositive(properties().getZ())) {
- issueDrawShadowOperation(Matrix4::identity(), handler);
- }
- issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
-}
-
-void RenderNode::deferNodeInParent(DeferStateStruct& deferStruct, const int level) {
+void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
DeferOperationHandler handler(deferStruct, level);
issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
}
@@ -448,29 +566,21 @@ private:
const int mLevel;
};
-void RenderNode::replayNodeTree(ReplayStateStruct& replayStruct) {
- ReplayOperationHandler handler(replayStruct, 0);
- if (MathUtils::isPositive(properties().getZ())) {
- issueDrawShadowOperation(Matrix4::identity(), handler);
- }
- issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
-}
-
-void RenderNode::replayNodeInParent(ReplayStateStruct& replayStruct, const int level) {
+void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
ReplayOperationHandler handler(replayStruct, level);
issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
}
-void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) {
+void RenderNode::buildZSortedChildList(Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) {
if (mDisplayListData == NULL || mDisplayListData->children().size() == 0) return;
for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
- DrawDisplayListOp* childOp = mDisplayListData->children()[i];
- RenderNode* child = childOp->mDisplayList;
+ DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
+ RenderNode* child = childOp->mRenderNode;
float childZ = child->properties().getZ();
if (!MathUtils::isZero(childZ)) {
- zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
+ zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp));
childOp->mSkipInOrderDraw = true;
} else if (!child->properties().getProjectBackwards()) {
// regular, in order drawing DisplayList
@@ -515,10 +625,40 @@ void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T&
handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
}
+template <class T>
+int RenderNode::issueOperationsOfNegZChildren(
+ const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
+ OpenGLRenderer& renderer, T& handler) {
+ if (zTranslatedNodes.isEmpty()) return -1;
+
+ // create a save around the body of the ViewGroup's draw method, so that
+ // matrix/clip methods don't affect composited children
+ int shadowSaveCount = renderer.getSaveCount();
+ handler(new (handler.allocator()) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
+ PROPERTY_SAVECOUNT, properties().getClipToBounds());
+
+ issueOperationsOf3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler);
+ return shadowSaveCount;
+}
+
+template <class T>
+void RenderNode::issueOperationsOfPosZChildren(int shadowRestoreTo,
+ const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
+ OpenGLRenderer& renderer, T& handler) {
+ if (zTranslatedNodes.isEmpty()) return;
+
+ LOG_ALWAYS_FATAL_IF(shadowRestoreTo < 0, "invalid save to restore to");
+ handler(new (handler.allocator()) RestoreToCountOp(shadowRestoreTo),
+ PROPERTY_SAVECOUNT, properties().getClipToBounds());
+ renderer.setOverrideLayerAlpha(1.0f);
+
+ issueOperationsOf3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler);
+}
+
#define SHADOW_DELTA 0.1f
template <class T>
-void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
+void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) {
const int size = zTranslatedNodes.size();
if (size == 0
@@ -553,8 +693,8 @@ void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawDisplayListOpPair
float lastCasterZ = 0.0f;
while (shadowIndex < endIndex || drawIndex < endIndex) {
if (shadowIndex < endIndex) {
- DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value;
- RenderNode* caster = casterOp->mDisplayList;
+ DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value;
+ RenderNode* caster = casterOp->mRenderNode;
const float casterZ = zTranslatedNodes[shadowIndex].key;
// attempt to render the shadow if the caster about to be drawn is its caster,
// OR if its caster's Z value is similar to the previous potential caster
@@ -571,8 +711,8 @@ void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawDisplayListOpPair
// since it modifies the renderer's matrix
int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
- DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value;
- RenderNode* child = childOp->mDisplayList;
+ DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
+ RenderNode* child = childOp->mRenderNode;
renderer.concatMatrix(childOp->mTransformFromParent);
childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
