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-rw-r--r--libs/hwui/renderthread/EglManager.cpp18
1 files changed, 15 insertions, 3 deletions
diff --git a/libs/hwui/renderthread/EglManager.cpp b/libs/hwui/renderthread/EglManager.cpp
index e030cdb..a87834e 100644
--- a/libs/hwui/renderthread/EglManager.cpp
+++ b/libs/hwui/renderthread/EglManager.cpp
@@ -254,11 +254,23 @@ void EglManager::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
eglBeginFrame(mEglDisplay, surface);
}
-void EglManager::swapBuffers(EGLSurface surface) {
+bool EglManager::swapBuffers(EGLSurface surface) {
eglSwapBuffers(mEglDisplay, surface);
EGLint err = eglGetError();
- LOG_ALWAYS_FATAL_IF(err != EGL_SUCCESS,
- "Encountered EGL error %d %s during rendering", err, egl_error_str(err));
+ if (CC_LIKELY(err == EGL_SUCCESS)) {
+ return true;
+ }
+ if (err == EGL_BAD_SURFACE) {
+ // For some reason our surface was destroyed out from under us
+ // This really shouldn't happen, but if it does we can recover easily
+ // by just not trying to use the surface anymore
+ ALOGW("swapBuffers encountered EGL_BAD_SURFACE on %p, halting rendering...", surface);
+ return false;
+ }
+ LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering",
+ err, egl_error_str(err));
+ // Impossible to hit this, but the compiler doesn't know that
+ return false;
}
bool EglManager::enableDirtyRegions(EGLSurface surface) {