diff options
Diffstat (limited to 'libs/hwui/renderthread/DrawFrameTask.cpp')
-rw-r--r-- | libs/hwui/renderthread/DrawFrameTask.cpp | 64 |
1 files changed, 51 insertions, 13 deletions
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp index 1e9089a..7b509a2 100644 --- a/libs/hwui/renderthread/DrawFrameTask.cpp +++ b/libs/hwui/renderthread/DrawFrameTask.cpp @@ -30,7 +30,19 @@ namespace android { namespace uirenderer { namespace renderthread { -DrawFrameTask::DrawFrameTask() : mContext(0), mRenderNode(0) { +SetDisplayListData::SetDisplayListData() : mNewData(0) {} + +SetDisplayListData::SetDisplayListData(RenderNode* node, DisplayListData* newData) + : mTargetNode(node), mNewData(newData) { +} + +SetDisplayListData::~SetDisplayListData() {} + +void SetDisplayListData::apply() const { + mTargetNode->setData(mNewData); +} + +DrawFrameTask::DrawFrameTask() : mContext(0), mTaskMode(MODE_INVALID), mRenderNode(0) { } DrawFrameTask::~DrawFrameTask() { @@ -41,13 +53,15 @@ void DrawFrameTask::setContext(CanvasContext* context) { } void DrawFrameTask::setDisplayListData(RenderNode* renderNode, DisplayListData* newData) { - SetDisplayListData setter; - setter.targetNode = renderNode; - setter.newData = newData; + LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to setDisplayListData with!"); + + SetDisplayListData setter(renderNode, newData); mDisplayListDataUpdates.push(setter); } void DrawFrameTask::addLayer(DeferredLayerUpdater* layer) { + LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to addLayer with!"); + mLayers.push(layer); } @@ -61,6 +75,8 @@ void DrawFrameTask::removeLayer(DeferredLayerUpdater* layer) { } void DrawFrameTask::setRenderNode(RenderNode* renderNode) { + LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to setRenderNode with!"); + mRenderNode = renderNode; } @@ -69,37 +85,55 @@ void DrawFrameTask::setDirty(int left, int top, int right, int bottom) { } void DrawFrameTask::drawFrame(RenderThread* renderThread) { - LOG_ALWAYS_FATAL_IF(!mRenderNode, "Cannot drawFrame with no render node!"); + LOG_ALWAYS_FATAL_IF(!mRenderNode.get(), "Cannot drawFrame with no render node!"); LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!"); - AutoMutex _lock(mLock); - renderThread->queue(this); - mSignal.wait(mLock); + postAndWait(renderThread, MODE_FULL); // Reset the single-frame data mDirty.setEmpty(); mRenderNode = 0; } +void DrawFrameTask::flushStateChanges(RenderThread* renderThread) { + LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!"); + + postAndWait(renderThread, MODE_STATE_ONLY); +} + +void DrawFrameTask::postAndWait(RenderThread* renderThread, TaskMode mode) { + LOG_ALWAYS_FATAL_IF(mode == MODE_INVALID, "That's not a real mode, silly!"); + + mTaskMode = mode; + AutoMutex _lock(mLock); + renderThread->queue(this); + mSignal.wait(mLock); +} + void DrawFrameTask::run() { ATRACE_NAME("DrawFrame"); syncFrameState(); + if (mTaskMode == MODE_STATE_ONLY) { + unblockUiThread(); + return; + } + // Grab a copy of everything we need Rect dirtyCopy(mDirty); - RenderNode* renderNode = mRenderNode; + sp<RenderNode> renderNode = mRenderNode; CanvasContext* context = mContext; // This is temporary until WebView has a solution for syncing frame state - bool canUnblockUiThread = !requiresSynchronousDraw(renderNode); + bool canUnblockUiThread = !requiresSynchronousDraw(renderNode.get()); // From this point on anything in "this" is *UNSAFE TO ACCESS* if (canUnblockUiThread) { unblockUiThread(); } - drawRenderNode(context, renderNode, &dirtyCopy); + drawRenderNode(context, renderNode.get(), &dirtyCopy); if (!canUnblockUiThread) { unblockUiThread(); @@ -111,12 +145,16 @@ void DrawFrameTask::syncFrameState() { for (size_t i = 0; i < mDisplayListDataUpdates.size(); i++) { const SetDisplayListData& setter = mDisplayListDataUpdates[i]; - setter.targetNode->setData(setter.newData); + setter.apply(); } mDisplayListDataUpdates.clear(); mContext->processLayerUpdates(&mLayers); - mRenderNode->updateProperties(); + + // If we don't have an mRenderNode this is a state flush only + if (mRenderNode.get()) { + mRenderNode->updateProperties(); + } } void DrawFrameTask::unblockUiThread() { |