diff options
Diffstat (limited to 'libs/hwui/renderthread/CanvasContext.cpp')
-rw-r--r-- | libs/hwui/renderthread/CanvasContext.cpp | 392 |
1 files changed, 43 insertions, 349 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp index 9ebee1d..281a8e1 100644 --- a/libs/hwui/renderthread/CanvasContext.cpp +++ b/libs/hwui/renderthread/CanvasContext.cpp @@ -18,332 +18,31 @@ #include "CanvasContext.h" -#include <cutils/properties.h> #include <private/hwui/DrawGlInfo.h> #include <strings.h> +#include "EglManager.h" #include "RenderThread.h" #include "../Caches.h" #include "../DeferredLayerUpdater.h" +#include "../RenderState.h" #include "../LayerRenderer.h" #include "../OpenGLRenderer.h" #include "../Stencil.h" -#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions" -#define GLES_VERSION 2 - -// Android-specific addition that is used to show when frames began in systrace -EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface); - namespace android { namespace uirenderer { namespace renderthread { -#define ERROR_CASE(x) case x: return #x; -static const char* egl_error_str(EGLint error) { - switch (error) { - ERROR_CASE(EGL_SUCCESS) - ERROR_CASE(EGL_NOT_INITIALIZED) - ERROR_CASE(EGL_BAD_ACCESS) - ERROR_CASE(EGL_BAD_ALLOC) - ERROR_CASE(EGL_BAD_ATTRIBUTE) - ERROR_CASE(EGL_BAD_CONFIG) - ERROR_CASE(EGL_BAD_CONTEXT) - ERROR_CASE(EGL_BAD_CURRENT_SURFACE) - ERROR_CASE(EGL_BAD_DISPLAY) - ERROR_CASE(EGL_BAD_MATCH) - ERROR_CASE(EGL_BAD_NATIVE_PIXMAP) - ERROR_CASE(EGL_BAD_NATIVE_WINDOW) - ERROR_CASE(EGL_BAD_PARAMETER) - ERROR_CASE(EGL_BAD_SURFACE) - ERROR_CASE(EGL_CONTEXT_LOST) - default: - return "Unknown error"; - } -} -static const char* egl_error_str() { - return egl_error_str(eglGetError()); -} - -static bool load_dirty_regions_property() { - char buf[PROPERTY_VALUE_MAX]; - int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true"); - return !strncasecmp("true", buf, len); -} - -// This class contains the shared global EGL objects, such as EGLDisplay -// and EGLConfig, which are re-used by CanvasContext -class GlobalContext { -public: - static GlobalContext* get(); - - // Returns true on success, false on failure - void initialize(); - - bool hasContext(); - - void usePBufferSurface(); - EGLSurface createSurface(EGLNativeWindowType window); - void destroySurface(EGLSurface surface); - - void destroy(); - - bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; } - // Returns true if the current surface changed, false if it was already current - bool makeCurrent(EGLSurface surface); - void beginFrame(EGLSurface surface, EGLint* width, EGLint* height); - void swapBuffers(EGLSurface surface); - - bool enableDirtyRegions(EGLSurface surface); - - void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize); - -private: - GlobalContext(); - // GlobalContext is never destroyed, method is purposely not implemented - ~GlobalContext(); - - void loadConfig(); - void createContext(); - void initAtlas(); - - static GlobalContext* sContext; - - EGLDisplay mEglDisplay; - EGLConfig mEglConfig; - EGLContext mEglContext; - EGLSurface mPBufferSurface; - - const bool mRequestDirtyRegions; - bool mCanSetDirtyRegions; - - EGLSurface mCurrentSurface; - - sp<GraphicBuffer> mAtlasBuffer; - int64_t* mAtlasMap; - size_t mAtlasMapSize; -}; - -GlobalContext* GlobalContext::sContext = 0; - -GlobalContext* GlobalContext::get() { - if (!sContext) { - sContext = new GlobalContext(); - } - return sContext; -} - -GlobalContext::GlobalContext() - : mEglDisplay(EGL_NO_DISPLAY) - , mEglConfig(0) - , mEglContext(EGL_NO_CONTEXT) - , mPBufferSurface(EGL_NO_SURFACE) - , mRequestDirtyRegions(load_dirty_regions_property()) - , mCurrentSurface(EGL_NO_SURFACE) - , mAtlasMap(NULL) - , mAtlasMapSize(0) { - mCanSetDirtyRegions = mRequestDirtyRegions; - ALOGD("Render dirty regions requested: %s", mRequestDirtyRegions ? "true" : "false"); -} - -void GlobalContext::initialize() { - if (hasContext()) return; - - mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); - LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, - "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str()); - - EGLint