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Diffstat (limited to 'libs/hwui/TextureCache.cpp')
-rw-r--r-- | libs/hwui/TextureCache.cpp | 256 |
1 files changed, 256 insertions, 0 deletions
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp new file mode 100644 index 0000000..ebecebe --- /dev/null +++ b/libs/hwui/TextureCache.cpp @@ -0,0 +1,256 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "OpenGLRenderer" + +#include <GLES2/gl2.h> + +#include <SkCanvas.h> + +#include <utils/threads.h> + +#include "TextureCache.h" +#include "Properties.h" + +namespace android { +namespace uirenderer { + +/////////////////////////////////////////////////////////////////////////////// +// Constructors/destructor +/////////////////////////////////////////////////////////////////////////////// + +TextureCache::TextureCache(): + mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity), + mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)) { + char property[PROPERTY_VALUE_MAX]; + if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) { + LOGD(" Setting texture cache size to %sMB", property); + setMaxSize(MB(atof(property))); + } else { + LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE); + } + + init(); +} + +TextureCache::TextureCache(uint32_t maxByteSize): + mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity), + mSize(0), mMaxSize(maxByteSize) { + init(); +} + +TextureCache::~TextureCache() { + mCache.clear(); +} + +void TextureCache::init() { + mCache.setOnEntryRemovedListener(this); + + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); + LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize); + + mDebugEnabled = readDebugLevel() & kDebugCaches; +} + +/////////////////////////////////////////////////////////////////////////////// +// Size management +/////////////////////////////////////////////////////////////////////////////// + +uint32_t TextureCache::getSize() { + return mSize; +} + +uint32_t TextureCache::getMaxSize() { + return mMaxSize; +} + +void TextureCache::setMaxSize(uint32_t maxSize) { + mMaxSize = maxSize; + while (mSize > mMaxSize) { + mCache.removeOldest(); + } +} + +/////////////////////////////////////////////////////////////////////////////// +// Callbacks +/////////////////////////////////////////////////////////////////////////////// + +void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) { + // This will be called already locked + if (texture) { + mSize -= texture->bitmapSize; + TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d", + texture->id, texture->bitmapSize, mSize); + if (mDebugEnabled) { + LOGD("Texture deleted, size = %d", texture->bitmapSize); + } + glDeleteTextures(1, &texture->id); + delete texture; + } +} + +/////////////////////////////////////////////////////////////////////////////// +// Caching +/////////////////////////////////////////////////////////////////////////////// + +Texture* TextureCache::get(SkBitmap* bitmap) { + Texture* texture = mCache.get(bitmap); + + if (!texture) { + if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) { + LOGW("Bitmap too large to be uploaded into a texture"); + return NULL; + } + + const uint32_t size = bitmap->rowBytes() * bitmap->height(); + // Don't even try to cache a bitmap that's bigger than the cache + if (size < mMaxSize) { + while (mSize + size > mMaxSize) { + mCache.removeOldest(); + } + } + + texture = new Texture; + texture->bitmapSize = size; + generateTexture(bitmap, texture, false); + + if (size < mMaxSize) { + mSize += size; + TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d", + bitmap, texture->id, size, mSize); + if (mDebugEnabled) { + LOGD("Texture created, size = %d", size); + } + mCache.put(bitmap, texture); + } else { + texture->cleanup = true; + } + } else if (bitmap->getGenerationID() != texture->generation) { + generateTexture(bitmap, texture, true); + } + + return texture; +} + +void TextureCache::remove(SkBitmap* bitmap) { + mCache.remove(bitmap); +} + +void TextureCache::removeDeferred(SkBitmap* bitmap) { + Mutex::Autolock _l(mLock); + mGarbage.push(bitmap); +} + +void TextureCache::clearGarbage() { + Mutex::Autolock _l(mLock); + size_t count = mGarbage.size(); + for (size_t i = 0; i < count; i++) { + mCache.remove(mGarbage.itemAt(i)); + } + mGarbage.clear(); +} + +void TextureCache::clear() { + mCache.clear(); + TEXTURE_LOGD("TextureCache:clear(), miSize = %d", mSize); +} + +void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) { + SkAutoLockPixels alp(*bitmap); + + if (!bitmap->readyToDraw()) { + LOGE("Cannot generate texture from bitmap"); + return; + } + + const bool resize = !regenerate || bitmap->width() != int(texture->width) || + bitmap->height() != int(texture->height); + + if (!regenerate) { + glGenTextures(1, &texture->id); + } + + texture->generation = bitmap->getGenerationID(); + texture->width = bitmap->width(); + texture->height = bitmap->height(); + + glBindTexture(GL_TEXTURE_2D, texture->id); + glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); + + switch (bitmap->getConfig()) { + case SkBitmap::kA8_Config: + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height, + GL_UNSIGNED_BYTE, bitmap->getPixels()); + texture->blend = true; + break; + case SkBitmap::kRGB_565_Config: + uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, + GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels()); + texture->blend = false; + break; + case SkBitmap::kARGB_8888_Config: + uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, + GL_UNSIGNED_BYTE, bitmap->getPixels()); + // Do this after calling getPixels() to make sure Skia's deferred + // decoding happened + texture->blend = !bitmap->isOpaque(); + break; + case SkBitmap::kIndex8_Config: + uploadLoFiTexture(resize, bitmap, texture->width, texture->height); + texture->blend = false; + break; + case SkBitmap::kARGB_4444_Config: + uploadLoFiTexture(resize, bitmap, texture->width, texture->height); + texture->blend = true; + break; + default: + LOGW("Unsupported bitmap config: %d", bitmap->getConfig()); + break; + } + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); +} + +void TextureCache::uploadLoFiTexture(bool resize, SkBitmap* bitmap, + uint32_t width, uint32_t height) { + SkBitmap rgbaBitmap; + rgbaBitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height); + rgbaBitmap.allocPixels(); + rgbaBitmap.eraseColor(0); + + SkCanvas canvas(rgbaBitmap); + canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL); + + uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), height, + GL_UNSIGNED_BYTE, rgbaBitmap.getPixels()); +} + +void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei width, GLsizei height, + GLenum type, const GLvoid * data) { + if (resize) { + glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); + } else { + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); + } +} + +}; // namespace uirenderer +}; // namespace android |