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Diffstat (limited to 'libs/hwui/renderthread/CanvasContext.h')
| -rw-r--r-- | libs/hwui/renderthread/CanvasContext.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h new file mode 100644 index 0000000..2a01027 --- /dev/null +++ b/libs/hwui/renderthread/CanvasContext.h @@ -0,0 +1,116 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef CANVASCONTEXT_H_ +#define CANVASCONTEXT_H_ + +#include <cutils/compiler.h> +#include <EGL/egl.h> +#include <SkBitmap.h> +#include <utils/Functor.h> +#include <utils/Vector.h> + +#include "../DamageAccumulator.h" +#include "../DrawProfiler.h" +#include "../RenderNode.h" +#include "RenderTask.h" +#include "RenderThread.h" + +#define FUNCTOR_PROCESS_DELAY 4 + +namespace android { +namespace uirenderer { + +class DeferredLayerUpdater; +class OpenGLRenderer; +class Rect; +class Layer; + +namespace renderthread { + +class EglManager; + +// This per-renderer class manages the bridge between the global EGL context +// and the render surface. +class CanvasContext : public IFrameCallback { +public: + CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode); + virtual ~CanvasContext(); + + bool initialize(ANativeWindow* window); + void updateSurface(ANativeWindow* window); + void pauseSurface(ANativeWindow* window); + void setup(int width, int height, const Vector3& lightCenter, float lightRadius, + uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); + void setOpaque(bool opaque); + void makeCurrent(); + void processLayerUpdate(DeferredLayerUpdater* layerUpdater); + void prepareTree(TreeInfo& info); + void draw(); + void destroyCanvasAndSurface(); + + // IFrameCallback, Chroreographer-driven frame callback entry point + virtual void doFrame(); + + bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); + + void destroyHardwareResources(); + static void trimMemory(RenderThread& thread, int level); + + static void invokeFunctor(RenderThread& thread, Functor* functor); + + void runWithGlContext(RenderTask* task); + + Layer* createRenderLayer(int width, int height); + Layer* createTextureLayer(); + + ANDROID_API static void setTextureAtlas(RenderThread& thread, + const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize); + + void stopDrawing(); + void notifyFramePending(); + + DrawProfiler& profiler() { return mProfiler; } + +private: + friend class RegisterFrameCallbackTask; + + void setSurface(ANativeWindow* window); + void swapBuffers(); + void requireSurface(); + + void requireGlContext(); + + RenderThread& mRenderThread; + EglManager& mEglManager; + sp<ANativeWindow> mNativeWindow; + EGLSurface mEglSurface; + bool mDirtyRegionsEnabled; + + bool mOpaque; + OpenGLRenderer* mCanvas; + bool mHaveNewSurface; + DamageAccumulator mDamageAccumulator; + + const sp<RenderNode> mRootRenderNode; + + DrawProfiler mProfiler; +}; + +} /* namespace renderthread */ +} /* namespace uirenderer */ +} /* namespace android */ +#endif /* CANVASCONTEXT_H_ */ |
