diff options
Diffstat (limited to 'libs/hwui/RenderState.cpp')
| -rw-r--r-- | libs/hwui/RenderState.cpp | 188 |
1 files changed, 0 insertions, 188 deletions
diff --git a/libs/hwui/RenderState.cpp b/libs/hwui/RenderState.cpp deleted file mode 100644 index ca640e5..0000000 --- a/libs/hwui/RenderState.cpp +++ /dev/null @@ -1,188 +0,0 @@ -/* - * Copyright (C) 2014 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ -#include "RenderState.h" - -#include "renderthread/CanvasContext.h" -#include "renderthread/EglManager.h" - -namespace android { -namespace uirenderer { - -RenderState::RenderState(renderthread::RenderThread& thread) - : mRenderThread(thread) - , mCaches(NULL) - , mViewportWidth(0) - , mViewportHeight(0) - , mFramebuffer(0) { - mThreadId = pthread_self(); -} - -RenderState::~RenderState() { -} - -void RenderState::onGLContextCreated() { - // This is delayed because the first access of Caches makes GL calls - mCaches = &Caches::getInstance(); - mCaches->init(); - mCaches->setRenderState(this); - mCaches->textureCache.setAssetAtlas(&mAssetAtlas); -} - -static void layerLostGlContext(Layer* layer) { - layer->onGlContextLost(); -} - -void RenderState::onGLContextDestroyed() { -/* - size_t size = mActiveLayers.size(); - if (CC_UNLIKELY(size != 0)) { - ALOGE("Crashing, have %d contexts and %d layers at context destruction. isempty %d", - mRegisteredContexts.size(), size, mActiveLayers.empty()); - mCaches->dumpMemoryUsage(); - for (std::set<renderthread::CanvasContext*>::iterator cit = mRegisteredContexts.begin(); - cit != mRegisteredContexts.end(); cit++) { - renderthread::CanvasContext* context = *cit; - ALOGE("Context: %p (root = %p)", context, context->mRootRenderNode.get()); - ALOGE(" Prefeteched layers: %zu", context->mPrefetechedLayers.size()); - for (std::set<RenderNode*>::iterator pit = context->mPrefetechedLayers.begin(); - pit != context->mPrefetechedLayers.end(); pit++) { - (*pit)->debugDumpLayers(" "); - } - context->mRootRenderNode->debugDumpLayers(" "); - } - - - if (mActiveLayers.begin() == mActiveLayers.end()) { - ALOGE("set has become empty. wat."); - } - for (std::set<const Layer*>::iterator lit = mActiveLayers.begin(); - lit != mActiveLayers.end(); lit++) { - const Layer* layer = *(lit); - ALOGE("Layer %p, state %d, texlayer %d, fbo %d, buildlayered %d", - layer, layer->state, layer->isTextureLayer(), layer->getFbo(), layer->wasBuildLayered); - } - LOG_ALWAYS_FATAL("%d layers have survived gl context destruction", size); - } -*/ - std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext); - mAssetAtlas.terminate(); -} - -void RenderState::setViewport(GLsizei width, GLsizei height) { - mViewportWidth = width; - mViewportHeight = height; - glViewport(0, 0, mViewportWidth, mViewportHeight); -} - - -void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) { - *outWidth = mViewportWidth; - *outHeight = mViewportHeight; -} - -void RenderState::bindFramebuffer(GLuint fbo) { - if (mFramebuffer != fbo) { - mFramebuffer = fbo; - glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); - } -} - -void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) { - interruptForFunctorInvoke(); - (*functor)(mode, info); - resumeFromFunctorInvoke(); -} - -void RenderState::interruptForFunctorInvoke() { - if (mCaches->currentProgram) { - if (mCaches->currentProgram->isInUse()) { - mCaches->currentProgram->remove(); - mCaches->currentProgram = NULL; - } - } - mCaches->resetActiveTexture(); - mCaches->unbindMeshBuffer(); - mCaches->unbindIndicesBuffer(); - mCaches->resetVertexPointers(); - mCaches->disableTexCoordsVertexArray(); - debugOverdraw(false, false); -} - -void RenderState::resumeFromFunctorInvoke() { - glViewport(0, 0, mViewportWidth, mViewportHeight); - glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); - debugOverdraw(false, false); - - glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - - mCaches->scissorEnabled = glIsEnabled(GL_SCISSOR_TEST); - mCaches->enableScissor(); - mCaches->resetScissor(); - - mCaches->activeTexture(0); - mCaches->resetBoundTextures(); - - mCaches->blend = true; - glEnable(GL_BLEND); - glBlendFunc(mCaches->lastSrcMode, mCaches->lastDstMode); - glBlendEquation(GL_FUNC_ADD); -} - -void RenderState::debugOverdraw(bool enable, bool clear) { - if (mCaches->debugOverdraw && mFramebuffer == 0) { - if (clear) { - mCaches->disableScissor(); - mCaches->stencil.clear(); - } - if (enable) { - mCaches->stencil.enableDebugWrite(); - } else { - mCaches->stencil.disable(); - } - } -} - -void RenderState::requireGLContext() { - assertOnGLThread(); - mRenderThread.eglManager().requireGlContext(); -} - -void RenderState::assertOnGLThread() { - pthread_t curr = pthread_self(); - LOG_ALWAYS_FATAL_IF(!pthread_equal(mThreadId, curr), "Wrong thread!"); -} - - -class DecStrongTask : public renderthread::RenderTask { -public: - DecStrongTask(VirtualLightRefBase* object) : mObject(object) {} - - virtual void run() { - mObject->decStrong(0); - mObject = 0; - delete this; - } - -private: - VirtualLightRefBase* mObject; -}; - -void RenderState::postDecStrong(VirtualLightRefBase* object) { - mRenderThread.queue(new DecStrongTask(object)); -} - -} /* namespace uirenderer */ -} /* namespace android */ |
