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Diffstat (limited to 'libs/hwui/TextureCache.cpp')
-rw-r--r-- | libs/hwui/TextureCache.cpp | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp new file mode 100644 index 0000000..3f9698d --- /dev/null +++ b/libs/hwui/TextureCache.cpp @@ -0,0 +1,168 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "OpenGLRenderer" + +#include <GLES2/gl2.h> + +#include "TextureCache.h" + +namespace android { +namespace uirenderer { + +/////////////////////////////////////////////////////////////////////////////// +// Constructors/destructor +/////////////////////////////////////////////////////////////////////////////// + +TextureCache::TextureCache(uint32_t maxByteSize): + mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity), + mSize(0), mMaxSize(maxByteSize) { + mCache.setOnEntryRemovedListener(this); + + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); + LOGD("Maximum texture dimension is %d pixels", mMaxTextureSize); +} + +TextureCache::~TextureCache() { + mCache.clear(); +} + +/////////////////////////////////////////////////////////////////////////////// +// Size management +/////////////////////////////////////////////////////////////////////////////// + +uint32_t TextureCache::getSize() { + return mSize; +} + +uint32_t TextureCache::getMaxSize() { + return mMaxSize; +} + +void TextureCache::setMaxSize(uint32_t maxSize) { + mMaxSize = maxSize; + while (mSize > mMaxSize) { + mCache.removeOldest(); + } +} + +/////////////////////////////////////////////////////////////////////////////// +// Callbacks +/////////////////////////////////////////////////////////////////////////////// + +void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) { + if (bitmap) { + const uint32_t size = bitmap->rowBytes() * bitmap->height(); + mSize -= size; + } + + if (texture) { + glDeleteTextures(1, &texture->id); + delete texture; + } +} + +/////////////////////////////////////////////////////////////////////////////// +// Caching +/////////////////////////////////////////////////////////////////////////////// + +Texture* TextureCache::get(SkBitmap* bitmap) { + Texture* texture = mCache.get(bitmap); + if (!texture) { + if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) { + LOGW("Bitmap too large to be uploaded into a texture"); + return NULL; + } + + const uint32_t size = bitmap->rowBytes() * bitmap->height(); + // Don't even try to cache a bitmap that's bigger than the cache + if (size < mMaxSize) { + while (mSize + size > mMaxSize) { + mCache.removeOldest(); + } + } + + texture = new Texture; + generateTexture(bitmap, texture, false); + + if (size < mMaxSize) { + mSize += size; + mCache.put(bitmap, texture); + } else { + texture->cleanup = true; + } + } else if (bitmap->getGenerationID() != texture->generation) { + generateTexture(bitmap, texture, true); + } + + return texture; +} + +void TextureCache::remove(SkBitmap* bitmap) { + mCache.remove(bitmap); +} + +void TextureCache::clear() { + mCache.clear(); +} + +void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) { + SkAutoLockPixels alp(*bitmap); + if (!bitmap->readyToDraw()) { + LOGE("Cannot generate texture from bitmap"); + return; + } + + if (!regenerate) { + texture->generation = bitmap->getGenerationID(); + texture->width = bitmap->width(); + texture->height = bitmap->height(); + + glGenTextures(1, &texture->id); + } + + glBindTexture(GL_TEXTURE_2D, texture->id); + glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); + + switch (bitmap->getConfig()) { + case SkBitmap::kA8_Config: + texture->blend = true; + glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height, 0, + GL_ALPHA, GL_UNSIGNED_BYTE, bitmap->getPixels()); + break; + case SkBitmap::kRGB_565_Config: + texture->blend = false; + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, 0, + GL_RGB, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels()); + break; + case SkBitmap::kARGB_8888_Config: + texture->blend = !bitmap->isOpaque(); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0, + GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels()); + break; + default: + break; + } + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); +} + +}; // namespace uirenderer +}; // namespace android |