major, minor; - LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE, - "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str()); - - ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor); - - loadConfig(); - createContext(); - usePBufferSurface(); - Caches::getInstance().init(); - initAtlas(); -} - -bool GlobalContext::hasContext() { - return mEglDisplay != EGL_NO_DISPLAY; -} - -void GlobalContext::loadConfig() { - EGLint swapBehavior = mCanSetDirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; - EGLint attribs[] = { - EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, - EGL_RED_SIZE, 8, - EGL_GREEN_SIZE, 8, - EGL_BLUE_SIZE, 8, - EGL_ALPHA_SIZE, 8, - EGL_DEPTH_SIZE, 0, - EGL_CONFIG_CAVEAT, EGL_NONE, - EGL_STENCIL_SIZE, Stencil::getStencilSize(), - EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior, - EGL_NONE - }; - - EGLint num_configs = 1; - if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs) - || num_configs != 1) { - // Failed to get a valid config - if (mCanSetDirtyRegions) { - ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without..."); - // Try again without dirty regions enabled - mCanSetDirtyRegions = false; - loadConfig(); - } else { - LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str()); - } - } -} - -void GlobalContext::createContext() { - EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE }; - mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs); - LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, - "Failed to create context, error = %s", egl_error_str()); -} - -void GlobalContext::setTextureAtlas(const sp<GraphicBuffer>& buffer, - int64_t* map, size_t mapSize) { - - // Already initialized - if (mAtlasBuffer.get()) { - ALOGW("Multiple calls to setTextureAtlas!"); - delete map; - return; - } - - mAtlasBuffer = buffer; - mAtlasMap = map; - mAtlasMapSize = mapSize; - - if (hasContext()) { - usePBufferSurface(); - initAtlas(); - } -} - -void GlobalContext::initAtlas() { - if (mAtlasBuffer.get()) { - Caches::getInstance().assetAtlas.init(mAtlasBuffer, mAtlasMap, mAtlasMapSize); - } -} - -void GlobalContext::usePBufferSurface() { - LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, - "usePBufferSurface() called on uninitialized GlobalContext!"); - - if (mPBufferSurface == EGL_NO_SURFACE) { - EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; - mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs); - } - makeCurrent(mPBufferSurface); -} - -EGLSurface GlobalContext::createSurface(EGLNativeWindowType window) { - initialize(); - return eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL); -} - -void GlobalContext::destroySurface(EGLSurface surface) { - if (isCurrent(surface)) { - makeCurrent(EGL_NO_SURFACE); - } - if (!eglDestroySurface(mEglDisplay, surface)) { - ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str()); - } -} - -void GlobalContext::destroy() { - if (mEglDisplay == EGL_NO_DISPLAY) return; - - usePBufferSurface(); - if (Caches::hasInstance()) { - Caches::getInstance().terminate(); - } - - eglDestroyContext(mEglDisplay, mEglContext); - eglDestroySurface(mEglDisplay, mPBufferSurface); - eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - eglTerminate(mEglDisplay); - eglReleaseThread(); - - mEglDisplay = EGL_NO_DISPLAY; - mEglContext = EGL_NO_CONTEXT; - mPBufferSurface = EGL_NO_SURFACE; - mCurrentSurface = EGL_NO_SURFACE; -} - -bool GlobalContext::makeCurrent(EGLSurface surface) { - if (isCurrent(surface)) return false; - - if (surface == EGL_NO_SURFACE) { - // If we are setting EGL_NO_SURFACE we don't care about any of the potential - // return errors, which would only happen if mEglDisplay had already been - // destroyed in which case the current context is already NO_CONTEXT - eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) { - LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", - (void*)surface, egl_error_str()); - } - mCurrentSurface = surface; - return true; -} - -void