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-rw-r--r--libs/hwui/SpotShadow.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/hwui/SpotShadow.cpp b/libs/hwui/SpotShadow.cpp
index df068e6..b3cfde2 100644
--- a/libs/hwui/SpotShadow.cpp
+++ b/libs/hwui/SpotShadow.cpp
@@ -52,6 +52,7 @@
#include "ShadowTessellator.h"
#include "SpotShadow.h"
#include "Vertex.h"
+#include "VertexBuffer.h"
#include "utils/MathUtils.h"
// TODO: After we settle down the new algorithm, we can remove the old one and
@@ -870,7 +871,7 @@ inline Vector2 getCloserVertex(const Vector2& umbraVertex, const Vector2& centro
/**
* Generate a triangle strip given two convex polygon
**/
-void SpotShadow::generateTriangleStrip(bool isCasterOpaque, float /* shadowStrengthScale */,
+void SpotShadow::generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale,
Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength,
const Vector3* poly, int polyLength, VertexBuffer& shadowTriangleStrip,
const Vector2& centroid) {