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-rw-r--r--libs/hwui/TextureCache.cpp37
1 files changed, 24 insertions, 13 deletions
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index 2378eb5..ed0a79a 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -112,7 +112,7 @@ void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) {
if (mDebugEnabled) {
ALOGD("Texture deleted, size = %d", texture->bitmapSize);
}
- glDeleteTextures(1, &texture->id);
+ texture->deleteTexture();
delete texture;
}
}
@@ -139,7 +139,7 @@ Texture* TextureCache::get(SkBitmap* bitmap) {
}
}
- texture = new Texture;
+ texture = new Texture();
texture->bitmapSize = size;
generateTexture(bitmap, texture, false);
@@ -162,7 +162,7 @@ Texture* TextureCache::get(SkBitmap* bitmap) {
}
Texture* TextureCache::getTransient(SkBitmap* bitmap) {
- Texture* texture = new Texture;
+ Texture* texture = new Texture();
texture->bitmapSize = bitmap->rowBytes() * bitmap->height();
texture->cleanup = true;
@@ -235,25 +235,25 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
texture->width = bitmap->width();
texture->height = bitmap->height();
- glBindTexture(GL_TEXTURE_2D, texture->id);
+ Caches::getInstance().bindTexture(texture->id);
switch (bitmap->getConfig()) {
case SkBitmap::kA8_Config:
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height,
- GL_UNSIGNED_BYTE, bitmap->getPixels());
+ uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(),
+ texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
texture->blend = true;
break;
case SkBitmap::kRGB_565_Config:
glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
- uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), texture->height,
- GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
+ uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(),
+ texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
texture->blend = false;
break;
case SkBitmap::kARGB_8888_Config:
glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
- uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height,
- GL_UNSIGNED_BYTE, bitmap->getPixels());
+ uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(),
+ texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
// Do this after calling getPixels() to make sure Skia's deferred
// decoding happened
texture->blend = !bitmap->isOpaque();
@@ -293,17 +293,28 @@ void TextureCache::uploadLoFiTexture(bool resize, SkBitmap* bitmap,
SkCanvas canvas(rgbaBitmap);
canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL);
- uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), height,
+ uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), width, height,
GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
}
-void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei width, GLsizei height,
- GLenum type, const GLvoid * data) {
+void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride,
+ GLsizei width, GLsizei height, GLenum type, const GLvoid * data) {
+ // TODO: With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
+ // if the stride doesn't match the width
+ const bool useStride = stride != width && Extensions::getInstance().hasUnpackRowLength();
+ if (useStride) {
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
+ }
+
if (resize) {
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
} else {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
}
+
+ if (useStride) {
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ }
}
}; // namespace uirenderer