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+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef DRAWFRAMETASK_H
+#define DRAWFRAMETASK_H
+
+#include <utils/Condition.h>
+#include <utils/Mutex.h>
+#include <utils/StrongPointer.h>
+#include <utils/Vector.h>
+
+#include "RenderTask.h"
+
+#include "../Rect.h"
+
+namespace android {
+namespace uirenderer {
+
+class DeferredLayerUpdater;
+class DisplayListData;
+class RenderNode;
+
+namespace renderthread {
+
+class CanvasContext;
+class RenderThread;
+
+enum SyncResult {
+ kSync_OK = 0,
+ kSync_UIRedrawRequired = 1 << 1,
+};
+
+/*
+ * This is a special Super Task. It is re-used multiple times by RenderProxy,
+ * and contains state (such as layer updaters & new DisplayListDatas) that is
+ * tracked across many frames not just a single frame.
+ * It is the sync-state task, and will kick off the post-sync draw
+ */
+class DrawFrameTask : public RenderTask {
+public:
+ DrawFrameTask();
+ virtual ~DrawFrameTask();
+
+ void setContext(RenderThread* thread, CanvasContext* context);
+
+ void addLayer(DeferredLayerUpdater* layer);
+ void removeLayer(DeferredLayerUpdater* layer);
+
+ void setDirty(int left, int top, int right, int bottom);
+ int drawFrame(nsecs_t frameTimeNanos);
+
+ virtual void run();
+
+private:
+ void postAndWait();
+ bool syncFrameState();
+ void unblockUiThread();
+
+ Mutex mLock;
+ Condition mSignal;
+
+ RenderThread* mRenderThread;
+ CanvasContext* mContext;
+
+ /*********************************************
+ * Single frame data
+ *********************************************/
+ Rect mDirty;
+ nsecs_t mFrameTimeNanos;
+
+ int mSyncResult;
+
+ /*********************************************
+ * Multi frame data
+ *********************************************/
+ Vector<DeferredLayerUpdater*> mLayers;
+};
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* DRAWFRAMETASK_H */