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-rw-r--r--libs/hwui/SpotShadow.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/libs/hwui/SpotShadow.cpp b/libs/hwui/SpotShadow.cpp
index 3046fd5..b3b06d6 100644
--- a/libs/hwui/SpotShadow.cpp
+++ b/libs/hwui/SpotShadow.cpp
@@ -52,6 +52,7 @@
#include "ShadowTessellator.h"
#include "SpotShadow.h"
#include "Vertex.h"
+#include "VertexBuffer.h"
#include "utils/MathUtils.h"
// TODO: After we settle down the new algorithm, we can remove the old one and
@@ -331,7 +332,7 @@ bool SpotShadow::testPointInsidePolygon(const Vector2 testPoint,
* @param len the number of points of the polygon
*/
void SpotShadow::makeClockwise(Vector2* polygon, int len) {
- if (polygon == 0 || len == 0) {
+ if (polygon == nullptr || len == 0) {
return;
}
if (!ShadowTessellator::isClockwise(polygon, len)) {
@@ -1030,7 +1031,7 @@ void SpotShadow::generateTriangleStrip(bool isCasterOpaque, float shadowStrength
ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCount, "Spot Vertex Buffer");
ShadowTessellator::checkOverflow(indexBufferIndex, totalIndexCount, "Spot Index Buffer");
- shadowTriangleStrip.setMode(VertexBuffer::kIndices);
+ shadowTriangleStrip.setMeshFeatureFlags(VertexBuffer::kAlpha | VertexBuffer::kIndices);
shadowTriangleStrip.computeBounds<AlphaVertex>();
}