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-/*
- * Copyright (C) 2014 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_HWUI_STATEFUL_BASE_RENDERER_H
-#define ANDROID_HWUI_STATEFUL_BASE_RENDERER_H
-
-#include <utils/RefBase.h>
-
-#include "Renderer.h"
-#include "Snapshot.h"
-
-namespace android {
-namespace uirenderer {
-
-/**
- * Abstract Renderer subclass, which implements Canvas state methods.
- *
- * Manages the Snapshot stack, implementing matrix, save/restore, and clipping methods in the
- * Renderer interface. Drawing and recording classes that extend StatefulBaseRenderer will have
- * different use cases:
- *
- * Drawing subclasses (i.e. OpenGLRenderer) can query attributes (such as transform) or hook into
- * changes (e.g. save/restore) with minimal surface area for manipulating the stack itself.
- *
- * Recording subclasses (i.e. DisplayListRenderer) can both record and pass through state operations
- * to StatefulBaseRenderer, so that not only will querying operations work (getClip/Matrix), but so
- * that quickRejection can also be used.
- */
-class StatefulBaseRenderer : public Renderer {
-public:
- StatefulBaseRenderer();
-
- virtual status_t prepare(bool opaque) {
- return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
- }
-
- /**
- * Initialize the first snapshot, computing the projection matrix, and stores the dimensions of
- * the render target.
- */
- virtual void setViewport(int width, int height);
- void initializeSaveStack(float clipLeft, float clipTop, float clipRight, float clipBottom,
- const Vector3& lightCenter);
-
- // getters
- bool hasRectToRectTransform() const {
- return CC_LIKELY(currentTransform()->rectToRect());
- }
-
- // Save (layer)
- virtual int getSaveCount() const { return mSaveCount; }
- virtual int save(int flags);
- virtual void restore();
- virtual void restoreToCount(int saveCount);
- //virtual int saveLayer(float left, float top, float right, float bottom,
- // int alpha, SkXfermode::Mode mode, int flags);
-
- // Matrix
- virtual void getMatrix(SkMatrix* outMatrix) const;
- virtual void translate(float dx, float dy, float dz = 0.0f);
- virtual void rotate(float degrees);
- virtual void scale(float sx, float sy);
- virtual void skew(float sx, float sy);
-
- virtual void setMatrix(const SkMatrix& matrix);
- void setMatrix(const Matrix4& matrix); // internal only convenience method
- virtual void concatMatrix(const SkMatrix& matrix);
- void concatMatrix(const Matrix4& matrix); // internal only convenience method
-
- // Clip
- virtual const Rect& getLocalClipBounds() const { return mSnapshot->getLocalClip(); }
-
- virtual bool quickRejectConservative(float left, float top, float right, float bottom) const;
-
- virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
- virtual bool clipPath(const SkPath* path, SkRegion::Op op);
- virtual bool clipRegion(const SkRegion* region, SkRegion::Op op);
-
- /**
- * Does not support different clipping Ops (that is, every call to setClippingOutline is
- * effectively using SkRegion::kReplaceOp)
- *
- * The clipping outline is independent from the regular clip.
- */
- void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
- void setClippingRoundRect(LinearAllocator& allocator,
- const Rect& rect, float radius, bool highPriority = true);
-
- inline const mat4* currentTransform() const {
- return mSnapshot->transform;
- }
-
-protected:
- const Rect& getRenderTargetClipBounds() const { return mSnapshot->getRenderTargetClip(); }
-
- int getWidth() { return mWidth; }
- int getHeight() { return mHeight; }
-
- // Save
- int saveSnapshot(int flags);
- void restoreSnapshot();
-
- // allows subclasses to control what value is stored in snapshot's fbo field in
- // initializeSaveStack
- virtual GLuint getTargetFbo() const {
- return -1;
- }
-
- // Clip
- bool calculateQuickRejectForScissor(float left, float top, float right, float bottom,
- bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const;
-
- /**
- * Called just after a restore has occurred. The 'removed' snapshot popped from the stack,
- * 'restored' snapshot has become the top/current.
- *
- * Subclasses can override this method to handle layer restoration
- */
- virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {};
-
- virtual void onViewportInitialized() {};
-
- inline const Rect* currentClipRect() const {
- return mSnapshot->clipRect;
- }
-
- inline const Snapshot* currentSnapshot() const {
- return mSnapshot != NULL ? mSnapshot.get() : mFirstSnapshot.get();
- }
-
- inline const Snapshot* firstSnapshot() const {
- return mFirstSnapshot.get();
- }
-
- // indicites that the clip has been changed since the last time it was consumed
- bool mDirtyClip;
-
-private:
- // Dimensions of the drawing surface
- int mWidth, mHeight;
-
- // Number of saved states
- int mSaveCount;
-
- // Base state
- sp<Snapshot> mFirstSnapshot;
-
-protected:
- // Current state
- // TODO: should become private, once hooks needed by OpenGLRenderer are added
- sp<Snapshot> mSnapshot;
-}; // class StatefulBaseRenderer
-
-}; // namespace uirenderer
-}; // namespace android
-
-#endif // ANDROID_HWUI_STATEFUL_BASE_RENDERER_H