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-rw-r--r--libs/hwui/TextureCache.cpp168
1 files changed, 168 insertions, 0 deletions
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
new file mode 100644
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--- /dev/null
+++ b/libs/hwui/TextureCache.cpp
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <GLES2/gl2.h>
+
+#include "TextureCache.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+TextureCache::TextureCache(uint32_t maxByteSize):
+ mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
+ mSize(0), mMaxSize(maxByteSize) {
+ mCache.setOnEntryRemovedListener(this);
+
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
+ LOGD("Maximum texture dimension is %d pixels", mMaxTextureSize);
+}
+
+TextureCache::~TextureCache() {
+ mCache.clear();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Size management
+///////////////////////////////////////////////////////////////////////////////
+
+uint32_t TextureCache::getSize() {
+ return mSize;
+}
+
+uint32_t TextureCache::getMaxSize() {
+ return mMaxSize;
+}
+
+void TextureCache::setMaxSize(uint32_t maxSize) {
+ mMaxSize = maxSize;
+ while (mSize > mMaxSize) {
+ mCache.removeOldest();
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Callbacks
+///////////////////////////////////////////////////////////////////////////////
+
+void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) {
+ if (bitmap) {
+ const uint32_t size = bitmap->rowBytes() * bitmap->height();
+ mSize -= size;
+ }
+
+ if (texture) {
+ glDeleteTextures(1, &texture->id);
+ delete texture;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Caching
+///////////////////////////////////////////////////////////////////////////////
+
+Texture* TextureCache::get(SkBitmap* bitmap) {
+ Texture* texture = mCache.get(bitmap);
+ if (!texture) {
+ if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
+ LOGW("Bitmap too large to be uploaded into a texture");
+ return NULL;
+ }
+
+ const uint32_t size = bitmap->rowBytes() * bitmap->height();
+ // Don't even try to cache a bitmap that's bigger than the cache
+ if (size < mMaxSize) {
+ while (mSize + size > mMaxSize) {
+ mCache.removeOldest();
+ }
+ }
+
+ texture = new Texture;
+ generateTexture(bitmap, texture, false);
+
+ if (size < mMaxSize) {
+ mSize += size;
+ mCache.put(bitmap, texture);
+ } else {
+ texture->cleanup = true;
+ }
+ } else if (bitmap->getGenerationID() != texture->generation) {
+ generateTexture(bitmap, texture, true);
+ }
+
+ return texture;
+}
+
+void TextureCache::remove(SkBitmap* bitmap) {
+ mCache.remove(bitmap);
+}
+
+void TextureCache::clear() {
+ mCache.clear();
+}
+
+void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) {
+ SkAutoLockPixels alp(*bitmap);
+ if (!bitmap->readyToDraw()) {
+ LOGE("Cannot generate texture from bitmap");
+ return;
+ }
+
+ if (!regenerate) {
+ texture->generation = bitmap->getGenerationID();
+ texture->width = bitmap->width();
+ texture->height = bitmap->height();
+
+ glGenTextures(1, &texture->id);
+ }
+
+ glBindTexture(GL_TEXTURE_2D, texture->id);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
+
+ switch (bitmap->getConfig()) {
+ case SkBitmap::kA8_Config:
+ texture->blend = true;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height, 0,
+ GL_ALPHA, GL_UNSIGNED_BYTE, bitmap->getPixels());
+ break;
+ case SkBitmap::kRGB_565_Config:
+ texture->blend = false;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, 0,
+ GL_RGB, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
+ break;
+ case SkBitmap::kARGB_8888_Config:
+ texture->blend = !bitmap->isOpaque();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
+ break;
+ default:
+ break;
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+}
+
+}; // namespace uirenderer
+}; // namespace android