GlobalContext::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) { - LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, - "Tried to beginFrame on EGL_NO_SURFACE!"); - makeCurrent(surface); - if (width) { - eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width); - } - if (height) { - eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height); - } - eglBeginFrame(mEglDisplay, surface); -} - -void GlobalContext::swapBuffers(EGLSurface surface) { - eglSwapBuffers(mEglDisplay, surface); - EGLint err = eglGetError(); - LOG_ALWAYS_FATAL_IF(err != EGL_SUCCESS, - "Encountered EGL error %d %s during rendering", err, egl_error_str(err)); -} - -bool GlobalContext::enableDirtyRegions(EGLSurface surface) { - if (!mRequestDirtyRegions) return false; - - if (mCanSetDirtyRegions) { - if (!eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED)) { - ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", - (void*) surface, egl_error_str()); - return false; - } - return true; - } - // Perhaps it is already enabled? - EGLint value; - if (!eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &value)) { - ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", - (void*) surface, egl_error_str()); - return false; - } - return value == EGL_BUFFER_PRESERVED; -} - -CanvasContext::CanvasContext(bool translucent, RenderNode* rootRenderNode) - : mRenderThread(RenderThread::getInstance()) +CanvasContext::CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode) + : mRenderThread(thread) + , mEglManager(thread.eglManager()) , mEglSurface(EGL_NO_SURFACE) , mDirtyRegionsEnabled(false) , mOpaque(!translucent) - , mCanvas(0) + , mCanvas(NULL) , mHaveNewSurface(false) , mRootRenderNode(rootRenderNode) { - mGlobalContext = GlobalContext::get(); } CanvasContext::~CanvasContext() { @@ -363,19 +62,16 @@ void CanvasContext::setSurface(ANativeWindow* window) { mNativeWindow = window; if (mEglSurface != EGL_NO_SURFACE) { - mGlobalContext->destroySurface(mEglSurface); + mEglManager.destroySurface(mEglSurface); mEglSurface = EGL_NO_SURFACE; } if (window) { - mEglSurface = mGlobalContext->createSurface(window); - LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, - "Failed to create EGLSurface for window %p, eglErr = %s", - (void*) window, egl_error_str()); + mEglSurface = mEglManager.createSurface(window); } if (mEglSurface != EGL_NO_SURFACE) { - mDirtyRegionsEnabled = mGlobalContext->enableDirtyRegions(mEglSurface); + mDirtyRegionsEnabled = mEglManager.enableDirtyRegions(mEglSurface); mHaveNewSurface = true; makeCurrent(); } else { @@ -384,7 +80,7 @@ void CanvasContext::setSurface(ANativeWindow* window) { } void CanvasContext::swapBuffers() { - mGlobalContext->swapBuffers(mEglSurface); + mEglManager.swapBuffers(mEglSurface); mHaveNewSurface = false; } @@ -397,7 +93,7 @@ void CanvasContext::requireSurface() { bool CanvasContext::initialize(ANativeWindow* window) { if (mCanvas) return false; setSurface(window); - mCanvas = new OpenGLRenderer(); + mCanvas = new OpenGLRenderer(mRenderThread.renderState()); mCanvas->initProperties(); return true; } @@ -424,7 +120,7 @@ void CanvasContext::setOpaque(bool opaque) { void CanvasContext::makeCurrent() { // TODO: Figure out why this workaround is needed, see b/13913604 // In the meantime this matches the behavior of GLRenderer, so it is not a regression - mHaveNewSurface |= mGlobalContext->makeCurrent(mEglSurface); + mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface); } void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater, TreeInfo& info) { @@ -439,6 +135,8 @@ void CanvasContext::prepareTree(TreeInfo& info) { mRenderThread.removeFrameCallback(this); info.frameTimeMs = mRenderThread.timeLord().frameTimeMs(); + info.damageAccumulator = &mDamageAccumulator; + info.renderer = mCanvas; mRootRenderNode->prepareTree(info); int runningBehind = 0; @@ -450,9 +148,7 @@ void CanvasContext::prepareTree(TreeInfo& info) { info.out.canDrawThisFrame = !runningBehind; if (info.out.hasAnimations || !info.out.canDrawThisFrame) { - if (info.out.hasFunctors) { - info.out.requiresUiRedraw = true; - } else if (!info.out.requiresUiRedraw) { + if (!info.out.requiresUiRedraw) { // If animationsNeedsRedraw is set don't bother posting for an RT anim // as we will just end up fighting the UI thread. mRenderThread.postFrameCallback(this); @@ -465,33 +161,36 @@ void CanvasContext::notifyFramePending() { mRenderThread.pushBackFrameCallback(this); } -void CanvasContext::draw(Rect* dirty) { +void CanvasContext::draw() { LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE, - "drawDisplayList called on a context with no canvas or surface!"); + "drawRenderNode called on a context with no canvas or surface!"); profiler().markPlaybackStart(); + SkRect dirty; + mDamageAccumulator.finish(&dirty); + EGLint width, height; - mGlobalContext->beginFrame(mEglSurface, &width, &height); + mEglManager.beginFrame(mEglSurface, &width, &height); if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) { mCanvas->setViewport(width, height); - dirty = NULL; + dirty.setEmpty(); } else if (!mDirtyRegionsEnabled || mHaveNewSurface) { - dirty = NULL; + dirty.setEmpty(); } else { - profiler().unionDirty(dirty); + profiler().unionDirty(&dirty); } status_t status; - if (dirty && !dirty->isEmpty()) { - status = mCanvas->prepareDirty(dirty->left, dirty->top, - dirty->right, dirty->bottom, mOpaque); + if (!dirty.isEmpty()) { + status = mCanvas->prepareDirty(dirty.fLeft, dirty.fTop, + dirty.fRight, dirty.fBottom, mOpaque); } else { status = mCanvas->prepare(mOpaque); } Rect outBounds; - status |= mCanvas->drawDisplayList(mRootRenderNode.get(), outBounds); + status |= mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds); profiler().draw(mCanvas); @@ -516,40 +215,35 @@ void CanvasContext::doFrame() { profiler().startFrame(); - TreeInfo info; - info.evaluateAnimations = true; - info.performStagingPush = false; + TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState()); info.prepareTextures = false; prepareTree(info); if (info.out.canDrawThisFrame) { - draw(NULL); + draw(); } } -void CanvasContext::invokeFunctor(Functor* functor) { +void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) { ATRACE_CALL(); DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; - if (mGlobalContext->hasContext()) { - requireGlContext(); + if (thread.eglManager().hasEglContext()) { + thread.eglManager().requireGlContext(); mode = DrawGlInfo::kModeProcess; } - (*functor)(mode, NULL); - if (mCanvas) { - mCanvas->resume(); - } + thread.renderState().invokeFunctor(functor, mode, NULL); } bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) { requireGlContext(); - TreeInfo info; + TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState()); layer->apply(info); - return LayerRenderer::copyLayer(layer->backingLayer(), bitmap); + return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap); } void CanvasContext::flushCaches(Caches::FlushMode flushMode) { - if (mGlobalContext->hasContext()) { + if (mEglManager.hasEglContext()) { requireGlContext(); Caches::getInstance().flush(flushMode); } @@ -562,25 +256,25 @@ void CanvasContext::runWithGlContext(RenderTask* task) { Layer* CanvasContext::createRenderLayer(int width, int height) { requireSurface(); - return LayerRenderer::createRenderLayer(width, height); + return LayerRenderer::createRenderLayer(mRenderThread.renderState(), width, height); } Layer* CanvasContext::createTextureLayer() { requireSurface(); - return LayerRenderer::createTextureLayer(); + return LayerRenderer::createTextureLayer(mRenderThread.renderState()); } void CanvasContext::requireGlContext() { if (mEglSurface != EGL_NO_SURFACE) { makeCurrent(); } else { - mGlobalContext->usePBufferSurface(); + mEglManager.usePBufferSurface(); } } -void CanvasContext::setTextureAtlas(const sp<GraphicBuffer>& buffer, - int64_t* map, size_t mapSize) { - GlobalContext::get()->setTextureAtlas(buffer, map, mapSize); +void CanvasContext::setTextureAtlas(RenderThread& thread, + const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) { + thread.eglManager().setTextureAtlas(buffer, map, mapSize); } } /* namespace renderthread */ |