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+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef RENDERNODE_H
+#define RENDERNODE_H
+
+#ifndef LOG_TAG
+ #define LOG_TAG "OpenGLRenderer"
+#endif
+
+#include <SkCamera.h>
+#include <SkMatrix.h>
+
+#include <utils/LinearAllocator.h>
+#include <utils/RefBase.h>
+#include <utils/String8.h>
+#include <utils/Vector.h>
+
+#include <cutils/compiler.h>
+
+#include <androidfw/ResourceTypes.h>
+
+#include "AnimatorManager.h"
+#include "DamageAccumulator.h"
+#include "Debug.h"
+#include "Matrix.h"
+#include "DeferredDisplayList.h"
+#include "DisplayList.h"
+#include "RenderProperties.h"
+#include "TreeInfo.h"
+
+class SkBitmap;
+class SkPaint;
+class SkPath;
+class SkRegion;
+
+namespace android {
+namespace uirenderer {
+
+class DisplayListOp;
+class DisplayListRenderer;
+class OpenGLRenderer;
+class Rect;
+class Layer;
+class SkiaShader;
+
+class ClipRectOp;
+class SaveLayerOp;
+class SaveOp;
+class RestoreToCountOp;
+class DrawRenderNodeOp;
+
+/**
+ * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
+ *
+ * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
+ * functionality is split between DisplayListRenderer (which manages the recording), DisplayListData
+ * (which holds the actual data), and DisplayList (which holds properties and performs playback onto
+ * a renderer).
+ *
+ * Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's
+ * recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay
+ * attached.
+ */
+class RenderNode : public VirtualLightRefBase {
+public:
+ enum DirtyPropertyMask {
+ GENERIC = 1 << 1,
+ TRANSLATION_X = 1 << 2,
+ TRANSLATION_Y = 1 << 3,
+ TRANSLATION_Z = 1 << 4,
+ SCALE_X = 1 << 5,
+ SCALE_Y = 1 << 6,
+ ROTATION = 1 << 7,
+ ROTATION_X = 1 << 8,
+ ROTATION_Y = 1 << 9,
+ X = 1 << 10,
+ Y = 1 << 11,
+ Z = 1 << 12,
+ ALPHA = 1 << 13,
+ DISPLAY_LIST = 1 << 14,
+ };
+
+ ANDROID_API RenderNode();
+ ANDROID_API virtual ~RenderNode();
+
+ // See flags defined in DisplayList.java
+ enum ReplayFlag {
+ kReplayFlag_ClipChildren = 0x1
+ };
+
+ ANDROID_API static void outputLogBuffer(int fd);
+
+ ANDROID_API void setStagingDisplayList(DisplayListData* newData);
+
+ void computeOrdering();
+
+ void defer(DeferStateStruct& deferStruct, const int level);
+ void replay(ReplayStateStruct& replayStruct, const int level);
+
+ ANDROID_API void output(uint32_t level = 1);
+ ANDROID_API int getDebugSize();
+
+ bool isRenderable() const {
+ return mDisplayListData && mDisplayListData->hasDrawOps;
+ }
+
+ bool hasProjectionReceiver() const {
+ return mDisplayListData && mDisplayListData->projectionReceiveIndex >= 0;
+ }
+
+ const char* getName() const {
+ return mName.string();
+ }
+
+ void setName(const char* name) {
+ if (name) {
+ char* lastPeriod = strrchr(name, '.');
+ if (lastPeriod) {
+ mName.setTo(lastPeriod + 1);
+ } else {
+ mName.setTo(name);
+ }
+ }
+ }
+
+ bool isPropertyFieldDirty(DirtyPropertyMask field) const {
+ return mDirtyPropertyFields & field;
+ }
+
+ void setPropertyFieldsDirty(uint32_t fields) {
+ mDirtyPropertyFields |= fields;
+ }
+
+ const RenderProperties& properties() const {
+ return mProperties;
+ }
+
+ RenderProperties& animatorProperties() {
+ return mProperties;
+ }
+
+ const RenderProperties& stagingProperties() {
+ return mStagingProperties;
+ }
+
+ RenderProperties& mutateStagingProperties() {
+ return mStagingProperties;
+ }
+
+ int getWidth() {
+ return properties().getWidth();
+ }
+
+ int getHeight() {
+ return properties().getHeight();
+ }
+
+ ANDROID_API virtual void prepareTree(TreeInfo& info);
+ void destroyHardwareResources();
+
+ // UI thread only!
+ ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
+
+ void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const;
+
+private:
+ typedef key_value_pair_t<float, DrawRenderNodeOp*> ZDrawRenderNodeOpPair;
+
+ static size_t findNonNegativeIndex(const Vector<ZDrawRenderNodeOpPair>& nodes) {
+ for (size_t i = 0; i < nodes.size(); i++) {
+ if (nodes[i].key >= 0.0f) return i;
+ }
+ return nodes.size();
+ }
+
+ enum ChildrenSelectMode {
+ kNegativeZChildren,
+ kPositiveZChildren
+ };
+
+ void computeOrderingImpl(DrawRenderNodeOp* opState,
+ const SkPath* outlineOfProjectionSurface,
+ Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
+ const mat4* transformFromProjectionSurface);
+
+ template <class T>
+ inline void setViewProperties(OpenGLRenderer& renderer, T& handler);
+
+ void buildZSortedChildList(Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes);
+
+ template<class T>
+ inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler);
+
+ template <class T>
+ inline int issueOperationsOfNegZChildren(
+ const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
+ OpenGLRenderer& renderer, T& handler);
+ template <class T>
+ inline void issueOperationsOfPosZChildren(int shadowRestoreTo,
+ const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
+ OpenGLRenderer& renderer, T& handler);
+ template <class T>
+ inline void issueOperationsOf3dChildren(const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
+ ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler);
+
+ template <class T>
+ inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler);
+
+ /**
+ * Issue the RenderNode's operations into a handler, recursing for subtrees through
+ * DrawRenderNodeOp's defer() or replay() methods
+ */
+ template <class T>
+ inline void issueOperations(OpenGLRenderer& renderer, T& handler);
+
+ class TextContainer {
+ public:
+ size_t length() const {
+ return mByteLength;
+ }
+
+ const char* text() const {
+ return (const char*) mText;
+ }
+
+ size_t mByteLength;
+ const char* mText;
+ };
+
+ void prepareTreeImpl(TreeInfo& info);
+ void pushStagingPropertiesChanges(TreeInfo& info);
+ void pushStagingDisplayListChanges(TreeInfo& info);
+ void prepareSubTree(TreeInfo& info, DisplayListData* subtree);
+ void applyLayerPropertiesToLayer(TreeInfo& info);
+ void prepareLayer(TreeInfo& info, uint32_t dirtyMask);
+ void pushLayerUpdate(TreeInfo& info);
+ void deleteDisplayListData();
+ void damageSelf(TreeInfo& info);
+
+ void incParentRefCount() { mParentCount++; }
+ void decParentRefCount();
+
+ String8 mName;
+
+ uint32_t mDirtyPropertyFields;
+ RenderProperties mProperties;
+ RenderProperties mStagingProperties;
+
+ bool mNeedsDisplayListDataSync;
+ // WARNING: Do not delete this directly, you must go through deleteDisplayListData()!
+ DisplayListData* mDisplayListData;
+ DisplayListData* mStagingDisplayListData;
+
+ friend class AnimatorManager;
+ AnimatorManager mAnimatorManager;
+
+ // Owned by RT. Lifecycle is managed by prepareTree(), with the exception
+ // being in ~RenderNode() which may happen on any thread.
+ Layer* mLayer;
+
+ /**
+ * Draw time state - these properties are only set and used during rendering
+ */
+
+ // for projection surfaces, contains a list of all children items
+ Vector<DrawRenderNodeOp*> mProjectedNodes;
+
+ // How many references our parent(s) have to us. Typically this should alternate
+ // between 2 and 1 (when a staging push happens we inc first then dec)
+ // When this hits 0 we are no longer in the tree, so any hardware resources
+ // (specifically Layers) should be released.
+ // This is *NOT* thread-safe, and should therefore only be tracking
+ // mDisplayListData, not mStagingDisplayListData.
+ uint32_t mParentCount;
+}; // class RenderNode
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* RENDERNODE_H */