diff options
Diffstat (limited to 'libs/hwui/TextureCache.cpp')
-rw-r--r-- | libs/hwui/TextureCache.cpp | 59 |
1 files changed, 40 insertions, 19 deletions
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp index 60b4b96..9212d0a 100644 --- a/libs/hwui/TextureCache.cpp +++ b/libs/hwui/TextureCache.cpp @@ -288,19 +288,19 @@ void TextureCache::generateTexture(const SkBitmap* bitmap, Texture* texture, boo switch (bitmap->config()) { case SkBitmap::kA8_Config: glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), + uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(), texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); texture->blend = true; break; case SkBitmap::kRGB_565_Config: glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); - uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), + uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(), texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels()); texture->blend = false; break; case SkBitmap::kARGB_8888_Config: glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); - uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), + uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(), texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); // Do this after calling getPixels() to make sure Skia's deferred // decoding happened @@ -333,34 +333,55 @@ void TextureCache::generateTexture(const SkBitmap* bitmap, Texture* texture, boo void TextureCache::uploadLoFiTexture(bool resize, const SkBitmap* bitmap, uint32_t width, uint32_t height) { SkBitmap rgbaBitmap; - rgbaBitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height, 0, bitmap->alphaType()); - rgbaBitmap.allocPixels(); + rgbaBitmap.allocPixels(SkImageInfo::MakeN32(width, height, bitmap->alphaType())); rgbaBitmap.eraseColor(0); SkCanvas canvas(rgbaBitmap); canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL); - uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), width, height, - GL_UNSIGNED_BYTE, rgbaBitmap.getPixels()); + uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), rgbaBitmap.bytesPerPixel(), + width, height, GL_UNSIGNED_BYTE, rgbaBitmap.getPixels()); } -void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride, +void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height, GLenum type, const GLvoid * data) { - // TODO: With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer - // if the stride doesn't match the width const bool useStride = stride != width && Extensions::getInstance().hasUnpackRowLength(); - if (useStride) { - glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); - } + if ((stride == width) || useStride) { + if (useStride) { + glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); + } - if (resize) { - glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); + if (resize) { + glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); + } else { + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); + } + + if (useStride) { + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + } } else { - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); - } + // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer + // if the stride doesn't match the width + + GLvoid * temp = (GLvoid *) malloc(width * height * bpp); + if (!temp) return; + + uint8_t * pDst = (uint8_t *)temp; + uint8_t * pSrc = (uint8_t *)data; + for (GLsizei i = 0; i < height; i++) { + memcpy(pDst, pSrc, width * bpp); + pDst += width * bpp; + pSrc += stride * bpp; + } + + if (resize) { + glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp); + } else { + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp); + } - if (useStride) { - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + free(temp); } } |