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-rw-r--r--libs/hwui/Renderer.h23
1 files changed, 4 insertions, 19 deletions
diff --git a/libs/hwui/Renderer.h b/libs/hwui/Renderer.h
index 23cab0e..2ec99c9 100644
--- a/libs/hwui/Renderer.h
+++ b/libs/hwui/Renderer.h
@@ -129,21 +129,6 @@ public:
*/
virtual void finish() = 0;
- /**
- * This method must be invoked before handing control over to a draw functor.
- * See callDrawGLFunction() for instance.
- *
- * This command must not be recorded inside display lists.
- */
- virtual void interrupt() = 0;
-
- /**
- * This method must be invoked after getting control back from a draw functor.
- *
- * This command must not be recorded inside display lists.
- */
- virtual void resume() = 0;
-
// ----------------------------------------------------------------------------
// Canvas state operations
// ----------------------------------------------------------------------------
@@ -170,8 +155,8 @@ public:
virtual void scale(float sx, float sy) = 0;
virtual void skew(float sx, float sy) = 0;
- virtual void setMatrix(const SkMatrix* matrix) = 0;
- virtual void concatMatrix(const SkMatrix* matrix) = 0;
+ virtual void setMatrix(const SkMatrix& matrix) = 0;
+ virtual void concatMatrix(const SkMatrix& matrix) = 0;
// clip
virtual const Rect& getLocalClipBounds() const = 0;
@@ -193,7 +178,7 @@ public:
// Bitmap-based
virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
const SkPaint* paint) = 0;
- virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
+ virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix& matrix,
const SkPaint* paint) = 0;
virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
float srcRight, float srcBottom, float dstLeft, float dstTop,
@@ -233,7 +218,7 @@ public:
// Canvas draw operations - special
// ----------------------------------------------------------------------------
virtual status_t drawLayer(Layer* layer, float x, float y) = 0;
- virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty,
+ virtual status_t drawRenderNode(RenderNode* renderNode, Rect& dirty,
int32_t replayFlags) = 0;
// TODO: rename for consistency