@@ -588,8 +728,6 @@ template <class T>
void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size());
const SkPath* projectionReceiverOutline = properties().getOutline().getPath();
- bool maskProjecteesWithPath = projectionReceiverOutline != NULL
- && !projectionReceiverOutline->isRect(NULL);
int restoreTo = renderer.getSaveCount();
// If the projection reciever has an outline, we mask each of the projected rendernodes to it
@@ -610,7 +748,7 @@ void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T&
SaveLayerOp* op = new (alloc) SaveLayerOp(
outlineBounds.left(), outlineBounds.top(),
outlineBounds.right(), outlineBounds.bottom(),
- 255, SkCanvas::kARGB_ClipLayer_SaveFlag);
+ 255, SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag | SkCanvas::kARGB_ClipLayer_SaveFlag);
op->setMask(projectionReceiverOutline);
handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
@@ -623,7 +761,7 @@ void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T&
// draw projected nodes
for (size_t i = 0; i < mProjectedNodes.size(); i++) {
- DrawDisplayListOp* childOp = mProjectedNodes[i];
+ DrawRenderNodeOp* childOp = mProjectedNodes[i];
// matrix save, concat, and restore can be done safely without allocating operations
int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
@@ -651,8 +789,14 @@ void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T&
*/
template <class T>
void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
+ const bool drawLayer = (mLayer && (&renderer != mLayer->renderer));
+ // If we are updating the contents of mLayer, we don't want to apply any of
+ // the RenderNode's properties to this issueOperations pass. Those will all
+ // be applied when the layer is drawn, aka when this is true.
+ const bool useViewProperties = (!mLayer || drawLayer);
+
const int level = handler.level();
- if (mDisplayListData->isEmpty() || properties().getAlpha() <= 0) {
+ if (mDisplayListData->isEmpty() || (useViewProperties && properties().getAlpha() <= 0)) {
DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName());
return;
}
@@ -674,7 +818,9 @@ void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
- setViewProperties<T>(renderer, handler);
+ if (useViewProperties) {
+ setViewProperties<T>(renderer, handler);
+ }
bool quickRejected = properties().getClipToBounds()
&& renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
@@ -683,31 +829,36 @@ void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
renderer.setClippingOutline(alloc, &(mProperties.getOutline()));
}
- Vector<ZDrawDisplayListOpPair> zTranslatedNodes;
- buildZSortedChildList(zTranslatedNodes);
+ if (drawLayer) {
+ handler(new (alloc) DrawLayerOp(mLayer, 0, 0),
+ renderer.getSaveCount() - 1, properties().getClipToBounds());
+ } else {
+ Vector<ZDrawRenderNodeOpPair> zTranslatedNodes;
+ buildZSortedChildList(zTranslatedNodes);
- // for 3d root, draw children with negative z values
- issueOperationsOf3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler);
+ // for 3d root, draw children with negative z values
+ int shadowRestoreTo = issueOperationsOfNegZChildren(zTranslatedNodes, renderer, handler);
- DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
- const int saveCountOffset = renderer.getSaveCount() - 1;
- const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
- for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
- DisplayListOp *op = mDisplayListData->displayListOps[i];
+ DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
+ const int saveCountOffset = renderer.getSaveCount() - 1;
+ const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
+ for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
+ DisplayListOp *op = mDisplayListData->displayListOps[i];
#if DEBUG_DISPLAY_LIST
- op->output(level + 1);
+ op->output(level + 1);
#endif
- logBuffer.writeCommand(level, op->name());
- handler(op, saveCountOffset, properties().getClipToBounds());
+ logBuffer.writeCommand(level, op->name());
+ handler(op, saveCountOffset, properties().getClipToBounds());
- if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
- issueOperationsOfProjectedChildren(renderer, handler);
+ if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
+ issueOperationsOfProjectedChildren(renderer, handler);
+ }
}
- }
- // for 3d root, draw children with positive z values
- issueOperationsOf3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler);
+ // for 3d root, draw children with positive z values
+ issueOperationsOfPosZChildren(shadowRestoreTo, zTranslatedNodes, renderer, handler);
+ }
}
DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);