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Diffstat (limited to 'libs/hwui/Renderer.h')
-rw-r--r-- | libs/hwui/Renderer.h | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/libs/hwui/Renderer.h b/libs/hwui/Renderer.h new file mode 100644 index 0000000..f5cd266 --- /dev/null +++ b/libs/hwui/Renderer.h @@ -0,0 +1,211 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_HWUI_RENDERER_H +#define ANDROID_HWUI_RENDERER_H + +#include <SkRegion.h> + +#include <utils/String8.h> + +#include "AssetAtlas.h" +#include "SkPaint.h" + +namespace android { + +class Functor; +struct Res_png_9patch; + +namespace uirenderer { + +class RenderNode; +class Layer; +class Matrix4; +class SkiaColorFilter; +class Patch; + +enum DrawOpMode { + kDrawOpMode_Immediate, + kDrawOpMode_Defer, + kDrawOpMode_Flush +}; + +/** + * Hwui's abstract version of Canvas. + * + * Provides methods for frame state operations, as well as the SkCanvas style transform/clip state, + * and varied drawing operations. + * + * Should at some point interact with native SkCanvas. + */ +class ANDROID_API Renderer { +public: + virtual ~Renderer() {} + + /** + * Safely retrieves the mode from the specified xfermode. If the specified + * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. + */ + static inline SkXfermode::Mode getXfermode(SkXfermode* mode) { + SkXfermode::Mode resultMode; + if (!SkXfermode::AsMode(mode, &resultMode)) { + resultMode = SkXfermode::kSrcOver_Mode; + } + return resultMode; + } + +// ---------------------------------------------------------------------------- +// Frame state operations +// ---------------------------------------------------------------------------- + /** + * Sets the dimension of the underlying drawing surface. This method must + * be called at least once every time the drawing surface changes size. + * + * @param width The width in pixels of the underlysing surface + * @param height The height in pixels of the underlysing surface + */ + virtual void setViewport(int width, int height) = 0; + + /** + * Prepares the renderer to draw a frame. This method must be invoked + * at the beginning of each frame. When this method is invoked, the + * entire drawing surface is assumed to be redrawn. + * + * @param opaque If true, the target surface is considered opaque + * and will not be cleared. If false, the target surface + * will be cleared + */ + virtual status_t prepare(bool opaque) = 0; + + /** + * Prepares the renderer to draw a frame. This method must be invoked + * at the beginning of each frame. Only the specified rectangle of the + * frame is assumed to be dirty. A clip will automatically be set to + * the specified rectangle. + * + * @param left The left coordinate of the dirty rectangle + * @param top The top coordinate of the dirty rectangle + * @param right The right coordinate of the dirty rectangle + * @param bottom The bottom coordinate of the dirty rectangle + * @param opaque If true, the target surface is considered opaque + * and will not be cleared. If false, the target surface + * will be cleared in the specified dirty rectangle + */ + virtual status_t prepareDirty(float left, float top, float right, float bottom, + bool opaque) = 0; + + /** + * Indicates the end of a frame. This method must be invoked whenever + * the caller is done rendering a frame. + */ + virtual void finish() = 0; + +// ---------------------------------------------------------------------------- +// Canvas state operations +// ---------------------------------------------------------------------------- + // Save (layer) + virtual int getSaveCount() const = 0; + virtual int save(int flags) = 0; + virtual void restore() = 0; + virtual void restoreToCount(int saveCount) = 0; + + virtual int saveLayer(float left, float top, float right, float bottom, + const SkPaint* paint, int flags) = 0; + + int saveLayerAlpha(float left, float top, float right, float bottom, + int alpha, int flags) { + SkPaint paint; + paint.setAlpha(alpha); + return saveLayer(left, top, right, bottom, &paint, flags); + } + + // Matrix + virtual void getMatrix(SkMatrix* outMatrix) const = 0; + virtual void translate(float dx, float dy, float dz = 0.0f) = 0; + virtual void rotate(float degrees) = 0; + virtual void scale(float sx, float sy) = 0; + virtual void skew(float sx, float sy) = 0; + + virtual void setMatrix(const SkMatrix& matrix) = 0; + virtual void concatMatrix(const SkMatrix& matrix) = 0; + + // clip + virtual const Rect& getLocalClipBounds() const = 0; + virtual bool quickRejectConservative(float left, float top, + float right, float bottom) const = 0; + virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) = 0; + virtual bool clipPath(const SkPath* path, SkRegion::Op op) = 0; + virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) = 0; + + // Misc - should be implemented with SkPaint inspection + virtual void resetPaintFilter() = 0; + virtual void setupPaintFilter(int clearBits, int setBits) = 0; + +// ---------------------------------------------------------------------------- +// Canvas draw operations +// ---------------------------------------------------------------------------- + virtual status_t drawColor(int color, SkXfermode::Mode mode) = 0; + + // Bitmap-based + virtual status_t drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) = 0; + virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop, + float srcRight, float srcBottom, float dstLeft, float dstTop, + float dstRight, float dstBottom, const SkPaint* paint) = 0; + virtual status_t drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint) = 0; + virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, + const float* vertices, const int* colors, const SkPaint* paint) = 0; + virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch, + float left, float top, float right, float bottom, const SkPaint* paint) = 0; + + // Shapes + virtual status_t drawRect(float left, float top, float right, float bottom, + const SkPaint* paint) = 0; + virtual status_t drawRects(const float* rects, int count, const SkPaint* paint) = 0; + virtual status_t drawRoundRect(float left, float top, float right, float bottom, + float rx, float ry, const SkPaint* paint) = 0; + virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint) = 0; + virtual status_t drawOval(float left, float top, float right, float bottom, + const SkPaint* paint) = 0; + virtual status_t drawArc(float left, float top, float right, float bottom, + float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) = 0; + virtual status_t drawPath(const SkPath* path, const SkPaint* paint) = 0; + virtual status_t drawLines(const float* points, int count, const SkPaint* paint) = 0; + virtual status_t drawPoints(const float* points, int count, const SkPaint* paint) = 0; + + // Text + virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y, + const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds, + DrawOpMode drawOpMode = kDrawOpMode_Immediate) = 0; + virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path, + float hOffset, float vOffset, const SkPaint* paint) = 0; + virtual status_t drawPosText(const char* text, int bytesCount, int count, + const float* positions, const SkPaint* paint) = 0; + +// ---------------------------------------------------------------------------- +// Canvas draw operations - special +// ---------------------------------------------------------------------------- + virtual status_t drawLayer(Layer* layer, float x, float y) = 0; + virtual status_t drawRenderNode(RenderNode* renderNode, Rect& dirty, + int32_t replayFlags) = 0; + + // TODO: rename for consistency + virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty) = 0; +}; // class Renderer + +}; // namespace uirenderer +}; // namespace android + +#endif // ANDROID_HWUI_RENDERER_H |