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Diffstat (limited to 'libs/hwui/SpotShadow.h')
| -rw-r--r-- | libs/hwui/SpotShadow.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/libs/hwui/SpotShadow.h b/libs/hwui/SpotShadow.h new file mode 100644 index 0000000..599d37e --- /dev/null +++ b/libs/hwui/SpotShadow.h @@ -0,0 +1,83 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_HWUI_SPOT_SHADOW_H +#define ANDROID_HWUI_SPOT_SHADOW_H + +#include "Debug.h" +#include "Vector.h" +#include "VertexBuffer.h" + +namespace android { +namespace uirenderer { + +class SpotShadow { +public: + static VertexBufferMode createSpotShadow(bool isCasterOpaque, const Vector3* poly, + int polyLength, const Vector3& lightCenter, float lightSize, + int lightVertexCount, VertexBuffer& retStrips); + +private: + static int calculateOccludedUmbra(const Vector2* umbra, int umbraLength, + const Vector3* poly, int polyLength, Vector2* occludedUmbra); + static void computeSpotShadow(bool isCasterOpaque, const Vector3* lightPoly, + int lightPolyLength, const Vector3& lightCenter, const Vector3* poly, + int polyLength, VertexBuffer& retstrips); + + static void computeLightPolygon(int points, const Vector3& lightCenter, + float size, Vector3* ret); + + static void smoothPolygon(int level, int rays, float* rayDist); + static float rayIntersectPoly(const Vector2* poly, int polyLength, + const Vector2& point, float dx, float dy); + + static void xsort(Vector2* points, int pointsLength); + static int hull(Vector2* points, int pointsLength, Vector2* retPoly); + static bool ccw(double ax, double ay, double bx, double by, double cx, double cy); + static int intersection(const Vector2* poly1, int poly1length, Vector2* poly2, int poly2length); + static void sort(Vector2* poly, int polyLength, const Vector2& center); + + static void swap(Vector2* points, int i, int j); + static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center); + static void quicksortX(Vector2* points, int low, int high); + + static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len); + static void makeClockwise(Vector2* polygon, int len); + static bool isClockwise(const Vector2* polygon, int len); + static void reverse(Vector2* polygon, int len); + static inline bool lineIntersection(double x1, double y1, double x2, double y2, + double x3, double y3, double x4, double y4, Vector2& ret); + + static void generateTriangleStrip(bool isCasterOpaque, const Vector2* penumbra, + int penumbraLength, const Vector2* umbra, int umbraLength, + const Vector3* poly, int polyLength, VertexBuffer& retstrips); + +#if DEBUG_SHADOW + // Verification utility function. + static bool testConvex(const Vector2* polygon, int polygonLength, + const char* name); + static void testIntersection(const Vector2* poly1, int poly1Length, + const Vector2* poly2, int poly2Length, + const Vector2* intersection, int intersectionLength); + static void updateBound(const Vector2 inVector, Vector2& lowerBound, Vector2& upperBound ); +#endif + +}; // SpotShadow + +}; // namespace uirenderer +}; // namespace android + +#endif // ANDROID_HWUI_SPOT_SHADOW_H |
