summaryrefslogtreecommitdiffstats
path: root/libs/hwui/TextureCache.h
diff options
context:
space:
mode:
Diffstat (limited to 'libs/hwui/TextureCache.h')
-rw-r--r--libs/hwui/TextureCache.h48
1 files changed, 45 insertions, 3 deletions
diff --git a/libs/hwui/TextureCache.h b/libs/hwui/TextureCache.h
index bf68061..c974b65 100644
--- a/libs/hwui/TextureCache.h
+++ b/libs/hwui/TextureCache.h
@@ -25,21 +25,63 @@
namespace android {
namespace uirenderer {
+/**
+ * A simple LRU texture cache. The cache has a maximum size expressed in bytes.
+ * Any texture added to the cache causing the cache to grow beyond the maximum
+ * allowed size will also cause the oldest texture to be kicked out.
+ */
class TextureCache: public OnEntryRemoved<SkBitmap*, Texture*> {
public:
- TextureCache(unsigned int maxEntries);
+ TextureCache(unsigned int maxByteSize);
~TextureCache();
- void operator()(SkBitmap* key, Texture* value);
+ /**
+ * Used as a callback when an entry is removed from the cache.
+ * Do not invoke directly.
+ */
+ void operator()(SkBitmap* bitmap, Texture* texture);
+ /**
+ * Returns the texture associated with the specified bitmap. If the texture
+ * cannot be found in the cache, a new texture is generated.
+ */
Texture* get(SkBitmap* bitmap);
- Texture* remove(SkBitmap* bitmap);
+ /**
+ * Removes the texture associated with the specified bitmap. Returns NULL
+ * if the texture cannot be found. Upon remove the texture is freed.
+ */
+ void remove(SkBitmap* bitmap);
+ /**
+ * Clears the cache. This causes all textures to be deleted.
+ */
void clear();
+ /**
+ * Sets the maximum size of the cache in bytes.
+ */
+ void setMaxSize(unsigned int maxSize);
+ /**
+ * Returns the maximum size of the cache in bytes.
+ */
+ unsigned int getMaxSize();
+ /**
+ * Returns the current size of the cache in bytes.
+ */
+ unsigned int getSize();
+
private:
+ /**
+ * Generates the texture from a bitmap into the specified texture structure.
+ *
+ * @param regenerate If true, the bitmap data is reuploaded into the texture, but
+ * no new texture is generated.
+ */
void generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate = false);
GenerationCache<SkBitmap, Texture> mCache;
+
+ unsigned int mSize;
+ unsigned int mMaxSize;
}; // class TextureCache
}; // namespace uirenderer